How can new technologies be introduced to help the growth of Communities of Practice?. What are some useful tools and how do you choose the most appropriate technologies to develop and enhance the Community.
The document discusses the potential role of technology in learning and capacity building. It notes that while technology can help connect people, the most important aspect is the human connections and sharing of knowledge. Several Web 2.0 tools are described that could support learning, including social networking, tagging, wikis, podcasting, video sharing, and mobile learning. The document advocates for user-generated content and architectures of participation to harness collective intelligence in a bottom-up, open manner.
Talk on "Community Led Activities" given at JISC Emerge online event on 7 June 2007.
See http://www.ukoln.ac.uk/web-focus/events/online/emerge-2007-06/
The session will provide you with a clear understanding of which social learning tools are available and fit-for-purpose for corporate use. Jane will discuss what tools organisations are using, and will provide practical advice on getting started and setting up informal and social learning tools so they add value to your organisation.
next generation technologies to build sustainable communities of practiceGeorge Roberts
The document discusses using next generation technologies to build sustainable communities of practice. It describes the Emerge project which used Web 2.0 technologies and appreciative inquiry to foster positive change among individuals. Realizing benefits requires recognizing that communities are multi-modal and not defined by any single platform. Sustainable community practice involves negotiating control between individuals and institutions.
This document discusses the changing landscape of learning and development with the rise of social media. It outlines five ways that social media is being used for learning: formal structured learning, personal directed learning, group directed learning, intra-organizational learning, and accidental/serendipitous learning. It also discusses implications for learning and development professionals, including adopting a new mindset that recognizes self-directed and social learning, using new platforms like personal learning environments and social networks, and acquiring new skills to leverage these technologies.
Web 2.0: How Should IT Services and the Library Respond?lisbk
Slides used by Brian Kelly, UKOLN at a meeting on "Web 2.0: How Should IT Services and the Library Respond?" held at the University of Nottingham, on 16 November 2006.
25 Tools: A Toolbox for Learning Professionals 2009Jane Hart
This document presents a toolbox of 25 categories of learning tools compiled by Jane Hart. It provides 3 tools within each category, including the most popular or emerging tools as selected by learning professionals in 2009. Within each category there is a short description of the tools and their purposes. The full details of all the tools can be found online at the provided website.
The document discusses the evolution of educational technology and online learning from the late 1980s to the present. It covers the early web-based learning in universities in the 1990s, the rise of e-learning and virtual learning environments, and the emergence of Web 2.0 and social learning approaches. It proposes several models to support the new "Learning 2.0" paradigm, including personal learning environments, VLE 2.0 platforms, social learning environments, and social learning networks.
The document discusses the potential role of technology in learning and capacity building. It notes that while technology can help connect people, the most important aspect is the human connections and sharing of knowledge. Several Web 2.0 tools are described that could support learning, including social networking, tagging, wikis, podcasting, video sharing, and mobile learning. The document advocates for user-generated content and architectures of participation to harness collective intelligence in a bottom-up, open manner.
Talk on "Community Led Activities" given at JISC Emerge online event on 7 June 2007.
See http://www.ukoln.ac.uk/web-focus/events/online/emerge-2007-06/
The session will provide you with a clear understanding of which social learning tools are available and fit-for-purpose for corporate use. Jane will discuss what tools organisations are using, and will provide practical advice on getting started and setting up informal and social learning tools so they add value to your organisation.
next generation technologies to build sustainable communities of practiceGeorge Roberts
The document discusses using next generation technologies to build sustainable communities of practice. It describes the Emerge project which used Web 2.0 technologies and appreciative inquiry to foster positive change among individuals. Realizing benefits requires recognizing that communities are multi-modal and not defined by any single platform. Sustainable community practice involves negotiating control between individuals and institutions.
This document discusses the changing landscape of learning and development with the rise of social media. It outlines five ways that social media is being used for learning: formal structured learning, personal directed learning, group directed learning, intra-organizational learning, and accidental/serendipitous learning. It also discusses implications for learning and development professionals, including adopting a new mindset that recognizes self-directed and social learning, using new platforms like personal learning environments and social networks, and acquiring new skills to leverage these technologies.
Web 2.0: How Should IT Services and the Library Respond?lisbk
Slides used by Brian Kelly, UKOLN at a meeting on "Web 2.0: How Should IT Services and the Library Respond?" held at the University of Nottingham, on 16 November 2006.
25 Tools: A Toolbox for Learning Professionals 2009Jane Hart
This document presents a toolbox of 25 categories of learning tools compiled by Jane Hart. It provides 3 tools within each category, including the most popular or emerging tools as selected by learning professionals in 2009. Within each category there is a short description of the tools and their purposes. The full details of all the tools can be found online at the provided website.
The document discusses the evolution of educational technology and online learning from the late 1980s to the present. It covers the early web-based learning in universities in the 1990s, the rise of e-learning and virtual learning environments, and the emergence of Web 2.0 and social learning approaches. It proposes several models to support the new "Learning 2.0" paradigm, including personal learning environments, VLE 2.0 platforms, social learning environments, and social learning networks.
The Next Generation of Online Social Media Applications in Educationbeboac
The document summarizes a presentation on the next generation of online social media applications in education. It discusses emerging technologies like MOOCs, gamification, social machines, ubiquitous learning, and the potential of integrating physical objects and sensors into online learning networks. While early social media focused on familiar Web 2.0 models, new innovations in connected devices and machine-to-machine communication could support novel educational paradigms that realize visions of lifelong learning without physical boundaries.
The document discusses different dimensions of social software including content, communication, collaboration, and community. It analyzes typologies of social software based on these dimensions and how they can be used to optimize consumer insight and marketing strategies. Examples are given of how specific social software like Delicious, Flickr, and Last.fm emphasize different dimensions. The document also discusses how social software can be used to create virtual communities like an arts center.
This is a presentation by the Division of Information and Technology Studies, Faculty of Education, The University of Hong Kong. Advances in information and communication technology, especially the rapid developments in social technology such as wikis, blogs, social bookmarking, etc. have opened up new opportunities as well as challenges to education in schools as well as human resource development and training in public and business sectors. In the seminar, a group of experts introduce recent developments in learning technology and how these have been applied in different educational and human resource development contexts internationally and locally.
This document discusses personal learning environments (PLEs) and how learning has changed from traditional classroom-based and linear models to being more networked and using online resources. It defines a PLE as a learner-centric approach where individuals control a set of lightweight tools and services to direct their own learning. Another section outlines the history and goals of the Frontier Learning Network collaborative project between several schools and colleges to enhance learning options through networking and mobile technologies. The document contains several references and resources on these topics.
The document provides an overview of social networking tools for Web 2.0, including blogs, wikis, podcasts/vodcasts, notifications, tagging, and Twitter. It discusses features of these tools like allowing everyone to publish content and choose who they follow. Examples are given of open-source wikis and messaging applications that allow customizing conversations and profiles.
The document discusses various topics related to elearning including different types of elearning models, the role of Web 2.0 and social software, challenges of keeping content up to date and students engaged, and how other educational institutions are incorporating new technologies like wikis, podcasting and virtual worlds into their programs.
Chapter 4 open, social and participatory media v2grainne
The document discusses the impact of open, social, and participatory media (Web 2.0 technologies) on education. It describes how these technologies are changing the digital landscape by enabling more user participation through social networking sites, blogs, wikis, and other tools. This has shifted the web from a place for passive content consumption to a platform for active user participation and content creation. The document reviews characteristics of these new technologies and their impact on teaching and learning practices, requiring new digital skills and raising questions about roles of teachers and learners.
Jane Hart gave a presentation on how learning and development is changing in a social world. She discussed how individuals are using social tools like Twitter and Google Drive to build personal learning networks for sharing knowledge and learning from colleagues. New enterprise social networks are also emerging that allow teams to collaborate more effectively. Learning and development professionals need to rethink their practices and support workplace learning in more modern ways using social media, online communities and other new approaches.
The document discusses designing education around the concept of "Sustainable Innovation" to prepare students for emerging technological changes predicted by the "Technological Singularity". It defines the Singularity as the outcome of converging technologies producing "Trans-Humans" and potentially "Post-Humans". It advocates a "Leapfrog" approach to education using advanced technologies to move from memorization to creative knowledge production, blending formal and informal learning to support Sustainable Innovation.
Digital Habitats Community Orientation Spidergram ActivityNancy Wright White
Some images you can use to do the Community Orientations spidergram activity from the book, "Digital Habitats: stewarding technology for communities" (forthcoming, 2009, Wenger, White and Smith).
The 12-step document provides guidance for successful social learning initiatives. The steps include: being clear about the purpose; using the appropriate technology; clarifying who owns the initiative; launching when ready; inviting early users to test the platform; considering a viral launch; and promoting the initiative to drive participation. The overall guidance is focused on proper planning, setup, and promotion of social learning platforms and communities.
The Assistive Technology Wiki is an initiative developed and implemented by AbilityNet. AbilityNet is a national UK charity that has been running for over 20 years. Their main mission and objective is to promote better design and diffusion of ICT for people with disabilities, and to support disabled adults and children in using them...
WOW Presentation-K12 Online ConferencePeggy George
Presentation for WOW AzTEA Conference by Peggy George and Ann Lumm. Slideshow created originally by April Chamberlain, Darren Kuropatwa, Shawn Nutting, Sheryl Nussbuam-Beach, and Wesley Fryer--"Lessons Learned from K-12 Online 2006" and modified slightly for our hands-on workshop. April 28, 2007.
The document discusses a study on learning practices among small export firms in Manizales, Colombia. The study aimed to understand the role of culture in shaping the firms' learning processes and practices. Specifically, it sought to:
1) Analyze the cultural factors influencing firms' learning processes and the extent of their influence.
2) Characterize the actors and relations involved in learning and identify patterns of learning.
3) Describe learning processes, associated practices, and the types and functional areas of learning achieved by firms.
Using ICTs to Promote Cultural Change: A Study from a Higher Education Contextac2182
The document summarizes Anthony Cocciolo's research on how the introduction of a Web 2.0 technology impacts the culture of learning within a community. The research studied a system called PocketKnowledge over two years. Results showed evidence that the technology provided a space for a participatory subculture to form, as users were more likely to both consume and contribute content than on other sites. This visibility of contributions online may impact users' decisions to participate and the overall culture. Future research could explore how to specifically design technologies to support participatory cultures and cultural change.
The document discusses strategies for building successful virtual communities inside companies based on lessons from Web 2.0. It covers defining communities and their key elements: a domain of shared focus, a group of members, and a body of shared knowledge and practices. Wikis are one tool but may lead to too many isolated efforts without search; a single centralized wiki works better. Metrics are needed to demonstrate community value to users and management.
The document discusses the goals and challenges of the ESSENCE project, which aims to develop online tools to facilitate structured analysis and dialogue around global issues like climate change. It notes that while argument mapping tools exist, they can be difficult for most users and lack incentives for both creation and use of arguments. The document advocates taking a socio-technical systems approach to develop tool systems tailored to specific collaborative communities, by understanding user goals, roles, and collaboration patterns in their unique context of use.
Digital media and e-learning provide a cost-effective means of reaching large widely-distributed communities and building their research capacity.
The session offers experiential advice on
- the strategies that could be adopted, particularly to support informal learning within communities
- the resources that are available and
- how these resources can be used to help build research capacity.
The Next Generation of Online Social Media Applications in Educationbeboac
The document summarizes a presentation on the next generation of online social media applications in education. It discusses emerging technologies like MOOCs, gamification, social machines, ubiquitous learning, and the potential of integrating physical objects and sensors into online learning networks. While early social media focused on familiar Web 2.0 models, new innovations in connected devices and machine-to-machine communication could support novel educational paradigms that realize visions of lifelong learning without physical boundaries.
The document discusses different dimensions of social software including content, communication, collaboration, and community. It analyzes typologies of social software based on these dimensions and how they can be used to optimize consumer insight and marketing strategies. Examples are given of how specific social software like Delicious, Flickr, and Last.fm emphasize different dimensions. The document also discusses how social software can be used to create virtual communities like an arts center.
This is a presentation by the Division of Information and Technology Studies, Faculty of Education, The University of Hong Kong. Advances in information and communication technology, especially the rapid developments in social technology such as wikis, blogs, social bookmarking, etc. have opened up new opportunities as well as challenges to education in schools as well as human resource development and training in public and business sectors. In the seminar, a group of experts introduce recent developments in learning technology and how these have been applied in different educational and human resource development contexts internationally and locally.
This document discusses personal learning environments (PLEs) and how learning has changed from traditional classroom-based and linear models to being more networked and using online resources. It defines a PLE as a learner-centric approach where individuals control a set of lightweight tools and services to direct their own learning. Another section outlines the history and goals of the Frontier Learning Network collaborative project between several schools and colleges to enhance learning options through networking and mobile technologies. The document contains several references and resources on these topics.
The document provides an overview of social networking tools for Web 2.0, including blogs, wikis, podcasts/vodcasts, notifications, tagging, and Twitter. It discusses features of these tools like allowing everyone to publish content and choose who they follow. Examples are given of open-source wikis and messaging applications that allow customizing conversations and profiles.
The document discusses various topics related to elearning including different types of elearning models, the role of Web 2.0 and social software, challenges of keeping content up to date and students engaged, and how other educational institutions are incorporating new technologies like wikis, podcasting and virtual worlds into their programs.
Chapter 4 open, social and participatory media v2grainne
The document discusses the impact of open, social, and participatory media (Web 2.0 technologies) on education. It describes how these technologies are changing the digital landscape by enabling more user participation through social networking sites, blogs, wikis, and other tools. This has shifted the web from a place for passive content consumption to a platform for active user participation and content creation. The document reviews characteristics of these new technologies and their impact on teaching and learning practices, requiring new digital skills and raising questions about roles of teachers and learners.
Jane Hart gave a presentation on how learning and development is changing in a social world. She discussed how individuals are using social tools like Twitter and Google Drive to build personal learning networks for sharing knowledge and learning from colleagues. New enterprise social networks are also emerging that allow teams to collaborate more effectively. Learning and development professionals need to rethink their practices and support workplace learning in more modern ways using social media, online communities and other new approaches.
The document discusses designing education around the concept of "Sustainable Innovation" to prepare students for emerging technological changes predicted by the "Technological Singularity". It defines the Singularity as the outcome of converging technologies producing "Trans-Humans" and potentially "Post-Humans". It advocates a "Leapfrog" approach to education using advanced technologies to move from memorization to creative knowledge production, blending formal and informal learning to support Sustainable Innovation.
Digital Habitats Community Orientation Spidergram ActivityNancy Wright White
Some images you can use to do the Community Orientations spidergram activity from the book, "Digital Habitats: stewarding technology for communities" (forthcoming, 2009, Wenger, White and Smith).
The 12-step document provides guidance for successful social learning initiatives. The steps include: being clear about the purpose; using the appropriate technology; clarifying who owns the initiative; launching when ready; inviting early users to test the platform; considering a viral launch; and promoting the initiative to drive participation. The overall guidance is focused on proper planning, setup, and promotion of social learning platforms and communities.
The Assistive Technology Wiki is an initiative developed and implemented by AbilityNet. AbilityNet is a national UK charity that has been running for over 20 years. Their main mission and objective is to promote better design and diffusion of ICT for people with disabilities, and to support disabled adults and children in using them...
WOW Presentation-K12 Online ConferencePeggy George
Presentation for WOW AzTEA Conference by Peggy George and Ann Lumm. Slideshow created originally by April Chamberlain, Darren Kuropatwa, Shawn Nutting, Sheryl Nussbuam-Beach, and Wesley Fryer--"Lessons Learned from K-12 Online 2006" and modified slightly for our hands-on workshop. April 28, 2007.
The document discusses a study on learning practices among small export firms in Manizales, Colombia. The study aimed to understand the role of culture in shaping the firms' learning processes and practices. Specifically, it sought to:
1) Analyze the cultural factors influencing firms' learning processes and the extent of their influence.
2) Characterize the actors and relations involved in learning and identify patterns of learning.
3) Describe learning processes, associated practices, and the types and functional areas of learning achieved by firms.
Using ICTs to Promote Cultural Change: A Study from a Higher Education Contextac2182
The document summarizes Anthony Cocciolo's research on how the introduction of a Web 2.0 technology impacts the culture of learning within a community. The research studied a system called PocketKnowledge over two years. Results showed evidence that the technology provided a space for a participatory subculture to form, as users were more likely to both consume and contribute content than on other sites. This visibility of contributions online may impact users' decisions to participate and the overall culture. Future research could explore how to specifically design technologies to support participatory cultures and cultural change.
The document discusses strategies for building successful virtual communities inside companies based on lessons from Web 2.0. It covers defining communities and their key elements: a domain of shared focus, a group of members, and a body of shared knowledge and practices. Wikis are one tool but may lead to too many isolated efforts without search; a single centralized wiki works better. Metrics are needed to demonstrate community value to users and management.
The document discusses the goals and challenges of the ESSENCE project, which aims to develop online tools to facilitate structured analysis and dialogue around global issues like climate change. It notes that while argument mapping tools exist, they can be difficult for most users and lack incentives for both creation and use of arguments. The document advocates taking a socio-technical systems approach to develop tool systems tailored to specific collaborative communities, by understanding user goals, roles, and collaboration patterns in their unique context of use.
Digital media and e-learning provide a cost-effective means of reaching large widely-distributed communities and building their research capacity.
The session offers experiential advice on
- the strategies that could be adopted, particularly to support informal learning within communities
- the resources that are available and
- how these resources can be used to help build research capacity.
The document discusses using social networking tools internally within organizations. It describes how social media is commonly used for external engagement but is now being applied to internal processes. Emerging approaches include Enterprise 2.0 and Social Business which integrate social platforms into intranets and extranets. While benefits are difficult to measure due to new technologies, social tools may help with information gathering, canvassing opinions, understanding employee sentiment, boosting creativity, transforming processes, and self-development. The author's organization piloted an internal social network that reduced time finding answers, email levels, and improved meetings.
The document summarizes the Horizon Report, an annual publication that examines emerging technologies likely to impact higher education. It discusses the research process, highlighting key trends and challenges in teaching and learning. Examples are provided for technologies that are likely to emerge within the next 1-2 years like grassroots video and collaboration tools, and within the next 3-5 years like mobile broadband, data mashups, collective intelligence, and social operating systems.
The document discusses knowledge management and how Web 2.0 tools can be used to share, innovate, reuse, collaborate and learn. It describes how knowledge exists everywhere and is impacted by different generations currently in the workforce. Web 2.0 allows knowledge to be decentralized, distributed and dynamic. Tools like blogs, wikis and social networking can help connect people and spread knowledge in new ways.
Presentation to the AT Community of Practice at UCD January 2016 on how AT users and professionals can benefit from the new social and technological innovations associated with Maker Culture?
This document discusses transformational modern media and emerging technologies in education. It notes that modern media is becoming more virtual, interactive, democratic, participatory and social. It emphasizes matching learning objectives and student needs to appropriate technologies. The document provides tips on developing a "usage map" to organize objectives and pair them with assignments, assessments, media and rubrics. It also discusses evaluating the effectiveness of different technologies using models like Kirkpatrick's and the Technology Integration Matrix.
Entrepreneur in the age of Web2.0 2014Lukas Ritzel
This document discusses the rise of new generations in the workplace and the transition to Web 2.0 technologies. It describes how each generation grew up with different technologies and how this shapes them. It then discusses the attributes of "Net Gen" employees and how knowledge is now decentralized and distributed on networks. It provides examples of how companies can use crowdsourcing and user-generated content. Throughout, it emphasizes how Web 2.0 allows knowledge to be shared, businesses to innovate, and new ideas to spread through online collaboration.
Networks come in all shapes and sizes. However, if you want to be a system shifting network you will need to put in place scaffolding so that transformation can emerge easily and quickly. In nature, billions of soil organisms and mycorrhizal fungal mats work together to form this type of scaffolding to distribute resources and support the growth of plants and trees as they create a forest. There are 6 basic structures that work together to create an environment for rapid change. Some, such as innovation funds, have been prototyped by many different networks. Others, such as communications systems and governance systems, are still in their infancy. Join June Holley and Yasmin Yonis from Network Weaver for a discussion about the necessary scaffolding for truly transformational networks.
The document discusses the use of next generation technologies and community development processes to build sustainable communities of practice for educational technology development projects. It notes that developing projects with an awareness of the wider field through social networking can improve project quality and benefits. The Emerge Project used Web 2.0 technologies and an Appreciative Inquiry approach to intentionally create positive change through a user-centered research-led community network. Sustainable communities require a balance between individual autonomy and institutional control.
Cheryl Ann Peltier-Davis presented on various social media tools and mobile apps that can be used for communication, marketing, professional development, productivity, funding, and learning. She defined social media and mobile apps, and provided examples of popular social media tools like blogs, wikis, and social networking sites. She also discussed benefits and potential issues of using social media and mobile apps. Peltier-Davis recommended evaluating tools before implementing them and provided a checklist for doing so. She highlighted specific tools like WordPress, Google Drive, and Coursera and how they can be applied in educational settings.
The document summarizes the IADIS International Conference WWW/Internet 2002 that was held in Lisbon, Portugal from November 13-15, 2002. The conference addressed key issues related to the development of the World Wide Web and Internet. It received 240 submissions from over 30 countries, with 58 papers accepted for presentation. The program included keynote speeches, paper presentations, and tutorials on topics such as adaptive web systems, metadata, and identity in online communities. The conference provided a forum for researchers, practitioners, and students to discuss developments related to the World Wide Web and Internet.
This document discusses getting involved in online communities. It begins with an outline of the presentation topics, which include communities of practice theory, social media monitoring tools, platforms for community development, and plans for an Access community. It then covers definitions of online communities and factors in their success and failure. Platforms for communities like Huddle, WordPress and Central Desktop are examined. Analyses include competitors' communities, customers, and proposed themes and implementation plans for an Access community. Emerging areas like Google+, social CRM and mobile websites are also addressed.
The document summarizes the Emerge project, which aimed to support the formation of an effective and sustainable community of practice around the Users and Innovation Development Model using Web 2.0 technologies. Over 28 months, Emerge used community development processes and social networking to provide professional development, stimulate collaboration between projects, and improve awareness of projects in a wider context. Going forward, Emerge hopes to become a user-centered social learning hub that amplifies the outputs, connections, and impact of individuals and networks interested in educational learning and teaching.
Social Software and Community Information SystemsRalf Klamma
Social Software links social entities on the Internet. With this term we label new communication and collaboration media like wikis, blogs, social bookmarking but also traditional media supporting communities of practice. Scientific and professional communities challenge information systems engineering with high demands on traceable and secured collaboration and processing of scientific data. Flexibility, adaptation, interoperability are only a few requirements to mention.
With the advent of international standards XML-based standards like MPEG-7 for the handling of complex multimedia metadata and service oriented architectures engineers and community facilitators can create more generic services for the many communities with diverse but professional needs. Therefore, communities have to be incorporated in the community information systems engineering process.
In the talk we present a new reflective information system architecture called ATLAS offering self observation mechanisms for the establishment of a community-centered learning and improvement process for social software.
Impact Of Online Technology On The Nonprofit Sectorsoha
1. The document discusses how online tools and technologies are changing the nonprofit sector by enabling remote access, collaborative work, and automatic updates without extensive training or IT expertise.
2. It provides examples of nonprofits using tools like wikis, blogs, social networking, and photo/video sharing to engage volunteers online, share information, and conduct outreach.
3. While adoption of newer online tools is increasing, many nonprofits remain limited by budgets, lack of IT staff, and uncertainty around new technologies.
This document discusses digital ecosystems in education. It begins by defining digital ecosystems as complex networks of interconnected stakeholders that interact digitally to create value. It then discusses how education is evolving from personal computers to more interactive technologies. A key goal is developing 1:1 digital classrooms, but integrating diverse technologies remains challenging.
The document outlines various components of digital ecosystems in education, including students, teachers, parents, startups, and more. It discusses benefits like improved collaboration and innovation support. It also examines drivers for digital transformation and models for digital ecosystems, moving from closed proprietary systems to more open approaches. Finally, it provides examples of specific web tools that can be used to build digital ecosystems in education.
This document discusses digital literacies in adult literacy education. It defines digital literacy and outlines some common digital tools and technologies used in teaching like blogs, wikis and social media. It explores why integrating digital literacies is important for adult learners, noting benefits like access to powerful communication modes and reflection of digital culture. The workshop consisted of a group discussion on using digital tools, a webquest where participants explored different technologies, and notes were uploaded to a wiki. While technology access is important, engagement, affirmation and purpose are still core to learning. Participants were invited to continue contributing to the workshop wiki and community of practice.
Similar a Virtual Communities of Practice – does technology make a difference? (20)
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
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Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
18. Comparison of Technologies Complicated & can be difficult to manage Allow non technical people to publish, & distribute content Mambo, Joomla CMS Very structured & not user-friendly compared to other tools Good for organizing course contents Blackboard, Moodle LMS Can be difficult to learn and technical issues Realistic, engaging community Second Life Virtual World Difficult to find discussion threads Instant online conversation Yahoo groups, MSN/ICQ Forum/IM Blogs can be monopolized & unreliable Communicating at a personal level Wordpress, Blogger Blogs Many connections not useful, info can be hard to find, dormant groups Users can find relevant content, network & share news & photos Facebook, MySpace, Elgg, Xanga Social Networking Sometimes not easy to use and can become cumbersome Collective knowledge, great for documenting consensus ideas Mediawiki, Wetpaint Wiki Cons Pros Example Technology ↓ Purpose ->