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Design Thinking Process
Release
Difficulties:
q Who define the problems
q Stake holder Alignment
q Decide which to do first
q Decide the final idea
q Building prototype takes time
q Finding problem after release
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Release
Design Thinking Process Design Sprint
(btw, within a week)
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Design Sprint
13
(btw, within a week)
“A design sprint is a 5-day (or less) process that allows you to
quickly design, prototype, and test business ideas.”
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Difficulties:
q Who define the problems
q Stake holder Alignment
q Decide which to do first
q Decide the final idea
q Building prototype takes time
q Finding problem after release
Benefit of Design Sprint:
ü Define the problems
ü Voting method
ü Prioritize
ü Validated solution/idea
ü Move fast
ü Minimize Risk
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First Design Sprint:
§ 2 days
§ Instructor lead as examples
§ Real product problems
§ Participants: dev team members (10)
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Lesson Learn:
1. 2 days was too short.
2. Complicated problem
3. Defer questioning
4. User interview techniques
5. Decision maker is very important
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Second Design Sprint:
§ 3 days
§ Real client problems
§ Participants: dev team members (8)
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Lesson Learn:
1. Prepare as early as possible.
2. Memorize the rundown
3. Read all tips from AJ&Smart
4. Facilitator plays important role
5. Guide engineer the sketching process
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Small Practice:
1. How Might We
2. Crazy 8
3. User testing tips
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User testing tips:
The first rule of user research: never ask
anyone what they want.— Erika Hall, Just Enough Research
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User testing tips:
1.Explain there’s no right or wrong
2.Start with warm-up questions
3.Ask the reason of their behavior without judge.
4.Don’t ask questions that will influence the answer.
5.Don’t try to sell your product
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User testing tips:
1.What are you trying to get done? Why? (Gather context)
2.How do you currently do this? (Analyze workflow)
3.What could be better about how you do this? (Find
opportunities)