Le support de ma présentation sur les icônes et leurs usages au digika'apéro / La Cuisine du Web du Mardi 12 mars 2013 à la Brasserie du Square à Lyon 6.
Les icônes : Qui sont-elles ? Quelles sont leurs pictos ? Sébastien Desbenoit
The document discusses icons, what they are, and their pictograms. It describes how pictograms combined with style and context can create icons. Icons can accelerate understanding, aid memorization, and facilitate navigation by making interfaces more homogeneous. However, too many icons or those that are inconsistent or illegible can be problematic. Choosing icons requires considering their meaning, testing, and ensuring global style coherence. Standards help, but context and users are most important.
This document provides a portfolio summary for Adele Lim May Lee, an architectural student at Taylor's University. The 3-page portfolio includes sections on her background, expertise, and various design projects completed during her studies. Some of the projects summarized include a proposal for connectivity in Masjid Jamek, studies on design fundamentals and fabric art, orthographic drawings, form manipulation based on architect Rem Koolhaas, a landscape proposal for Putrajaya Botanical Garden, and a LEGO tower design for the character Ultraman Ace. The portfolio demonstrates Adele's range of skills and focus on research, concept development, and translating designs into final products or models.
Le support de ma conférence à Paris Web 2013 autour du design, du graphisme, de l'esthétisme et de la notion toute relative de beauté. Attention, cette présentation peut comporter de la philosophie.
Les icônes : Qui sont-elles ? Quelles sont leurs pictos ? Sébastien Desbenoit
The document discusses icons, what they are, and their pictograms. It describes how pictograms combined with style and context can create icons. Icons can accelerate understanding, aid memorization, and facilitate navigation by making interfaces more homogeneous. However, too many icons or those that are inconsistent or illegible can be problematic. Choosing icons requires considering their meaning, testing, and ensuring global style coherence. Standards help, but context and users are most important.
This document provides a portfolio summary for Adele Lim May Lee, an architectural student at Taylor's University. The 3-page portfolio includes sections on her background, expertise, and various design projects completed during her studies. Some of the projects summarized include a proposal for connectivity in Masjid Jamek, studies on design fundamentals and fabric art, orthographic drawings, form manipulation based on architect Rem Koolhaas, a landscape proposal for Putrajaya Botanical Garden, and a LEGO tower design for the character Ultraman Ace. The portfolio demonstrates Adele's range of skills and focus on research, concept development, and translating designs into final products or models.
Le support de ma conférence à Paris Web 2013 autour du design, du graphisme, de l'esthétisme et de la notion toute relative de beauté. Attention, cette présentation peut comporter de la philosophie.
This document summarizes a presentation on icons and their importance in mobile user interfaces. It discusses the history of pictograms, ideograms, and symbols, and defines icons as minimal visual translations of concepts or objects. Icons are described as essential for mobile UIs as they speed up understanding, reduce cognitive load, and provide consistency. However, icons must be tested to ensure they are understandable, unambiguous, useful, and cost-efficient. Designers are advised to trust ISO standards and platform guidelines when designing icons and to test icons thoroughly with target audiences.
Portfolio of Nikolaj Fremming, Creative Director & Hyper Island teacherNikolaj Fremming
A bit of my work, how I think and what inspires me.
Create or die – that is my purpose in life: To make a difference through creativity.
I'm a Creative Director with international experience. I give guest lectures and facilitates workshops at Hyper Island and I write for Adverblog.com.
Brands I've worked for include 3 (Telecom), Carlsberg, Coke Zero, Coca-Cola Light, Coloplast, Berlingske Media, Burn Energy, Ford Motors, Holsten Beer, Hyundai Motors, Microsoft, Maersk Line, PlayStation, Toms, Tuborg Beer and more ...
Please get in touch - I would love to know who you are: nik@the-nik.com
To see all related videos and more work please check out my Behance profile: https://www.behance.net/thenik
Andy Fuller gives a talk on icons, their history and use in interfaces. Icons originated as symbols and pictures from as far back as cave paintings 100,000 years ago. Modern icons emerged in 1981 with the graphical user interface and are now ubiquitous in apps, websites and products. Good icon design follows conventions but also transmits meaning clearly. Developing icons for a brand requires consistency within the set while balancing form and function.
Three design methods plus a bonus:
1. Envisioning involves imagining the context and scoping ideas to focus on the essentials.
2. Prototyping early, even with low-tech methods, helps test if ideas will work in practice.
3. A bonus method is using design patterns, which allow borrowing and recombining existing interface solutions.
There is no parking available for commuter students after 9:30 AM at a school. Nudge Design proposes highlighting the accessibility of public transportation to encourage more commuter students to take public transit instead of driving to address the lack of parking. Their proposal includes sketches, logo design, and motion graphics to communicate this message.
- Scratch is a free programmable toolkit that enables kids to create games, art, and stories. It has a simple visual interface and is used by over 100 million people worldwide.
- The Scratch workspace contains areas for coding, sprites, backgrounds, and other elements. Users can drag and drop blocks to code interactions between these elements.
- The tutorial covers graphics functions like backgrounds and sprites, programming concepts like motion, sound, and variables, and encourages kids to create their own projects like games and stories.
This document discusses good and bad slide design for PowerPoint presentations. It begins by providing examples of "bad slides" including putting too much text on slides, using meaningless animations, including endless bullet points, having bad color design and images, and including invisible text. It then discusses principles of good slide design such as including one main idea per slide, using short phrases and less than 5 bullet points, and ensuring slides share some identical features. The document emphasizes designing slides to effectively communicate your message to the audience.
Upgrade Your Offer! How to Sell Business ValueJakob Persson
Session presented at the Drupal Business Days in Vienna on May 4th 2012. Description:
"The market for Drupal services is maturing, and so must our offers. In order to stay relevant and be competitive as more enterprise customers enter the market, Drupal shops need to shift focus to delivering business value, and not just code. In this session I will talk about how NodeOne's offer centering around business value, rather than just "sites done to spec", has changed how we work and whom we work with. How much more fun we have now. And how you can do the same."
Graphic designer, Andy Fuller talks about icons.What icons are and where they come from. He will also talk about an area of his particular specialism which is the use of icons in interfaces, apps and mobile platforms. What makes a good icon? What makes a bad icon? How do you go about developing iconography for your, or your Client's brand?
Andy Fuller runs Designbull, a graphic design agency working for small and large organisations. They specialise in brand identities, icon design, UI design and advertising. He studied Graphic Design with Business Studies and Lettering, Calligraphy and Heraldic Design. He worked with a number of design and advertising agency's before setting up Designbull. Brands he's worked on include Digital River, Going-there.com, Microsoft, NHS, RolandDG and Canon.
Belmer Negrillo has over 15 years of experience in interaction design, graphic design, and personal artistic work. His portfolio overview provides examples of projects in user experience design, branding, and visual design for clients such as Nike, eBay, and IDEO. It also outlines his academic background, areas of expertise, awards and publications, and recommendations from past employers and colleagues.
The document discusses a parking issue at a school where the lot is full by 9:30am, leaving no parking for commuter students with later classes. It proposes using behavioral design to encourage these students to take public transportation instead by highlighting the direct access and benefits they have to public transit options. Sketches and initial logo designs are presented for a branding motion graphic to promote this message.
The document discusses how to effectively prototype ideas and influence people. It recommends prototyping ideas quickly by aiming to finish the first iteration in a day using lightweight tools. The goal of prototyping is to convince yourself and others of an idea by getting feedback in a tight loop and iterating based on that feedback. This helps refine both the solution and understanding of the problem. Prototypes should communicate the core of an idea to inspire participation from others. When presenting ideas, tell a story that shows how the idea makes people's lives better in order to sell the dream and pitch to your audience.
It’s important for business executives to understand a few design basics to communicate effectively with the designers. This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. It covers the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process. Presented at Web 2.0 Expo, October 2011, by Anthony Franco, President of EffectiveUI, and Michael Salamon, Lead Experience Architect at EffectiveUI.
You’ve embarked upon a user experience project – updating your website or creating a Web or mobile app. You know there will be an element of visual and experience design, but do you understand the basics behind why your designers are making the decisions and recommendations they make?
It’s important to understand some design basics in order to communicate effectively with the designers on your team. While many of us have an intuitive feel for what works and what doesn’t, developing a vocabulary to describe your issues and feedback and understanding the techniques required to validate your hunches are important skills in order to ensure the success of your project.
This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. By the end of the session attendees will understand the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process, including:
• Basic design principles to help executives understand a design’s intent. This includes a basic understanding of layout, color theory and typography. • Design vocabulary, heuristics and analysis techniques • The difference between information architecture and interaction design, and how both have a critical yet often unseen influence on the development of the end project • Why incorporating user research is critical to good design
Komfo & Pentia Webinar: Part 2 with Tobias
Dark Patterns. Do you know how to handle the problem?
What is Dark Patterns? Why do people use it? What about the ethics? All companies should know about dark patterns and have an opinion whether or not to use it. Dark Patterns can potentially ruin you brand.
Art Director Tobias Andreasen. Tobias has worked with digital design for the past 10 years on many large projects.
This document provides an introduction to visual design concepts. It discusses key visual design tools like color, texture, images, and typography. It also outlines design processes, including observing and collecting inspiration, brainstorming and sketching ideas, editing and refining, and producing the final design. The document emphasizes that design brings order, solves problems, and creates empathy through visually telling stories. It encourages building design skills through activities like observing art, taking photos, sketching, and learning typography fundamentals.
Loin des douces eaux des jargons humains, là où les post-its sont bannis, sur ces terres encore sauvages où cravates et talons restent une norme, il faut parfois revenir aux choses simples et basiques pour découvrir ce qui peut faire la différence sur ces terrains variés, parfois glissants mais toujours passionnants.
Une conférence ancrée dans le réel pour découvrir comment les méthodologies que nous utilisons régulièrement en expérience utilisateur permettent également de concevoir, débloquer et faire avancer des projets en dehors de leur périmètre habituel. Design thinking, ideation, service Design, facilitation… peu importe le nom : concentrons-nous sur l’adaptation.
This document summarizes a presentation on icons and their importance in mobile user interfaces. It discusses the history of pictograms, ideograms, and symbols, and defines icons as minimal visual translations of concepts or objects. Icons are described as essential for mobile UIs as they speed up understanding, reduce cognitive load, and provide consistency. However, icons must be tested to ensure they are understandable, unambiguous, useful, and cost-efficient. Designers are advised to trust ISO standards and platform guidelines when designing icons and to test icons thoroughly with target audiences.
Portfolio of Nikolaj Fremming, Creative Director & Hyper Island teacherNikolaj Fremming
A bit of my work, how I think and what inspires me.
Create or die – that is my purpose in life: To make a difference through creativity.
I'm a Creative Director with international experience. I give guest lectures and facilitates workshops at Hyper Island and I write for Adverblog.com.
Brands I've worked for include 3 (Telecom), Carlsberg, Coke Zero, Coca-Cola Light, Coloplast, Berlingske Media, Burn Energy, Ford Motors, Holsten Beer, Hyundai Motors, Microsoft, Maersk Line, PlayStation, Toms, Tuborg Beer and more ...
Please get in touch - I would love to know who you are: nik@the-nik.com
To see all related videos and more work please check out my Behance profile: https://www.behance.net/thenik
Andy Fuller gives a talk on icons, their history and use in interfaces. Icons originated as symbols and pictures from as far back as cave paintings 100,000 years ago. Modern icons emerged in 1981 with the graphical user interface and are now ubiquitous in apps, websites and products. Good icon design follows conventions but also transmits meaning clearly. Developing icons for a brand requires consistency within the set while balancing form and function.
Three design methods plus a bonus:
1. Envisioning involves imagining the context and scoping ideas to focus on the essentials.
2. Prototyping early, even with low-tech methods, helps test if ideas will work in practice.
3. A bonus method is using design patterns, which allow borrowing and recombining existing interface solutions.
There is no parking available for commuter students after 9:30 AM at a school. Nudge Design proposes highlighting the accessibility of public transportation to encourage more commuter students to take public transit instead of driving to address the lack of parking. Their proposal includes sketches, logo design, and motion graphics to communicate this message.
- Scratch is a free programmable toolkit that enables kids to create games, art, and stories. It has a simple visual interface and is used by over 100 million people worldwide.
- The Scratch workspace contains areas for coding, sprites, backgrounds, and other elements. Users can drag and drop blocks to code interactions between these elements.
- The tutorial covers graphics functions like backgrounds and sprites, programming concepts like motion, sound, and variables, and encourages kids to create their own projects like games and stories.
This document discusses good and bad slide design for PowerPoint presentations. It begins by providing examples of "bad slides" including putting too much text on slides, using meaningless animations, including endless bullet points, having bad color design and images, and including invisible text. It then discusses principles of good slide design such as including one main idea per slide, using short phrases and less than 5 bullet points, and ensuring slides share some identical features. The document emphasizes designing slides to effectively communicate your message to the audience.
Upgrade Your Offer! How to Sell Business ValueJakob Persson
Session presented at the Drupal Business Days in Vienna on May 4th 2012. Description:
"The market for Drupal services is maturing, and so must our offers. In order to stay relevant and be competitive as more enterprise customers enter the market, Drupal shops need to shift focus to delivering business value, and not just code. In this session I will talk about how NodeOne's offer centering around business value, rather than just "sites done to spec", has changed how we work and whom we work with. How much more fun we have now. And how you can do the same."
Graphic designer, Andy Fuller talks about icons.What icons are and where they come from. He will also talk about an area of his particular specialism which is the use of icons in interfaces, apps and mobile platforms. What makes a good icon? What makes a bad icon? How do you go about developing iconography for your, or your Client's brand?
Andy Fuller runs Designbull, a graphic design agency working for small and large organisations. They specialise in brand identities, icon design, UI design and advertising. He studied Graphic Design with Business Studies and Lettering, Calligraphy and Heraldic Design. He worked with a number of design and advertising agency's before setting up Designbull. Brands he's worked on include Digital River, Going-there.com, Microsoft, NHS, RolandDG and Canon.
Belmer Negrillo has over 15 years of experience in interaction design, graphic design, and personal artistic work. His portfolio overview provides examples of projects in user experience design, branding, and visual design for clients such as Nike, eBay, and IDEO. It also outlines his academic background, areas of expertise, awards and publications, and recommendations from past employers and colleagues.
The document discusses a parking issue at a school where the lot is full by 9:30am, leaving no parking for commuter students with later classes. It proposes using behavioral design to encourage these students to take public transportation instead by highlighting the direct access and benefits they have to public transit options. Sketches and initial logo designs are presented for a branding motion graphic to promote this message.
The document discusses how to effectively prototype ideas and influence people. It recommends prototyping ideas quickly by aiming to finish the first iteration in a day using lightweight tools. The goal of prototyping is to convince yourself and others of an idea by getting feedback in a tight loop and iterating based on that feedback. This helps refine both the solution and understanding of the problem. Prototypes should communicate the core of an idea to inspire participation from others. When presenting ideas, tell a story that shows how the idea makes people's lives better in order to sell the dream and pitch to your audience.
It’s important for business executives to understand a few design basics to communicate effectively with the designers. This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. It covers the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process. Presented at Web 2.0 Expo, October 2011, by Anthony Franco, President of EffectiveUI, and Michael Salamon, Lead Experience Architect at EffectiveUI.
You’ve embarked upon a user experience project – updating your website or creating a Web or mobile app. You know there will be an element of visual and experience design, but do you understand the basics behind why your designers are making the decisions and recommendations they make?
It’s important to understand some design basics in order to communicate effectively with the designers on your team. While many of us have an intuitive feel for what works and what doesn’t, developing a vocabulary to describe your issues and feedback and understanding the techniques required to validate your hunches are important skills in order to ensure the success of your project.
This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. By the end of the session attendees will understand the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process, including:
• Basic design principles to help executives understand a design’s intent. This includes a basic understanding of layout, color theory and typography. • Design vocabulary, heuristics and analysis techniques • The difference between information architecture and interaction design, and how both have a critical yet often unseen influence on the development of the end project • Why incorporating user research is critical to good design
Komfo & Pentia Webinar: Part 2 with Tobias
Dark Patterns. Do you know how to handle the problem?
What is Dark Patterns? Why do people use it? What about the ethics? All companies should know about dark patterns and have an opinion whether or not to use it. Dark Patterns can potentially ruin you brand.
Art Director Tobias Andreasen. Tobias has worked with digital design for the past 10 years on many large projects.
This document provides an introduction to visual design concepts. It discusses key visual design tools like color, texture, images, and typography. It also outlines design processes, including observing and collecting inspiration, brainstorming and sketching ideas, editing and refining, and producing the final design. The document emphasizes that design brings order, solves problems, and creates empathy through visually telling stories. It encourages building design skills through activities like observing art, taking photos, sketching, and learning typography fundamentals.
Loin des douces eaux des jargons humains, là où les post-its sont bannis, sur ces terres encore sauvages où cravates et talons restent une norme, il faut parfois revenir aux choses simples et basiques pour découvrir ce qui peut faire la différence sur ces terrains variés, parfois glissants mais toujours passionnants.
Une conférence ancrée dans le réel pour découvrir comment les méthodologies que nous utilisons régulièrement en expérience utilisateur permettent également de concevoir, débloquer et faire avancer des projets en dehors de leur périmètre habituel. Design thinking, ideation, service Design, facilitation… peu importe le nom : concentrons-nous sur l’adaptation.
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/how-axelera-ai-uses-digital-compute-in-memory-to-deliver-fast-and-energy-efficient-computer-vision-a-presentation-from-axelera-ai/
Bram Verhoef, Head of Machine Learning at Axelera AI, presents the “How Axelera AI Uses Digital Compute-in-memory to Deliver Fast and Energy-efficient Computer Vision” tutorial at the May 2024 Embedded Vision Summit.
As artificial intelligence inference transitions from cloud environments to edge locations, computer vision applications achieve heightened responsiveness, reliability and privacy. This migration, however, introduces the challenge of operating within the stringent confines of resource constraints typical at the edge, including small form factors, low energy budgets and diminished memory and computational capacities. Axelera AI addresses these challenges through an innovative approach of performing digital computations within memory itself. This technique facilitates the realization of high-performance, energy-efficient and cost-effective computer vision capabilities at the thin and thick edge, extending the frontier of what is achievable with current technologies.
In this presentation, Verhoef unveils his company’s pioneering chip technology and demonstrates its capacity to deliver exceptional frames-per-second performance across a range of standard computer vision networks typical of applications in security, surveillance and the industrial sector. This shows that advanced computer vision can be accessible and efficient, even at the very edge of our technological ecosystem.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
11. « Reconnaître une image
est plus facile
que de lire un texte »
Norman (celui qui ne fait pas de vidéos), 1990
Angel designed by Luis Prado from The Noun Project
54. Cannonball designed by Luis Martins, Hispter designed by RoseMary Wannan, Roman designed by Kelly Kieran, Colliseum designed by Marc Macrory from The Noun Project
55. Icônes vectorielles
Cannonball designed by Luis Martins from The Noun Project
56. Fonts designed by Andre J. Young, Vector designed by Arthur Schmitt from The Noun Project
57. Icônes pixellisées
Cannonball designed by Luis Martins from The Noun Project
58. Happy designed by Michael Rowe & Cannonball designed by Luis Martins from The Noun Project
67. Des icônes et des interfaces
« Merci ! »
Desbenoit - #Dgk15Lyon
68. Des icônes et des interfaces
Desbenoit - #Dgk15Lyon
Quelques sources
> Cognitive artifacts. DA Norman - 1991
> The design, understanding and usage of pictograms, Tijus, Barcenilla, Cambon de Lavalette and Meunier - 2007
> Pictograms – The New Sliced Bread in Icon Design, Jenny Gemmell - 2012
> We need a standard show navigation icon for responsive web design, Andy Clarke - 2012
Remerciements express > Alice & Annabelle > ThinkInnovation : Marie-Cécile Paccard, Guillaume Verrier & Markus Gramlich > La cuisine
du web / Digikaa : Fabien Tersoglio et les organisateurs de ce moment > Le train de 13h37 : Marie Alhomme, Corinne Schillinger, Philippe
Alhomme, Loic Mathaud, Jérémie Patonnier > Smashing Magazine : Vitaly Friedman > WebPlatform : Chris Mills & Doug Shepers