Track 4. New publishing and scientific communication ways: Electronic edition, Information metrics and digital educational resources
Authors: Antonio Jose Rodrigues Neto, Maria Manuel Borges and Licinio Roque
This study analyzes the use of social networks like Facebook and Twitter by two major Spanish radio stations, Cadena SER and COPE, to promote their on-demand programming content. The study uses quantitative methods to analyze the number of followers and level of interaction for selected radio programs on each network's social media accounts. The results show that Twitter tends to have more impact than Facebook. The most followed COPE programs are about football on Facebook and cycling on Twitter, while the most followed SER programs are about football on Facebook and basketball on Twitter. In general, radio programs' use of social networks is heterogeneous, but social media can be a useful promotional tool, though not all programs maximize this potential.
This document presents a three-step process for analyzing the communication strategies of top-ranked higher education institutions on Facebook. The first step characterizes each institution's editorial policy and audience response patterns. The second step compares the institutions using created metrics. The third step uses random forests to predict future engagement, sentiment, and response based on past posts. The process was applied to the top 5 universities in the QS World University Rankings and found accuracy above 80% for predictions, allowing recommendations on effective communication strategies.
This document discusses multimedia texts in social networks and media aesthetics. It begins by noting that 97 million people in Russia use VKontakte each month. New media is changing how mass communication works by forming media aesthetics - both how aesthetic values are interpreted in media culture and how communication is constructed using multimedia. Multimedia texts on social networks combine different sign systems like text, pictures, audio and video. Users learn to communicate and create complex multimedia texts through practices like language play, precedents, irony and collages. A case study analyzed two news messages on VKontakte about an expedition, finding the multimedia one was more engaging and interactive for users. The conclusion is that multimedia texts are native to media aesthetics and social
Track 15. Communication, Education and Social Media
Authors: Diego Cachón, Juan José Igartua, Magdalena Wojcieszak, Iñigo Guerrero and Isabel Rodríguez-de-Dios
The document summarizes an experimental study that tested the effects of direct online political communication on civic participation in Spain. It describes a 2x2 experiment that manipulated levels of conflict and interactivity in online political messages. Results showed that highly interactive messages had a greater impact on attention to elections when conflict was high versus low. Additionally, political interest mediated the relationship between interactivity and civic engagement. However, levels of conflict did not significantly influence political interest or civic participation. The study partly supported the hypothesis that political interest moderates effects of online communication on participation.
The document analyzes university media in Ecuador, including their models, types, functions, and self-determination. It identifies the most common models as institutional media managed by communication departments or faculties for student participation. The primary functions of Ecuadorian university media are to provide practical learning, promote the university brand, disseminate knowledge, support education, and address social issues. Results found the majority consider themselves public or mixed community-public/private, with self-determination being an important aspect.
Track 4. New publishing and scientific communication ways: Electronic edition, Information metrics and digital educational resources
Authors: Antonio Jose Rodrigues Neto, Maria Manuel Borges and Licinio Roque
This study analyzes the use of social networks like Facebook and Twitter by two major Spanish radio stations, Cadena SER and COPE, to promote their on-demand programming content. The study uses quantitative methods to analyze the number of followers and level of interaction for selected radio programs on each network's social media accounts. The results show that Twitter tends to have more impact than Facebook. The most followed COPE programs are about football on Facebook and cycling on Twitter, while the most followed SER programs are about football on Facebook and basketball on Twitter. In general, radio programs' use of social networks is heterogeneous, but social media can be a useful promotional tool, though not all programs maximize this potential.
This document presents a three-step process for analyzing the communication strategies of top-ranked higher education institutions on Facebook. The first step characterizes each institution's editorial policy and audience response patterns. The second step compares the institutions using created metrics. The third step uses random forests to predict future engagement, sentiment, and response based on past posts. The process was applied to the top 5 universities in the QS World University Rankings and found accuracy above 80% for predictions, allowing recommendations on effective communication strategies.
This document discusses multimedia texts in social networks and media aesthetics. It begins by noting that 97 million people in Russia use VKontakte each month. New media is changing how mass communication works by forming media aesthetics - both how aesthetic values are interpreted in media culture and how communication is constructed using multimedia. Multimedia texts on social networks combine different sign systems like text, pictures, audio and video. Users learn to communicate and create complex multimedia texts through practices like language play, precedents, irony and collages. A case study analyzed two news messages on VKontakte about an expedition, finding the multimedia one was more engaging and interactive for users. The conclusion is that multimedia texts are native to media aesthetics and social
Track 15. Communication, Education and Social Media
Authors: Diego Cachón, Juan José Igartua, Magdalena Wojcieszak, Iñigo Guerrero and Isabel Rodríguez-de-Dios
The document summarizes an experimental study that tested the effects of direct online political communication on civic participation in Spain. It describes a 2x2 experiment that manipulated levels of conflict and interactivity in online political messages. Results showed that highly interactive messages had a greater impact on attention to elections when conflict was high versus low. Additionally, political interest mediated the relationship between interactivity and civic engagement. However, levels of conflict did not significantly influence political interest or civic participation. The study partly supported the hypothesis that political interest moderates effects of online communication on participation.
The document analyzes university media in Ecuador, including their models, types, functions, and self-determination. It identifies the most common models as institutional media managed by communication departments or faculties for student participation. The primary functions of Ecuadorian university media are to provide practical learning, promote the university brand, disseminate knowledge, support education, and address social issues. Results found the majority consider themselves public or mixed community-public/private, with self-determination being an important aspect.
The document discusses how researchers have used framing theory in studies analyzing environmental information in press/media. It reviews 9 relevant articles on this topic. Most commonly referenced authors on framing theory are Entman, Tankard, Scheufele, and De Vreese. The studies integrate framing theory by analyzing framing elements like actors and sources in news coverage. Definitions of framing theory focus on how text can define issues and shape debate. Key elements accompanying framing theory discussed are frameworks and interpretation.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Andrea Vázquez-Ingelmo, Francisco José
García-Peñalvo and Roberto Theron
https://youtu.be/4T87QwwQSgQ
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Alicia García-Holgado and Francisco José García Peñalvo
https://youtu.be/e1etRHqIjCo
This document proposes a tag-based browsing system for digital collections that uses inverted indexes and a browsing cache to improve performance. Tags representing element-value pairs are used to filter resources. A browsing cache stores browsing states like filtered resources and selectable tags to speed up navigating when tag filters change. Preliminary experiments show the cache can substantially improve browsing speed over an uncached system using just inverted indexes, though with increased memory usage. Future work aims to integrate browsing automata and links between resources.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Mary Sánchez-Gordón and Ricardo Colomo-Palacios
https://youtu.be/W6oAObExar8
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Joaquín Gayoso-Cabada, Antonio Sarasa-Cabezuelo and José-Luis Sierra
https://youtu.be/_-kkPLGPPPI
The PROVIDEDH project aims to give Digital Humanities scholars tools to explore research objects and the degree of uncertainty in models applied to data. It is an interdisciplinary project that will analyze and adapt approaches from other fields where computing has been applied more extensively. The goal is to standardize infrastructures, frameworks, models and tools across different humanities disciplines.
Dotmocracy and Planning Poker are two techniques derived from digital culture that can help manage uncertainty in collaborative research projects. Dotmocracy allows researchers to visually prioritize topics through individual voting, revealing shared priorities. Planning Poker uses a consensus-based game to estimate effort for tasks, coordinating complex workflows. The techniques were applied in 9 research contexts involving 94 participants to discuss questions, methods, community interests, and task estimation. More study of techniques like these could improve collaborative decision-making and managing uncertainty in research teams.
Track 13. Uncertainty in Digital Humanities
Author: Amelie Dorn, Eveline Wandl-Vogt, Thomas Palfinger, Jose Luis Preza Diaz, Barbara Piringer, Alexander Schatek and Rainer Zoubek
Topic modeling techniques can be applied to historical newspapers from the Spanish transition period (1977-1982) despite degraded texts from scanning and optical character recognition. Comparing topics extracted from the digitized ABC newspaper, which used scanning, to topics from the manually transcribed El País newspaper, most topics were the same though some terms differed. Both newspapers showed similar trends in topic intensity over time, though a few diverged possibly due to ideological differences between the papers. Topic modeling can work on noisy text using full pages as the analysis unit instead of individual news stories.
This document discusses using artificial intelligence to automatically classify historical photographs. It notes that classifying a large collection of 140,000 photos would require an impractical amount of manual labor. The document then outlines challenges in classifying old photos due to uncertainty about details like location, time of day, or people present. It proposes using computer vision and deep learning techniques like OpenCV, edge detection, and TensorFlow to conduct initial classifications of photos into categories like portraits, landscapes, and architecture. The document concludes by discussing expanding the classification capabilities and identifying new applications and data sources for the techniques.
The document discusses how researchers have used framing theory in studies analyzing environmental information in press/media. It reviews 9 relevant articles on this topic. Most commonly referenced authors on framing theory are Entman, Tankard, Scheufele, and De Vreese. The studies integrate framing theory by analyzing framing elements like actors and sources in news coverage. Definitions of framing theory focus on how text can define issues and shape debate. Key elements accompanying framing theory discussed are frameworks and interpretation.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Andrea Vázquez-Ingelmo, Francisco José
García-Peñalvo and Roberto Theron
https://youtu.be/4T87QwwQSgQ
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Alicia García-Holgado and Francisco José García Peñalvo
https://youtu.be/e1etRHqIjCo
This document proposes a tag-based browsing system for digital collections that uses inverted indexes and a browsing cache to improve performance. Tags representing element-value pairs are used to filter resources. A browsing cache stores browsing states like filtered resources and selectable tags to speed up navigating when tag filters change. Preliminary experiments show the cache can substantially improve browsing speed over an uncached system using just inverted indexes, though with increased memory usage. Future work aims to integrate browsing automata and links between resources.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Mary Sánchez-Gordón and Ricardo Colomo-Palacios
https://youtu.be/W6oAObExar8
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Joaquín Gayoso-Cabada, Antonio Sarasa-Cabezuelo and José-Luis Sierra
https://youtu.be/_-kkPLGPPPI
The PROVIDEDH project aims to give Digital Humanities scholars tools to explore research objects and the degree of uncertainty in models applied to data. It is an interdisciplinary project that will analyze and adapt approaches from other fields where computing has been applied more extensively. The goal is to standardize infrastructures, frameworks, models and tools across different humanities disciplines.
Dotmocracy and Planning Poker are two techniques derived from digital culture that can help manage uncertainty in collaborative research projects. Dotmocracy allows researchers to visually prioritize topics through individual voting, revealing shared priorities. Planning Poker uses a consensus-based game to estimate effort for tasks, coordinating complex workflows. The techniques were applied in 9 research contexts involving 94 participants to discuss questions, methods, community interests, and task estimation. More study of techniques like these could improve collaborative decision-making and managing uncertainty in research teams.
Track 13. Uncertainty in Digital Humanities
Author: Amelie Dorn, Eveline Wandl-Vogt, Thomas Palfinger, Jose Luis Preza Diaz, Barbara Piringer, Alexander Schatek and Rainer Zoubek
Topic modeling techniques can be applied to historical newspapers from the Spanish transition period (1977-1982) despite degraded texts from scanning and optical character recognition. Comparing topics extracted from the digitized ABC newspaper, which used scanning, to topics from the manually transcribed El País newspaper, most topics were the same though some terms differed. Both newspapers showed similar trends in topic intensity over time, though a few diverged possibly due to ideological differences between the papers. Topic modeling can work on noisy text using full pages as the analysis unit instead of individual news stories.
This document discusses using artificial intelligence to automatically classify historical photographs. It notes that classifying a large collection of 140,000 photos would require an impractical amount of manual labor. The document then outlines challenges in classifying old photos due to uncertainty about details like location, time of day, or people present. It proposes using computer vision and deep learning techniques like OpenCV, edge detection, and TensorFlow to conduct initial classifications of photos into categories like portraits, landscapes, and architecture. The document concludes by discussing expanding the classification capabilities and identifying new applications and data sources for the techniques.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
5. Martin-Rodilla, P.; Gonzalez-Perez, C. TEEM 2018 5
Uncertain Information In Humanities
Archives & Curation Modelling Approaches OO & Humanities Tech Modelling Approaches
Linked Open Data metamodels (in RDF, XML)
Text Encoding Initiative (TEI)
CIDOC-CRM and similar developments
Thesaurus, ad hoc creation of ontologies & folksonomies
Only “custom” software searching and indexing systems will be able to deal with vagueness.
NOT explicit vagueness support
(ontological//epistemic).
CIDOC Extensionfor uncertainty
(subjectivity i.e. some epistemic scenarios)
NOT explicit vagueness support
(ontological//epistemic).
Instance-level solutions, not at metamodel level
Some ad hoc re-adapt solutions: TEI Note tag, XML tags
for vagueness probabilistic information
6. Martin-Rodilla, P.; Gonzalez-Perez, C. TEEM 2018 6
Uncertain Information Outside Humanities
Statistical approaches: Vagueness as a margin of error function to mitigate
- Probability functions as indicators of the precision (using in inferential statistics)
- Certain degree of attributes’ values (i.e. error measurements for a given value).
Strongly mathematically approaches:
- Similar margin-error approaches as Interval Predictor Models
- Fuzzy logic approaches (e.g. fuzzy sets, rule bases, linguistic fuzzy description of variables or fuzzy quantifiers)
Software Engineering approaches
- Ontological vagueness: probability and possibility of existence of entities in the information models.
- Epistemic vagueness: modellable characteristics (set membership, interval membership, incompleteness).
- Works still in progress (2016 OMG group for UML vagueness, some UML solutions based on stereotypes).
14. Martin-Rodilla, P.; Gonzalez-Perez, C. TEEM 2018 14
DICTOMAGRED ConML Class Diagram
Toponym
Name: 1 Text
UsedIn: 1 Time
CurrentName: 0..* Text
HistoricalSource
IdentificationNumber: 1 Number
GeographicArea
XCoord: 1 Number
YCoord: 1 Number
Region: 1..* enum Regions
TextualHistoricalSource
Title: 1 Text
PublicationDate: 1 Time
Author:1 Text
OralHistoricalSource
Informer: 0..1 Text
Duration: 1 Time
IsInterview: 1 Boolean
Source Type
1..*
0..*
RefersTo
0..*
0..*
RefersTo
ToponymDistance
CalculatedIn: 1 Text
OriginalReference: 1 Text
ReliabilityLevel: 1 enum ReliabilityLevel
KmDistance: 1 Number
1
IsDestinyTo
0..*
IsOriginFrom
0..*
0..*
Regions
Magreb
Tunisia
Morocco
Algeria
Egypt
Upper Egypt
Lower Egypt
NearEast
Fertile Crescent
ReliabilityLevel
Very High
High
Medium
Low
Very Low
15. Martin-Rodilla, P.; Gonzalez-Perez, C. TEEM 2018 15
DICTOMAGRED
Object Diagram
Toponym
Name: 1 Text
UsedIn: 1 Time
CurrentName: 0..* Text
HistoricalSource
IdentificationNumber: 1 Number
GeographicArea
XCoord: 1 Number
YCoord: 1 Number
Region: 1..* enum Regions
TextualHistoricalSource
Title: 1 Text
PublicationDate: 1 Time
Author:1 Text
OralHistoricalSource
Informer: 0..1 Text
Duration: 1 Time
IsInterview: 1 Boolean
Source Type
1..*0..*
RefersTo
0..*
0..*
RefersTo
ths1: TextualHistoricalSource
IdentificationNumber= 0000943
Title="Muʿŷam al-buldān"
PublicationDate= 1977
Author= "Yāqūt, Šihāb al-dīn Abū ʿAbd Allāh"
top1: Toponym
Name=”Tubna”
UsedIn=Pre-Islamic Age (*)
CurrentName= null
top2: Toponym
Name= "Biskra"
UsedIn=3000 BC (+)
CurrentName= "Biskra"
ToponymDistance
CalculatedIn: 1 Text
OriginalReference: 1 Text
ReliabilityLevel: 1 enum ReliabilityLevel
KmDistance: 1 Number
topDis: ToponymDistance
CalculatedIn="1 Camel journey"
OriginalReference="Yāqūt"
ReliabilityLevel=Low
KmDistance=unknown
ga1: GeographicArea
Xcoord= 35.384470 (~)
Ycoord= 5.357035 (~)
Region= Maghreb
ga2: GeographicArea
XCoord= 34.838945 (*)
Ycoord=5.749731 (*)
Region= Algeria
ths2: TextualHistoricalSource
IdentificationNumber= 0000987
Title="Kitāb al-masālik"
PublicationDate= 1992
Author= "al-Bakrī, Abū ʿUbayd ʿAbd Allāh"
1
RefersTo
IsDestinyTo
RefersTo
0..*
IsOriginFrom
IsOriginFrom
IsDestinyTo
0..*
0..*
RefersTo
RefersTo
18. Martin-Rodilla, P.; Gonzalez-Perez, C. TEEM 2018 18
Conclusions & Future Steps
Vagueness is a valuableintrinsic characteristic in humanities.
We presented here a theoretical framework and specific modelling mechanisms in ConML for the
expression of ontological and epistemic vagueness in Digital Humanities.
DICTOMAGRED project illustrates how ConML mechanisms allow humanities researchers to express imprecision and
uncertainty in their own models.
More work is needed…
…e.g. the evaluation of new implementation techniques based of fuzzy logic and other
quantitative methods, so that computation may take place on the vagueness expressed by
models.