The global video game market topped $182 billion in 2022 and is projected to exceed $300 billion by 2026. To put those numbers into perspective, this makes gaming bigger than the film and music industries combined – and dwarfs the combined revenue of the NFL, NBA, MLB and NHL! Worldwide boardgame sales, while significantly less, still account for over $2 billion. That’s a whole lotta IP in need of protection, so in this month’s episode, we’re talking games. From patenting classic boardgames like Monopoly and Battleship back in the 1930s to challenges with protecting modern innovations in areas like game development and VR, our experts are breaking down everything you need to know about patenting games so you don’t end up just rolling the dice when investing in protections for your entertaining innovations. Episode Overview: From Pieces to Pixels As a bonus, in this month’s episode, we’re bringing you two dealers: Dr. David Jackrel, President of Jackrel Consulting, will be covering the physical realm of board games and toys. Kristen Hansen, Patent Strategist and software guru here at Aurora, will be covering all things computer and video games in the second half. David, Kristen, and the panel discuss: ⦿ Types of IP protection for games including options for patents, trademarks, and copyrights ⦿ Subject matter eligibility concerns for game patents ⦿ Claim analysis examples ⦿ Patentable aspects of video games ⦿ The hierarchy of video game elements Podcast: https://www.buzzsprout.com/1734511/14028086