La primavera llega al barrio de El Pla de Corts en Barcelona. El clima se suaviza y la naturaleza florece con nueva vida. Árboles y plantas echan brotes verdes mientras pájaros y mariposas vuelan por el aire más cálido.
The document lists the names of 18 famous actresses and models. It does not provide any additional context around the names or make any explicit claims. The list appears to include a range of celebrities from different decades of film, television, and modeling.
KohonAnts: A Self-Organizing Ant Algorithm for Clustering and Pattern Classif...Antonio Mora
The document describes KohonAnts, an algorithm that combines concepts from Kohonen's Self-Organizing Maps and Ant Colony Optimization to perform clustering and pattern classification. It works by associating input samples to "ants" that move on a grid, updating pheromone values to cluster similar samples together. Experiments on iris, glass and diabetes datasets show it outperforms KNN and other methods, with promising results for clustering and classification tasks. Future work includes additional comparisons to other algorithms and testing on more complex problems.
The document summarizes research on using ant colony optimization algorithms to solve a multi-objective military pathfinding problem. It describes an ant colony system algorithm called hCHAC that finds paths for a military unit from an origin to target point on a hexagonal grid map, minimizing costs in energy and resources. Experiments test hCHAC and variations that consider the objectives separately or together, and use a constant or variable parameter to balance objective importance. Results show the constant approach generally performs better, while the variable method works better when both objectives must be optimized.
Living-UGR: Una aventura gráfica geolocalizada para difundir el patrimonio de...Antonio Mora
Artículo presentado en el 3er Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2016).
RESUMEN:
El presente artículo describe una aplicación para dispositivos móviles desarrollada en el marco de un proyecto de investigación cuyo objetivo es fomentar las visitas al patrimonio, tanto cultural como académico y científico, de la Universidad de Granada (España). Dicha aplicación
se ha planteado como un juego serio que hace uso de mecanismos de geolocalización para ofrecer una experiencia gamificada que guiará la visita del usuario a través de varios centros del complejo universitario. El juego se desarrolla como una aventura gráca en la que el jugador/usuario es
protagonista, y plantea una gran diversidad de desafíos que combinan aspectos físicos e intelectuales para incentivar al jugador a recopilar las "piezas" distribuidas por los distintos edificios con el n último de dar vida (o no) a un nuevo Frankenstein. Actualmente se dispone de un prototipo
de la aplicación/juego que será probado próximamente en una experiencia organizada con varios grupos que competirán para crear el Frankenstein en menos tiempo. Esta experiencia permitirá analizar la efectividad del juego en el objetivo con el que fue diseñado: motivar a locales y turistas a visitar el patrimonio de la Universidad de Granada y adquirir conocimientos sobre el mismo.
This document summarizes a student's inquiry project where they had students research the steps of the scientific method online. The student provided 8 pre-selected websites for students to visit in pairs. They analyzed what they found distracting, reading difficulty, likes/dislikes, and whether they'd recommend each site. Most students preferred sites that clearly listed steps with easy vocabulary. The student was surprised students disliked interactive elements but enjoyed evaluating the sites and collaborating with peers. The project helped students develop literacy skills through guided internet research.
MUSES: A Corporate User-Centric System which Applies Computational Intelligen...Antonio Mora
This work presents the description of the architecture of a novel enterprise security system, still in development, which can prevent and deal with the security flaws derived from the users in a company. Thus, the Multiplatform Usable Endpoint Security system (MUSES) considers diverse factors such as the information distribution, the type of accesses, the context where the users are, the category of users, or the mix between personal and private data, among others.
This system includes an event correlator and a risk and trust analysis engine to perform the decision process. MUSES follows a set of defined security rules, according to the enterprise security policies, but it is able to self-adapt the decisions and even create new security rules depending on the user behaviour, the specific device, and the situation or context.
To this aim MUSES applies machine learning and computational intelligence techniques which can also be used to predict potential unsafe or dangerous user’s behaviour.
The document outlines the structure of a classical argument, including an introduction providing background on the issue, a proposition stating the author's position and major points, a proof section presenting evidence to support the position, a refutation of opposing views, and a conclusion summarizing the key points and making a final appeal.
The document lists the names of 18 famous actresses and models. It does not provide any additional context around the names or make any explicit claims. The list appears to include a range of celebrities from different decades of film, television, and modeling.
KohonAnts: A Self-Organizing Ant Algorithm for Clustering and Pattern Classif...Antonio Mora
The document describes KohonAnts, an algorithm that combines concepts from Kohonen's Self-Organizing Maps and Ant Colony Optimization to perform clustering and pattern classification. It works by associating input samples to "ants" that move on a grid, updating pheromone values to cluster similar samples together. Experiments on iris, glass and diabetes datasets show it outperforms KNN and other methods, with promising results for clustering and classification tasks. Future work includes additional comparisons to other algorithms and testing on more complex problems.
The document summarizes research on using ant colony optimization algorithms to solve a multi-objective military pathfinding problem. It describes an ant colony system algorithm called hCHAC that finds paths for a military unit from an origin to target point on a hexagonal grid map, minimizing costs in energy and resources. Experiments test hCHAC and variations that consider the objectives separately or together, and use a constant or variable parameter to balance objective importance. Results show the constant approach generally performs better, while the variable method works better when both objectives must be optimized.
Living-UGR: Una aventura gráfica geolocalizada para difundir el patrimonio de...Antonio Mora
Artículo presentado en el 3er Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2016).
RESUMEN:
El presente artículo describe una aplicación para dispositivos móviles desarrollada en el marco de un proyecto de investigación cuyo objetivo es fomentar las visitas al patrimonio, tanto cultural como académico y científico, de la Universidad de Granada (España). Dicha aplicación
se ha planteado como un juego serio que hace uso de mecanismos de geolocalización para ofrecer una experiencia gamificada que guiará la visita del usuario a través de varios centros del complejo universitario. El juego se desarrolla como una aventura gráca en la que el jugador/usuario es
protagonista, y plantea una gran diversidad de desafíos que combinan aspectos físicos e intelectuales para incentivar al jugador a recopilar las "piezas" distribuidas por los distintos edificios con el n último de dar vida (o no) a un nuevo Frankenstein. Actualmente se dispone de un prototipo
de la aplicación/juego que será probado próximamente en una experiencia organizada con varios grupos que competirán para crear el Frankenstein en menos tiempo. Esta experiencia permitirá analizar la efectividad del juego en el objetivo con el que fue diseñado: motivar a locales y turistas a visitar el patrimonio de la Universidad de Granada y adquirir conocimientos sobre el mismo.
This document summarizes a student's inquiry project where they had students research the steps of the scientific method online. The student provided 8 pre-selected websites for students to visit in pairs. They analyzed what they found distracting, reading difficulty, likes/dislikes, and whether they'd recommend each site. Most students preferred sites that clearly listed steps with easy vocabulary. The student was surprised students disliked interactive elements but enjoyed evaluating the sites and collaborating with peers. The project helped students develop literacy skills through guided internet research.
MUSES: A Corporate User-Centric System which Applies Computational Intelligen...Antonio Mora
This work presents the description of the architecture of a novel enterprise security system, still in development, which can prevent and deal with the security flaws derived from the users in a company. Thus, the Multiplatform Usable Endpoint Security system (MUSES) considers diverse factors such as the information distribution, the type of accesses, the context where the users are, the category of users, or the mix between personal and private data, among others.
This system includes an event correlator and a risk and trust analysis engine to perform the decision process. MUSES follows a set of defined security rules, according to the enterprise security policies, but it is able to self-adapt the decisions and even create new security rules depending on the user behaviour, the specific device, and the situation or context.
To this aim MUSES applies machine learning and computational intelligence techniques which can also be used to predict potential unsafe or dangerous user’s behaviour.
The document outlines the structure of a classical argument, including an introduction providing background on the issue, a proposition stating the author's position and major points, a proof section presenting evidence to support the position, a refutation of opposing views, and a conclusion summarizing the key points and making a final appeal.
Evolving the Cooperative Behaviour in Unreal BotsAntonio Mora
This work presents a research of the improvement of the Team AI in Unreal Tournament Bots by means of a Genetic Algorithm, which evolves the set of parameters that determines the behaviour of a bot inside a team.
Presented at IEEE Computer Intelligence and Games (CIG 2010). IT University of Copenhagen, Denmark.
--------------------------------------------------
Este trabajo presenta la investigación llevada a cabo para mejorar la IA de los Bots en Unreal Tournament cuando éstos están dentro de un equipo.
Para ello se ha utilizado un Algoritmo Genético que evoluciona el conjunto de parámetros de los que depende el comportamiento de un Bot dentro de un equipo.
Presentada en el IEEE CIG 2010 (ITU, Copenhague, Dinamarca).
A Study of Parallel Approaches in MOACOs for solving the Bicriteria TSPAntonio Mora
In this work, the parallelization of some Multi-Objective Ant Colony Optimization (MOACO) algorithms has been performed. The aim is to get a better performance, not only in running time (usually the main objective when a distributed approach is implemented), but also improving the spread of solutions over the Pareto front (the ideal set of solutions). In order to do this, colony-level (coarse- grained) implementations have been tested for solving the Bicriteria TSP problem, yielding better sets of solutions, in the sense explained above, than a sequential approach.
The document discusses the need for peace in the world and proposes solutions to achieve it. It suggests that citizens come together to educate people against religious hatred, advocate for human rights, and create forums for interfaith harmony. It also recommends influencing governments to change policies and have dialogues between nations to resolve conflicts peacefully. Finally, it encourages pledging to work towards world peace by propagating the message and praying for it.
Designing and Evolving an Unreal Tournament 2004 Expert BotAntonio Mora
This presentation describes the design of a bot for the first person shooter Unreal Tournament 2004, which behaves as a human expert player in 1 vs. 1 death matches. This has been implemented modelling the actions (and tricks) of this player, using a state-based AI, and supplemented by a database for ‘learning’ the arena. The expert bot yields excellent results, beating the game default bots in the hardest difficulty, and even being a very hard opponent for the human players (including our expert). The AI of this bot is then improved by means of three different approaches of evolutionary algorithms, optimizing a wide set of parameters (weights and probabilities) which the expert bot considers when playing. The result of this process yields an even better rival; however the noisy nature of the fitness function (due to the pseudostochasticity of the battles) makes the evolution slower than usual.
Super Mario (El Personaje y las Mario AI Competitions)Antonio Mora
Esta es una introducción en español al personaje de Super Mario y sus juegos, así como unos comentarios acerca de las competiciones relacionadas con temas de Inteligencia Artificial que se realizan en el ámbito científico.
---------------------------------------------
This is an introduction (in spanish) to the Super Mario character and his games,in addition to some comments related to the scientific Mario AI Competitions, devoted to the development of Gameplay, Level Generation and Learning agents.
Este documento descreve cinco aulas sobre probabilidades ministradas para alunos dos 1o, 2o e 3o ciclos. Nas aulas, os alunos exploraram conceitos básicos de probabilidade, a lei de Laplace, lançamento de dados, construção de uma roleta e esquemas de árvore. As atividades foram adaptadas a cada ciclo e os alunos do 3o ciclo frequentemente concluíam as tarefas mais rapidamente.
Este documento apresenta o menu de um restaurante, incluindo opções de entrada, saladas, petiscos, pratos quentes, sobremesas e bebidas. O menu oferece uma variedade de pães, ovos, peixe e legumes para entrada. As saladas incluem opções de frango, salmão e batata. Os petiscos apresentam polvo, bacalhau e pastéis. Os pratos quentes incluem peixe-galo com espargos ou novilho grelhado. A sobremesa oferece arroz do
O documento apresenta o calendário de atividades para 2012 da Estaca Brasília Brasil Taguatinga da Igreja de Jesus Cristo dos Santos dos Últimos Dias, incluindo treinamentos, conferências, ensinamentos dos presidentes da Igreja e capítulos do currículo geral.
As receitas totais do período foram de R$ 319,4 milhões, provenientes principalmente de contribuições do INSS, aplicações financeiras e receitas diversas. As despesas totais somaram R$ 208,9 milhões, sendo a maior parte destinada a transferências para projetos, pessoal e encargos sociais e despesas operacionais.
Evolving the Cooperative Behaviour in Unreal BotsAntonio Mora
This work presents a research of the improvement of the Team AI in Unreal Tournament Bots by means of a Genetic Algorithm, which evolves the set of parameters that determines the behaviour of a bot inside a team.
Presented at IEEE Computer Intelligence and Games (CIG 2010). IT University of Copenhagen, Denmark.
--------------------------------------------------
Este trabajo presenta la investigación llevada a cabo para mejorar la IA de los Bots en Unreal Tournament cuando éstos están dentro de un equipo.
Para ello se ha utilizado un Algoritmo Genético que evoluciona el conjunto de parámetros de los que depende el comportamiento de un Bot dentro de un equipo.
Presentada en el IEEE CIG 2010 (ITU, Copenhague, Dinamarca).
A Study of Parallel Approaches in MOACOs for solving the Bicriteria TSPAntonio Mora
In this work, the parallelization of some Multi-Objective Ant Colony Optimization (MOACO) algorithms has been performed. The aim is to get a better performance, not only in running time (usually the main objective when a distributed approach is implemented), but also improving the spread of solutions over the Pareto front (the ideal set of solutions). In order to do this, colony-level (coarse- grained) implementations have been tested for solving the Bicriteria TSP problem, yielding better sets of solutions, in the sense explained above, than a sequential approach.
The document discusses the need for peace in the world and proposes solutions to achieve it. It suggests that citizens come together to educate people against religious hatred, advocate for human rights, and create forums for interfaith harmony. It also recommends influencing governments to change policies and have dialogues between nations to resolve conflicts peacefully. Finally, it encourages pledging to work towards world peace by propagating the message and praying for it.
Designing and Evolving an Unreal Tournament 2004 Expert BotAntonio Mora
This presentation describes the design of a bot for the first person shooter Unreal Tournament 2004, which behaves as a human expert player in 1 vs. 1 death matches. This has been implemented modelling the actions (and tricks) of this player, using a state-based AI, and supplemented by a database for ‘learning’ the arena. The expert bot yields excellent results, beating the game default bots in the hardest difficulty, and even being a very hard opponent for the human players (including our expert). The AI of this bot is then improved by means of three different approaches of evolutionary algorithms, optimizing a wide set of parameters (weights and probabilities) which the expert bot considers when playing. The result of this process yields an even better rival; however the noisy nature of the fitness function (due to the pseudostochasticity of the battles) makes the evolution slower than usual.
Super Mario (El Personaje y las Mario AI Competitions)Antonio Mora
Esta es una introducción en español al personaje de Super Mario y sus juegos, así como unos comentarios acerca de las competiciones relacionadas con temas de Inteligencia Artificial que se realizan en el ámbito científico.
---------------------------------------------
This is an introduction (in spanish) to the Super Mario character and his games,in addition to some comments related to the scientific Mario AI Competitions, devoted to the development of Gameplay, Level Generation and Learning agents.
Este documento descreve cinco aulas sobre probabilidades ministradas para alunos dos 1o, 2o e 3o ciclos. Nas aulas, os alunos exploraram conceitos básicos de probabilidade, a lei de Laplace, lançamento de dados, construção de uma roleta e esquemas de árvore. As atividades foram adaptadas a cada ciclo e os alunos do 3o ciclo frequentemente concluíam as tarefas mais rapidamente.
Este documento apresenta o menu de um restaurante, incluindo opções de entrada, saladas, petiscos, pratos quentes, sobremesas e bebidas. O menu oferece uma variedade de pães, ovos, peixe e legumes para entrada. As saladas incluem opções de frango, salmão e batata. Os petiscos apresentam polvo, bacalhau e pastéis. Os pratos quentes incluem peixe-galo com espargos ou novilho grelhado. A sobremesa oferece arroz do
O documento apresenta o calendário de atividades para 2012 da Estaca Brasília Brasil Taguatinga da Igreja de Jesus Cristo dos Santos dos Últimos Dias, incluindo treinamentos, conferências, ensinamentos dos presidentes da Igreja e capítulos do currículo geral.
As receitas totais do período foram de R$ 319,4 milhões, provenientes principalmente de contribuições do INSS, aplicações financeiras e receitas diversas. As despesas totais somaram R$ 208,9 milhões, sendo a maior parte destinada a transferências para projetos, pessoal e encargos sociais e despesas operacionais.