This document discusses how gamification tools can be used to create high performance workforces. It provides examples of how social gamification has been used at Persistent Systems in India to crowdsource employee appraisals. The document recommends initial steps for organizations looking to implement gamification, such as identifying goals, pilot users, and a gamification champion to launch a first rollout within four weeks. It also notes that 70% of global 2000 organizations will have at least one gamified application by 2014.