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Ben White Task 3 
For task 3, I have been assigned to create a level in the Unity engine. I will have to establish a 
detailed terrain complete with objects and extra details such as trees and grass. 
To begin, I firstly created a blank piece of terrain. With this, I used the special tools to create the 
mountains and volcanoes seen within the image. I used a mix or raising the terrain, lowering and 
softening to create a more realistic, rock, jagged mountain range. I aim to have a large island 
complete. I then added a player controller.
Ben White Task 3 
I wanted to create some textures to add further detail to my level. I wanted to add a different 
texture to my rocky mountains, so have created a cracked rocky surface, in which I would like to 
blend in with the original rocky surface already in unity. Similarly, I wanted to improve any grassy 
areas by adding a mixture of dirt, so that the same grass texture is not just used over and over for 
grassy sections. To begin, I imported the texture and set the dimensions to 1024x1024 px. I then 
used a filter tool to copy the texture by 4x, size it down and place it in so that I had 4 equally sized 
rock textures within the 1024x1024 frame. This would then allow me to use the clone tool to blend 
in the cracks and rock plates so they look connected. I then removed the filter and imported the 
texture into unity.
Ben White Task 3 
Above, you can see how I have implemented the dirt and rock textures into my terrain. I still plan to 
add more textures and improve surfaces.
Ben White Task 3 
I thought about changing my level so that it was darker. To do this, I changed the lighting intensity of 
the directional light which covered the land and changed the sky box to a night time setting. With 
this, my level had a much creepier tone. After this, I wanted to create a torch for my player so that 
he could see in the darkness. To do this, I created two cylinders and combined them together to get 
the shape of a torch. I then created a spot light and parented all objects to the players’ camera, so 
that they would follow wherever the player looks. I then used NeoTextureEdit to create a texture for 
my game. I needed to create a torch texture, so I created a black background with arranged squares 
to show grip.
Ben White Task 3 
I then went on to create ancient ruins on a small hill to show that an old civilization used to live here. 
I also added a castle to the coast to improve this feeling. The ruins consisted in various trees such as 
Japanese maple and bamboo. There were also destroyed houses, skeletons, pillars and a shrine. The 
castle pack came in various parts and I built the main castle as-well-as a lookout tower. The main 
base has 3 towers and a room and the singular tower to the left that can be seen below, however, I 
feel that I will need to improve this.
Ben White Task 3 
I then went on to sculpt a volcanoe which is connected to my island. I used the terrain editor to 
make a rocky surface and used point-lights to show light from the lava. I then constructed another 
castle at the base which an ancient civilization built to worship the mountain. It has houses, walls, 
torches, shrines, carts, trees and skeletons. I included another stone slab texture that can be seen 
dotted about in parts. This was to show that sand has covered the ground overtime and has 
consumed the ancient floor.
Ben White Task 3 
I then went on to build the next area in my level. This area was built by more advanced humans and 
contains houses, trees, walls, fences, tables, carts, a well, barrels, boxes, logs and rocks. It is build 
next to a lake that has a shrine built on it. In the town, there is the owners manor which can house a 
number of people, a storage tower and a house that can be used for construction. There is also a 
small workshop next to the smaller house and barrels near the lake. 
In the mountainous area of my map, I then went on to improve the terrain by adding pathways and 
more sections of mountains and hills. At the top of the path, I constructed a camp for people to stay 
at. I had to use the smooth tool to make the ground less rough and used a dirt texture so that the 
people don’t sleep on the solid ground.
Ben White Task 3 
I then began to experiment with different sky boxes. I quite liked this nebula skybox, however, 
decided to change it back to the original. 
Near the mountain encampment, I added a cave system. There are two paths, one leads to a 
skeleton whilst the other leads to treasure. There are also stalagmites and stalactites.
Ben White Task 3 
I then realized that I needed a player spawn point and location, so I added a small dock with boats, 
hut, workshop and storage facility. I added the player to spawn on a boat that has arrived at the 
docks to show that the player has just arrived at the island.
Ben White Task 3 
After this, I went on to make improvements to the coastal castle. I improved the tower and 
established a sort of religious monument complete with fire that is guarded by a skeleton. This 
monument will scare away invaders and show that the castle owners were strong.
Ben White Task 3 
One glitch I needed to fix was the fact that some of the trees had no collision meshes. I had to find 
the model and add a physics mesh component to it as well as select the actual mesh component. I 
did this with most of my tree models. Using this same technique, I was also able to add collision to 
all objects on my map that didn’t have it, including castle walls, houses, boxes, barrels, boats and 
more. 
Once I had thoroughly checked that everything was collide-able, I then began to experiment with 
particle systems for weather. I used two separate systems here, one for the clouds which has really 
low gravity so that it floats and large particles and one for the snow which uses smaller particles with 
low gravity so that it can fall and dampening, so that when the snow reaches the ground, it sticks 
and wont bounce or roll. I was then able to encase mountain tops and paths in a snow texture.
Ben White Task 3 
After this, I added a crashed World War 2 plane to my island, to show that the skies were and could 
still be battle zone. This plane is in flames and has a dirt trail behind it to show the trail of how it 
crashed. A plane wing has also broken off and landed near the skeleton camp below. I had turned 
lighting on so the wing is more visible. I also added sand rocks to the desert area
Ben White Task 3 
Now that I had some experience with particle systems, I began to create a new system. This would 
act similarly to the snow, except I now want to create a water fall, so I would have to lower the 
dampening levels and slightly increase the bounce so that the water splash particle is able to roll 
down the rocky surface. 
With an increased knowledge on particle systems, I went on to create a final particle project. This 
image shows the volcano spewing out molten rock and ash. For these particles, I added bounce and 
dampening to slower movement and allow rocks to roll down the mountain. They spew out at an 
angle and launch out at a high velocity. It slows down a little over time, but also the colour on a few 
particles changes to black to show the transformation of molten ash to dark ash.
Ben White Task 3 
Finally, I went through my map adding minor improvements. These included slightly modified 
terrain, added rocks, increased use of dirt and rock textures and a few minor areas such as the grave 
site seen below for the player to discover. 
To record the game, I used a program called ‘Cam Studio’. After editing the settings, I was able to 
record my game from the version I have built in the unity engine by opening the application, 
pressing record and then pressing the window.
Ben White Task 3
Ben White Task 3

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dWorkflow

  • 1. Ben White Task 3 For task 3, I have been assigned to create a level in the Unity engine. I will have to establish a detailed terrain complete with objects and extra details such as trees and grass. To begin, I firstly created a blank piece of terrain. With this, I used the special tools to create the mountains and volcanoes seen within the image. I used a mix or raising the terrain, lowering and softening to create a more realistic, rock, jagged mountain range. I aim to have a large island complete. I then added a player controller.
  • 2. Ben White Task 3 I wanted to create some textures to add further detail to my level. I wanted to add a different texture to my rocky mountains, so have created a cracked rocky surface, in which I would like to blend in with the original rocky surface already in unity. Similarly, I wanted to improve any grassy areas by adding a mixture of dirt, so that the same grass texture is not just used over and over for grassy sections. To begin, I imported the texture and set the dimensions to 1024x1024 px. I then used a filter tool to copy the texture by 4x, size it down and place it in so that I had 4 equally sized rock textures within the 1024x1024 frame. This would then allow me to use the clone tool to blend in the cracks and rock plates so they look connected. I then removed the filter and imported the texture into unity.
  • 3. Ben White Task 3 Above, you can see how I have implemented the dirt and rock textures into my terrain. I still plan to add more textures and improve surfaces.
  • 4. Ben White Task 3 I thought about changing my level so that it was darker. To do this, I changed the lighting intensity of the directional light which covered the land and changed the sky box to a night time setting. With this, my level had a much creepier tone. After this, I wanted to create a torch for my player so that he could see in the darkness. To do this, I created two cylinders and combined them together to get the shape of a torch. I then created a spot light and parented all objects to the players’ camera, so that they would follow wherever the player looks. I then used NeoTextureEdit to create a texture for my game. I needed to create a torch texture, so I created a black background with arranged squares to show grip.
  • 5. Ben White Task 3 I then went on to create ancient ruins on a small hill to show that an old civilization used to live here. I also added a castle to the coast to improve this feeling. The ruins consisted in various trees such as Japanese maple and bamboo. There were also destroyed houses, skeletons, pillars and a shrine. The castle pack came in various parts and I built the main castle as-well-as a lookout tower. The main base has 3 towers and a room and the singular tower to the left that can be seen below, however, I feel that I will need to improve this.
  • 6. Ben White Task 3 I then went on to sculpt a volcanoe which is connected to my island. I used the terrain editor to make a rocky surface and used point-lights to show light from the lava. I then constructed another castle at the base which an ancient civilization built to worship the mountain. It has houses, walls, torches, shrines, carts, trees and skeletons. I included another stone slab texture that can be seen dotted about in parts. This was to show that sand has covered the ground overtime and has consumed the ancient floor.
  • 7. Ben White Task 3 I then went on to build the next area in my level. This area was built by more advanced humans and contains houses, trees, walls, fences, tables, carts, a well, barrels, boxes, logs and rocks. It is build next to a lake that has a shrine built on it. In the town, there is the owners manor which can house a number of people, a storage tower and a house that can be used for construction. There is also a small workshop next to the smaller house and barrels near the lake. In the mountainous area of my map, I then went on to improve the terrain by adding pathways and more sections of mountains and hills. At the top of the path, I constructed a camp for people to stay at. I had to use the smooth tool to make the ground less rough and used a dirt texture so that the people don’t sleep on the solid ground.
  • 8. Ben White Task 3 I then began to experiment with different sky boxes. I quite liked this nebula skybox, however, decided to change it back to the original. Near the mountain encampment, I added a cave system. There are two paths, one leads to a skeleton whilst the other leads to treasure. There are also stalagmites and stalactites.
  • 9. Ben White Task 3 I then realized that I needed a player spawn point and location, so I added a small dock with boats, hut, workshop and storage facility. I added the player to spawn on a boat that has arrived at the docks to show that the player has just arrived at the island.
  • 10. Ben White Task 3 After this, I went on to make improvements to the coastal castle. I improved the tower and established a sort of religious monument complete with fire that is guarded by a skeleton. This monument will scare away invaders and show that the castle owners were strong.
  • 11. Ben White Task 3 One glitch I needed to fix was the fact that some of the trees had no collision meshes. I had to find the model and add a physics mesh component to it as well as select the actual mesh component. I did this with most of my tree models. Using this same technique, I was also able to add collision to all objects on my map that didn’t have it, including castle walls, houses, boxes, barrels, boats and more. Once I had thoroughly checked that everything was collide-able, I then began to experiment with particle systems for weather. I used two separate systems here, one for the clouds which has really low gravity so that it floats and large particles and one for the snow which uses smaller particles with low gravity so that it can fall and dampening, so that when the snow reaches the ground, it sticks and wont bounce or roll. I was then able to encase mountain tops and paths in a snow texture.
  • 12. Ben White Task 3 After this, I added a crashed World War 2 plane to my island, to show that the skies were and could still be battle zone. This plane is in flames and has a dirt trail behind it to show the trail of how it crashed. A plane wing has also broken off and landed near the skeleton camp below. I had turned lighting on so the wing is more visible. I also added sand rocks to the desert area
  • 13. Ben White Task 3 Now that I had some experience with particle systems, I began to create a new system. This would act similarly to the snow, except I now want to create a water fall, so I would have to lower the dampening levels and slightly increase the bounce so that the water splash particle is able to roll down the rocky surface. With an increased knowledge on particle systems, I went on to create a final particle project. This image shows the volcano spewing out molten rock and ash. For these particles, I added bounce and dampening to slower movement and allow rocks to roll down the mountain. They spew out at an angle and launch out at a high velocity. It slows down a little over time, but also the colour on a few particles changes to black to show the transformation of molten ash to dark ash.
  • 14. Ben White Task 3 Finally, I went through my map adding minor improvements. These included slightly modified terrain, added rocks, increased use of dirt and rock textures and a few minor areas such as the grave site seen below for the player to discover. To record the game, I used a program called ‘Cam Studio’. After editing the settings, I was able to record my game from the version I have built in the unity engine by opening the application, pressing record and then pressing the window.