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MULTIMEDIA UNIVERSITY
E-learning for Education
Multimedia University
MULTIMEDIA UNIVERSITY
What is E-learning?
The use of Internet technologies
to deliver a broad array of
solutions that enhance
knowledge and performance
Rosenberg, 2001
E-learning is Internet-enabled
learning
http://www.cisco.com
MULTIMEDIA UNIVERSITY
Truth of e-learning
Internet has started reshaping education.
Education will not be the same in the next decade
There is no going back. The traditional classroom
has to be transformed
Web-based Education Commission, US
Many universities/colleges may not survive
by the end of this decade
MULTIMEDIA UNIVERSITY
e-business in e-learning
E-learning market will swell
from US$2.2 billion to
US$11.4 billion
by 2003
Cushing Anderson of Framingham, IDC
Only about 1% of the
population have
taken an on-line course
E-learning is still
new
MULTIMEDIA UNIVERSITY
E-learning is going to be big
Education and training forms one of
the largest sectors of the economy
in most countries
Over the last decade, the number of
corporate universities grew
from 400 to 1,800
Meister, Jeanne op. cit., endnote 23
40% of Fortune 500 companies
have established corporate
universities
Moe and Blodgett, op. cit., endnote 21, p. 230.
Skilled jobs now represent 85%
of all jobs in US, in contrast to
20% in 1950.
http://www.webcommission.org/directory
MULTIMEDIA UNIVERSITY
Education Market will be big
A big growth is expected in the education market
Student population in US colleges
increase from 232,000 at the turn
of the century to 13 million today
In Malaysia, with one university
in 1957 to over 21 public and
private university
The US Army has established
a online educational portal
and hope to enroll 15,000 to
20,000 of its army personnel
for a degree programme
The future soldiers will
not be carry guns but
computers
MULTIMEDIA UNIVERSITY
Internet Users will continue to grow
Table: Internet Users in Asia (2000)
Country Number of Internet Users % population
Hong Kong 3,460,000 48%
Indonesia 400,000 0.18%
China 17,000,000 1.3%
India 4,500,000 0.45%
Japan 38,000,000 30%
Malaysia 1,500,000 7%
Philippines 500,000 0.6%
Singapore 1,850,000 44%
South Korea 16,000,000 34%
Taiwan 6,400,000 29%
Thailand 1,000,000 1.6%
Vietnam 100,000 0.13%
Source: http://www.nua.ie
MULTIMEDIA UNIVERSITY
Evolution of Education Technology
TIME
TIME
IMPACT
Internet:
Greatest
impact
MULTIMEDIA UNIVERSITY
E-learning: Blended mode
Chalk-and-board has long
ruled the classrooms
• will not be eliminated
• Less emphasis
Interactive Digital Content:
• more emphasis
• on demand learning
• interactive
MULTIMEDIA UNIVERSITY
National ICT Agenda
KNOWLEDGE-BASED
ECONOMY
PEOPLE
- Work Culture
- ICT Skills
- Knowledge worker
- Learning Society
- United, moral & ethical
INFRASTRUCTURE
- Communication
- Fibre-Optic Cabling
- Gigabit ATM
- Satellite
- Transport/Logistic
- etc
APPLICATION &
CONTENT
- Smart Schools
- e-govt.
- Smartcard
- Tele-medicine
- Others
MULTIMEDIA UNIVERSITY
TIME
2005 2020
2010
ICT based Economy
Knowledge Products &
Services
Competitive Knowledge
Economy
NATION’s ICT EDUCATION VISION
MULTIMEDIA UNIVERSITY
MMU Objectives
MMU
MULTIMEDIA UNIVERSITY
Framework of MMU
INFRASTRUCTURE
(622Mbps ATM, Gigabit Ethernet, Wireless Access Points, Satellite, etc)
STAFF
DATABASE
STUDENT
DATABASE
LIBRARY
DATABASE
OTHER
DATABASE
CONTENT
INTERNET WIRELESS DEVICES CLIENT/SERVER
STUDENTS LECTURERS ADMIN. OTHERS
MULTIMEDIA UNIVERSITY
MMU: Preparing students for lifelong learning
GLOBALISATION
LEARNING
ORGANISATION
KNOWLEDGE
ECONOMY
IMPACT OF ICT
KNOWLEDGER
WORKER
COMPETITION
Satellite-based Education
E-Learning
Industrial Training
Classroom Lectures
LEARNING
SOCIETY
LEARNING
COMMUNITIES
LEARNING
FAMILIES
LEARNING
INDIVIDUAL
MULTIMEDIA UNIVERSITY
Learning models will need to change
INDUSTRIAL AGE
LEARNING MODEL
DIGITAL AGE
LEARNING MODEL
How do people learn in a digital environment?
Is e-learning effective?
Are learners ready?
New learning model are needed
MULTIMEDIA UNIVERSITY
Traditional & E-learning Approach
Traditional and E-learning approaches
Traditional Classroom E-Learning
Classroom • Physical – limited size
• Synchronous
• Unlimited
• Anytime, anywhere
Content • PowerPoint/transparency/etc
• Textbooks/library
• Video
• Collaboration
• Multimedia / simulation
• Digital library
• On demand
• Syn & Asyn. Communication
Personalisation • One learning path • Learning path and pace
determined by learner
MULTIMEDIA UNIVERSITY
Delivery mode will change
Lack of facilities and
funding
Increase in tuition fee
Growing student population
Privatisation of
education
Cost effective solutions
(e.g. e-learning)
More virtual universities
Delivery Mode
100 : 0 (F/T)
80 : 20 (F/T)
20 : 80 (DE)
MULTIMEDIA UNIVERSITY
Teaching aids will change
Blackboard OHP TV/VHS
LCD
PC
Whiteboard
MULTIMEDIA UNIVERSITY
E-learning
• In an on-line multimedia learning
environment:
– teaching & learning is ‘one-to-one’ (individual)
– more interactivity (in normal classroom, it varies with the
class size)
– learner-centred
– Learner monitoring & grading system
MULTIMEDIA UNIVERSITY
Benefits
• Convenient
– self-service (mix and match)
– on-demand (anytime, anywhere)
– private learning
– self-paced
– Flexibility: (modular package)
MULTIMEDIA UNIVERSITY
• Cost-effective
– Virtual learning environment
– Share lessons among schools
– Reduce material cost
– Reduce travel/accommodation costs
Benefits
MULTIMEDIA UNIVERSITY
Benefits
• Consistent
– Central control of content
– Same quality of content for all
– Same quality of education for all
MULTIMEDIA UNIVERSITY
Benefits
• media-rich
– Easier to understand & more engaging
• repeatable
– As many times as you like
• easier to monitor progress
– less administrative work
– can be more precise
MULTIMEDIA UNIVERSITY
Teacher’s Obligation
incorporate
‘old’ &
‘new’
Lay
foundation
for
Lifelong
learning
Encourage
collaborative
learning
use all
available
technology
Teacher’s
Obligation
MULTIMEDIA UNIVERSITY
Building an e-learning culture
Learner:
Self-directed
Self-motivated
Self-regulating
Lifelong learning
Teacher:
Develop knowledge & skills
Understand learning and its need
Facilitate learning
Create learning opportunities
Administrator:
Create Learning environment
Provide ICT infrastructure
Resources for lifelong learning
Building an
E-learning
Culture
MULTIMEDIA UNIVERSITY
E-learning tools: E-mail
• Every teacher should have an e-mail account
• Communicate with students
• Communicate with parents
• Students can submit assignment
• Can have attachments
• Create a paperless environment
• Simple but effective
• Efficient and cost effective
MULTIMEDIA UNIVERSITY
E-learning tools: Chat
• Synchronous communication tool
• Communicate with students
• Communicate with parents
• More students participate
• Collaborative learning
MULTIMEDIA UNIVERSITY
E-learning tools: Online Forum
• Asynchronous discussion forum
• Teacher can create discussion groups
• Teacher could post a question and request students to comment
• Students can post their comments
• Can encourage community participation
• Collaborative learning can be fostered
• Feedback from diverse culture
MULTIMEDIA UNIVERSITY
E-learning Tools: Web
• Wide range of materials available
• Teacher will need to narrow down
• It is a resource centre
• Sharing of resources
• Supported by images, audio, simulation and multimedia
MULTIMEDIA UNIVERSITY
E-learning tools: Video Conference
• Can conduct a live lecture
• Communication with students
• Communication with parents
• Support by audio, chat and whiteboard
• Support sharing of applications
• Can be recorded and later be used for on demand lectures
• Demo…
MULTIMEDIA UNIVERSITY
Tools: Learning Management System (LMS)
• Management of content
• Tracking students
• Administrative features
• Integration with various tools such as chat, forum, e-mail, etc.
• Reporting
• Demo... of Multimedia Learning System (MMLS)
MULTIMEDIA UNIVERSITY
Where to start?
• Traditional
– Pen and paper
– Personal presentation
– MS Word
– Use Kid pictures
• Beginning
– Use MS Publisher
– Use MS Powerpoint
– Use creative writing
– Regularly access the Internet
– Students can navigate your Network
– Students frequently use a Digital Camera
• Evolving
– I.C.T. is formally taught to every student
– Students manage the school Internet
– Students and teachers use a wide range of CD ROM
– Student can craft web pages
MULTIMEDIA UNIVERSITY
Where to start?
• Consolidating
– School website is current and reflects school culture
– School website has educational value for students and the wider community
– Students can use multi media
• Advanced
– Teacher use the Intranet to display and initiate learning
– Teachers can design web pages
– Students submit learning using floppy, Network, Print format
– Use selected software to source knowledge
– Use the Internet to compliment learning outcomes
– Use of personal web pages to link to a variety of program
• e-learning / digital classroom
– Teacher use the Intranet to initiate and measure learning
– E Mail is a focal educational exchange medium
– Students are able to manage and produce digitally edited movies
– Multimedia visual literacy is a valued learning focus
– Teachers can comfortably use digital multimedia to enhance learning
MULTIMEDIA UNIVERSITY
Conclusion
• ICT and e-learning offers opportunity to raise educational
standards in schools
• Large range of ICT tools are available for teaching and
learning
• Closes the gap of “Digital Divide”
• Involvement of teachers and parents is important
• Schools will need funding, access and training

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E-Learning Transformation in Education

  • 1. MULTIMEDIA UNIVERSITY E-learning for Education Multimedia University
  • 2. MULTIMEDIA UNIVERSITY What is E-learning? The use of Internet technologies to deliver a broad array of solutions that enhance knowledge and performance Rosenberg, 2001 E-learning is Internet-enabled learning http://www.cisco.com
  • 3. MULTIMEDIA UNIVERSITY Truth of e-learning Internet has started reshaping education. Education will not be the same in the next decade There is no going back. The traditional classroom has to be transformed Web-based Education Commission, US Many universities/colleges may not survive by the end of this decade
  • 4. MULTIMEDIA UNIVERSITY e-business in e-learning E-learning market will swell from US$2.2 billion to US$11.4 billion by 2003 Cushing Anderson of Framingham, IDC Only about 1% of the population have taken an on-line course E-learning is still new
  • 5. MULTIMEDIA UNIVERSITY E-learning is going to be big Education and training forms one of the largest sectors of the economy in most countries Over the last decade, the number of corporate universities grew from 400 to 1,800 Meister, Jeanne op. cit., endnote 23 40% of Fortune 500 companies have established corporate universities Moe and Blodgett, op. cit., endnote 21, p. 230. Skilled jobs now represent 85% of all jobs in US, in contrast to 20% in 1950. http://www.webcommission.org/directory
  • 6. MULTIMEDIA UNIVERSITY Education Market will be big A big growth is expected in the education market Student population in US colleges increase from 232,000 at the turn of the century to 13 million today In Malaysia, with one university in 1957 to over 21 public and private university The US Army has established a online educational portal and hope to enroll 15,000 to 20,000 of its army personnel for a degree programme The future soldiers will not be carry guns but computers
  • 7. MULTIMEDIA UNIVERSITY Internet Users will continue to grow Table: Internet Users in Asia (2000) Country Number of Internet Users % population Hong Kong 3,460,000 48% Indonesia 400,000 0.18% China 17,000,000 1.3% India 4,500,000 0.45% Japan 38,000,000 30% Malaysia 1,500,000 7% Philippines 500,000 0.6% Singapore 1,850,000 44% South Korea 16,000,000 34% Taiwan 6,400,000 29% Thailand 1,000,000 1.6% Vietnam 100,000 0.13% Source: http://www.nua.ie
  • 8. MULTIMEDIA UNIVERSITY Evolution of Education Technology TIME TIME IMPACT Internet: Greatest impact
  • 9. MULTIMEDIA UNIVERSITY E-learning: Blended mode Chalk-and-board has long ruled the classrooms • will not be eliminated • Less emphasis Interactive Digital Content: • more emphasis • on demand learning • interactive
  • 10. MULTIMEDIA UNIVERSITY National ICT Agenda KNOWLEDGE-BASED ECONOMY PEOPLE - Work Culture - ICT Skills - Knowledge worker - Learning Society - United, moral & ethical INFRASTRUCTURE - Communication - Fibre-Optic Cabling - Gigabit ATM - Satellite - Transport/Logistic - etc APPLICATION & CONTENT - Smart Schools - e-govt. - Smartcard - Tele-medicine - Others
  • 11. MULTIMEDIA UNIVERSITY TIME 2005 2020 2010 ICT based Economy Knowledge Products & Services Competitive Knowledge Economy NATION’s ICT EDUCATION VISION
  • 13. MULTIMEDIA UNIVERSITY Framework of MMU INFRASTRUCTURE (622Mbps ATM, Gigabit Ethernet, Wireless Access Points, Satellite, etc) STAFF DATABASE STUDENT DATABASE LIBRARY DATABASE OTHER DATABASE CONTENT INTERNET WIRELESS DEVICES CLIENT/SERVER STUDENTS LECTURERS ADMIN. OTHERS
  • 14. MULTIMEDIA UNIVERSITY MMU: Preparing students for lifelong learning GLOBALISATION LEARNING ORGANISATION KNOWLEDGE ECONOMY IMPACT OF ICT KNOWLEDGER WORKER COMPETITION Satellite-based Education E-Learning Industrial Training Classroom Lectures LEARNING SOCIETY LEARNING COMMUNITIES LEARNING FAMILIES LEARNING INDIVIDUAL
  • 15. MULTIMEDIA UNIVERSITY Learning models will need to change INDUSTRIAL AGE LEARNING MODEL DIGITAL AGE LEARNING MODEL How do people learn in a digital environment? Is e-learning effective? Are learners ready? New learning model are needed
  • 16. MULTIMEDIA UNIVERSITY Traditional & E-learning Approach Traditional and E-learning approaches Traditional Classroom E-Learning Classroom • Physical – limited size • Synchronous • Unlimited • Anytime, anywhere Content • PowerPoint/transparency/etc • Textbooks/library • Video • Collaboration • Multimedia / simulation • Digital library • On demand • Syn & Asyn. Communication Personalisation • One learning path • Learning path and pace determined by learner
  • 17. MULTIMEDIA UNIVERSITY Delivery mode will change Lack of facilities and funding Increase in tuition fee Growing student population Privatisation of education Cost effective solutions (e.g. e-learning) More virtual universities Delivery Mode 100 : 0 (F/T) 80 : 20 (F/T) 20 : 80 (DE)
  • 18. MULTIMEDIA UNIVERSITY Teaching aids will change Blackboard OHP TV/VHS LCD PC Whiteboard
  • 19. MULTIMEDIA UNIVERSITY E-learning • In an on-line multimedia learning environment: – teaching & learning is ‘one-to-one’ (individual) – more interactivity (in normal classroom, it varies with the class size) – learner-centred – Learner monitoring & grading system
  • 20. MULTIMEDIA UNIVERSITY Benefits • Convenient – self-service (mix and match) – on-demand (anytime, anywhere) – private learning – self-paced – Flexibility: (modular package)
  • 21. MULTIMEDIA UNIVERSITY • Cost-effective – Virtual learning environment – Share lessons among schools – Reduce material cost – Reduce travel/accommodation costs Benefits
  • 22. MULTIMEDIA UNIVERSITY Benefits • Consistent – Central control of content – Same quality of content for all – Same quality of education for all
  • 23. MULTIMEDIA UNIVERSITY Benefits • media-rich – Easier to understand & more engaging • repeatable – As many times as you like • easier to monitor progress – less administrative work – can be more precise
  • 24. MULTIMEDIA UNIVERSITY Teacher’s Obligation incorporate ‘old’ & ‘new’ Lay foundation for Lifelong learning Encourage collaborative learning use all available technology Teacher’s Obligation
  • 25. MULTIMEDIA UNIVERSITY Building an e-learning culture Learner: Self-directed Self-motivated Self-regulating Lifelong learning Teacher: Develop knowledge & skills Understand learning and its need Facilitate learning Create learning opportunities Administrator: Create Learning environment Provide ICT infrastructure Resources for lifelong learning Building an E-learning Culture
  • 26. MULTIMEDIA UNIVERSITY E-learning tools: E-mail • Every teacher should have an e-mail account • Communicate with students • Communicate with parents • Students can submit assignment • Can have attachments • Create a paperless environment • Simple but effective • Efficient and cost effective
  • 27. MULTIMEDIA UNIVERSITY E-learning tools: Chat • Synchronous communication tool • Communicate with students • Communicate with parents • More students participate • Collaborative learning
  • 28. MULTIMEDIA UNIVERSITY E-learning tools: Online Forum • Asynchronous discussion forum • Teacher can create discussion groups • Teacher could post a question and request students to comment • Students can post their comments • Can encourage community participation • Collaborative learning can be fostered • Feedback from diverse culture
  • 29. MULTIMEDIA UNIVERSITY E-learning Tools: Web • Wide range of materials available • Teacher will need to narrow down • It is a resource centre • Sharing of resources • Supported by images, audio, simulation and multimedia
  • 30. MULTIMEDIA UNIVERSITY E-learning tools: Video Conference • Can conduct a live lecture • Communication with students • Communication with parents • Support by audio, chat and whiteboard • Support sharing of applications • Can be recorded and later be used for on demand lectures • Demo…
  • 31. MULTIMEDIA UNIVERSITY Tools: Learning Management System (LMS) • Management of content • Tracking students • Administrative features • Integration with various tools such as chat, forum, e-mail, etc. • Reporting • Demo... of Multimedia Learning System (MMLS)
  • 32. MULTIMEDIA UNIVERSITY Where to start? • Traditional – Pen and paper – Personal presentation – MS Word – Use Kid pictures • Beginning – Use MS Publisher – Use MS Powerpoint – Use creative writing – Regularly access the Internet – Students can navigate your Network – Students frequently use a Digital Camera • Evolving – I.C.T. is formally taught to every student – Students manage the school Internet – Students and teachers use a wide range of CD ROM – Student can craft web pages
  • 33. MULTIMEDIA UNIVERSITY Where to start? • Consolidating – School website is current and reflects school culture – School website has educational value for students and the wider community – Students can use multi media • Advanced – Teacher use the Intranet to display and initiate learning – Teachers can design web pages – Students submit learning using floppy, Network, Print format – Use selected software to source knowledge – Use the Internet to compliment learning outcomes – Use of personal web pages to link to a variety of program • e-learning / digital classroom – Teacher use the Intranet to initiate and measure learning – E Mail is a focal educational exchange medium – Students are able to manage and produce digitally edited movies – Multimedia visual literacy is a valued learning focus – Teachers can comfortably use digital multimedia to enhance learning
  • 34. MULTIMEDIA UNIVERSITY Conclusion • ICT and e-learning offers opportunity to raise educational standards in schools • Large range of ICT tools are available for teaching and learning • Closes the gap of “Digital Divide” • Involvement of teachers and parents is important • Schools will need funding, access and training