3. XBOX ??...What??
• The Xbox is a video gaming brand created by Microsoft.
• It includes a series of video game consoles developed by Microsoft.
The brand was first introduced on November 15, 2001 in the United
States.
Xbox Original with “Controller S”
4. KINECT
• Motion sensing technology .
• Recognizes complete body movements
• Represents gamer in the form of “AVATAR”
6. FEATURES OF KINECT
1. Full-body 3D motion capture
2. Gesture recognition
3. Facial recognition
4. Voice recognition
7. KINECT HARDWARE…
• Kinect is a COMPLICATED SETUP of four sensors.
1) Infrared Sensor.
2) Infrared Camera.
3) RGB Camera(Red Green Blue).
4) Microphone array.
8. MICROPHONE ARRAY
• 4 high quality microphones .
• These microphones can listen at only one speaker at a time.
• Have very large database library.
9. HOW DOES IT WORK???
• IR beam bounces off subject and is captured by the IR sensor.
• Sensor uses time to measure distance of objects.
10. KINECT WORKING…
• Kinect IR cameras is capable of processing data within a distance of
1-4 m.
• The input grabbed is highly accurate and data is captured at a rate
of 30 fps.
11. DEPTH IMAGING PROCESSING
• Kinect has a feature of automatic calibrating itself according to room
conditions.
• This is an example of how the depth of a room is captured by the IR
sensors and camera.
12. SENSING TECHNOLOGY
SKELETAL TRACKINGHEAD AND FACE TRACKING
TRACKING SYSTEM
• The Absolute Working of Kinect sensing technology is based on the
Tracking System used by it.
• This Tracking System is the brain of Kinect sensor
13. HEAD AND FACE TRACKING
• A Kinect sensor produces both 2D color video and depth images at
30 fps, combining the best of both worlds.
• Face Tracking Algorithm
14. SKELETAL TRACKING
• The poses of human skeleton is recognized with the help of machine
learning algorithm called Decision Tree .
• It can analyze up to 6 players but can only process 2 active players
simultaneously.
Construction of skeleton image
15. APPLICATIONS…
• Mostly and Largely used for gaming purposes.
• “Virtual” Dressing Room.
• Video conferencing.
• Web Surfing
16. Virtual Dressing Room
• The virtual fitting room is a program which allows users to select and
try on clothing all from their Kinect.
• There are various websites that support virtual shopping
E.g. “Fitnect” is one of the major service provider.
17. Look into the future
• The U.S. Army is trying their best to use this technology in invention of
UAV.
i.e. Unmanned Ariel and others army vehicles.
• Medical Purposes.
• Artificial Vigilance Bots , Spacecraft's for analyzing other planets and
much more…
18. Use in Hospitals
• Kinect also shows compelling potential for use in medicine
• Kinect for intraoperative, review of medical imaging,
allowing the surgeon to access the information without
contamination
19. CONCLUSION
• Potential to change the face of earth and how
we look at it.
• Futuristic movies can actually be brought to
life.
• Ever growing dynamic technology.
• Everything might depend on the motion of our
hand.