El gráfico muestra las categorías de aplicaciones móviles más populares actualmente, con los juegos representando el 64% del uso de aplicaciones, seguido de noticias en un 39% y entretenimiento en un 34%.
This session covers asset status changes throughout their lifecycle and gives users examples of the various stages including out-of-service, downtime, tracking movement, and work order history.
This session covers asset status changes throughout their lifecycle and gives users examples of the various stages including out-of-service, downtime, tracking movement, and work order history.