The document discusses the emerging "Web of Impulses" and how to design for it. It notes that as devices gain more sensors, services will adapt more to individual contexts in real-time. Three rules are presented for building in this new environment: 1) script the service before touchpoints, 2) adapt to the moment for complete experiences, and 3) create "play" to make persuasive services. The conclusion encourages making beautiful new things for this exciting new phase of the web using a mix of expected and unexpected experiences.