This document summarizes Jean-Paul DuQuette's research on the Firefly Companion's Guild, a fandom-inspired new religious movement (NRM) active in the virtual world of Second Life. The Guild is based on concepts and characters from the Firefly TV series and blends elements of Buddhism and geisha culture. DuQuette examines how the Guild functions as both a role-playing community and religious organization. His research explores how the virtual environment of Second Life provides unique affordances that support the Guild's activities and beliefs. These include immersive props, rituals spaces, and an ability to enhance imagination in a way that stimulates religious belief.
Firefly Geisha and Virtual World Buddhists: Fandom-Inspired New Religious Mov...Jean-Paul DuQuette
This document outlines a conference presentation about fandom-inspired new religious movements (NRMs) in virtual worlds, using the Firefly Companion's Guild in Second Life as a case study. It introduces the Guild, which is based on the fictional concept of Companions from the Firefly TV series. The presentation examines how the Guild functions as both a role-playing community and religious organization, borrowing some elements from Kadampa Buddhism. It explores how the virtual environment may provide unique affordances that help sustain this type of fandom-inspired NRM.
Ritual and role-play in the metaverse: Building community, suspending disbeliefJean-Paul DuQuette
This document outlines Dr. Jean-Paul DuQuette's research on ritual and role-play in virtual environments like Second Life. It discusses three types of religious groups in Second Life - Buddhist meditation groups, a role-playing group based on Tibetan Buddhism called the Firefly Companions Guild, and a multi-faith community centered around spectacle. The level of engagement and participation required by each group's rituals correlates with its popularity and sense of community - spectacle-based rituals that encourage but don't require participation are most effective at creating virtual sacred spaces. Quality, not quantity of engagement, determines an online ritual community's efficacy.
Does doctrine matter? Some thoughts from @drbexlBex Lewis
Foucault argued that historically defined periods and social groups produce ideas of "truth" and knowledge through rules of discourse. These rules are associated with and regulated by institutions, which are also structured by discourses. Theology has a role in articulating how the church contributes to the public good. As communication from God in scripture shows, God extravagantly communicates with people and is not a silent God. For many, online social spaces have become the new "front door" to churches, so they must engage digitally.
PD2 Webinar Walking Together in SolidarityTBuegler
This document provides information about an upcoming webinar on practicing discipleship. It introduces Dawn Trautman, a Lutheran life coach, who will be presenting on "Faith Formation in a Missional Age". It then introduces Rozella White, the program director of Young Adult Ministry for the ELCA, who will be presenting on "Walking Together in Solidarity: A Theology of Accompaniment". Her presentation will explore what a theology of accompaniment is, how it can inform faith formation, and skills for cultivating it with young people. The document concludes by providing information on accessing a recording of the webinar and details of upcoming related events.
The document discusses how religious identities and views are expressed on social media platforms like Facebook. It notes that while "Christian" is the most popular religious view listed on Facebook, many religious young people do not accurately disclose their religious identities or views on their profiles due to perceptions of social undesirability of being seen as overly religious. The document also discusses other social media sites oriented towards specific religious communities.
This document summarizes Jean-Paul DuQuette's research on the Firefly Companion's Guild, a fandom-inspired new religious movement (NRM) active in the virtual world of Second Life. The Guild is based on concepts and characters from the Firefly TV series and blends elements of Buddhism and geisha culture. DuQuette examines how the Guild functions as both a role-playing community and religious organization. His research explores how the virtual environment of Second Life provides unique affordances that support the Guild's activities and beliefs. These include immersive props, rituals spaces, and an ability to enhance imagination in a way that stimulates religious belief.
Firefly Geisha and Virtual World Buddhists: Fandom-Inspired New Religious Mov...Jean-Paul DuQuette
This document outlines a conference presentation about fandom-inspired new religious movements (NRMs) in virtual worlds, using the Firefly Companion's Guild in Second Life as a case study. It introduces the Guild, which is based on the fictional concept of Companions from the Firefly TV series. The presentation examines how the Guild functions as both a role-playing community and religious organization, borrowing some elements from Kadampa Buddhism. It explores how the virtual environment may provide unique affordances that help sustain this type of fandom-inspired NRM.
Ritual and role-play in the metaverse: Building community, suspending disbeliefJean-Paul DuQuette
This document outlines Dr. Jean-Paul DuQuette's research on ritual and role-play in virtual environments like Second Life. It discusses three types of religious groups in Second Life - Buddhist meditation groups, a role-playing group based on Tibetan Buddhism called the Firefly Companions Guild, and a multi-faith community centered around spectacle. The level of engagement and participation required by each group's rituals correlates with its popularity and sense of community - spectacle-based rituals that encourage but don't require participation are most effective at creating virtual sacred spaces. Quality, not quantity of engagement, determines an online ritual community's efficacy.
Does doctrine matter? Some thoughts from @drbexlBex Lewis
Foucault argued that historically defined periods and social groups produce ideas of "truth" and knowledge through rules of discourse. These rules are associated with and regulated by institutions, which are also structured by discourses. Theology has a role in articulating how the church contributes to the public good. As communication from God in scripture shows, God extravagantly communicates with people and is not a silent God. For many, online social spaces have become the new "front door" to churches, so they must engage digitally.
PD2 Webinar Walking Together in SolidarityTBuegler
This document provides information about an upcoming webinar on practicing discipleship. It introduces Dawn Trautman, a Lutheran life coach, who will be presenting on "Faith Formation in a Missional Age". It then introduces Rozella White, the program director of Young Adult Ministry for the ELCA, who will be presenting on "Walking Together in Solidarity: A Theology of Accompaniment". Her presentation will explore what a theology of accompaniment is, how it can inform faith formation, and skills for cultivating it with young people. The document concludes by providing information on accessing a recording of the webinar and details of upcoming related events.
The document discusses how religious identities and views are expressed on social media platforms like Facebook. It notes that while "Christian" is the most popular religious view listed on Facebook, many religious young people do not accurately disclose their religious identities or views on their profiles due to perceptions of social undesirability of being seen as overly religious. The document also discusses other social media sites oriented towards specific religious communities.
INTRO TO WORLD RELIGION WEEK 1 Quarter 3.pptxFelger Tilos
This document discusses key concepts related to religion, belief systems, worldviews, and spirituality. It defines religion as an organized system of beliefs, ceremonies, and rules used to worship gods. Spirituality is defined as relating to the human spirit or soul, and can exist independently of religion. The document explores various perspectives on the origins and purposes of religion. It also distinguishes theology, philosophy of religion, and spirituality as related but distinct concepts in the study of religion. Examples are provided to illustrate how social environments and upbringings can influence individuals' religious worldviews and development.
Belcher iccte presentation 2012 may 19Scot Headley
This document summarizes a research presentation on exploring worldview within a Christian institution of higher education. It discusses how worldview has been understood over time, presents perspectives on worldview from different time periods within the institution, and analyzes how worldview is sustained through narrative, disequilibrium, and embodied practices within and beyond the institutional system. The research finds that worldview must be engaged to endure, provoke wonder and justice, and adapt to cultural changes over time.
The document discusses Frank Rogers' book Finding God in the Graffiti and six kinds of narrative religious pedagogies: (1) religious literacy, (2) personal identity, (3) contemplative encounter, (4) critical reflection, (5) creative vitality, and (6) societal empowerment. It provides examples for each kind, such as biblical stories, guided meditation, artistic activities like plays, and spoken word performances that aim to nurture faith formation through narrative approaches.
Here are 3 potential topics with points to encourage discussion:
1. The role of religion in a secular society
- Different views on the separation of church and state
- How religious groups can support community values
- Finding common ground between faiths and non-faiths
2. Spirituality beyond organized religion
- Personal spiritual paths independent of institutions
- Blending beliefs from different traditions
- Community without doctrine or hierarchy
3. Making religious teachings relevant today
- Modernizing scripture interpretation for current issues
- Incorporating science and technology into belief systems
- Adapting religious practices for younger generations
The goal is open and respectful exchange of diverse perspectives.
Only Two Religions 7 - From Personal Spirituality to Worldviewsandiferb
This document summarizes a lesson on how personal spirituality has developed into a pagan worldview. It discusses how the New Age movement started individually but has grown into a comprehensive cosmology that rejects Christianity. This new worldview presents elements of Eastern religion, Western esotericism, socialism, and environmentalism as a unified alternative. The goal is to transform culture by 2020 according to this new pagan vision that is presented as inclusive but denies core Christian beliefs.
5 o´ryan-a phenomenological exploration of aging 5.25.12ifa2012
This document summarizes a presentation on a phenomenological study exploring perspectives on aging and spirituality from a global cultural and spiritual lens. The study involved interviews with elders from the Middle East, Scandinavia, and Hispanic cultures. Preliminary analysis identified five primary themes: deep self-knowledge and understanding of others; the path of wisdom; detachment leading to peace; recognition of responsibility to others; and aging as a decision-making process. The presentation discusses implications for using common spiritual themes among elders as a basis for interfaith dialogue and addressing global challenges in an era of increased globalization.
- Sacred stories include the life, death, and resurrection of Jesus Christ. Sacred texts are the Bible. Sacred community is the Church. Sacred spaces include churches. Sacred beliefs center around God, Jesus, salvation. Sacred rituals include baptism, communion. Sacred objects include the cross. Sacred people include saints, clergy. Sacred times include Sundays, holidays. These components help direct Christians toward transcendence and provide meaning and purpose in their lives through the religion of Christianity.
Spirituality involves describing one's own values and meaning in life, and can include spiritual practices like meditation, prayer, and contemplating sacred texts. It also emphasizes thoughtfulness, tolerance for diverse beliefs, and appreciation for other communities and sources of authority. Students are asked to design a poster highlighting different spiritualities or individual spirituality using images, keywords, definitions, symbols, and connections.
Social and affective motivation in virtual world educational communities V. 1.1Jean-Paul DuQuette
Final draft for the 4th International Conference on Interactivity, Language & Cognition: Educational Enskillment, Event, and Ecology at the East-West Center at the University of Hawaii at Manoa, August 2, 2018
Esther Clift - Older People find hope in the informal settlements of Nairobi,...fiopmha
1) The study examined the role of faith, spirituality, and religious organizations in the lives of older people living in informal settlements in Nairobi, Kenya. Interviews with older residents found that faith provides hope and meaning during hard times.
2) Religious institutions and organizations provide both spiritual and practical support to older adults, such as food aid and social connections. However, barriers like poverty prevent some older people from participating regularly in faith-based groups.
3) The preliminary results indicate evidence of syncretism, such as blending beliefs, among some residents. The discussion focuses on implications for understanding and inclusion of older adults and recommendations for training faith-based groups to better meet their needs.
The Companion's Guild: Role-play, education and spirituality in a Second Lif...Jean-Paul DuQuette
The Firefly Companion's Guild is a role-playing community within Second Life based on the fictional Companions from the television show Firefly. Members take on roles as Companions, who provide emotional and spiritual services. Over time, the community has integrated interests in philosophy, religion, etiquette training, and relationship building. It aims to provide an empowering space for feminist-oriented adult role-play that bridges different role-playing games and communities.
1. The document provides an overview of a Jesuit education orientation for incoming freshman students, highlighting key aspects of Jesuit education including cura personalis, magis, finding God in all things, and becoming men and women for others.
2. It discusses the roots of the core curriculum in classical education as well as how a Jesuit education can help students develop physically, intellectually, emotionally, relationally, professionally, and spiritually.
3. Students are encouraged to actively engage in campus ministry programs and service opportunities to further their spiritual development and growth as a whole person during their time at the university.
This document discusses spirituality and religion in college. It begins with two definitions that distinguish between religion, which involves community and rituals, and spirituality, which involves one's values, sense of purpose and meaning, and connection to others. The document encourages students to reflect on how they make meaning and find that there is room for people of all beliefs. It provides tips for students to explore their spiritual beliefs through quiet reflection, interacting with others from different backgrounds, service, finding a place of worship, mentoring relationships, and student organizations.
This document discusses spirituality and religion in college. It begins with definitions of religion and spirituality. It then encourages students to reflect on how they make meaning and find their identity. The document provides several tips for students, such as spending time in quiet reflection, seeking diversity of thoughts, engaging in service, and finding mentors. It emphasizes that spirituality is an important part of identity and there are campus resources to support students' spiritual development.
The document discusses how Christians can live out their faith online as digital disciples (#digidisciples). It explores what it means to be a disciple and how that applies in digital spaces. Several issues are discussed, such as authenticity, anonymity, community, and ensuring technology does not become a master. The goal is to thoughtfully engage in online conversations about how to bring God's light and salt to the digital world through generous sharing and caring for others.
Librarians with lives: an innovative way to build networks and promote resili...CILIPScotland
Jo Wood discusses her career in libraries, struggles with mental health issues like anxiety and depression, and how creating the "Librarians with Lives" podcast has helped her professionally and personally by building connections with others and giving her focus. The podcast has provided a supportive space for librarians at all stages of their careers to reflect on experiences and has helped many listeners with career decisions and growth.
This document provides an introduction to world religions and belief systems. It begins with a pretest to assess the reader's understanding. It then defines key terms like worldview, belief system, religion, spirituality, and theology. It discusses how worldviews are shaped by religions and describes some major belief systems like monism, monotheism, atheism, polytheism, and theism. The document also explores the relationship between religion and geography, noting how many major faiths originated in Asia and were then spread by geographical factors. It provides examples of sacred places in different religious traditions and discusses the interplay between culture and religion.
This document discusses how synagogues can build community networks. It argues that traditional hierarchical "hub and spokes" models of community should shift to more open, collaborative network models where individuals are bound together by shared values and responsibility for one another. Successful networks require mapping connections, appointing network weavers to facilitate relationships, and rethinking how success is measured by focusing on meaningful social connections rather than events and programs. The role of rabbis and leaders is to question assumptions, understand the existing network, and create an environment where community members engage with each other.
scribd.vdownloaders.com_introduction-to-religions-religious-experiences-and-s...Rogie David
This document provides an overview of key concepts related to religion, religious experience, and spirituality. It defines religion as a cultural system that builds a connection between humanity and the supernatural. Religious experience is described as a personal encounter with the divine that is interpreted within a religious framework. Spirituality is defined as involving the reality that humans are embodied spirits and the quest for personal integration. While religiosity refers to adherence to beliefs and rituals, spirituality focuses more on pursuing spiritual things. The document differentiates but also notes the inseparability of religiosity and spirituality.
Firefly Geisha & Cypris Butterflies: Lessons for metaversesJean-Paul DuQuette
This document summarizes Dr. Jean-Paul DuQuette's research on educational communities in virtual worlds like Second Life. It discusses how over 300 universities had a presence in Second Life in the late 2000s for language learning, art, and other classes. However, universities later left Second Life due to security concerns, firewall issues, and the platform's association with adult content. The document then examines two ongoing educational communities in Second Life - Cypris Chat for language learning and the Firefly Companions Guild which provides role-playing education. Through observation and interviews, the document identifies several affordances that support learning in virtual worlds, such as cost, collaboration, and role-playing. It concludes by offering lessons for future metaverse
Griefing: Wrestling with trouble-makers in an international online learning c...Jean-Paul DuQuette
This document discusses griefing, or harassment of players, in online virtual environments like Second Life. It provides definitions of griefing, examples of the "big six" types of griefing behaviors in SL, and options for victims. It also describes a case study of griefing that occurred in 2013 at an SL-based English learning community called Cypris Chat. The griefer, called Jason, sexually harassed members and caused technical issues. Cypris Chat implemented defensive strategies like security tools and banning alternate accounts. The conclusion is that determined griefers can be hard to stop, but teaching self-defense, avoiding taking it too seriously, and finding positive ways to cope can help victims of online harassment.
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INTRO TO WORLD RELIGION WEEK 1 Quarter 3.pptxFelger Tilos
This document discusses key concepts related to religion, belief systems, worldviews, and spirituality. It defines religion as an organized system of beliefs, ceremonies, and rules used to worship gods. Spirituality is defined as relating to the human spirit or soul, and can exist independently of religion. The document explores various perspectives on the origins and purposes of religion. It also distinguishes theology, philosophy of religion, and spirituality as related but distinct concepts in the study of religion. Examples are provided to illustrate how social environments and upbringings can influence individuals' religious worldviews and development.
Belcher iccte presentation 2012 may 19Scot Headley
This document summarizes a research presentation on exploring worldview within a Christian institution of higher education. It discusses how worldview has been understood over time, presents perspectives on worldview from different time periods within the institution, and analyzes how worldview is sustained through narrative, disequilibrium, and embodied practices within and beyond the institutional system. The research finds that worldview must be engaged to endure, provoke wonder and justice, and adapt to cultural changes over time.
The document discusses Frank Rogers' book Finding God in the Graffiti and six kinds of narrative religious pedagogies: (1) religious literacy, (2) personal identity, (3) contemplative encounter, (4) critical reflection, (5) creative vitality, and (6) societal empowerment. It provides examples for each kind, such as biblical stories, guided meditation, artistic activities like plays, and spoken word performances that aim to nurture faith formation through narrative approaches.
Here are 3 potential topics with points to encourage discussion:
1. The role of religion in a secular society
- Different views on the separation of church and state
- How religious groups can support community values
- Finding common ground between faiths and non-faiths
2. Spirituality beyond organized religion
- Personal spiritual paths independent of institutions
- Blending beliefs from different traditions
- Community without doctrine or hierarchy
3. Making religious teachings relevant today
- Modernizing scripture interpretation for current issues
- Incorporating science and technology into belief systems
- Adapting religious practices for younger generations
The goal is open and respectful exchange of diverse perspectives.
Only Two Religions 7 - From Personal Spirituality to Worldviewsandiferb
This document summarizes a lesson on how personal spirituality has developed into a pagan worldview. It discusses how the New Age movement started individually but has grown into a comprehensive cosmology that rejects Christianity. This new worldview presents elements of Eastern religion, Western esotericism, socialism, and environmentalism as a unified alternative. The goal is to transform culture by 2020 according to this new pagan vision that is presented as inclusive but denies core Christian beliefs.
5 o´ryan-a phenomenological exploration of aging 5.25.12ifa2012
This document summarizes a presentation on a phenomenological study exploring perspectives on aging and spirituality from a global cultural and spiritual lens. The study involved interviews with elders from the Middle East, Scandinavia, and Hispanic cultures. Preliminary analysis identified five primary themes: deep self-knowledge and understanding of others; the path of wisdom; detachment leading to peace; recognition of responsibility to others; and aging as a decision-making process. The presentation discusses implications for using common spiritual themes among elders as a basis for interfaith dialogue and addressing global challenges in an era of increased globalization.
- Sacred stories include the life, death, and resurrection of Jesus Christ. Sacred texts are the Bible. Sacred community is the Church. Sacred spaces include churches. Sacred beliefs center around God, Jesus, salvation. Sacred rituals include baptism, communion. Sacred objects include the cross. Sacred people include saints, clergy. Sacred times include Sundays, holidays. These components help direct Christians toward transcendence and provide meaning and purpose in their lives through the religion of Christianity.
Spirituality involves describing one's own values and meaning in life, and can include spiritual practices like meditation, prayer, and contemplating sacred texts. It also emphasizes thoughtfulness, tolerance for diverse beliefs, and appreciation for other communities and sources of authority. Students are asked to design a poster highlighting different spiritualities or individual spirituality using images, keywords, definitions, symbols, and connections.
Social and affective motivation in virtual world educational communities V. 1.1Jean-Paul DuQuette
Final draft for the 4th International Conference on Interactivity, Language & Cognition: Educational Enskillment, Event, and Ecology at the East-West Center at the University of Hawaii at Manoa, August 2, 2018
Esther Clift - Older People find hope in the informal settlements of Nairobi,...fiopmha
1) The study examined the role of faith, spirituality, and religious organizations in the lives of older people living in informal settlements in Nairobi, Kenya. Interviews with older residents found that faith provides hope and meaning during hard times.
2) Religious institutions and organizations provide both spiritual and practical support to older adults, such as food aid and social connections. However, barriers like poverty prevent some older people from participating regularly in faith-based groups.
3) The preliminary results indicate evidence of syncretism, such as blending beliefs, among some residents. The discussion focuses on implications for understanding and inclusion of older adults and recommendations for training faith-based groups to better meet their needs.
The Companion's Guild: Role-play, education and spirituality in a Second Lif...Jean-Paul DuQuette
The Firefly Companion's Guild is a role-playing community within Second Life based on the fictional Companions from the television show Firefly. Members take on roles as Companions, who provide emotional and spiritual services. Over time, the community has integrated interests in philosophy, religion, etiquette training, and relationship building. It aims to provide an empowering space for feminist-oriented adult role-play that bridges different role-playing games and communities.
1. The document provides an overview of a Jesuit education orientation for incoming freshman students, highlighting key aspects of Jesuit education including cura personalis, magis, finding God in all things, and becoming men and women for others.
2. It discusses the roots of the core curriculum in classical education as well as how a Jesuit education can help students develop physically, intellectually, emotionally, relationally, professionally, and spiritually.
3. Students are encouraged to actively engage in campus ministry programs and service opportunities to further their spiritual development and growth as a whole person during their time at the university.
This document discusses spirituality and religion in college. It begins with two definitions that distinguish between religion, which involves community and rituals, and spirituality, which involves one's values, sense of purpose and meaning, and connection to others. The document encourages students to reflect on how they make meaning and find that there is room for people of all beliefs. It provides tips for students to explore their spiritual beliefs through quiet reflection, interacting with others from different backgrounds, service, finding a place of worship, mentoring relationships, and student organizations.
This document discusses spirituality and religion in college. It begins with definitions of religion and spirituality. It then encourages students to reflect on how they make meaning and find their identity. The document provides several tips for students, such as spending time in quiet reflection, seeking diversity of thoughts, engaging in service, and finding mentors. It emphasizes that spirituality is an important part of identity and there are campus resources to support students' spiritual development.
The document discusses how Christians can live out their faith online as digital disciples (#digidisciples). It explores what it means to be a disciple and how that applies in digital spaces. Several issues are discussed, such as authenticity, anonymity, community, and ensuring technology does not become a master. The goal is to thoughtfully engage in online conversations about how to bring God's light and salt to the digital world through generous sharing and caring for others.
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Jo Wood discusses her career in libraries, struggles with mental health issues like anxiety and depression, and how creating the "Librarians with Lives" podcast has helped her professionally and personally by building connections with others and giving her focus. The podcast has provided a supportive space for librarians at all stages of their careers to reflect on experiences and has helped many listeners with career decisions and growth.
This document provides an introduction to world religions and belief systems. It begins with a pretest to assess the reader's understanding. It then defines key terms like worldview, belief system, religion, spirituality, and theology. It discusses how worldviews are shaped by religions and describes some major belief systems like monism, monotheism, atheism, polytheism, and theism. The document also explores the relationship between religion and geography, noting how many major faiths originated in Asia and were then spread by geographical factors. It provides examples of sacred places in different religious traditions and discusses the interplay between culture and religion.
This document discusses how synagogues can build community networks. It argues that traditional hierarchical "hub and spokes" models of community should shift to more open, collaborative network models where individuals are bound together by shared values and responsibility for one another. Successful networks require mapping connections, appointing network weavers to facilitate relationships, and rethinking how success is measured by focusing on meaningful social connections rather than events and programs. The role of rabbis and leaders is to question assumptions, understand the existing network, and create an environment where community members engage with each other.
scribd.vdownloaders.com_introduction-to-religions-religious-experiences-and-s...Rogie David
This document provides an overview of key concepts related to religion, religious experience, and spirituality. It defines religion as a cultural system that builds a connection between humanity and the supernatural. Religious experience is described as a personal encounter with the divine that is interpreted within a religious framework. Spirituality is defined as involving the reality that humans are embodied spirits and the quest for personal integration. While religiosity refers to adherence to beliefs and rituals, spirituality focuses more on pursuing spiritual things. The document differentiates but also notes the inseparability of religiosity and spirituality.
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This document summarizes Dr. Jean-Paul DuQuette's research on educational communities in virtual worlds like Second Life. It discusses how over 300 universities had a presence in Second Life in the late 2000s for language learning, art, and other classes. However, universities later left Second Life due to security concerns, firewall issues, and the platform's association with adult content. The document then examines two ongoing educational communities in Second Life - Cypris Chat for language learning and the Firefly Companions Guild which provides role-playing education. Through observation and interviews, the document identifies several affordances that support learning in virtual worlds, such as cost, collaboration, and role-playing. It concludes by offering lessons for future metaverse
Griefing: Wrestling with trouble-makers in an international online learning c...Jean-Paul DuQuette
This document discusses griefing, or harassment of players, in online virtual environments like Second Life. It provides definitions of griefing, examples of the "big six" types of griefing behaviors in SL, and options for victims. It also describes a case study of griefing that occurred in 2013 at an SL-based English learning community called Cypris Chat. The griefer, called Jason, sexually harassed members and caused technical issues. Cypris Chat implemented defensive strategies like security tools and banning alternate accounts. The conclusion is that determined griefers can be hard to stop, but teaching self-defense, avoiding taking it too seriously, and finding positive ways to cope can help victims of online harassment.
This document discusses a study on online lifelong learning communities in virtual worlds. The researcher studied two such communities: Cypris Chat EFL, an English language learning community founded in 2008 with peak membership of 500, and The Bó'Ài Hónglián Firefly Companion's Guild, a role-playing community based on the Firefly TV series. Through participant observation and interviews, the researcher found that socialization and forming friendships were the primary motivations for participation. Members were attracted by the social and affective benefits, opportunities for identity exploration, and economic affordances of learning in a virtual environment. The implications suggest social interaction is more important for sustained participation than the technological features alone.
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The document discusses how people choose to represent themselves through avatars in virtual worlds like Second Life. It profiles three Muslim women - Ms. N, Ms. D, and Ms. J - and how they choose whether or not to depict their avatars as wearing hijabs. It finds that people have complex reasons for their avatar designs that cannot be assumed, and that avatars may provide insight into interests but are not exact representations of identity. The key points are that avatars are communication tools rather than distinct selves, choices reflect aspects of personality, and one cannot make assumptions without understanding an individual's unique story.
1) The document evaluates online games for their potential to help students practice English outside the classroom through experiential quest-based learning, increased motivation, and opportunities for collaboration.
2) It provides a checklist for selecting games that include hardware requirements, ease of use, language level, and ensuring the quests are meaningful rather than repetitive.
3) The document also discusses evaluating student progress and the need for further research on using virtual worlds for language learning.
1) The document evaluates online games for their potential to help students practice English outside the classroom through experiential quest-based learning, increased motivation, and opportunities for collaboration.
2) It provides a checklist for selecting games that includes hardware requirements, ease of installation, visual appeal, intuitive interfaces, character customization options, and tutorials.
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Self-access learning:
Thinking outside the box - A Fruitful Symbiosis:
Self-access learning and research in an online educational laboratory
by Jean-Paul DuQuette, djgizmoe@hotmail.com
Part 2 - Powerpoint slideshow used in conjunction with a poster (posted seperately)
All photos by Jean-Paul DuQuette (except Slide 3 by Mike McKay).
JALT 2010 - Self-access learning: Thinking outside the box - A Fruitful Symbiosis: Self-access learning and research in an online educational laboratory
Part 1 (Poster section)
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There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Chapter wise All Notes of First year Basic Civil Engineering.pptx
Kushiels Beloved and St Bernadettes.pptx
1. KUSHIEL'S BELOVED AND ST.
BERNADETTE'S: RELIGIOUS PRACTICE
IN ONLINE ROLE-PLAY
COMMUNITIES
Jean-Paul DuQuette
University of Macau
14th International Conference on Religion and Spirituality in Society
Complutense University, Madrid
May 23, 2024
3. RELIGION IN ROLE-PLAY
• Took place online.
• Took place in a virtual world
community using avatars.
• Participants are all role-playing.
• The priest is not a priest.
• The children are not children.
• The parents might be parents…but
they’re not the parents of the children.
• But the lesson / message is ‘real’.
4. SECOND LIFE:
A PROTO-METAVERSE
• Released in 2003 by Philip Rosedale’s
Linden Lab (Au, 2008)
• A persistent, contiguous, 3D graphical
chat environment
• Resident-based economy with its own
currency
• Arguably still the most popular (non
MMORPG) MUVE online
5. COMMUNITIES WITHIN SL
• Educational (e.g. languages, building,
scripting, etc.)
• Social / chat
• Recreational (live music, art galleries)
• Role-play (historical, fantasy, sexual)
6. ROLE-PLAY IN SL:
LARP ADJACENT
• LARPs are embodied in the player
(Stenros & MacDonald, 2013).
• LARPs are co-created
• LARPS are emergent
• LARPS are reflexive - “players
experience both fictive and real worlds
in a dialogic relationship” (Hoover, et
al., 2018).
• LARPs require inter-immersion
(pretending together).
7. ROLE-PLAY IN SL:
ATYPICAL PARTICULARITIES
• Less game, more improv.
• No game master.
• Social interaction (which can include
romance) is the focus.
• Shares similarities with asynchronous
online freeform play (Hammer, 2018),
especially emphasis on text over voice.
• Few norms regarding IC (in character) vs.
OOC (out of character) (which can lead to
bleed (Montola, 2010; Bowman 2015) and
other issues.
8. A LOOK AT RELIGION AND RITUAL IN
THREE SL ROLE-PLAY GROUPS
•1. The Firefly
Companion’s Guild
•2. The Night/Moon
Court (New Elua)
•3. St. Bernadette’s
9. RESEARCH QUESTIONS
•How do these groups
integrate religion /
spirituality into their
communities?
•Why do they feel the
need to do it?
10. METHODOLOGY
• Qualitative and ethnographic, focusing
on participant observation.
• In the CG (2016-2020). All other
research was done (2022-2024).
• Discourse analysis of semi-structured
interviews, classes, informal activities,
and recorded ceremonies with
participants and event leaders.
• Methodologically atheist (Berger, 1967)
i.e. not concerned with truth
propositions or authenticity.
11. 1. THE FIREFLY COMPANIONS GUILD
• A role-play finishing school and adult
RP group loosely based on Joss
Whedon’s Firefly.
• Incorporates Tibetan Buddhism, &
Japanese geisha and tea culture into
their curriculum.
• While there were more than 100 active
members at its peak of popularity, as of
2023 it hovered around 30-50
members.
12. TIBETAN BUDDHISM IN THE
COMPANION’S GUILD
• Dakini Land
• Buddhawheel
• Priestess training
• Meditation classes
• Integration into other rituals
• Focus on spiritual intermediaries (i.e.
guru culture)
• Performative spirituality (Grieve, 2017)
driven by role-play
13. MANDALAS OF VAJRAYOGINI
• A Tantric Buddhist goddess and dakini
(“a Tantric term for female practioners,
adepts, spirits and dieties” (Shaw, 2006,
p. 359)).
• An unselfish deity that strives for the
well-being of others and the
destruction of their egos
• Appropriate for those people with
passionate natures (which she can
change into more enlightened virtues)
(Gyatso, 1996; Shaw, 2006)
14. 2. THE NIGHT / MOON COURT
• Based on the fantasy novels of
Jacqueline Carey (Carey, 2001).
• Adult themes make it similar to the
Companion’s Guild
• Conflict within the group led to a
transformation from fantasy to sci-fi –
New Elua
• Focuses on opportunities for dedicated
IC role-play and OOC socializing
15. NATIVE AMERICAN THEMED
HEALING RITUALS
• Unlike the Companion’s
Guild, these are primarily
OOC.
• Resemble secular support
groups.
• Some ceremonies in the
group are IC, but are
members only.
16. 3. ST. BERNADETTE’S
• Entirely different than the previous two.
• A Catholic church for IC family role-
players.
• Regular services and Sunday School
lessons.
• Specifically for non-adult rated role-
play.
18. 1) THE COMPANIONS GUILD AS A
TRANSMEDIA HYBRID NRM
• Religon and ritual was reported
to have an impact on
psychological well-being
outside of the magic circle of
role-play (Huizinga, 1955).
• Practice-based / dogma-light
interactions in role-play
provide an opening for Guild
participants initially averse or
ambivalent to religion /
spirituality.
19. ROLE-PLAY AS AN INTRODUCTION
TO BUDDHISM
• “While the Guild hasn't turned me into a Buddhist by any stretch, I
do know I'm operating under a perception of concepts like
attachment that I didn't have before.” (Lysana, private
conversation, 13/4/18)
• “The Guild training, particularly the meditation element, gave me
a social self-awareness that my previous meditation training
hadn't addressed. Varahi is not only a gifted teacher but an
originator and has effectively created a new spiritual tradition.”
(Beeflin, private conversation, 13/4/18)
20. 2) THE MOON COURT AS ON ONLINE
FRIEND GROUP, BOTH IC AND OOC
• There are RP based rituals,
but…
• Many religion-themed
activities spring from offline
backgrounds and goodwill,
not a desire for RP
immersion.
• New Elua itself is evidence of
close-knit OOC friendships
within the group.
21. SPIRITUAL ACTIVITIES ARE SUPPORT AND
(PRIMARILY) SEPARATE FROM RP
• “The spiritual activities DO increase group cohesion…I mean, look at
Facebook groups. there are a lot of big groups based around health, or
mental issues, or whatever, with people meeting complete strangers and
leaning on them for support.”
• “So, for our group, we have a lot of wiccans and a lot of atheists. The faux
spiritual framework of the Kushiel books, gives us a sort of mutual
groundwork that "normies" get from church groups, I think. But that's just
my opinion.”
J. (SL interview, 4.4.24)
22. 3)ST. BERNADETTE: IMMERSION AND
VALIDATION
• IC but not “unserious”.
• Started at the request of the family sim
owner.
• Run by a former priest in RL.
• Why family RP in the first place? It’s “a
willing act of pretense to pretend their
way into a fictional time-space in
exchange for a deeper childlike
enjoyment of its splendor” (Schrier,
Torner & Hammer, 2018; Saler (2012).
23. IC BUT SERIOUS
• “I think that some on SL want a place they can pray and meditate and be with
others. Many are unable to go to a RL church.”
• “We are on a family sim, so we do have adult avis and child avis. To be honest, I
think of the person behind the avi.”
• “There are a few places that are serious. Unfortunately there are also some creepy
and unserious places…On the sim we are at, we have a security team that makes
sure people here follow TOS (Terms of Service) and are not ‘bad’”. F. Chris (Discord
interview, 2.4.24)
24. CAVEAT:
AMBIGUITIES IN SL ROLE-PLAY
• There are few clear norms in SL
role-play.
• Even SL role-players in one
group may not understand the
motivations of others in other
groups.
• Case studies like these are
difficult to generalize.
25. SECOND LIFE RELIGION:
PLAYFUL, BUT NOT PLAY
• “Do you really think most people
don't understand the seriousness of
many online communities?” J. (SL
interview, 4.4.24)
• Though religion and spirituality are
integrated into role-play in different
ways in different role-play
communities, there is an
assumption that this is for RL (real
life).
26. IT’S NOT FOR THE ROLE-PLAY, IT’S FOR
THE ROLE-PLAYER
• Religion in the groups studied is not
(primarily) for immersion.
• Spiritual dimension as justification – for
time spent in play.
• Validation – that one’s hobby is
meaningful outside of the circle of play.
• Camaraderie – to reassure members
that outside of RP, they are thoughtful
and caring people.
27. RELIGION IS INCLUDED NOT FOR RP
IMMERSION, BUT BECAUSE IT’S SEEN AS A
VITAL ASPECT OF HUMAN INTERACTION
28. PHOTOS
•All photos by Jean-Paul DuQuette except:
•Slide 4, Patrick Kovarik (The Independent, 2022)
•Slide 6: Steve Mitchell (Getty Images, 2023)
•Slide 16,17: Fiona Fei (2020)
•
29. REFERENCES
• Au, W.J. (2008). The making of Second Life. HarperCollins.
• Berger, P. (1967). The sacred canopy. Anchor.
• Bowman, S.L. (2015). Bleed: The spillover between player and character. Nordiclarp.org. https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character
• Carey, J. (2001) Kushiel’s Dart. Tor Books.
• Grieve, G.P. (2017). Cyber Zen: Imagining authentic Buddhist identity, community, and practices in the virtual world of Second Life. New York: Routledge.
• Gyatso, G.K. (1997). Guide to Dakini Land: The Highest Yoga Tantra Practice of Buddha Vajrayogini. USA: Tharpa Publications.
• Hoover, S. Simkins, D., Deterding, S., Meldman, D. & Brown, A. (2018). Performance Studies and Role-Playing Games. In J. Zagal and S. Deterding (Eds.). Role-playing game studies: A
transmedia approach. (pp. 213-226). Routledge.
• Huizinga, J. (1955). Homo ludens: A study of the play element in culture. Boston, MA: The Beacon Press
• Montola, M. (2010). The Positive Negative Experience in Extreme Role-playing. Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players.
• Saler, M. (2012). As if: Modern enchantment and the literary prehistory of virtual reality. Oxford University Press.
• Shaw, M. (2006). Buddhist Goddesses of India. Princeton University Press.
• Schrier, K., Torner, E. & Hammer, J. (2018). Worldbuilding in role-playing games. In J. Zagal and S. Deterding (Eds.). Role-playing game studies: A transmedia approach. (pp. 349-363).
Routledge
• Stenros, J. & MacDonald, J. (2013, October 28). Aesthetics of Action. Jaako Stenros. https://petterkarlsson.se/2013/10/28/jaakko-stenros-aesthetics-of-action