3. Points Covered
Definition
Characteristics
History
Present Scenario
Wearable Challenges
Battery/Networking Challenges
Practical Applications
Medical
Military
Travel
Conclusion
4. Definition
A wearable computer(Augmented Reality) is a
computing device small and light enough to be worn
on one's body without causing discomfort.
Unlike a laptop or a palmtop , wearable computer is
constantly turned on and interacts with the a real-
world task.
Information could be even very context sensitive.
5. Characteristics
Wearable computers should be worn like
glasses, watches, and clothing.
The interaction between the person and
computer should be context-based.
The display and input should be
unobtrusive.
Wireless Personal Area Networks.
Wearable computers should act as an
intelligent assistant.
12. Current Wearable Challenges
Power and Battery
Heat Dissipation
Networking
On-body and off-body
Privacy
Interface Design
Application Development
Context sensitive
Augmented Reality
Collaboration
13. Display Devices & Battery and Energy
Glasses
Display
Helmet
Solar Cells
Shoe Generators
Battery Power
14. Wearable Real World
Examples
Medical
Military
Travel
Manufacturing/Warehouse
Workplace
Textiles
Jewelry/Watch
15. Medical Wearable Applications
Today research into medical applications for wearable computers
has many areas of focus, including the following:
Memory
Tactile
Head motion
Gestures/Parkinson’s
Gastric Reflux/GERD
Heart/ECG/Pulse
Location/GPS/Alzheimer’s location
Lungs/Respiration/Oxygen
Temperature
Blood Pressure
Falls
16. Travel Industry Wearable
City Maps
Global Positioning System (GPS)
Speech Language Translation
CamWear Video Camera
17. Textiles
Fabric Keyboard
Wire Woven into the Fabric
Wearable Motherboard
SansVest
Sensatex Smart Shirt
Vest for Medical Monitoring
Music Player Jacket
18. Conclusions
Wearable computers are a key emerging technology
Practical Applications Will Continue to Grow
Medical
Military
Travel
Manufacturing/Maintenance
Textiles
Jewelry/Watch
Nano-technology will accelerate the adaptation rate
of wearable computers due to the reduced size of
mobile computers and incorporation in nano-tubes
into textiles
19. Acknowledgement & References
Special Thanks to –Priyanka Mam.
Hugs to all my buddies.
References-
https://en.wikipedia.org/wiki/Augmented_reality
Graham, M., Zook, M., and Boulton,
"Augmented reality in urban places: contested content and the duplicity of code."
Transactions of the Institute of British Geographers.