Learn how to design better user experiences and user interfaces with this introductory presentation on the fundamentals of Visual Perception and cognitive psychology.
The document discusses visual hierarchy in UI design. It explains that visual hierarchy involves influencing users to understand and interact with website content in the ideal order. This is achieved through techniques like size, proximity, color, and position to prioritize important information. Establishing an effective visual hierarchy instantly communicates utility, usability and desirability to users.
This document discusses various aspects of user experience (UX) design including visual design, system design, branding, customer service, packaging, product unboxing, and how human emotion determines UX. It provides techniques for UX design such as using humor, recognizing patterns, engagement, communication, and building relationships. It also covers ergonomics guidelines for UX like consistency, simplicity, feedback, attention, and modality. The document examines the influence of design on UX and discusses simplifying interactions through minimalism and asking questions about users. Finally, it discusses gamifying interactions and experience to influence human habits.
The document discusses key aspects of usability as it relates to user experience (UX). It defines usability as a measure of how effectively, efficiently, and satisfactorily users can use a product to achieve goals. The document outlines several ways to design for optimal usability, including understanding user goals, mimicking the real world, limiting options, and thorough testing. It also describes the three main outcomes of a usable interface as easy first contact, ability to achieve objectives, and easy recall on subsequent visits.
This document summarizes a discussion on the book "The Design of Everyday Things" by Don Norman. It provides an overview of the key concepts in the book, including conceptual models, affordances, and constraints. It discusses how these concepts relate to human-centered design and improving designs by understanding how users think and interact with products. The document outlines changes that can be made today by designers and users, such as putting themselves in the user's perspective. It poses discussion questions about the audience of the book, limits of design work, and potential problems with a user-centered focus.
Design thinking is a process that uses four foundational practices: empathy, ethnography, abductive thinking, and iterative user testing. It involves comprehending user needs through observation and testing prototypes with users to iteratively design solutions that are user-centered. The stages of design thinking are comprehension, definition, ideation, prototyping, and evaluation.
Version 2.0 of Emotion Driven Design (an earlier talk)
Are we getting the intended emotional response we set out to achieve? In this seminar, we explore the powerful effects of emotion-driven design on human behavior.
Our decisions are based off of 10% logic and 90% emotion. Reversal Theory helps us understand how we constantly change from being «goal focused» to «explorative» and how we need to design for both of these states of mind.
Through methods and examples, we gain a greater understanding for how we create engaging experiences and long term commitments by focusing on emotional design.
HCI 3e - Ch 20: Ubiquitous computing and augmented realitiesAlan Dix
Chapter 20: Ubiquitous computing and augmented realities
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
The document discusses human-computer interaction (HCI) design processes and principles. It defines design as a user-centered process of creating solutions to address needs. The design process involves requirements analysis, design, iteration/prototyping, and implementation. It emphasizes usability goals of effectiveness, efficiency and satisfaction. User experience design focuses on understanding users while user interface design focuses on visual/functional aspects. The document outlines Jakob Nielsen's ten usability heuristics or design guidelines for user interfaces.
The document discusses visual hierarchy in UI design. It explains that visual hierarchy involves influencing users to understand and interact with website content in the ideal order. This is achieved through techniques like size, proximity, color, and position to prioritize important information. Establishing an effective visual hierarchy instantly communicates utility, usability and desirability to users.
This document discusses various aspects of user experience (UX) design including visual design, system design, branding, customer service, packaging, product unboxing, and how human emotion determines UX. It provides techniques for UX design such as using humor, recognizing patterns, engagement, communication, and building relationships. It also covers ergonomics guidelines for UX like consistency, simplicity, feedback, attention, and modality. The document examines the influence of design on UX and discusses simplifying interactions through minimalism and asking questions about users. Finally, it discusses gamifying interactions and experience to influence human habits.
The document discusses key aspects of usability as it relates to user experience (UX). It defines usability as a measure of how effectively, efficiently, and satisfactorily users can use a product to achieve goals. The document outlines several ways to design for optimal usability, including understanding user goals, mimicking the real world, limiting options, and thorough testing. It also describes the three main outcomes of a usable interface as easy first contact, ability to achieve objectives, and easy recall on subsequent visits.
This document summarizes a discussion on the book "The Design of Everyday Things" by Don Norman. It provides an overview of the key concepts in the book, including conceptual models, affordances, and constraints. It discusses how these concepts relate to human-centered design and improving designs by understanding how users think and interact with products. The document outlines changes that can be made today by designers and users, such as putting themselves in the user's perspective. It poses discussion questions about the audience of the book, limits of design work, and potential problems with a user-centered focus.
Design thinking is a process that uses four foundational practices: empathy, ethnography, abductive thinking, and iterative user testing. It involves comprehending user needs through observation and testing prototypes with users to iteratively design solutions that are user-centered. The stages of design thinking are comprehension, definition, ideation, prototyping, and evaluation.
Version 2.0 of Emotion Driven Design (an earlier talk)
Are we getting the intended emotional response we set out to achieve? In this seminar, we explore the powerful effects of emotion-driven design on human behavior.
Our decisions are based off of 10% logic and 90% emotion. Reversal Theory helps us understand how we constantly change from being «goal focused» to «explorative» and how we need to design for both of these states of mind.
Through methods and examples, we gain a greater understanding for how we create engaging experiences and long term commitments by focusing on emotional design.
HCI 3e - Ch 20: Ubiquitous computing and augmented realitiesAlan Dix
Chapter 20: Ubiquitous computing and augmented realities
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
The document discusses human-computer interaction (HCI) design processes and principles. It defines design as a user-centered process of creating solutions to address needs. The design process involves requirements analysis, design, iteration/prototyping, and implementation. It emphasizes usability goals of effectiveness, efficiency and satisfaction. User experience design focuses on understanding users while user interface design focuses on visual/functional aspects. The document outlines Jakob Nielsen's ten usability heuristics or design guidelines for user interfaces.
The psychopathology of everyday things!Irfan Ahmed
This document discusses principles of user-centered design and good and bad design. It provides examples of a slide projector with one button and a telephone without a visible hold function to illustrate bad design principles. Key principles of good design discussed include visibility, mappings, appropriate clues, and feedback. User-centered design aims to simplify tasks, provide mental aids like visibility and feedback, and ensure users maintain control. It also discusses designing for errors and standardizing design while considering constraints.
This document discusses design principles for creating intuitive user experiences. It covers Donald Norman's two principles of making things visible and having a good conceptual model. A good conceptual model includes affordances, mapping, constraints, and feedback. The document also discusses user-centered design, which focuses on understanding user needs and creating easy-to-use products. User-centered design involves four key activities and has benefits of intuitive interfaces but also costs more time and money.
The SlideShare presentation consists of the summary of the Design System 101 Workshop, as presented by UX Gorilla with Mayank Dhawan.
Link of the event: https://bit.ly/2RwN4RF
The workshop took place on December 01, 2018 at 91springboard, Jhandewalan Extension, New Delhi.
This event was for designers, developers or members of the product team to help them with a clear understanding and give them useful ideas to make better decisions, help their teams to save time so that they can do things they would enjoy.
Interaction design aims to help people reach their goals by solving problems and creating interactions between humans and technology. It focuses on ensuring users do not feel stupid, irritated or discomforted when interacting with systems. There are four main approaches: user-centered design prioritizes users' goals and knowledge; activity-centered design examines users' activities and behaviors; systems design outlines technological components; and genius design assumes the designer knows best. Good interaction design creates experiences that are trustworthy, appropriate, smart, responsive, clever, pleasurable and avoid mistakes. The document outlines several principles and laws that guide interaction design, such as Moore's law, Fitt's law and Hick's law. It also discusses methods like cultural probes, user testing
Understanding What is Interaction Design, Its History (Pre-Computer era, Pre-Software era), Modern era of Interaction Design, Current Trends, Features, Principles and much more for beginners.
Introduction to reasoning and design thinking.
Reasoning is associated with thinking, cognition, and intellect.
Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices.
Design and development better togetherGregory Raiz
Many organizations have designers and developers but often these disciplines don't work well together. Great software comes from the communication of these two disciplines.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
Not quite sure what UX/UI design are? You're not alone! This presentation answers some commonly asked questions regarding user experience and user interface.
1. The document discusses how emotions are related to products and how emotional understanding, user influence, and application in the design process can be investigated.
2. It then examines emotional responses to the appearance of a previously designed Filmlight product using Desmet's model of product emotions.
3. Finally, it provides a reflective summary on applying emotion theory to product design based on the Filmlight case study.
Demystifying UX, CX and Digital TransformationMelissa Wilfley
I presented this talk for the WPP/Wunderman Thompson Singapore educational series.
In order to get your organisation, team and/or agency to enable digital transformation through customer experience you need to level-set definitions and get everyone on the same page on what these terms mean. This talk is meant to help you understand:
1. The difference between UI / UX / CX
2. Importance of Customer Experience Management and CX Business Strategies
3. How CX fits into Digital Transformation
UX refers to the user experience with a product, which includes how users feel when interacting with it, rather than just the user interface which is what is used to interact. UX designers focus on the overall experience, not just the visual interface, and work together with UI developers who implement the interface designs. UX is a broader concept than UI alone.
Norman suggests that when using a product, our emotional state affects the utility we derive and our experience. People in positive emotional states are prone to be more creative since their thinking is more expansive and helps them in finding alternatives to the problem at hand.
A negative or stressful emotional state constricts perception and narrows down our focus to quickly find a resolution–that’s how nature has programmed us to deal with threats.
Here is a breakdown of the three levels of design and how they translate to good design:
This document summarizes and debunks 22 common myths and misconceptions about user experience (UX) design. It discusses myths such as people only reading content on the web in 3 clicks, people not scrolling down pages, and more design choices always leading to higher user satisfaction. The document also aims to clarify definitions for terms like visual design, interaction design, and information architecture to provide appropriate contexts for UX practices.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
This document discusses best practices for user experience (UX) design. It begins by addressing common misconceptions such as thinking visual design is the same as UX or that UI and UX are the same. It emphasizes that UX must precede UI and focus on solving problems and understanding users through research. It then outlines best practices for UX including problem solving at the UX level not just UI, building collaborative cross-functional teams, and establishing an iterative UX process of discovery, strategy, design, testing and launch.
This document discusses visual perception in preschool children and provides activities to support its development. It explains that visual perception involves skills like color perception, shape perception, spatial relations, and visual memory. These skills are important for school success. The document then lists and describes several specific aspects of visual perception, such as visual closure, visual discrimination, and visual pattern-following. It suggests activities parents can do with children to help develop skills like shape perception, including making a color scrapbook, identifying objects in pictures by their colors, and matching socks. The goal is to stimulate children's development in a fun, non-pressured way.
Visual perception involves integrating visual information from the retina and turning it into cognitive concepts that can be used for decision making. It occurs through a pathway from the retina to the lateral geniculate nucleus to the primary visual cortex and then splits into the dorsal and ventral streams. Disorders can impact this process and cause difficulties with visual attention, scanning, memory and recognition that can be assessed through tests of visual fields, acuity, and visual perceptual skills. Occupational therapy focuses on understanding how visual impairments limit activities and developing interventions to address specific deficits.
The psychopathology of everyday things!Irfan Ahmed
This document discusses principles of user-centered design and good and bad design. It provides examples of a slide projector with one button and a telephone without a visible hold function to illustrate bad design principles. Key principles of good design discussed include visibility, mappings, appropriate clues, and feedback. User-centered design aims to simplify tasks, provide mental aids like visibility and feedback, and ensure users maintain control. It also discusses designing for errors and standardizing design while considering constraints.
This document discusses design principles for creating intuitive user experiences. It covers Donald Norman's two principles of making things visible and having a good conceptual model. A good conceptual model includes affordances, mapping, constraints, and feedback. The document also discusses user-centered design, which focuses on understanding user needs and creating easy-to-use products. User-centered design involves four key activities and has benefits of intuitive interfaces but also costs more time and money.
The SlideShare presentation consists of the summary of the Design System 101 Workshop, as presented by UX Gorilla with Mayank Dhawan.
Link of the event: https://bit.ly/2RwN4RF
The workshop took place on December 01, 2018 at 91springboard, Jhandewalan Extension, New Delhi.
This event was for designers, developers or members of the product team to help them with a clear understanding and give them useful ideas to make better decisions, help their teams to save time so that they can do things they would enjoy.
Interaction design aims to help people reach their goals by solving problems and creating interactions between humans and technology. It focuses on ensuring users do not feel stupid, irritated or discomforted when interacting with systems. There are four main approaches: user-centered design prioritizes users' goals and knowledge; activity-centered design examines users' activities and behaviors; systems design outlines technological components; and genius design assumes the designer knows best. Good interaction design creates experiences that are trustworthy, appropriate, smart, responsive, clever, pleasurable and avoid mistakes. The document outlines several principles and laws that guide interaction design, such as Moore's law, Fitt's law and Hick's law. It also discusses methods like cultural probes, user testing
Understanding What is Interaction Design, Its History (Pre-Computer era, Pre-Software era), Modern era of Interaction Design, Current Trends, Features, Principles and much more for beginners.
Introduction to reasoning and design thinking.
Reasoning is associated with thinking, cognition, and intellect.
Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices.
Design and development better togetherGregory Raiz
Many organizations have designers and developers but often these disciplines don't work well together. Great software comes from the communication of these two disciplines.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
Not quite sure what UX/UI design are? You're not alone! This presentation answers some commonly asked questions regarding user experience and user interface.
1. The document discusses how emotions are related to products and how emotional understanding, user influence, and application in the design process can be investigated.
2. It then examines emotional responses to the appearance of a previously designed Filmlight product using Desmet's model of product emotions.
3. Finally, it provides a reflective summary on applying emotion theory to product design based on the Filmlight case study.
Demystifying UX, CX and Digital TransformationMelissa Wilfley
I presented this talk for the WPP/Wunderman Thompson Singapore educational series.
In order to get your organisation, team and/or agency to enable digital transformation through customer experience you need to level-set definitions and get everyone on the same page on what these terms mean. This talk is meant to help you understand:
1. The difference between UI / UX / CX
2. Importance of Customer Experience Management and CX Business Strategies
3. How CX fits into Digital Transformation
UX refers to the user experience with a product, which includes how users feel when interacting with it, rather than just the user interface which is what is used to interact. UX designers focus on the overall experience, not just the visual interface, and work together with UI developers who implement the interface designs. UX is a broader concept than UI alone.
Norman suggests that when using a product, our emotional state affects the utility we derive and our experience. People in positive emotional states are prone to be more creative since their thinking is more expansive and helps them in finding alternatives to the problem at hand.
A negative or stressful emotional state constricts perception and narrows down our focus to quickly find a resolution–that’s how nature has programmed us to deal with threats.
Here is a breakdown of the three levels of design and how they translate to good design:
This document summarizes and debunks 22 common myths and misconceptions about user experience (UX) design. It discusses myths such as people only reading content on the web in 3 clicks, people not scrolling down pages, and more design choices always leading to higher user satisfaction. The document also aims to clarify definitions for terms like visual design, interaction design, and information architecture to provide appropriate contexts for UX practices.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
This document discusses best practices for user experience (UX) design. It begins by addressing common misconceptions such as thinking visual design is the same as UX or that UI and UX are the same. It emphasizes that UX must precede UI and focus on solving problems and understanding users through research. It then outlines best practices for UX including problem solving at the UX level not just UI, building collaborative cross-functional teams, and establishing an iterative UX process of discovery, strategy, design, testing and launch.
This document discusses visual perception in preschool children and provides activities to support its development. It explains that visual perception involves skills like color perception, shape perception, spatial relations, and visual memory. These skills are important for school success. The document then lists and describes several specific aspects of visual perception, such as visual closure, visual discrimination, and visual pattern-following. It suggests activities parents can do with children to help develop skills like shape perception, including making a color scrapbook, identifying objects in pictures by their colors, and matching socks. The goal is to stimulate children's development in a fun, non-pressured way.
Visual perception involves integrating visual information from the retina and turning it into cognitive concepts that can be used for decision making. It occurs through a pathway from the retina to the lateral geniculate nucleus to the primary visual cortex and then splits into the dorsal and ventral streams. Disorders can impact this process and cause difficulties with visual attention, scanning, memory and recognition that can be assessed through tests of visual fields, acuity, and visual perceptual skills. Occupational therapy focuses on understanding how visual impairments limit activities and developing interventions to address specific deficits.
The document discusses sensation and perception, explaining that sensation is the detection of physical stimuli from the environment which is converted into neural signals, while perception involves selecting, organizing, and interpreting sensations. It covers topics like perceptual interpretation, information processing in the visual cortex, visual perception principles like figure-ground and Gestalt principles, and how perception involves both bottom-up sensory processing and top-down cognitive processes.
Psychology: Visual perception 3. By Janice Fung.Janice Fung
The document describes the process of visual perception. Light enters the eye through the cornea and pupil, and is focused by the lens onto the retina. The retina contains photoreceptor cells that transduce light into electrochemical signals. These signals are transmitted through the optic nerve and organized and interpreted in the brain. Visual perception principles like figure-ground organization, closure, similarity, and proximity help the brain group elements of a visual scene into a coherent whole.
The Performance Institute's (PI) National Public Safety Broadband Network (NPSBN) event, “Are you Prepared for the National Public Safety Broadband Network?”
Advanced in Multi View image/video processingEr Kaushal
Mr. Koushal Kumar has
done his M.Tech degree in Computer Science and
Engineering from Lovely Professional University, Punjab,
India. He obtained his B.S.C and M.S.C in computer science
from D.A.V College Amritsar Punjab. His area of research
interests lies in Computer Networks, Grid Computing,
Artificial Neural Networks and soft computing.
This document provides an overview of multimedia and discusses several key topics:
1. It defines multimedia and its basic elements of text, images, audio, animation, and video. Interactivity is also a key feature.
2. Hypertext and hypermedia are introduced as forms of linking multimedia components.
3. Examples are given for where multimedia can be used, such as presentations, education, and data analysis.
4. Several multimedia-related professional occupations are described, including animators, sound producers, graphic designers, programmers, writers, and video producers. Each plays an important role in a multimedia project team.
The document discusses broadband trends in Minnesota and fiber optic networks. It notes that fiber networks are being deployed by municipalities, telephone companies, schools, and other entities to connect cities, businesses, and homes. Different technologies like FTTP, FTTN, and wireless options are discussed. Open access networks with multiple providers are mentioned. Applications driving bandwidth demand include education, healthcare, and more.
Digital audio editors and audio processing software can be used to edit audio files. These programs allow users to record audio, edit clips by adjusting start/stop times and adding fades, mix multiple tracks, apply audio effects like compression and equalization, and convert between file formats. Audio can also be compressed to reduce file sizes using software that converts files like WMA to smaller MP3 files.
This chapter discusses visual perception and attention. It covers object recognition, visual illusions, unconscious perception, change blindness, and visual and auditory attention. Regarding object recognition, it discusses how we recognize objects despite variations in appearance and viewing conditions. It describes Gestalt principles of perceptual grouping and debates about whether object recognition depends on viewpoint. It then discusses visual illusions and explains them using Milner and Goodale's two visual systems model, which proposes separate systems for perception and action.
1) The document discusses Singapore's Next Generation National Broadband Network (NGNBN) to address increasing demand for higher bandwidth broadband connectivity.
2) The NGNBN will use a layered approach with a Network Company (NetCo) and Open Access Company (OpCo) model to ensure open access.
3) The NetCo was awarded $750 million in 2008 to build the infrastructure with targets of 50% coverage by 2012 and universal service obligation by 2015. The OpCo was awarded $250 million in 2009 with subscriber adoption targets by 2015.
Basics of Audio Coding and Compression. Introduction and its building blocks.
Learn more in IIT Kharagpur's Image and Video Communication online certificate course.
This document discusses image processing and CCTV monitoring systems. It defines image processing as converting an image to digital form and performing operations to enhance or extract information from the image. The main steps of image processing are importing the image, analyzing and manipulating it, and outputting the results. CCTV monitoring systems are described as using cameras to provide real-time traffic and road condition information to operators. The purpose of CCTV systems is to prevent and reduce crime, provide loss prevention and peace of mind. Pixel resolution and areas of interest are also discussed.
Symbolic Rules Extraction From Trained Neural NetworksEr Kaushal
The document discusses extracting rules from trained neural networks to make them more interpretable. It describes how neural networks are typically "black boxes" that cannot explain their decisions. Various rule extraction techniques are presented, including IF-THEN rules and decision trees using the J48 algorithm. The J48 algorithm is demonstrated on a case study to extract rules from a neural network trained on a dataset. Comparisons are shown between J48 and other classifiers.
This document provides an overview of visual perception as it relates to art. It defines key terms like visual, perception, and the visual system. The visual system includes physiological components involved in sight. Gestalt psychology views perception as the mind forming meaningful wholes from the environment. There are several visual perceptual skills discussed, like visual discrimination, figure-ground, closure, and memory. The document also outlines gestalt principles and assigns the reader to create drawings demonstrating these principles and discuss the importance of visual perception in design.
Image video processing and canvas element by Abhay RaoMrinmay Kulkarni
Canvas Element allows fixed element control and enables analysis of Image/Video algorithms as a part of OpenCV will be studied and implemented in JAVA Script
The document summarizes research into visual perception and optical illusions. It discusses how vision researchers study human vision through experiments, brain imaging, and by examining patients with brain or eye issues. It provides examples of common optical illusions and ways our perception can be fooled, such as through ambiguous images, brightness/contrast effects, and how prior knowledge influences interpretation. The talk discusses applications of this research including computational models of visual attention, image retrieval, and a game the speaker developed to detect objects using semantic and location clues. In the end, it questions whether we can truly trust what we see based on the limitations of human perception.
Visual perception refers to how the brain interprets visual information. A visual perception disorder hinders the ability to make sense of visual information. An eye care professional should assess visual perception to fully investigate a child's visual difficulties and answer questions about why a child struggles. The assessment evaluates seven areas: visual discrimination, visual memory, spatial relations, form constancy, sequential memory, figure-ground skills, and visual closure. Difficulties in these areas can cause problems reading, sorting, building, and distractibility. Standardized tests are used to evaluate each area.
Graphic design for marketing professionalsJason Tham
This document discusses key principles of graphic design including typography, layout using C.R.A.P. (Contrast, Repetition, Alignment, Proximity) principles and establishing visual hierarchy. It explains how typography like serif vs. sans serif fonts and layout features like leading and justification impact readability. C.R.A.P. principles are outlined for organizing content visually. The concept of visual hierarchy is introduced, noting that less is more in battling for attention and emphasizing essential information over clutter. The document concludes with a recap of the covered topics.
Sometimes you cannot see what is in front of you, even if you know it’s there. Visual biases exist all around us. We may gloss over unsafe working conditions and “fill in” what we’re used to seeing. Applying visual literacy to occupational safety can improve our ability to imagine the potential of hazards.
این پاورپوینت در کارگاه ادراک دیداری و شناخت توسط دکتر دهقان ارائه شده است
برای مشاهده بقیه ارائه ها به وب سایت فروردین مراجعه کنید:
www.farvardin-group.com
UI & UX : Using Human Psychology in Game DesignSaurabh Mathur
This document discusses various principles of user interface (UI) and user experience (UX) design for games, including:
1) It discusses three levels of emotional design - visceral, behavioral, and reflective - and how design impacts each level.
2) It covers principles like recognition over recall, immediacy through feedback, simplicity, and visual hierarchy to improve the user experience.
3) It also addresses accessibility considerations like accommodating disabilities through options for visual impairments, hearing impairments, color blindness, epilepsy, and motor skill impairments.
Effective page design is often overlooked in the development of technical information. Studies have shown that the visual design of information has an immediate and lasting visceral impact on both credibility and usability. Good page design ensures that information is easy to find, read, understand, and remember. The science of human visual perception and attention provides a foundation for understanding traditional design elements and principles, and how they can be combined to ensure high-quality, effective information development.
Presented November 28, 2018, at Quadrus Conference Center for Information Development World 2018.
The document discusses the importance of communication skills and provides an overview of communication concepts and models. It covers topics like why communication is important, what communication is, communication processes and filters, nonverbal communication cues, developing rapport, communication strategies, and changing beliefs and frames of reference.
The document discusses various topics related to communication including why communication skills are important, what communication is, nonverbal and verbal communication, models of communication, sensory data and mental maps, communication strategies, and language skills. Key points include that communication is the transfer of meaning, it involves both conscious and unconscious processes, and effective communication depends on factors like rapport, strategies, beliefs and frames of reference.
The document discusses the importance of communication skills and provides an overview of communication concepts and models. It covers topics like why communication is important, what communication is, communication processes and filters, nonverbal communication cues, developing rapport, communication strategies, and changing beliefs and frames of reference.
The document discusses design considerations for older users. It notes various age-related changes like declines in cognition, vision, and movement control. It provides suggestions to account for these, such as reducing cognitive load, using larger interactive elements, simplifying tasks, and allowing reversible actions. The goal is to design interfaces that are intuitive for older users and minimize the effects of aging.
For applications like Learning and Leadership, we are especially interested in this part of Dependent Origination. We can call this The Process of Becoming.
For the purpose of investigating Learning as a process of Becoming, we will divide the stages a little differently.
We invest so much effort in proper use and understanding of language and terminology because the feedback loop between Consciousness and Name-and-Form is the most sensitive point in the Process of Becoming.
The document provides an overview of effective communication, including the functions and process of communication as well as fundamentals like direction and networks. It discusses key communication skills like listening, feedback, and presentation skills. Listening is the most used but least taught skill, and there are common barriers and fallacies around listening. Effective presentation skills involve thorough preparation tailored to the audience as well as structured delivery and handling of questions. Proper use of visual aids can enhance presentations.
Learning Success Center - Supplemental Education Service Training 2011-12 Robert Blake
The document provides information about supplemental education services training provided by the Learning Success Center (LSC) in 2011-12. It outlines that LSC will provide an on-site coordinator and site monitor to oversee programs. It also lists expectations for teachers, including being prepared with lesson plans and materials, following training procedures, and notifying LSC of any issues. Teachers are expected to complete and submit required paperwork in a timely manner.
This document defines and discusses various visual techniques used in image analysis, including salience, reading paths, vectors, compositional axes, framing, gaze, viewpoint, social distance, lighting, color, and modality. Salience refers to the most attention-grabbing element of a composition. A reading path is the order in which the eye follows elements from most to least salient. Vectors are lines that guide the eye between elements. Compositional axes and framing influence how elements are arranged and connected. Gaze, viewpoint, and social distance impact viewer involvement and perspective. Lighting, color, and modality set mood and establish realism.
1) The document provides an outline and overview of key topics in object recognition including form perception, feature detection, word recognition, and the influence of top-down processing.
2) It discusses how the visual system uses basic principles like proximity, closure and good continuation to perceive forms and explores experimental evidence showing knowledge and context can influence perception.
3) The role of features in object recognition is explained through feature net models which demonstrate how the visual system may use distributed representations and feedback to integrate features into object recognition.
This document provides an overview of key concepts related to thinking, language, and intelligence from Myers' Exploring Psychology textbook. It discusses topics such as cognition, problem solving, decision making, concepts and categorization, algorithms versus heuristics, language development in infants and children, intelligence testing, assessing intelligence with tests, the influence of genes and environment on intelligence, and group differences in intelligence.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
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2. I have Expereince in:
Game Designer
Game Tester
Web Designer
Teacher: Highschool
College Professor
Graphic Designer
Theraputic Mentor
Web Programmer
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4. What is Visual Perception?
The ability to interpret the surrounding environment by processing
information that is contained in visible light. The resulting percep-
tion is also known as eyesight, sight, or vision (adjectival form: visu-
al, optical, or ocular)
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5. Visual memory
is the ability to retain information over an ade-
quate period of time.
Visual sequential memory
is the ability to perceive and remember a se-
quence of objects, letters, words, and other
symbols in the same order as originally seen.
Visual form constancy
is the ability to recognize objects as they
change size, shape, or orientation.
Visual spatial skills
refer to the ability to understand directional
concepts that organize external visual space.
These skills allow an individual to develop spa-
tial concepts, such as right and left, front and
back, and up and down as they relate to their
body and to objects in space.
A
B
Center Focus/ Field of Vision
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6. Visual Focus / Peripheral Vision Activity
Grab a small handful of LEGOs
Keep your head stright in front of you
Play with the LEGOs
Turn your head sideways so that you can only see the LEGOs in your
peripheral vision
The Takeaway
Notice how hard it is to handle objects
Peripheral vison is used for detecting motion, environmental awareness.
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7.
8. Bottom Up Processing
Object cented Theories
Geons are the simple 2D or 3D forms such as cylinders, bricks, wedges,
cones, circles and rectangles corresponding to the simple parts of an ob-
ject in Biederman’s Recognition-by-components theory. The theory pro-
poses that the visual input is matched against structural representations
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9. Top Down Processing
Our brains make the best guess to what
we are seeing. Built on our expereinces/
prior knowledge
Assume illumination is coming from top
Vantage paint important calvin@interfaceawesome.com
10. Top Down/ Bottom Up Processing Activity
Read drawing prompt
Sketch object on white paper
Trace over drawing marking just the intersection points like illustrated
below but dont add numbers. This is supposed to be hard.
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11. The Takeaway
Keep your form language consistant and clearly differentiated contrast is key.
Extensive User Testing in improtant: Age and culture variance very important.
Use established patterns button design patterns
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12. Cone Distribution / Color Sensitivities
Color is a physiological and psychological response to light
Most sensitive to green wavelength: distiguish more shades
Red spectum has the most overlap with the other wavelengths triggered more often
Blue least sensitive
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13. Luminance Or Brightness
Luminance is comparative
Based on available light
Determines Focus
Value is more important than hue
contrast
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14. Overlap or Occlusion
Visual Field Position
Familiar Size: Human Scale
Texture Gradient: Degradation of
fidelity
Atmospheric Perspective
The Gleaners - Jean Francois Millets
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15.
16. Bibliography
Cognition The Thinking Animal (Person Pretence Hall 2007)
The Color Sensitive Cones
http://hyperphysics.phy-astr.gsu.edu/hbase/vision/colcon.html
Bleicher, Steven (2005). Contemporary Colour: Theory & Use. New York: Delmar. pp. iv, 23, 24.
ISBN 978-1-4018-3740-2.
De Craen, A. J.; Roos, P. J.; Leonard De Vries, A.; Kleijnen, J. (1996). “Effect of colour of drugs: Sys-
tematic review of perceived effect of drugs and of their effectiveness”. BMJ (Clinical research ed.) 313
(7072): 1624–1626. doi:10.1136/bmj.313.7072.1624. PMC 2359128. PMID 8991013.
Dolinska, B. (1999). “Empirical investigation into placebo effectiveness” (W). Irish Journal of Psy-
chological Medicine 16 (2): 57–58. Retrieved 2009-04-29.
“Blue streetlights believed to prevent suicides, street crime”. The Seattle Times. 2008-12-11.
Shimbun, Yomiuri (December 10, 2008). “Blue streetlights may prevent crime, suicide”.
Can Blue-Colored Light Prevent Suicide?
calvin@interfaceawesome.com