Las ciudades antiguas tenían una estrecha relación entre el espacio rural y urbano, ya que la ciudad dependía de los recursos del campo para su supervivencia y el campo se beneficiaba del comercio y los servicios de la ciudad.
Karnak era una ciudad fortificada en el antiguo Egipto dedicada a las actividades religiosas. La maqueta muestra la estratificación social en Karnak, donde los nobles tenían un acceso limitado a los templos en comparación con los sacerdotes y faraones. Representa los diferentes elementos arquitectónicos de Karnak usando diferentes colores.
Karnak era una ciudad fortificada en el antiguo Egipto destinada a actividades religiosas. La maqueta muestra las diferentes clases sociales que tenían acceso a los templos, con sacerdotes y faraones teniendo acceso total mientras que los nobles no. Representa las diferentes áreas de Karnak usando diferentes colores.
La maqueta representa la ciudad fortificada de Karnak en el antiguo Egipto, que era un centro religioso donde solo los sacerdotes y faraones tenían acceso total a los templos. La maqueta muestra los diferentes rangos sociales mediante el uso de colores para representar las diferentes áreas como el dromo amarillo, los pilones naranjas, la sala hipóstila roja y el santuario naranja, rodeados por las viviendas verdes.
El patrimonio urbano se refiere a los edificios, monumentos y espacios públicos que definen la historia y cultura de una ciudad. Estos lugares históricos son importantes para preservar la identidad de una comunidad y atraer el turismo. Es necesario proteger y conservar el patrimonio urbano para las generaciones futuras.
La antigua Mesopotamia fue el hogar de las primeras grandes civilizaciones. Ubicada entre los ríos Tigris y Éufrates en el actual Irak, Mesopotamia fue el lugar de nacimiento de la escritura, la rueda y la ciudad-estado hace más de 5.000 años. Las ciudades-estado de Sumeria, Acad, Babilonia y Asiria florecieron en la región de Mesopotamia y desarrollaron sistemas de irrigación, agricultura y gobierno que sentaron las bases de la civilización occ
A webquest is an internet activity created by teachers to engage students in higher-level thinking around an authentic problem or topic. Bernie Dodge and Tom March developed the webquest model in 1995 at San Diego State University to help teachers create lessons that used the web productively. Key characteristics of a webquest include being classroom-based, emphasizing higher-order thinking, having the teacher preselect reliable online resources, and having a clear structure including a task, process, resources, evaluation, and conclusion. The document provides examples of long-term and short-term webquests and reviews tools like QuestGarden, Zunal WebQuest Maker, and Teachnology Web Quest Maker that can help teachers design webquests.
Karnak era una ciudad fortificada en el antiguo Egipto dedicada a las actividades religiosas. La maqueta muestra la estratificación social en Karnak, donde los nobles tenían un acceso limitado a los templos en comparación con los sacerdotes y faraones. Representa los diferentes elementos arquitectónicos de Karnak usando diferentes colores.
Karnak era una ciudad fortificada en el antiguo Egipto destinada a actividades religiosas. La maqueta muestra las diferentes clases sociales que tenían acceso a los templos, con sacerdotes y faraones teniendo acceso total mientras que los nobles no. Representa las diferentes áreas de Karnak usando diferentes colores.
La maqueta representa la ciudad fortificada de Karnak en el antiguo Egipto, que era un centro religioso donde solo los sacerdotes y faraones tenían acceso total a los templos. La maqueta muestra los diferentes rangos sociales mediante el uso de colores para representar las diferentes áreas como el dromo amarillo, los pilones naranjas, la sala hipóstila roja y el santuario naranja, rodeados por las viviendas verdes.
El patrimonio urbano se refiere a los edificios, monumentos y espacios públicos que definen la historia y cultura de una ciudad. Estos lugares históricos son importantes para preservar la identidad de una comunidad y atraer el turismo. Es necesario proteger y conservar el patrimonio urbano para las generaciones futuras.
La antigua Mesopotamia fue el hogar de las primeras grandes civilizaciones. Ubicada entre los ríos Tigris y Éufrates en el actual Irak, Mesopotamia fue el lugar de nacimiento de la escritura, la rueda y la ciudad-estado hace más de 5.000 años. Las ciudades-estado de Sumeria, Acad, Babilonia y Asiria florecieron en la región de Mesopotamia y desarrollaron sistemas de irrigación, agricultura y gobierno que sentaron las bases de la civilización occ
A webquest is an internet activity created by teachers to engage students in higher-level thinking around an authentic problem or topic. Bernie Dodge and Tom March developed the webquest model in 1995 at San Diego State University to help teachers create lessons that used the web productively. Key characteristics of a webquest include being classroom-based, emphasizing higher-order thinking, having the teacher preselect reliable online resources, and having a clear structure including a task, process, resources, evaluation, and conclusion. The document provides examples of long-term and short-term webquests and reviews tools like QuestGarden, Zunal WebQuest Maker, and Teachnology Web Quest Maker that can help teachers design webquests.
This document appears to be a quiz about using "be going to" to talk about plans, intentions, and predictions in English. It consists of 15 multiple choice questions testing the correct use of "be going to" in different sentence structures. The final question asks which options "be going to" is used to talk about, with the right answer being plans, intentions, and predictions.
The Webquest model is a classroom-based learning approach that emphasizes higher-order thinking skills. It involves a teacher-selected set of online resources focused on a specific task or problem. An effective Webquest has a clear structure including a task, process, resources, evaluation, and conclusion. Several free online tools like QuestGarden, Zunal WebQuest Maker, and Teachnology Web Quest Maker can help teachers design, publish, and share Webquests with options for customization and language support.
This document appears to be a quiz on the use of articles (a, an, the) and questions using "be going to" to talk about plans and predictions in English. It consists of 15 multiple choice questions of increasing difficulty with monetary values associated with each question level. The questions cover topics like using articles with countable and uncountable nouns, forming questions with "be going to", and the meaning of "be going to".
Alla sfida a colpi di #BigData #OpenData di TELECOM ci siamo andati anche noi con The House's Context un nuovo servizio AIM che aggrega informazioni sulle valutazioni di immobili al metro quadro per acquisti e affitti delle differenti tipologie di immobili con particolare attenzione alla qualità dell'ambiente (Dataset Air Quality Milano)
Anche questa partecipazione testimonia le competenze di AIM nel mash-up di dati grezzi provenienti da fonti diverse e nel generare servizi informativi innovativi.
Poverty is defined as not having enough food or resources for a long period of time. It is prevalent in countries like India, China, and Vietnam. Poverty can lead to malnutrition, starvation, disease, lack of education, and unsafe jobs. To help address poverty, people can avoid wasting food, volunteer internationally, donate resources, and join organizations working to assist the poor. Everyone has a role to play through small actions that can create large change over time.
The document discusses poverty and the organization Free the Children. It defines poverty as not having enough food for a long period of time. Free the Children was founded in 1995 by Craig Kielburger at age 12 after reading about child labor. The organization raises awareness about child labor and encourages children to get involved. Free the Children has built over 650 schools worldwide and provides education, clean water, health services, livelihood programs, and food security. The conclusion encourages cherishing what you have, helping others, not wasting food, recycling, and creating positive change.
Web scraping with Python allows users to automatically extract data from websites by specifying CSS or XML paths to grab content and store it in a database. Popular libraries for scraping in Python include lxml, BS4, and Scrapy. The document demonstrates building scrapers using Beautiful Soup and provides tips for making scrapers faster through techniques like threading, queues, profiling, and reducing redundant scraping with memcache.
The document discusses customer satisfaction and methods for measuring it. It describes how satisfied customers improve organizational cash flow. It then outlines several methods for obtaining customer feedback, including comment cards, questionnaires, focus groups, toll-free numbers, customer visits, and using customer complaints. It emphasizes that feedback should be proactively solicited from both external and internal customers. Mass customization is also introduced as a way to give customers exactly what they want.
The document discusses the history and evolution of social media from the 1980s to present. It traces the origins of social media to early bulletin board systems and AOL chat rooms, and how these early forms evolved into modern social networking sites like Friendster, MySpace, and Facebook in the 2000s. The document predicts that future social media will involve more collaboration across networks on mobile devices and through common profiles, and will enable activities like global fundraising campaigns and niche blogging to worldwide audiences.
Procter & Gamble launched a marketing campaign around the 2014 Sochi Olympics featuring Olympic athletes and their mothers to promote its products. Over 2 million retailers featured Olympic-themed packaging to increase brand attention. The campaign aimed to emotionally connect with mothers by showing how athletes' mothers helped them succeed, implying that buying P&G products would help children achieve success. It associated P&G brands with families to influence consumers' brand preferences and behaviors. Tactics included YouTube videos, TV ads, social media, and gifts for athletes' mothers. The campaign was successful in combining sports prestige with motherhood sentimentality, driving $100 million in incremental 2010 sales and highest market share.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Portes empilables souples rapides Porte souple rapideOcmflex Ocmflex
Portes intérieures - Portes empilables souples rapides - portes rapides automatiques à enroulement - Porte conforme à la norme européenne EN 13241-1 - www.ocmflex.com
This document discusses k-means clustering and hierarchical clustering. It begins by introducing k-means clustering, describing the steps of the algorithm which include randomly initializing cluster centers, assigning data points to their closest centers, recalculating the center positions as the centroid of the points in the cluster, and repeating until convergence. It then discusses questions about k-means such as what it optimizes (minimizing distortion) and how the centers must be positioned at convergence (each is the centroid of its cluster).
This document summarizes a research paper that develops an ant colony optimization (ACO) approach for filtering spam emails. It begins by noting the negative impacts of spam and how machine learning techniques have improved spam filtering over traditional rule-based methods. It then provides an overview of how ACO has been applied to data mining problems. The document proposes an ACO-based spam filtering model called AntSFilter and evaluates its performance on a public email dataset compared to other classifiers like Naive Bayes and Ripper. The preliminary results found AntSFilter yielded better accuracy with smaller rule sets, highlighting important features for identifying email categories.
La maqueta se realizó para representar la relación entre el hombre y la ciudad. Se construyó una base con cartón paja con varios edificios y estructuras para simbolizar una ciudad. La maqueta muestra cómo el hombre habita y trabaja en la ciudad, dado que es el hombre quien construye y mantiene una ciudad, donde grandes cantidades de personas realizan diferentes trabajos diarios necesarios para la vida cotidiana.
Este documento describe una maqueta que representa tanto la ciudad como el campo. Los materiales utilizados incluyen cartón paja, tijeras, bisturí y silicona. La maqueta presenta una base de cartón con varios edificios y casas que muestran zonas de la ciudad y amplios campos. Explica cómo el ser humano pasó de una vida nómada a sedentaria debido a la agricultura, lo que llevó al surgimiento de pueblos y ciudades. También menciona que hoy en día existen comunidades rurales
La maqueta abstracta representa espacios privados en ciudades antiguas como un templo y el palacio de un rey. Se utilizó cartón paja y corrugado para construir dos estructuras que componen la maqueta abstracta de la arquitectura privada de Roma y Grecia antiguas como templos y aposentos reales.
Los espacios privados de las ciudades antiguas eran pequeños y estaban separados del espacio público. Las casas solían tener un patio interior que servía como centro de la vida doméstica, mientras que las calles y plazas eran para actividades comerciales y cívicas. La separación entre lo público y lo privado era una característica clave del diseño urbano en las antiguas ciudades.
Los principales espacios públicos de las ciudades antiguas incluyen el Coliseo de Roma, el Ágora griega, el Foro Romano y la Acrópolis de Grecia, que servían como centros de reunión, comercio y actividades culturales y religiosas para sus respectivas civilizaciones.
This document appears to be a quiz about using "be going to" to talk about plans, intentions, and predictions in English. It consists of 15 multiple choice questions testing the correct use of "be going to" in different sentence structures. The final question asks which options "be going to" is used to talk about, with the right answer being plans, intentions, and predictions.
The Webquest model is a classroom-based learning approach that emphasizes higher-order thinking skills. It involves a teacher-selected set of online resources focused on a specific task or problem. An effective Webquest has a clear structure including a task, process, resources, evaluation, and conclusion. Several free online tools like QuestGarden, Zunal WebQuest Maker, and Teachnology Web Quest Maker can help teachers design, publish, and share Webquests with options for customization and language support.
This document appears to be a quiz on the use of articles (a, an, the) and questions using "be going to" to talk about plans and predictions in English. It consists of 15 multiple choice questions of increasing difficulty with monetary values associated with each question level. The questions cover topics like using articles with countable and uncountable nouns, forming questions with "be going to", and the meaning of "be going to".
Alla sfida a colpi di #BigData #OpenData di TELECOM ci siamo andati anche noi con The House's Context un nuovo servizio AIM che aggrega informazioni sulle valutazioni di immobili al metro quadro per acquisti e affitti delle differenti tipologie di immobili con particolare attenzione alla qualità dell'ambiente (Dataset Air Quality Milano)
Anche questa partecipazione testimonia le competenze di AIM nel mash-up di dati grezzi provenienti da fonti diverse e nel generare servizi informativi innovativi.
Poverty is defined as not having enough food or resources for a long period of time. It is prevalent in countries like India, China, and Vietnam. Poverty can lead to malnutrition, starvation, disease, lack of education, and unsafe jobs. To help address poverty, people can avoid wasting food, volunteer internationally, donate resources, and join organizations working to assist the poor. Everyone has a role to play through small actions that can create large change over time.
The document discusses poverty and the organization Free the Children. It defines poverty as not having enough food for a long period of time. Free the Children was founded in 1995 by Craig Kielburger at age 12 after reading about child labor. The organization raises awareness about child labor and encourages children to get involved. Free the Children has built over 650 schools worldwide and provides education, clean water, health services, livelihood programs, and food security. The conclusion encourages cherishing what you have, helping others, not wasting food, recycling, and creating positive change.
Web scraping with Python allows users to automatically extract data from websites by specifying CSS or XML paths to grab content and store it in a database. Popular libraries for scraping in Python include lxml, BS4, and Scrapy. The document demonstrates building scrapers using Beautiful Soup and provides tips for making scrapers faster through techniques like threading, queues, profiling, and reducing redundant scraping with memcache.
The document discusses customer satisfaction and methods for measuring it. It describes how satisfied customers improve organizational cash flow. It then outlines several methods for obtaining customer feedback, including comment cards, questionnaires, focus groups, toll-free numbers, customer visits, and using customer complaints. It emphasizes that feedback should be proactively solicited from both external and internal customers. Mass customization is also introduced as a way to give customers exactly what they want.
The document discusses the history and evolution of social media from the 1980s to present. It traces the origins of social media to early bulletin board systems and AOL chat rooms, and how these early forms evolved into modern social networking sites like Friendster, MySpace, and Facebook in the 2000s. The document predicts that future social media will involve more collaboration across networks on mobile devices and through common profiles, and will enable activities like global fundraising campaigns and niche blogging to worldwide audiences.
Procter & Gamble launched a marketing campaign around the 2014 Sochi Olympics featuring Olympic athletes and their mothers to promote its products. Over 2 million retailers featured Olympic-themed packaging to increase brand attention. The campaign aimed to emotionally connect with mothers by showing how athletes' mothers helped them succeed, implying that buying P&G products would help children achieve success. It associated P&G brands with families to influence consumers' brand preferences and behaviors. Tactics included YouTube videos, TV ads, social media, and gifts for athletes' mothers. The campaign was successful in combining sports prestige with motherhood sentimentality, driving $100 million in incremental 2010 sales and highest market share.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Portes empilables souples rapides Porte souple rapideOcmflex Ocmflex
Portes intérieures - Portes empilables souples rapides - portes rapides automatiques à enroulement - Porte conforme à la norme européenne EN 13241-1 - www.ocmflex.com
This document discusses k-means clustering and hierarchical clustering. It begins by introducing k-means clustering, describing the steps of the algorithm which include randomly initializing cluster centers, assigning data points to their closest centers, recalculating the center positions as the centroid of the points in the cluster, and repeating until convergence. It then discusses questions about k-means such as what it optimizes (minimizing distortion) and how the centers must be positioned at convergence (each is the centroid of its cluster).
This document summarizes a research paper that develops an ant colony optimization (ACO) approach for filtering spam emails. It begins by noting the negative impacts of spam and how machine learning techniques have improved spam filtering over traditional rule-based methods. It then provides an overview of how ACO has been applied to data mining problems. The document proposes an ACO-based spam filtering model called AntSFilter and evaluates its performance on a public email dataset compared to other classifiers like Naive Bayes and Ripper. The preliminary results found AntSFilter yielded better accuracy with smaller rule sets, highlighting important features for identifying email categories.
La maqueta se realizó para representar la relación entre el hombre y la ciudad. Se construyó una base con cartón paja con varios edificios y estructuras para simbolizar una ciudad. La maqueta muestra cómo el hombre habita y trabaja en la ciudad, dado que es el hombre quien construye y mantiene una ciudad, donde grandes cantidades de personas realizan diferentes trabajos diarios necesarios para la vida cotidiana.
Este documento describe una maqueta que representa tanto la ciudad como el campo. Los materiales utilizados incluyen cartón paja, tijeras, bisturí y silicona. La maqueta presenta una base de cartón con varios edificios y casas que muestran zonas de la ciudad y amplios campos. Explica cómo el ser humano pasó de una vida nómada a sedentaria debido a la agricultura, lo que llevó al surgimiento de pueblos y ciudades. También menciona que hoy en día existen comunidades rurales
La maqueta abstracta representa espacios privados en ciudades antiguas como un templo y el palacio de un rey. Se utilizó cartón paja y corrugado para construir dos estructuras que componen la maqueta abstracta de la arquitectura privada de Roma y Grecia antiguas como templos y aposentos reales.
Los espacios privados de las ciudades antiguas eran pequeños y estaban separados del espacio público. Las casas solían tener un patio interior que servía como centro de la vida doméstica, mientras que las calles y plazas eran para actividades comerciales y cívicas. La separación entre lo público y lo privado era una característica clave del diseño urbano en las antiguas ciudades.
Los principales espacios públicos de las ciudades antiguas incluyen el Coliseo de Roma, el Ágora griega, el Foro Romano y la Acrópolis de Grecia, que servían como centros de reunión, comercio y actividades culturales y religiosas para sus respectivas civilizaciones.