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AN ULTIMATE PARADIGM
The project is a research in an
        infrastructure of the game, with the




Intro
        objective to create paradigm shift in the
        very infrastructure of the game or create
        the indigenous one. The paradigm we are
        against here is: for the one to win the
        other should lose. The games that have
        “no winner” are rare or almost
        nonexistent. One of the rare examples is
        the card game Preference; which is
        played until the score in the middle
        column of all three players is nil. The goal
        of the project is to find and infrastructure
        similar to the Preference one, and even
        superior one, as well as to create the
        game which one could play the entire
        life, creating new realities and universes,
        which could respectively override entire
        social reality.
Requirements
  Requirements for such a game would be:
  immensely complex system/infrastructure,
  game-play which surpasses any known game-
  play infrastructure, without predictable
  outcome or any outcome for that matter;
  constantly shifting, changing and influencing
  (building and destroying) an environment of
  the game. All of the entities influence each
  other in a complex and producing or destroying
  environment. The environment is absolutely
  generated by player’s decisions and the
  intelligence of the other entities; governing that
  every move a player makes influences the
  environment on a system level.
The Entity
However, the question is how to create an environment
without one? One would definitely need a big bang or
similar powerful force? What if there was no big bang to
begin with, what if it was an idea which became by the
very cognition or actualization of self. What I am chewing
here is The Game in a context of creating a universe and
what would the tool(s) for creation be. If there is a
designated tool or set of tools, they respectively generate
preset conditions, and the game-play is already restricted
in its infrastructure. The only solution is to create an
environment which would have no causality, but have
immensely complex and self-aware system, which
surpasses even most advanced AI modules. So actually
there has to be already created environment, or maybe
again not? Communication of the user with the
environment or the entity could be in the form of the
verbal or similar provocation, which creates the shape or
an object as a randomly chosen algorithm; as creation by
random algorithm. Further communication with or
influencing an AI entity would expand and develop its
system and respectively its intelligence. However, we still
have a conundrum of the genesis.
A Creation Paradox
The paradox appearing here is: we have a void
but we have an entity (AI module or similar); we
have a production but we have no causality. If we
comprehend production as a mutation how
would one assume accountability? The AI entity
as well as the environment would have to
become aware of self and actualize itself; in that
case we are no longer talking about artificial
intelligence, we are talking about intelligence per
se, which could assume its own accountability.
Technology
             Although such a complex environment,
             platform and a tool are very hard to
             imagine let alone generate as a game,
             the technology has to be concretized.
             Although, we could remain only in the
             realm of ontology, using no technology
             but our brain, we should however use
             the machines and artificial intelligence
             in order to test if they have the
             capability to come to a cognition and
             develop their own intelligence and in
             the synergy with human intelligence
             transform the reality or create an
             idiosyncratic one. Whether it is possible
             to achieve reality which is able to
             become cognizant of self has to be
             experienced.
Platform (1                st   draft)



•    The platform is a space, which is a void.
•    Behind that void is a dormant AI (as complex as we can
     make it).
• Through the provocation by the player (verbal, textual,
     executional…) it begins to generate itself, developing
     its system and respectively intelligence.
• Each and every player uses the AI module in a unique
     way, creating their own system, and possibly new
     spaces (e.g. parallel universes).
• What we have here are categories or entities:
-AI module which could or could not become intelligent or
     cognizant of self
-Player with its own intelligence, decisions and ability to
     assume responsibility in a randomized universe
-Environment which could or could not become intelligent
     or cognizant of self
-Interactions between all the entities and their influence
     on the system
...
This is only the beginning of a journey. Feel
free to comment, get into discussion or join
the development.
Contact


Ana Soric / MA in Communications
CEO @ One of Three LLC
/ +385 92 1475491 / +385 91 9080666 /
/ ceo@oneofthree.biz / www.oneofthree.biz /

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The Game - An Ultimate Paradigm ver 0.1

  • 2. The project is a research in an infrastructure of the game, with the Intro objective to create paradigm shift in the very infrastructure of the game or create the indigenous one. The paradigm we are against here is: for the one to win the other should lose. The games that have “no winner” are rare or almost nonexistent. One of the rare examples is the card game Preference; which is played until the score in the middle column of all three players is nil. The goal of the project is to find and infrastructure similar to the Preference one, and even superior one, as well as to create the game which one could play the entire life, creating new realities and universes, which could respectively override entire social reality.
  • 3. Requirements Requirements for such a game would be: immensely complex system/infrastructure, game-play which surpasses any known game- play infrastructure, without predictable outcome or any outcome for that matter; constantly shifting, changing and influencing (building and destroying) an environment of the game. All of the entities influence each other in a complex and producing or destroying environment. The environment is absolutely generated by player’s decisions and the intelligence of the other entities; governing that every move a player makes influences the environment on a system level.
  • 4. The Entity However, the question is how to create an environment without one? One would definitely need a big bang or similar powerful force? What if there was no big bang to begin with, what if it was an idea which became by the very cognition or actualization of self. What I am chewing here is The Game in a context of creating a universe and what would the tool(s) for creation be. If there is a designated tool or set of tools, they respectively generate preset conditions, and the game-play is already restricted in its infrastructure. The only solution is to create an environment which would have no causality, but have immensely complex and self-aware system, which surpasses even most advanced AI modules. So actually there has to be already created environment, or maybe again not? Communication of the user with the environment or the entity could be in the form of the verbal or similar provocation, which creates the shape or an object as a randomly chosen algorithm; as creation by random algorithm. Further communication with or influencing an AI entity would expand and develop its system and respectively its intelligence. However, we still have a conundrum of the genesis.
  • 5. A Creation Paradox The paradox appearing here is: we have a void but we have an entity (AI module or similar); we have a production but we have no causality. If we comprehend production as a mutation how would one assume accountability? The AI entity as well as the environment would have to become aware of self and actualize itself; in that case we are no longer talking about artificial intelligence, we are talking about intelligence per se, which could assume its own accountability.
  • 6. Technology Although such a complex environment, platform and a tool are very hard to imagine let alone generate as a game, the technology has to be concretized. Although, we could remain only in the realm of ontology, using no technology but our brain, we should however use the machines and artificial intelligence in order to test if they have the capability to come to a cognition and develop their own intelligence and in the synergy with human intelligence transform the reality or create an idiosyncratic one. Whether it is possible to achieve reality which is able to become cognizant of self has to be experienced.
  • 7. Platform (1 st draft) • The platform is a space, which is a void. • Behind that void is a dormant AI (as complex as we can make it). • Through the provocation by the player (verbal, textual, executional…) it begins to generate itself, developing its system and respectively intelligence. • Each and every player uses the AI module in a unique way, creating their own system, and possibly new spaces (e.g. parallel universes). • What we have here are categories or entities: -AI module which could or could not become intelligent or cognizant of self -Player with its own intelligence, decisions and ability to assume responsibility in a randomized universe -Environment which could or could not become intelligent or cognizant of self -Interactions between all the entities and their influence on the system
  • 8. ... This is only the beginning of a journey. Feel free to comment, get into discussion or join the development.
  • 9. Contact Ana Soric / MA in Communications CEO @ One of Three LLC / +385 92 1475491 / +385 91 9080666 / / ceo@oneofthree.biz / www.oneofthree.biz /