Using sketchboards in support of designing active learning spaces
1. Using Sketchboards in Support of
Designing Active Learning Spaces
http://flic.kr/p/8RiR2r
2. Introductions
Joey Spooner
Web Manager
American Association for the Advancement of Science
@spoonstein
Tawnya Means
Director
Center of Teaching, Learning, and Assessment
Warrington College of Business Administration
University of Florida
8. "Learning is not a spectator sport. Students
do not learn much just by sitting in class
listening to teachers, memorizing
prepackaged assignments, and spitting out
answers. They must talk about what they are
learning, write about it, relate it to past
experiences, apply it to their daily lives. They
must make what they learn part of
themselves."
Chickering and Gamson, "Seven principles for good practice"
10. http://www.adaptivepath.com/ideas/sketchboards-discover-better-faster-ux-solutions
"a low-fi technique that makes it possible for
designers to explore and evaluate a range of
interaction concepts while involving both
business and technology partners. Unlike the
process that results from wireframe-based
design, the sketchboard quickly performs
iterations on many possible solutions and
then singles out the best user experience to
document and build upon."
Brandon Schauer, "Sketchboards: Discover Better + Faster UX Solutions"
11. Expressing Flow & Path
Explore and Evaluate Interaction
Concepts
StagesInputs
Page Tables
Personas
Scenarios
Technical
Data
Login Reserve Thank You
Basic
Detailed
Very Detailed
Sketches
Sketches
Sketch
13. What we did
Inputs
Processes for teaching
Room layouts
Sample homework
Persona (Remote)
Inspirations like Google Play
Scenario for remote persona
Other examples of interactive classrooms
18. Major Themes of Discovery
Virtual environment
research and
development
Physical prototyping to better
understand requirements and
technical needs relative to the
goals of the teachers