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SERGEY SUNDUKOVSKIY PH.D.
Product Development Founder
Institute
1
Agenda
2
Company
3
Executive Summary
Pixlwise is an adult education platform designed to
enable learning and skill acquisition through game
play. It aids end-consumer knowledge retention
through repetition, hands on experience and expert
advice
4
Problem
Problem: Traditional and online education experience
relies on memorization and understanding of
abstract concepts. In many cases it does not
adequately prepare students for demands of real-
world environment
5
Solution
Solution: Pixlwise allows students to absorb
educational material through game play without
placing undue emphasis on the actual process of
learning. Unlike, other competitive products Pixlwise
offers a learning environment closely resembling
real-word conditions
6
Startup Alley
7
Competitors (Assignment 1)
8
Key Features (Assignment 1)
 Udemy – Enables instructors to engage with their users,
providing participants with the ability to “subscribe” to
courses so they are more engaged. They can also ask
questions via the discussion boards and publish links and
comments on course to Twitter and Facebook.
9
Product Roadmap (Assignment 2)
Nirvana Features (Everything I Ever Wanted)
Version 1 (GA)
Public Beta
Core Functionality (MVP or MTP)
10
Product Lifecycle
11
“Nirvana” Features (Assignment 2)
 Forum
 Profile Management
 Subscription Management
 Section Management
 Post Management
 Reply Management
 Reputation Management
 Support Management
 Player Management
12
“Nirvana” Drilldown (Assignment 2)
 Post Management – Allows users manage post related
activities in the Forum
 Manage User Posts (author, update, delete)
 Manage Post Reputation (helpful, unhelpful)
 Manage Post Categorization (tagging)
 Manage Post Visibility (vote, unvote)
 Manage Post Appropriateness (flag, unflag)
 Manage Post Notification (follow, unfollow)
13
Version 1 (Assignment 2)
Post Management – Allows users manage post related
activities in the Forum
 Manage User Posts (author, update, delete)
 Manage Post Categorization (tagging)
 Manage Post Reputation (helpful, unhelpful)
 Manage Post Visibility (vote, unvote)
 Manage Post Appropriateness (flag, unflag)
14
Beta (Assignment 2)
Post Management – Allows users manage post related
activities in the Forum
 Manage User Posts (author, update, delete)
 Manage Post Reputation (helpful, unhelpful)
 Manage Post Visibility (vote, unvote)
 Manage Post Appropriateness (flag, unflag)
15
Core Functionality = MVP = Alpha (Assignment 2)
 Post Management – Allows users manage post related
activities in the Forum
 Create Post – Allows Forum user to create posts
 Delete Post – Allows Forum admin or Post creator to delete post
16
Mind Map (Assignment 2)
17
Product Spec (Assignment 3)
Target Customer
Wireframes
Mockups
Final Creatives
Flow Diagrams
User Stories
Business rules
18
Target Customer (Assignment 3)
Target Customer – Pixlwise is a B-C solution targeted to
consumers seeking alternative education
 Age – 18 to 40
 Income – $30K/Y and below
 Education – High School and below
 Internet Experience – Novice
 Demographics – Any
 Industry – Any
19
Interface Driven Design
20
Wireframe (Assignment 3)
21
Wireframe (Assignment 3)
22
Clickable Prototype (Assignment 3)
23
Mockup (Assignment 3)
24
Final Creatives (Assignment 3)
25
Flow Diagram (Assignment 3)
26
Invision (Assignment 3)
27
User Story (Assignment 3)
User Story – As “Who” I want “What” and “Why”
 As a User I Want to Be Able to Author a Post
 As a User I Want to Be Able to Mark a Post as Helpful/Unhelpful
 As a User I Want to Be Able to Add a Tag to the Post
 As a User I Want to Be Able to Follow a Post
 As a User I Want to Be Able to View My Billing Statements
28
Business Rule (Assignment 3)
Business Rule – Non Trivial Rules
 Subscription plan upgrades are effective immediately
 Subscription plan downgrades are effective as of new billing cycle
 In case of credit card rejection system will repeat billing attempts
three times two days apart. Upon third rejection customer will be
downgraded to a “Free” Subscription Plan
29
Development Plan (Assignment 4)
Agile
Versions
Sprint Planning
Daily SCRUMs
Backlog
Roles and Responsibilities
30
Agile Umbrella
31
Planned vs. Agile
32
VS
Planned vs. Agile
 Planned Process
 Exhaustive Planning (plan until you are exhausted)
 Prescriptive
 Document Centric
Agile Process
 Iterative Planning
 Non-prescriptive
 Practice Centric
33
False Agile
Just Because You Call It Agile It Does Not Mean It Is
34
You Are Not Agile If
Requirement Frontloading
QA Backloading
You Move Dates Instead of Feature Negotiating
You Extend Sprints/Iterations
You Are Not Producing Code by Third Week of the
Project
You Have No Business Representation
You Are Not Tracking Requirements
You Do Not Keep Track of Velocity/Drumbeat
35
Versions (Assignment 4)
Version 0.1 = MVP = Alpha
 Sprint 1
 Sprint 2
 Sprint 3
 Sprint 4
Version 0.X = Beta
Version 1 = GA
36
Roadmap (Assignment 4)
37
Sprint Planning (Assignment 4)
Sprint Duration
 2 – 3 weeks
Sprint
 Stories – Stories that are close together go together
 Story Estimation – Hours or Story Points (Fibonacci Estimation)
 Working Hours = Ideal Hours (1 day = 6 ideal hours)
 Process Tasks (meetings, planning, etc)
 Working Hours vs. Process Hours (do not double dip)
 Schedule Feature Holidays
38
Sprint Planning (Assignment 4)
39
Daily SCRUMs (Assignment 4)
SCRUM Duration
 15 min at most
What to Talk About
 Only 3 questions
 What have you done yesterday?
 What are you doing today?
 Are you blocked?
 No rabbit trails
 Take it outside
 Must have planning software in front of you
40
Backlog (Assignment 4)
Backlog Size
 It is not the size, it is how you use it
 2–3 Sprints ahead
What to Keep in the Backlog
 User Stories
 Tasks
 Bugs
 Technical Debt
41
Roles and Responsibilities (Assignment 4)
Roles = Separation of Concerns
 Why – Business Guy/Girl
 What – Product Guy/Girl
 When – Project Guy/Girl
 How – Technical Guy/Girl
Business Co-Founder
 Why and What
Technical Co-Founder
 When and How
42
Estimation (Assignment 5)
Resourcing
 Front End Developer – Market Price
 Designer – Market Price
Infrastructure
 Server Hosting – AWS or Rackspace
43
KPIs (Assignment 6)
Estimated vs. Actual
Story Points Per Release
Stories Per Sprint
Defects Per Sprint
Story Churn
Defects Post Release
44

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Learn Through Gameplay Education Platform

  • 1. SERGEY SUNDUKOVSKIY PH.D. Product Development Founder Institute 1
  • 4. Executive Summary Pixlwise is an adult education platform designed to enable learning and skill acquisition through game play. It aids end-consumer knowledge retention through repetition, hands on experience and expert advice 4
  • 5. Problem Problem: Traditional and online education experience relies on memorization and understanding of abstract concepts. In many cases it does not adequately prepare students for demands of real- world environment 5
  • 6. Solution Solution: Pixlwise allows students to absorb educational material through game play without placing undue emphasis on the actual process of learning. Unlike, other competitive products Pixlwise offers a learning environment closely resembling real-word conditions 6
  • 9. Key Features (Assignment 1)  Udemy – Enables instructors to engage with their users, providing participants with the ability to “subscribe” to courses so they are more engaged. They can also ask questions via the discussion boards and publish links and comments on course to Twitter and Facebook. 9
  • 10. Product Roadmap (Assignment 2) Nirvana Features (Everything I Ever Wanted) Version 1 (GA) Public Beta Core Functionality (MVP or MTP) 10
  • 12. “Nirvana” Features (Assignment 2)  Forum  Profile Management  Subscription Management  Section Management  Post Management  Reply Management  Reputation Management  Support Management  Player Management 12
  • 13. “Nirvana” Drilldown (Assignment 2)  Post Management – Allows users manage post related activities in the Forum  Manage User Posts (author, update, delete)  Manage Post Reputation (helpful, unhelpful)  Manage Post Categorization (tagging)  Manage Post Visibility (vote, unvote)  Manage Post Appropriateness (flag, unflag)  Manage Post Notification (follow, unfollow) 13
  • 14. Version 1 (Assignment 2) Post Management – Allows users manage post related activities in the Forum  Manage User Posts (author, update, delete)  Manage Post Categorization (tagging)  Manage Post Reputation (helpful, unhelpful)  Manage Post Visibility (vote, unvote)  Manage Post Appropriateness (flag, unflag) 14
  • 15. Beta (Assignment 2) Post Management – Allows users manage post related activities in the Forum  Manage User Posts (author, update, delete)  Manage Post Reputation (helpful, unhelpful)  Manage Post Visibility (vote, unvote)  Manage Post Appropriateness (flag, unflag) 15
  • 16. Core Functionality = MVP = Alpha (Assignment 2)  Post Management – Allows users manage post related activities in the Forum  Create Post – Allows Forum user to create posts  Delete Post – Allows Forum admin or Post creator to delete post 16
  • 18. Product Spec (Assignment 3) Target Customer Wireframes Mockups Final Creatives Flow Diagrams User Stories Business rules 18
  • 19. Target Customer (Assignment 3) Target Customer – Pixlwise is a B-C solution targeted to consumers seeking alternative education  Age – 18 to 40  Income – $30K/Y and below  Education – High School and below  Internet Experience – Novice  Demographics – Any  Industry – Any 19
  • 28. User Story (Assignment 3) User Story – As “Who” I want “What” and “Why”  As a User I Want to Be Able to Author a Post  As a User I Want to Be Able to Mark a Post as Helpful/Unhelpful  As a User I Want to Be Able to Add a Tag to the Post  As a User I Want to Be Able to Follow a Post  As a User I Want to Be Able to View My Billing Statements 28
  • 29. Business Rule (Assignment 3) Business Rule – Non Trivial Rules  Subscription plan upgrades are effective immediately  Subscription plan downgrades are effective as of new billing cycle  In case of credit card rejection system will repeat billing attempts three times two days apart. Upon third rejection customer will be downgraded to a “Free” Subscription Plan 29
  • 30. Development Plan (Assignment 4) Agile Versions Sprint Planning Daily SCRUMs Backlog Roles and Responsibilities 30
  • 33. Planned vs. Agile  Planned Process  Exhaustive Planning (plan until you are exhausted)  Prescriptive  Document Centric Agile Process  Iterative Planning  Non-prescriptive  Practice Centric 33
  • 34. False Agile Just Because You Call It Agile It Does Not Mean It Is 34
  • 35. You Are Not Agile If Requirement Frontloading QA Backloading You Move Dates Instead of Feature Negotiating You Extend Sprints/Iterations You Are Not Producing Code by Third Week of the Project You Have No Business Representation You Are Not Tracking Requirements You Do Not Keep Track of Velocity/Drumbeat 35
  • 36. Versions (Assignment 4) Version 0.1 = MVP = Alpha  Sprint 1  Sprint 2  Sprint 3  Sprint 4 Version 0.X = Beta Version 1 = GA 36
  • 38. Sprint Planning (Assignment 4) Sprint Duration  2 – 3 weeks Sprint  Stories – Stories that are close together go together  Story Estimation – Hours or Story Points (Fibonacci Estimation)  Working Hours = Ideal Hours (1 day = 6 ideal hours)  Process Tasks (meetings, planning, etc)  Working Hours vs. Process Hours (do not double dip)  Schedule Feature Holidays 38
  • 40. Daily SCRUMs (Assignment 4) SCRUM Duration  15 min at most What to Talk About  Only 3 questions  What have you done yesterday?  What are you doing today?  Are you blocked?  No rabbit trails  Take it outside  Must have planning software in front of you 40
  • 41. Backlog (Assignment 4) Backlog Size  It is not the size, it is how you use it  2–3 Sprints ahead What to Keep in the Backlog  User Stories  Tasks  Bugs  Technical Debt 41
  • 42. Roles and Responsibilities (Assignment 4) Roles = Separation of Concerns  Why – Business Guy/Girl  What – Product Guy/Girl  When – Project Guy/Girl  How – Technical Guy/Girl Business Co-Founder  Why and What Technical Co-Founder  When and How 42
  • 43. Estimation (Assignment 5) Resourcing  Front End Developer – Market Price  Designer – Market Price Infrastructure  Server Hosting – AWS or Rackspace 43
  • 44. KPIs (Assignment 6) Estimated vs. Actual Story Points Per Release Stories Per Sprint Defects Per Sprint Story Churn Defects Post Release 44