This document provides an overview and insights into Google Glass. It discusses the device specifications, design principles of "fire and forget", input methods including voice and touch commands. The document outlines the development process and guidelines. Key insights note the pros such as hands-free access but also cons like limited battery life and social interactions. It concludes with mentioning a potential demo.
29. Do’s and don’ts
DO’S & DON’TS
‣
Explore the world around you
‣
Glass-out
‣
Take advantage of the Glass
voice commands
‣
Rock Glass while doing highimpact sports
‣
Ask for permission
‣
‣
Wear it and expect to be
ignored
Use screen lock
‣
Be creepy or rude
(aka, a “Glasshole”)
‣
Be an active and vocal
member of the Explorer
Community
36. First impressions of a developer
‣
For any Android developer
‣
Mirror API (static cards)
‣
GDK (access device)
‣
Guidelines for development &
design
‣
No emulator
Hat tip Yannick Van Godtsenhoven
38. The Good
‣ Instant access to a camera
‣ First person perspective
‣ Sharing that perspective
‣ Voice control / Hands free
‣ Heads up directions
Hat tip Luke Wroblewski
39. The Bad
‣ Battery life
‣ Glass is reflective
‣ No image control
‣ Correcting
‣ The bone transducer feels like a worm burying
into your ear (when used for a long period)
Hat tip Luke Wroblewski
40. The Ugly
‣ Can get hot
‣ Limited visual plane (no augmented reality)
‣ Regular tweaking
‣ Social interactions (there’s a computer on your face)
‣ Basic functionalities
Hat tip Luke Wroblewski
41. Business challenges
‣ No facial recognition or voice print
‣ No ads (for now)
‣ Glassware is free
‣ No adult content
‣ Display is always on when using the camera
‣ But you can root them...
Hat tip Antonio Zugaldia