2. The project is a research in an
infrastructure of the game, with the
Intro
objective to create paradigm shift in the
very infrastructure of the game or create
the indigenous one. The paradigm we are
against here is: for the one to win the
other should lose. The games that have
“no winner” are rare or almost
nonexistent. One of the rare examples is
the card game Preference; which is
played until the score in the middle
column of all three players is nil. The goal
of the project is to find and infrastructure
similar to the Preference one, and even
superior one, as well as to create the
game which one could play the entire
life, creating new realities and universes,
which could respectively override entire
social reality.
3. Requirements
Requirements for such a game would be:
immensely complex system/infrastructure,
game-play which surpasses any known game-
play infrastructure, without predictable
outcome or any outcome for that matter;
constantly shifting, changing and influencing
(building and destroying) an environment of
the game. All of the entities influence each
other in a complex and producing or destroying
environment. The environment is absolutely
generated by player’s decisions and the
intelligence of the other entities; governing that
every move a player makes influences the
environment on a system level.
4. The Entity
However, the question is how to create an environment
without one? One would definitely need a big bang or
similar powerful force? What if there was no big bang to
begin with, what if it was an idea which became by the
very cognition or actualization of self. What I am chewing
here is The Game in a context of creating a universe and
what would the tool(s) for creation be. If there is a
designated tool or set of tools, they respectively generate
preset conditions, and the game-play is already restricted
in its infrastructure. The only solution is to create an
environment which would have no causality, but have
immensely complex and self-aware system, which
surpasses even most advanced AI modules. So actually
there has to be already created environment, or maybe
again not? Communication of the user with the
environment or the entity could be in the form of the
verbal or similar provocation, which creates the shape or
an object as a randomly chosen algorithm; as creation by
random algorithm. Further communication with or
influencing an AI entity would expand and develop its
system and respectively its intelligence. However, we still
have a conundrum of the genesis.
5. A Creation Paradox
The paradox appearing here is: we have a void
but we have an entity (AI module or similar); we
have a production but we have no causality. If we
comprehend production as a mutation how
would one assume accountability? The AI entity
as well as the environment would have to
become aware of self and actualize itself; in that
case we are no longer talking about artificial
intelligence, we are talking about intelligence per
se, which could assume its own accountability.
6. Technology
Although such a complex environment,
platform and a tool are very hard to
imagine let alone generate as a game,
the technology has to be concretized.
Although, we could remain only in the
realm of ontology, using no technology
but our brain, we should however use
the machines and artificial intelligence
in order to test if they have the
capability to come to a cognition and
develop their own intelligence and in
the synergy with human intelligence
transform the reality or create an
idiosyncratic one. Whether it is possible
to achieve reality which is able to
become cognizant of self has to be
experienced.
7. Platform (1 st draft)
• The platform is a space, which is a void.
• Behind that void is a dormant AI (as complex as we can
make it).
• Through the provocation by the player (verbal, textual,
executional…) it begins to generate itself, developing
its system and respectively intelligence.
• Each and every player uses the AI module in a unique
way, creating their own system, and possibly new
spaces (e.g. parallel universes).
• What we have here are categories or entities:
-AI module which could or could not become intelligent or
cognizant of self
-Player with its own intelligence, decisions and ability to
assume responsibility in a randomized universe
-Environment which could or could not become intelligent
or cognizant of self
-Interactions between all the entities and their influence
on the system
8. ...
This is only the beginning of a journey. Feel
free to comment, get into discussion or join
the development.
9. Contact
Ana Soric / MA in Communications
CEO @ One of Three LLC
/ +385 92 1475491 / +385 91 9080666 /
/ ceo@oneofthree.biz / www.oneofthree.biz /