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夢●想●不成真
參與 自造者運動(Maker Movement) 的經驗談
自造者運動 (Maker Movement)
什麼是「自造者運動」?	
 或「創客運動」
何謂「自造者」?
「我」是一個自造者嗎?
這個運動和你、我(們)會有什麼關聯呢?
Kelvin Doe, Sierra Leone (獅子山共和國)
Kelvin Doe 「自造」了什麼?
DJ Focus
自我學習的工程師
"我相信經由創新發明,我們可以
建設我的國家—獅子山共和國"
這東西能用來做(MAKE)什麼呢?
“And I know what I have to do now. I gotta
keep breathing (Making). Because tomorrow the sun
will rise, who knows what the tide could bring.”
Chuck Noland 「自造」了什麼?
Aha. Look what I've created.
I have made FIRE.
3D Printer
E WASTE
TOGO$100
,
so what?W
Inexpensive rapid prototyping
e-Waste management
Afate Gnikou, Togo
Air Sensor Network, Benin
They are Makers ...
與生俱來的本能
玩玩看,試試看
探索、做做看、新方法?
新的應用、較複雜的思維及知識
解決問題、成就感	
 與	
 自我肯定
Making fire ....
Intrinsic / 本質的
There is something missing in our definition,
vision, of a human being: the need to make.
We are creatures who need to make.
..... Frank Bidart
工業革命
MARKET REVOLUTION - Stay Hungry, Stay Updated - DIY & MAKER
It’s a revolution (not just a rebranding)
1st revolution:
steam engine
2nd revolution:
assembly line
3rd revolution:
IT & automation
4
digit
Source: The Third Industrial Revolution: How Lateral Power is Transforming Energy, the Economy, and the World, 2011; McKinsey, jun 2013.
Not a peripheral change but a paradigm shift: values, goals, ru
What a mass!
What a mess!
量產Mass Production... 忘記了Maker的基因
手工藝 / DIY
不同的原(材)	
 料
不同的工具
不同的加工方法
不同的審美觀
不同的價值觀
不同程度的需求
「自造」行為對我的重要性 非常同意/同意
讓我感覺是一個富於機智的人 94
可以(做)完成過去自認不會做的事(物) 81
對現有的東西能修理、改裝並賦予新功能 79
若東西壞了我(希望)我可以自行修理 75
分享知識、技能是一件快樂的事情 72
若是花費比用買的較低,我寧可自己動手做(組裝) 71
能夠再利用回收或舊的物品完成作品 68
希望能夠方便(免費)的取得製作東西的方法 65
運用自己製作的物品來解決問題 64
Maker 的態度與思維	
 .....
Maker Market Study, 2013
Maker Media and Intel
Make
Share
Give
Learn
Tool Up
Play
Participate
Support
Change
.....
Maker Movement ... What’s new?
目前正在快速發展的次文化運動,將各種類型的工藝(Arts & Crafts),結合現
代科技(微型電腦控制器、數位製造工具)的運用,將Do It Yourself	
 的精神延伸
至不同的面相,鼓勵創新(Innovation)與分享(Share),並將創意的原型製造
(Make、Fabrication)出來。
拆解或再利用廢棄的物品,將他們重新組合,妥善運用;或是加上新的材料,
將發想的巧思、創意或理念,運用現代科技協助創作,以促進社會正面價值的
體現。(Social Responsibility、Appropriate Technology)
運用數位科技以及網際網路的環境,相互學習新的知識(Do It Together 、
Collaborative、Open Source),並在不同場合(Makerspace/Fablab/
Hackerspace/Co-working Space)與同好交流,將創意製做成型(Prototyping),
並可能以此創業。
Maker Movement
數位科技(製造/生產工具設備的民主化)
開源環境(Open Source)的成熟
網際(社群)網路的廣泛應用
不同型態的協同工作空間
催化	
 Maker Movement	
 的因素
Source: based on  Jens  Dyvik  “Making  Living  Sharing”  (2013).
Rapid advances in new disruptive technology like 3-D printing, advanced robotics, and
鐳射切割機
3D	
 印表機
CNC	
 工具機
......
數位製造	
 Digital Fabrication...
(後) Dave Mellis, Tom Igoe
(前) Gianluca Martino, David Cuartielles, Massimo Banzi
Interaction Design Institute Ivrea, Italy (2005)
For Interactive Design/Environment
開源硬體?	
 .....
Ayah Bedir
Makerspace (自造者空間)
Hackerspace (駭客空間)
Fablab (Fabrication Lab)
Co-Working Space (共同工作空間)
Incubator (育成中心)
Accelerator (創業加速器)
你聽過這些名詞嗎?
111 台北市⼠士林區福華路180號
2F., Fuhua Rd., Shilin Dist., Taipei City 111, Taiwan (R.O.C.)
( DAC台北數位藝術中⼼心⼆二樓,捷運芝⼭山站2號出⼝口)
+886 02-77360708 # 615
Makerspace/Hackerspace
Gothenburg, 瑞典
Rochester, 美國
Park Day School, Oakland, CA, USA
From MakerSpace to Maker Campus
Detroit Public Library
Hackerspace, Cairo
數位科技(製造/生產工具 Digital Fabrication)設備
的民主化
開源環境(Open Source)的成熟
網際(社群)網路的廣泛應用
不同型態的(協同)工作空間
Maker Media (O'Reilly Media)	
 的推廣(推波助瀾)
催化	
 Maker Movement	
 的因素
Maker Faire Taipei 2014
Over 100 community events in 2013
Please inquire for a detailed list of sponsorship and marketing opportunities
2014MediaKit
http://makezine.com/2014/01/01/the-year-of-100-maker-faires/
你曾經展示過	
 或	
 銷售過自己的作品嗎?
Maker Market Study: 19
About half have sold or shown their work before, most often online.
Total Respondents
0 10% 20% 30% 40% 50%
Brick & morter
Events
Online/website (net)
Any of these (net) 48%
34%
Website used/plan to use to sell merchandise
Among those that use or plan to use a website to sell or show their
work, Etsy was most popular, followed by eBay and Amazon.
47% 39% 26%
—Adam Silver, DesignMind Blog, 2/7/12
Whether sold or shown work
About half have sold or shown their work before, most often online.
Total Respondents
0 10% 20% 30% 40% 50%
Brick & morter
Events
Online/website (net)
Any of these (net) 48%
34%
Website used/plan to use to sell merchandise
Among those that use or plan to use a website to sell or show their
work, Etsy was most popular, followed by eBay and Amazon.
實體店面
Maker Market Study, 2013, Maker Media and Intel
為什麼我不願成為一位
“Maker” ??
參與 自造者運動(Maker Movement) 的經驗談
Dale Dougherty
http://www.theatlantic.com/
technology/archive/2015/01/why-i-
am-not-a-maker/384767/
https://scienceclubforgirls.wordpress.com/2010/03/11/
debbie-chachras-letter-to-her-young-self/
https://medium.com/@repmarktakano/the-maker-
movement-its-about-the-economy-stupid-ea41959315f3
http://dmlcentral.net/blog/nicole-
mirra/maker-movement-equitable
Number of attendees at Maker Faire
Kickstarter project hits
Revenue from maker-driven businesses
>1,000 hackerspaces around the world
2011 2012 2013 2011 2012 2013
$7M
$18M
$50M $525M
$895M
$>1B
Quirky Etsy
Find details at: http://hackerspaces.org/wiki/list_of_hacker_spaces
2009
2010
2011
2012
2013
San Francisco Bay Area New York
Did not exist!
120K
64K
110K
50K
97K
27K
83K
23K
74K
Project Goal Funded
# of
backers
Pebble $100K $10.3M 69,000
Oculus rift $250K $2.4M 9,522
Goldieblox $150K $286K 5,519
Safecast $4K $104K 290
projectedprojected
rs contribute to, and improve upon, each other’s ideas and
wnership of rounded corners and button placement, makers
mprove them.
the tools to make the things. Tools that have been, until
inters, CNC machines and laser cutters — are now available
“Something big is happening to the
business of making things.”
— THE ECONOMIST, SEPT 2012
MAKER MARKET WHITEPAPER: 20
are also being mixed in with known products, such as Elenco’s Snap Circuits, and others.
VALUING THE MAKER MARKET
How big is the market today, and how big will it get
in the near future? In reviewing the market at the
2010 Foo Ignite East conference, Phillip Torrone and
Limor Fried of Adafruit Industries, estimated that
the market was on track to hit “300+ projects” by
the end of 2011, with the 13 reviewed in that session
accounting for more than $50M in revenue. Extending
this trend forward, and factoring in information from
retail channel and electronics manufacturers, the
market is forecast to reach a low end of $300M, and
a high end of $400M, for 2012. Based on assumptions regarding core growth rates and new growth areas, and
trends, the market has the potential to reach $1B, and beyond, by 2015.
“In just a few years the Maker Movement
has gone from zero to impact to become
one of the driving forces in the development
of consumer oriented technologies.”
— ADVERTISING & MARKETING REVIEW,
GLEN EMERSON MORRIS, JUNE 2012
Today’s D.I.Y. Is Tomorrow’s
Made in America
http://www.theatlantic.com/technology/archive/
2015/01/why-i-am-not-a-maker/384767/
http://www.kiduck.cc/page-
content.php?for=49
https://twitter.com/lblanken?original_referer=http%3A%2F%2Fwww.geekymomblog.com
%2Fauthor%2Flblanken%2F&partner=tweetdeck&tw_i=559087411754725377&tw_p=tweetembed
鼓勵多元價值	
 !!
︖?
社區創新屋(上海)
FAB Foundation	
 只持創新?不支持創業?
不僅支持創業,
	
 	
 	
 更進一步還投資!
http://www.fabfoundation.org/about-us/
數位科技	
 +	
 經濟貿易自由化
The cost of computing power has decreased from $222 per million transistors in 1992 to $0.06 per
million transistors in 2012.
FoundationaltrendsImpacttrends
The cost of data storage has decreased from $569 per gigabyte of storage in 1992 to $0.03 per
gigabyte in 2012.
The cost of Internet bandwidth has decreased from $1,245 per 1,000 Mbps in 1999 to $23 per
1,000 Mbps in 2012.
The overall trend of index of economic freedom, a compilation of 10 indicators measured by the
Heritage Foundation, has been increasing since 1995.
Nearly 70 percent of customers agree that they have increased information and choice about brands.
The compensation gap between the creative class and the rest of the workforce has steadily widened
over the past 10 years.
The economy-wide return on assets (ROA) has declined over the last 47 years, to a quarter of its
1965 level in 2012.
Graphic: Deloitte University Press | DUPress.com
Source: John Hagel, John Seely Brown, Tamara Samoylova, and Matt Frost, 2013 Shift Index metrics: The burdens of the past, Deloitte University Press,
November 11, 2013, pp. 9-27, http://dupress.com/articles/the-burdens-of-the-past/.
Figure 3. The Big Shift’s trends
can now easily compare options and prices
and have multiple ways to make a purchase
(for example, shopping both online and in
brick-and-mortar stores), and their loyalty to
product brands is decreasing. Separately, top
talent has much more bargaining power and
is able to command higher compensation
and pursue more desirable work opportuni-
ties, putting even more performance pressure
on companies.
消費行為改變
創新能力的重要性增加
公司治理與成長的挑戰增加
數位科技、網際網路普及與成本的大幅下降
經濟貿易自由化程度提高
Graphic: Deloitte University Press | DUPress.com
Source: Compustat, Deloitte analysis.
0%
Economy ROA
0.9%
Linear (economy ROA)
1965 1970 1975 1980 1985 1990 1995 2000 2005 2010
1%
Graphic: Deloitte University Press | DUPress.com
Source: Deloitte analysis of data from Compustat and the US Bureau of Labor Statistics.
Figure 5. Economy-wide return on assets and US unemployment rate (1976–2012)
0%
Unemployment rate (%)
Unemploymentrate(%)
ROA(%)
Economy ROA (%)
‘81–’82 Unemployment from
7.6%–9.7%
‘82–’83: ROA from 2.7%–2.8%
‘91–’92 Unemployment from
6.8%–7.5%
‘92–’96: ROA from 1.6%–2.3%
‘00–’03 Unemployment from
4.0%–6.0%
‘01–’06: ROA from 0.2%–2.2%
‘08–’10 Unemployment from
4.9%–9.6%
‘08–’12: ROA from 0.5%–1.8%
1976 1980 1984 1988 1992 1996 2000 2004 2008 2012
4%
2%
0.5%
0.0%
1.0%
1.5%
2.0%
2.5%
3.0%
3.5%
4.0%
4.5%
6%
8%
10%
12%
公司治理與成長的挑戰增加
資遣
工作外包
僱用派遣員工
部門整併
撙節成本? 創新成長?
你、我(們)所面對的壓力
公司福利縮減
工作保障降低(薪資低、不安全感)
財務狀況惡化(房價、物價)
工作技能的需求改變(全球化、科技快速的進步)
延後退休年齡
失業率高(年輕人畢業即失業	
 unemployment)
高學歷低就業(under-employment)
協同生產(Collaborative Production)會影響許多行業(包含製造業)的工作
形態
自造者運動所建構的產業生態,讓小型企業(甚至或是個人)有機會挑戰、
取代大企業的優勢(分裂的市場機會	
 Fragmentation)
滿足大量客製化(Mass Customerization)的需求,會影響生產	
 (客戶參與設
計、生產)及銷售的方式(整合性的Scaled Platform、Agency、Pro-
Consume、Pre-Customer)
在教學方面,實作訓練(Practice)會再次受到重視,甚至超越論說式
(Theory)的教學
經由網際網路所提供的學習、分享平台,以及在地的自造者空間,更多的
(草根)創意將會活絡、提升(網際網路平台、Agency)區域經濟活動。
Maker Movement	
 的影響	
 (機會?)
小型製造工具的普遍(重新回歸參與生產、製造活動的機會
與可能性)
運用科技能力的提升
(跨領域)創意精神的發揮
數位功能與實際物體的結合(互動裝置、物聯網、Bits &
Atoms、Physical Computing)
智慧、經驗、工具、快樂的分享(學習方式、工作的技能)
創業(就業機會)環境的改變
Maker Movement ... 可能性
適量生產的障礙降低
商品化的障礙降低
學習的障礙降低
逐漸消失的障礙...
Maker Movement
個人所面對的壓力
The cost of computing power has decreased from $222 per million transistors in 1992 to $0.06 per
million transistors in 2012.
FoundationaltrendsImpacttrends
The cost of data storage has decreased from $569 per gigabyte of storage in 1992 to $0.03 per
gigabyte in 2012.
The cost of Internet bandwidth has decreased from $1,245 per 1,000 Mbps in 1999 to $23 per
1,000 Mbps in 2012.
The overall trend of index of economic freedom, a compilation of 10 indicators measured by the
Heritage Foundation, has been increasing since 1995.
Nearly 70 percent of customers agree that they have increased information and choice about brands.
The compensation gap between the creative class and the rest of the workforce has steadily widened
over the past 10 years.
The economy-wide return on assets (ROA) has declined over the last 47 years, to a quarter of its
1965 level in 2012.
Graphic: Deloitte University Press | DUPress.com
Source: John Hagel, John Seely Brown, Tamara Samoylova, and Matt Frost, 2013 Shift Index metrics: The burdens of the past, Deloitte University Press,
November 11, 2013, pp. 9-27, http://dupress.com/articles/the-burdens-of-the-past/.
Figure 3. The Big Shift’s trends
The Big Shift impacts both individuals
and organizations. Individuals able to quickly
adopt new technologies and participate in
knowledge flows are benefiting from the forces
of the Big Shift as consumers and creative tal-
ent (see figure 3, impact trends). Consumers
can now easily compare options and prices
and have multiple ways to make a purchase
(for example, shopping both online and in
brick-and-mortar stores), and their loyalty to
product brands is decreasing. Separately, top
workforce talent is highly sought after as the
key to growth, innovation, and performance
improvement for companies. However, top-tier
talent can also now easily identify new oppor-
tunities and compare employment options,
wherever they might be. As a result, creative
talent has much more bargaining power and
is able to command higher compensation
and pursue more desirable work opportuni-
ties, putting even more performance pressure
on companies.
Meanwhile, companies are struggling.
The performance of US public companies, as
measured by return on assets (ROA), is now
just a quarter of its 1965 level (see figure 4).
Competition has increased, emerging from
new and unexpected areas, making it more dif-
ficult for companies to maintain performance.
In the past 55 years, the average tenure of a
company on the S&P 500 has declined from 61
years to 18 years.18
During that same period,
the rate at which companies lose their leader-
ship position within an industry has risen
39 percent.19
In response, many companies are resorting
to short-term cost-reduction tactics such as
layoffs and outsourcing, or using mergers and
acquisitions (M&A) to increase scale (and buy
revenue). As illustrated in figure 5, headcount
reduction has been a growing response to
poor performance. Many companies also try
9
數位科技	
 +	
 經濟貿易自由化
Fragmentation	
 	
 ...	
 市場、角色定位
專業自由工作者
個人
投資天使
利基市場
事業規模
vs.
生活品質
適量生產 業餘喜好者
公司
創意部門
特殊專業
領域
客戶參與
(設計、行銷)
Pro-consumer
Pre-consumer
Fragmentation will occur at different rates
and to varying degrees across the economy.
Much of the fragmentation is likely to occur in
product design and commercialization activi-
ties. This activity depends on creative talent,
and creative talent tends to seek the autonomy
available in smaller organizational settings.
This creative talent can establish much closer
connections to their customers and build
deeper relationships over time that will help
them to deliver more effective personalization
and customization, opening up opportunities
for customers to participate in the design and
creation of the products. These more special-
ized players will acquire deeper insight into
the needs of the highly focused niches they are
serving—needs that the customers themselves
Coders
Consumer Creator
Individual
Niche operators
Angels Domain
experts
Artists
Makers
Mom-
and-
pop
Figure 13. Niche operators
product businesses. One of the early effects of
the Big Shift has been the increasing capacity
for connection between participants in an eco-
system. For individuals and small teams, this
means they can more easily forge connections
with one another and with large companies
to learn, improve performance, and pursue
opportunities for long-term viability.
The fragmentation already underway is,
with some rare exceptions, still on the edge
of most established markets. However, early
shifts—including the loosening bonds between
workers and large employers and the wide-
spread erosion of barriers—are paving the way
for more small businesses to arise. The histori-
cal growth of the independent workforce has
not been reliably tracked;62
however, a study
by MBO Partners revealed that, in 2013, there
Graphic: Deloitte University Press | DUPress.com
Scale-and-scope operators
Manufacturing
Logistics
Digital tech
infrastructure
Facilities
management
Back office
Risk management
Social
Content
Data
Broker/market
Finance
Infrastructure
providers
Aggregation
platforms
The agent role has always existed, from the
personal wealth manager to the Hollywood
agent representing celebrities. What has
to provide proactive, holi
and learning services. The
is to help the individual le
Concentration	
 整合...	
 為分散的市場、角色提供服務
基礎服務架構
供應商
Graphic: Deloitte University Press | DUPress.com
Coders
Consumer Creator
Individual
Niche operators
Scale-and-scope operators
Angels Domain
experts
Artists
Makers
Mom-
and-
Pop
Coders
Consumer Creator
Individual
Niche operators
Angels Domain
experts
Artists
Makers
Mom-
and-
Pop
Manufacturing
Logistics
Digital tech
infrastructure
Facilities
management
Back office
Risk management
Social
Content
Data
Broker/market
Finance
Consumer
Talent
Infrastructure
providers
Aggregation
platforms
Agent
businesses
The agent role has always existed, from the
personal wealth manager to the Hollywood
agent representing celebrities. What has
changed with the advance of technology is the
ways in which agents can operate and their
consequent increase in reach. Agents can now
function in a virtual format—from Pandora’s
music recommendations to Sosh’s event rec-
ommendations—to cost-effectively address the
needs of the mass market rather than targeting
just the very affluent.
A talent agent employs a deep understand-
to provide proactive, holistic career coaching
and learning services. The talent agent’s goal
is to help the individual learn faster from new
situations or new connections in the ever-
changing landscape. One factor driving the
need for talent agents is the increasing speed at
which skills lose relevance, primarily as a result
of rapid advances in technology. With no signs
that technological or related business change
will slow down, individuals’ skills will be ever
more subject to obsolescence, and workers
will face an unprecedented need to almost
產品/服務資訊
彙整業者
代理/仲介
業者
Seeed Studio
FedEx
UPS
Flextronics
Cloud Service
Pandora Internet Music
Sosh.com
Maker Map
Netflix
LinkedIn
Etsy Ebay Quickparts
Amazon KickStarter
Zero to maker Maker to maker Maker to market
Idea to
market
Marketplaces
Financing
options
Design
Service
bureaus
Access to
tools
Inspiration &
learning
Orchestrators
Making
technologies
Incubators
•Maker Faire
•Make magazine
•Instructables
•Pinterest
•Meetup
•General Assembly
•CodeAcademy
•DIY Drones
•Techshop
•Makerspaces
•MakerBot
•3D Systems
•ShopBot
•Quirky
•Threadless
•Thingiverse
•TinderCad
•3D SketchUp
•Autodesk
•Geomagic
•Maker Map
•Maker’s Row
•Ponoko
•Shapeways
•Quickparts
•Etsy
•eBay
•Kickstarter
•Indiegogo
•Highway 1
•Haxlr8r
•Bolt
•bunnie Huang
•Seeed Studios
•PCH
•Dragon Innovation
•AdaFruit
•SparkFun
Contract
manufacturers
Connectors
Kick start the
Angels are everywhere ?
Figure 4: Fab	
  Lab’s	
  Role	
  in	
  the	
  Innovation	
  Value	
  Chain
Source: Overlay, World Bank 2012, Bulgaria: Supporting Innovation through Operational Program
Competitiveness 2007-2013.
Basic
Research
Early-stage
Technology
Development
Proof of
Concept
Product
Developm
ent
Production/
Marketing
Patent
Product
Development
Functional
Invention
Output
Business
Validation
Innovation:
New firm or
program
Viable
Business
Public Sector
Angel Investors,
Corporations,
Technology labs
Venture Capital
Corporate venture
funds, equity,
commercial debt
FabLab
Zero to maker Maker to maker Maker to market
普羅大眾 天使投資人
公司投資基金
創投公司
公司投資基金
股權交換
公司債
相關
技術開發
創意
可行性
腦力激盪
基礎研究
產品開發
生產
產品行銷
業務開發
專利 功能創意
服務模式
服務模式 創新公司 長期經營
產出
Maker Movement 3
Idea Social media People support Crowd funding Making Market
創意、創造、創業的新旅程
跨領域/協同學習 STEAM
跨領域/協同學習 d.School
Makers ... which role? / how far you will go?
We Are Makers
共創團隊	
 Collaborative.
有夢最美 ● 行動相隨
0928-420-311 thcling@gmail.com

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201604 maker movement

  • 2. 自造者運動 (Maker Movement) 什麼是「自造者運動」? 或「創客運動」 何謂「自造者」? 「我」是一個自造者嗎? 這個運動和你、我(們)會有什麼關聯呢?
  • 3. Kelvin Doe, Sierra Leone (獅子山共和國)
  • 4. Kelvin Doe 「自造」了什麼? DJ Focus 自我學習的工程師 "我相信經由創新發明,我們可以 建設我的國家—獅子山共和國"
  • 5. 這東西能用來做(MAKE)什麼呢? “And I know what I have to do now. I gotta keep breathing (Making). Because tomorrow the sun will rise, who knows what the tide could bring.”
  • 6. Chuck Noland 「自造」了什麼? Aha. Look what I've created. I have made FIRE.
  • 7. 3D Printer E WASTE TOGO$100 , so what?W Inexpensive rapid prototyping e-Waste management Afate Gnikou, Togo Air Sensor Network, Benin They are Makers ...
  • 9. Intrinsic / 本質的 There is something missing in our definition, vision, of a human being: the need to make. We are creatures who need to make. ..... Frank Bidart
  • 10. 工業革命 MARKET REVOLUTION - Stay Hungry, Stay Updated - DIY & MAKER It’s a revolution (not just a rebranding) 1st revolution: steam engine 2nd revolution: assembly line 3rd revolution: IT & automation 4 digit Source: The Third Industrial Revolution: How Lateral Power is Transforming Energy, the Economy, and the World, 2011; McKinsey, jun 2013. Not a peripheral change but a paradigm shift: values, goals, ru
  • 11. What a mass! What a mess! 量產Mass Production... 忘記了Maker的基因
  • 12. 手工藝 / DIY 不同的原(材) 料 不同的工具 不同的加工方法 不同的審美觀 不同的價值觀 不同程度的需求
  • 13. 「自造」行為對我的重要性 非常同意/同意 讓我感覺是一個富於機智的人 94 可以(做)完成過去自認不會做的事(物) 81 對現有的東西能修理、改裝並賦予新功能 79 若東西壞了我(希望)我可以自行修理 75 分享知識、技能是一件快樂的事情 72 若是花費比用買的較低,我寧可自己動手做(組裝) 71 能夠再利用回收或舊的物品完成作品 68 希望能夠方便(免費)的取得製作東西的方法 65 運用自己製作的物品來解決問題 64 Maker 的態度與思維 ..... Maker Market Study, 2013 Maker Media and Intel Make Share Give Learn Tool Up Play Participate Support Change .....
  • 14. Maker Movement ... What’s new?
  • 15. 目前正在快速發展的次文化運動,將各種類型的工藝(Arts & Crafts),結合現 代科技(微型電腦控制器、數位製造工具)的運用,將Do It Yourself 的精神延伸 至不同的面相,鼓勵創新(Innovation)與分享(Share),並將創意的原型製造 (Make、Fabrication)出來。 拆解或再利用廢棄的物品,將他們重新組合,妥善運用;或是加上新的材料, 將發想的巧思、創意或理念,運用現代科技協助創作,以促進社會正面價值的 體現。(Social Responsibility、Appropriate Technology) 運用數位科技以及網際網路的環境,相互學習新的知識(Do It Together 、 Collaborative、Open Source),並在不同場合(Makerspace/Fablab/ Hackerspace/Co-working Space)與同好交流,將創意製做成型(Prototyping), 並可能以此創業。 Maker Movement
  • 16. 數位科技(製造/生產工具設備的民主化) 開源環境(Open Source)的成熟 網際(社群)網路的廣泛應用 不同型態的協同工作空間 催化 Maker Movement 的因素 Source: based on  Jens  Dyvik  “Making  Living  Sharing”  (2013). Rapid advances in new disruptive technology like 3-D printing, advanced robotics, and
  • 18. (後) Dave Mellis, Tom Igoe (前) Gianluca Martino, David Cuartielles, Massimo Banzi Interaction Design Institute Ivrea, Italy (2005) For Interactive Design/Environment 開源硬體? ..... Ayah Bedir
  • 19. Makerspace (自造者空間) Hackerspace (駭客空間) Fablab (Fabrication Lab) Co-Working Space (共同工作空間) Incubator (育成中心) Accelerator (創業加速器) 你聽過這些名詞嗎?
  • 20.
  • 21. 111 台北市⼠士林區福華路180號 2F., Fuhua Rd., Shilin Dist., Taipei City 111, Taiwan (R.O.C.) ( DAC台北數位藝術中⼼心⼆二樓,捷運芝⼭山站2號出⼝口) +886 02-77360708 # 615
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  • 28. Makerspace/Hackerspace Gothenburg, 瑞典 Rochester, 美國 Park Day School, Oakland, CA, USA From MakerSpace to Maker Campus Detroit Public Library Hackerspace, Cairo
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  • 30. 數位科技(製造/生產工具 Digital Fabrication)設備 的民主化 開源環境(Open Source)的成熟 網際(社群)網路的廣泛應用 不同型態的(協同)工作空間 Maker Media (O'Reilly Media) 的推廣(推波助瀾) 催化 Maker Movement 的因素
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  • 59. Over 100 community events in 2013 Please inquire for a detailed list of sponsorship and marketing opportunities 2014MediaKit http://makezine.com/2014/01/01/the-year-of-100-maker-faires/
  • 60. 你曾經展示過 或 銷售過自己的作品嗎? Maker Market Study: 19 About half have sold or shown their work before, most often online. Total Respondents 0 10% 20% 30% 40% 50% Brick & morter Events Online/website (net) Any of these (net) 48% 34% Website used/plan to use to sell merchandise Among those that use or plan to use a website to sell or show their work, Etsy was most popular, followed by eBay and Amazon. 47% 39% 26% —Adam Silver, DesignMind Blog, 2/7/12 Whether sold or shown work About half have sold or shown their work before, most often online. Total Respondents 0 10% 20% 30% 40% 50% Brick & morter Events Online/website (net) Any of these (net) 48% 34% Website used/plan to use to sell merchandise Among those that use or plan to use a website to sell or show their work, Etsy was most popular, followed by eBay and Amazon. 實體店面 Maker Market Study, 2013, Maker Media and Intel
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  • 79. Number of attendees at Maker Faire Kickstarter project hits Revenue from maker-driven businesses >1,000 hackerspaces around the world 2011 2012 2013 2011 2012 2013 $7M $18M $50M $525M $895M $>1B Quirky Etsy Find details at: http://hackerspaces.org/wiki/list_of_hacker_spaces 2009 2010 2011 2012 2013 San Francisco Bay Area New York Did not exist! 120K 64K 110K 50K 97K 27K 83K 23K 74K Project Goal Funded # of backers Pebble $100K $10.3M 69,000 Oculus rift $250K $2.4M 9,522 Goldieblox $150K $286K 5,519 Safecast $4K $104K 290 projectedprojected rs contribute to, and improve upon, each other’s ideas and wnership of rounded corners and button placement, makers mprove them. the tools to make the things. Tools that have been, until inters, CNC machines and laser cutters — are now available “Something big is happening to the business of making things.” — THE ECONOMIST, SEPT 2012 MAKER MARKET WHITEPAPER: 20 are also being mixed in with known products, such as Elenco’s Snap Circuits, and others. VALUING THE MAKER MARKET How big is the market today, and how big will it get in the near future? In reviewing the market at the 2010 Foo Ignite East conference, Phillip Torrone and Limor Fried of Adafruit Industries, estimated that the market was on track to hit “300+ projects” by the end of 2011, with the 13 reviewed in that session accounting for more than $50M in revenue. Extending this trend forward, and factoring in information from retail channel and electronics manufacturers, the market is forecast to reach a low end of $300M, and a high end of $400M, for 2012. Based on assumptions regarding core growth rates and new growth areas, and trends, the market has the potential to reach $1B, and beyond, by 2015. “In just a few years the Maker Movement has gone from zero to impact to become one of the driving forces in the development of consumer oriented technologies.” — ADVERTISING & MARKETING REVIEW, GLEN EMERSON MORRIS, JUNE 2012
  • 80. Today’s D.I.Y. Is Tomorrow’s Made in America
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  • 94. FAB Foundation 只持創新?不支持創業? 不僅支持創業, 更進一步還投資! http://www.fabfoundation.org/about-us/
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  • 98. 數位科技 + 經濟貿易自由化 The cost of computing power has decreased from $222 per million transistors in 1992 to $0.06 per million transistors in 2012. FoundationaltrendsImpacttrends The cost of data storage has decreased from $569 per gigabyte of storage in 1992 to $0.03 per gigabyte in 2012. The cost of Internet bandwidth has decreased from $1,245 per 1,000 Mbps in 1999 to $23 per 1,000 Mbps in 2012. The overall trend of index of economic freedom, a compilation of 10 indicators measured by the Heritage Foundation, has been increasing since 1995. Nearly 70 percent of customers agree that they have increased information and choice about brands. The compensation gap between the creative class and the rest of the workforce has steadily widened over the past 10 years. The economy-wide return on assets (ROA) has declined over the last 47 years, to a quarter of its 1965 level in 2012. Graphic: Deloitte University Press | DUPress.com Source: John Hagel, John Seely Brown, Tamara Samoylova, and Matt Frost, 2013 Shift Index metrics: The burdens of the past, Deloitte University Press, November 11, 2013, pp. 9-27, http://dupress.com/articles/the-burdens-of-the-past/. Figure 3. The Big Shift’s trends can now easily compare options and prices and have multiple ways to make a purchase (for example, shopping both online and in brick-and-mortar stores), and their loyalty to product brands is decreasing. Separately, top talent has much more bargaining power and is able to command higher compensation and pursue more desirable work opportuni- ties, putting even more performance pressure on companies. 消費行為改變 創新能力的重要性增加 公司治理與成長的挑戰增加 數位科技、網際網路普及與成本的大幅下降 經濟貿易自由化程度提高
  • 99. Graphic: Deloitte University Press | DUPress.com Source: Compustat, Deloitte analysis. 0% Economy ROA 0.9% Linear (economy ROA) 1965 1970 1975 1980 1985 1990 1995 2000 2005 2010 1% Graphic: Deloitte University Press | DUPress.com Source: Deloitte analysis of data from Compustat and the US Bureau of Labor Statistics. Figure 5. Economy-wide return on assets and US unemployment rate (1976–2012) 0% Unemployment rate (%) Unemploymentrate(%) ROA(%) Economy ROA (%) ‘81–’82 Unemployment from 7.6%–9.7% ‘82–’83: ROA from 2.7%–2.8% ‘91–’92 Unemployment from 6.8%–7.5% ‘92–’96: ROA from 1.6%–2.3% ‘00–’03 Unemployment from 4.0%–6.0% ‘01–’06: ROA from 0.2%–2.2% ‘08–’10 Unemployment from 4.9%–9.6% ‘08–’12: ROA from 0.5%–1.8% 1976 1980 1984 1988 1992 1996 2000 2004 2008 2012 4% 2% 0.5% 0.0% 1.0% 1.5% 2.0% 2.5% 3.0% 3.5% 4.0% 4.5% 6% 8% 10% 12% 公司治理與成長的挑戰增加 資遣 工作外包 僱用派遣員工 部門整併 撙節成本? 創新成長?
  • 101. 協同生產(Collaborative Production)會影響許多行業(包含製造業)的工作 形態 自造者運動所建構的產業生態,讓小型企業(甚至或是個人)有機會挑戰、 取代大企業的優勢(分裂的市場機會 Fragmentation) 滿足大量客製化(Mass Customerization)的需求,會影響生產 (客戶參與設 計、生產)及銷售的方式(整合性的Scaled Platform、Agency、Pro- Consume、Pre-Customer) 在教學方面,實作訓練(Practice)會再次受到重視,甚至超越論說式 (Theory)的教學 經由網際網路所提供的學習、分享平台,以及在地的自造者空間,更多的 (草根)創意將會活絡、提升(網際網路平台、Agency)區域經濟活動。 Maker Movement 的影響 (機會?)
  • 103. 適量生產的障礙降低 商品化的障礙降低 學習的障礙降低 逐漸消失的障礙... Maker Movement 個人所面對的壓力 The cost of computing power has decreased from $222 per million transistors in 1992 to $0.06 per million transistors in 2012. FoundationaltrendsImpacttrends The cost of data storage has decreased from $569 per gigabyte of storage in 1992 to $0.03 per gigabyte in 2012. The cost of Internet bandwidth has decreased from $1,245 per 1,000 Mbps in 1999 to $23 per 1,000 Mbps in 2012. The overall trend of index of economic freedom, a compilation of 10 indicators measured by the Heritage Foundation, has been increasing since 1995. Nearly 70 percent of customers agree that they have increased information and choice about brands. The compensation gap between the creative class and the rest of the workforce has steadily widened over the past 10 years. The economy-wide return on assets (ROA) has declined over the last 47 years, to a quarter of its 1965 level in 2012. Graphic: Deloitte University Press | DUPress.com Source: John Hagel, John Seely Brown, Tamara Samoylova, and Matt Frost, 2013 Shift Index metrics: The burdens of the past, Deloitte University Press, November 11, 2013, pp. 9-27, http://dupress.com/articles/the-burdens-of-the-past/. Figure 3. The Big Shift’s trends The Big Shift impacts both individuals and organizations. Individuals able to quickly adopt new technologies and participate in knowledge flows are benefiting from the forces of the Big Shift as consumers and creative tal- ent (see figure 3, impact trends). Consumers can now easily compare options and prices and have multiple ways to make a purchase (for example, shopping both online and in brick-and-mortar stores), and their loyalty to product brands is decreasing. Separately, top workforce talent is highly sought after as the key to growth, innovation, and performance improvement for companies. However, top-tier talent can also now easily identify new oppor- tunities and compare employment options, wherever they might be. As a result, creative talent has much more bargaining power and is able to command higher compensation and pursue more desirable work opportuni- ties, putting even more performance pressure on companies. Meanwhile, companies are struggling. The performance of US public companies, as measured by return on assets (ROA), is now just a quarter of its 1965 level (see figure 4). Competition has increased, emerging from new and unexpected areas, making it more dif- ficult for companies to maintain performance. In the past 55 years, the average tenure of a company on the S&P 500 has declined from 61 years to 18 years.18 During that same period, the rate at which companies lose their leader- ship position within an industry has risen 39 percent.19 In response, many companies are resorting to short-term cost-reduction tactics such as layoffs and outsourcing, or using mergers and acquisitions (M&A) to increase scale (and buy revenue). As illustrated in figure 5, headcount reduction has been a growing response to poor performance. Many companies also try 9 數位科技 + 經濟貿易自由化
  • 104. Fragmentation ... 市場、角色定位 專業自由工作者 個人 投資天使 利基市場 事業規模 vs. 生活品質 適量生產 業餘喜好者 公司 創意部門 特殊專業 領域 客戶參與 (設計、行銷) Pro-consumer Pre-consumer Fragmentation will occur at different rates and to varying degrees across the economy. Much of the fragmentation is likely to occur in product design and commercialization activi- ties. This activity depends on creative talent, and creative talent tends to seek the autonomy available in smaller organizational settings. This creative talent can establish much closer connections to their customers and build deeper relationships over time that will help them to deliver more effective personalization and customization, opening up opportunities for customers to participate in the design and creation of the products. These more special- ized players will acquire deeper insight into the needs of the highly focused niches they are serving—needs that the customers themselves Coders Consumer Creator Individual Niche operators Angels Domain experts Artists Makers Mom- and- pop Figure 13. Niche operators product businesses. One of the early effects of the Big Shift has been the increasing capacity for connection between participants in an eco- system. For individuals and small teams, this means they can more easily forge connections with one another and with large companies to learn, improve performance, and pursue opportunities for long-term viability. The fragmentation already underway is, with some rare exceptions, still on the edge of most established markets. However, early shifts—including the loosening bonds between workers and large employers and the wide- spread erosion of barriers—are paving the way for more small businesses to arise. The histori- cal growth of the independent workforce has not been reliably tracked;62 however, a study by MBO Partners revealed that, in 2013, there Graphic: Deloitte University Press | DUPress.com Scale-and-scope operators Manufacturing Logistics Digital tech infrastructure Facilities management Back office Risk management Social Content Data Broker/market Finance Infrastructure providers Aggregation platforms The agent role has always existed, from the personal wealth manager to the Hollywood agent representing celebrities. What has to provide proactive, holi and learning services. The is to help the individual le
  • 105. Concentration 整合... 為分散的市場、角色提供服務 基礎服務架構 供應商 Graphic: Deloitte University Press | DUPress.com Coders Consumer Creator Individual Niche operators Scale-and-scope operators Angels Domain experts Artists Makers Mom- and- Pop Coders Consumer Creator Individual Niche operators Angels Domain experts Artists Makers Mom- and- Pop Manufacturing Logistics Digital tech infrastructure Facilities management Back office Risk management Social Content Data Broker/market Finance Consumer Talent Infrastructure providers Aggregation platforms Agent businesses The agent role has always existed, from the personal wealth manager to the Hollywood agent representing celebrities. What has changed with the advance of technology is the ways in which agents can operate and their consequent increase in reach. Agents can now function in a virtual format—from Pandora’s music recommendations to Sosh’s event rec- ommendations—to cost-effectively address the needs of the mass market rather than targeting just the very affluent. A talent agent employs a deep understand- to provide proactive, holistic career coaching and learning services. The talent agent’s goal is to help the individual learn faster from new situations or new connections in the ever- changing landscape. One factor driving the need for talent agents is the increasing speed at which skills lose relevance, primarily as a result of rapid advances in technology. With no signs that technological or related business change will slow down, individuals’ skills will be ever more subject to obsolescence, and workers will face an unprecedented need to almost 產品/服務資訊 彙整業者 代理/仲介 業者 Seeed Studio FedEx UPS Flextronics Cloud Service Pandora Internet Music Sosh.com Maker Map Netflix LinkedIn Etsy Ebay Quickparts Amazon KickStarter
  • 106. Zero to maker Maker to maker Maker to market Idea to market Marketplaces Financing options Design Service bureaus Access to tools Inspiration & learning Orchestrators Making technologies Incubators •Maker Faire •Make magazine •Instructables •Pinterest •Meetup •General Assembly •CodeAcademy •DIY Drones •Techshop •Makerspaces •MakerBot •3D Systems •ShopBot •Quirky •Threadless •Thingiverse •TinderCad •3D SketchUp •Autodesk •Geomagic •Maker Map •Maker’s Row •Ponoko •Shapeways •Quickparts •Etsy •eBay •Kickstarter •Indiegogo •Highway 1 •Haxlr8r •Bolt •bunnie Huang •Seeed Studios •PCH •Dragon Innovation •AdaFruit •SparkFun Contract manufacturers Connectors
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  • 110. Figure 4: Fab  Lab’s  Role  in  the  Innovation  Value  Chain Source: Overlay, World Bank 2012, Bulgaria: Supporting Innovation through Operational Program Competitiveness 2007-2013. Basic Research Early-stage Technology Development Proof of Concept Product Developm ent Production/ Marketing Patent Product Development Functional Invention Output Business Validation Innovation: New firm or program Viable Business Public Sector Angel Investors, Corporations, Technology labs Venture Capital Corporate venture funds, equity, commercial debt FabLab Zero to maker Maker to maker Maker to market 普羅大眾 天使投資人 公司投資基金 創投公司 公司投資基金 股權交換 公司債 相關 技術開發 創意 可行性 腦力激盪 基礎研究 產品開發 生產 產品行銷 業務開發 專利 功能創意 服務模式 服務模式 創新公司 長期經營 產出 Maker Movement 3 Idea Social media People support Crowd funding Making Market 創意、創造、創業的新旅程
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  • 115. Makers ... which role? / how far you will go?