This document provides guidance on creating a game design document. It suggests including a core statement describing the working title and genre of the game. It also recommends outlining the main features and verbs players can use. The document proposes defining the game's philosophy by describing what will be said on its tombstone. It further suggests using card sorting to identify the game's main functional areas and organizing those areas into appendices, such as for story, technical aspects, sounds, levels, and artwork. Finally, it proposes hosting the game design document on a wiki for easy editing and sharing.
19. Creating a Game Design Document:
Bunchberry & Fern
Find us on the web
http://gameify.org
Or on Twitter:
@gameify
Further reading and image credits:
Images - Blueprint from goatling, Too Many Hammers from Velo Steve, Cock the
hammer from Kyle May, Constipated Angel from Mugley, Container ship from
mikebaird, Card Sort from Sarah Kennon.
Further reading – Card Sorting, Creating a Game Design Document,
20 reasons to use a wiki, The process of game creation,
How to write a game design doc, A practical process for creating great
game designs,
20. Images and Inspiration
Blueprint from goatling on Flickr.
Too Many Hammers from Velo Steve on Flickr.
Cock the hammer from Kyle May on Flickr.
Constipated Angel from Mugley on Flickr.
Container ship from mikebaird on Flickr.
Card Sort from Sarah Kennon on Flickr.