SlideShare una empresa de Scribd logo
1 de 13
Descargar para leer sin conexión
Stefano	
  Besana	
  
Dalla	
  Gamifica2on	
  al	
  Social	
  Business	
  
Play is the only way the highest intelligence
of humankind can unfold
- Joseph Chilton Pearce
The opposite of play is not work is
depression
- Brian Sutton Smith
in U.S.A. 99% of boys
under 18 and 94% of
girls play regularly - 13
and 8 hours a week. 
61% dei C-Level
Aziendali si concede
una pausa ludica
almeno una volta al
giorno (2009)
L’Età media dei
videogiocatori in Italia
è di 28 anni. Negli USA
1/4 ha più di 50 anni
17% della popolazione
italiana gioca ai
videogame (contro il
38% dei Francesi)
2010: l’industria
videoludica ha
generato profitti - solo
nel nostro paese - per
oltre 604 milioni €
(+17%). 
By 2015 more than 50%
of organizations that
manage innovation
process will gamify them
1.6 billion of dollar
invested in gamification
Motivation and Gamification
Perché il metodo del «Bastone
e della Carota» non funziona?

•  Limita la capacità delle
persone di avere idee
innovative
•  Abbatte la motivazione
intrinseca delle persone 
•  E’ addictive e distrae dagli
obiettivi principali 
•  Orienta gli atteggiamenti e
consolida i comportamenti
nel breve termine 
•  Contrasta i comportamenti
positivi
•  Specularmente incoraggiano
comportamenti negativi e
poco etici.
The solution is to gradually become free of
societal rewards and learn how to substitute for
them rewards that are under one's own powers.
This is not to say that we should abandon every
goal endorsed by society; rather, it means that, in
addition to or instead of the goals others use to
bribe us with, we develop a set of our own.
Mihaly Csikszentmihalyi
Verso una definizione
Gamification and Recruiting
"We think this will be a fun way for people to learn about what it means to operate a
manufacturing plant, and at the same time, learn about what Siemens does here in the
US" (Daryl Dulaney, CEO of Siemens Industry).
Gamification and Learning
It teaches portion control and customer service in a cartoon-like simulation of a Cold Stone
store.
Players scoop cones against the clock and try to avoid serving too much ice cream. The
company says more than 8,000 employees, or about 30% of the total, voluntarily
downloaded the game in the first week. (Business Week)
Gamification and Collaboration
Nitro for Jive gives users a set of missions to complete, each of which exposes them to a
critical piece of functionality within the Jive platform.
Users earn points and unlock badges for using and mastering these pieces of functionality,
and “level up” when they hit key milestones.
Social elements like high score tables, newsfeeds, and the ability to display and share your
status, drive friendly competition and collaboration among the user base.
Gamification and Innovation
Scottish Water is a public entity, a subsidiary of the Scottish government, which manages
the infrastructure related to the distribution of water and collection of waste water
throughout Scotland. It has 3.700 resources in its employ.
9 months from the launch, the Innovation Pool counts 750 users and has generated over
330 new ideas and/or suggestions for improvement. Out of those, 7 have already been
validated and implemented under tight deadlines. The sites receives on average about 10
posts (ideas, votes, comments) per day.
So What? 
•  Le iniziative e i bisogni devono
sempre partire da Obiettivi di
Business
•  Strumento: non fine. Il fine restano gli
obiettivi concreti di business da
ottenere
•  Integrazione: il punto di arrivo è la
trasformazione digitale dell’intero
workplace aziendale. 
•  E’ un processo – prima di tutto di
change management – non un
interruttore acceso/spento
•  Valutare, misurare, cambiare,
riprogettare e rivedere (perpetual beta)
•  Be Human: non dimenticatevi le
persone!
•  Divertirsi!
Thanks and Keep in Touch!
stefano.besana@gmail.com
www.sociallearning.it
@stefanobesana
in/stefanobesana

Más contenido relacionado

La actualidad más candente

How charities can get ahead by becoming social | John Monks – Head of Social ...
How charities can get ahead by becoming social | John Monks – Head of Social ...How charities can get ahead by becoming social | John Monks – Head of Social ...
How charities can get ahead by becoming social | John Monks – Head of Social ...reach-out
 
CPA Congress Presentation (Original version)
CPA Congress Presentation (Original version)CPA Congress Presentation (Original version)
CPA Congress Presentation (Original version)alan jones
 
Dell social media case study #smu2 the power of crowdsourcing
Dell social media case study #smu2 the power of crowdsourcingDell social media case study #smu2 the power of crowdsourcing
Dell social media case study #smu2 the power of crowdsourcingDell Social Media
 
The Changing Social Contract - Bruce Morton
The Changing Social Contract - Bruce MortonThe Changing Social Contract - Bruce Morton
The Changing Social Contract - Bruce MortonMarianthe Verver
 
Doing good by keeping up with digital change
Doing good by keeping up with digital changeDoing good by keeping up with digital change
Doing good by keeping up with digital changeJohn Fitzgerald
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningJane McGonigal
 
Deloitte & government: Innovation Transfer Project, what is it like to work a...
Deloitte & government: Innovation Transfer Project, what is it like to work a...Deloitte & government: Innovation Transfer Project, what is it like to work a...
Deloitte & government: Innovation Transfer Project, what is it like to work a...Bryony Cole
 
Welcome to the age of creativity (Golden Drums)
Welcome to the age of creativity (Golden Drums)Welcome to the age of creativity (Golden Drums)
Welcome to the age of creativity (Golden Drums)Creative Social
 
Understanding personal responsibility as key to successful projects
Understanding personal responsibility as key to successful projectsUnderstanding personal responsibility as key to successful projects
Understanding personal responsibility as key to successful projectsTowo Toivola
 
INFO_221-focus-wisembly (3)
INFO_221-focus-wisembly (3)INFO_221-focus-wisembly (3)
INFO_221-focus-wisembly (3)Chloe Lasserre
 

La actualidad más candente (14)

How charities can get ahead by becoming social | John Monks – Head of Social ...
How charities can get ahead by becoming social | John Monks – Head of Social ...How charities can get ahead by becoming social | John Monks – Head of Social ...
How charities can get ahead by becoming social | John Monks – Head of Social ...
 
The Power of the Crowd
The Power of the CrowdThe Power of the Crowd
The Power of the Crowd
 
MACPA PIU 2011 - Focus on the Future
MACPA PIU 2011 - Focus on the FutureMACPA PIU 2011 - Focus on the Future
MACPA PIU 2011 - Focus on the Future
 
CPA Congress Presentation (Original version)
CPA Congress Presentation (Original version)CPA Congress Presentation (Original version)
CPA Congress Presentation (Original version)
 
Dell social media case study #smu2 the power of crowdsourcing
Dell social media case study #smu2 the power of crowdsourcingDell social media case study #smu2 the power of crowdsourcing
Dell social media case study #smu2 the power of crowdsourcing
 
The Changing Social Contract - Bruce Morton
The Changing Social Contract - Bruce MortonThe Changing Social Contract - Bruce Morton
The Changing Social Contract - Bruce Morton
 
Doing good by keeping up with digital change
Doing good by keeping up with digital changeDoing good by keeping up with digital change
Doing good by keeping up with digital change
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of Learning
 
Deloitte & government: Innovation Transfer Project, what is it like to work a...
Deloitte & government: Innovation Transfer Project, what is it like to work a...Deloitte & government: Innovation Transfer Project, what is it like to work a...
Deloitte & government: Innovation Transfer Project, what is it like to work a...
 
Venture Capital World Summit 2015 Niall Jones
Venture Capital World Summit 2015 Niall JonesVenture Capital World Summit 2015 Niall Jones
Venture Capital World Summit 2015 Niall Jones
 
Tec hnology effects 2
Tec hnology effects 2Tec hnology effects 2
Tec hnology effects 2
 
Welcome to the age of creativity (Golden Drums)
Welcome to the age of creativity (Golden Drums)Welcome to the age of creativity (Golden Drums)
Welcome to the age of creativity (Golden Drums)
 
Understanding personal responsibility as key to successful projects
Understanding personal responsibility as key to successful projectsUnderstanding personal responsibility as key to successful projects
Understanding personal responsibility as key to successful projects
 
INFO_221-focus-wisembly (3)
INFO_221-focus-wisembly (3)INFO_221-focus-wisembly (3)
INFO_221-focus-wisembly (3)
 

Destacado

Social network learning
Social network learningSocial network learning
Social network learningStefano Besana
 
Stefano Besana - Università Cattolica di Milano - Dai Social Media al Social ...
Stefano Besana - Università Cattolica di Milano - Dai Social Media al Social ...Stefano Besana - Università Cattolica di Milano - Dai Social Media al Social ...
Stefano Besana - Università Cattolica di Milano - Dai Social Media al Social ...Stefano Besana
 
Stefano Besana - Young Digital Lab - 4-5 Ottobre 2012 - Social Media Listening
Stefano Besana - Young Digital Lab - 4-5 Ottobre 2012 - Social Media ListeningStefano Besana - Young Digital Lab - 4-5 Ottobre 2012 - Social Media Listening
Stefano Besana - Young Digital Lab - 4-5 Ottobre 2012 - Social Media ListeningStefano Besana
 
E Learning @ Social Media Lab - Mario Pireddu
E Learning @ Social Media Lab - Mario PiredduE Learning @ Social Media Lab - Mario Pireddu
E Learning @ Social Media Lab - Mario PiredduSocial Media Lab
 
Media digitali e apprendimento collaborativo
Media digitali e apprendimento collaborativoMedia digitali e apprendimento collaborativo
Media digitali e apprendimento collaborativoStefano Besana
 
Siti scolastici-oggi-nuovi-obblighi-nuove-opportunita
Siti scolastici-oggi-nuovi-obblighi-nuove-opportunitaSiti scolastici-oggi-nuovi-obblighi-nuove-opportunita
Siti scolastici-oggi-nuovi-obblighi-nuove-opportunitaAlberto Ardizzone
 

Destacado (10)

Social network learning
Social network learningSocial network learning
Social network learning
 
Stefano Besana - Università Cattolica di Milano - Dai Social Media al Social ...
Stefano Besana - Università Cattolica di Milano - Dai Social Media al Social ...Stefano Besana - Università Cattolica di Milano - Dai Social Media al Social ...
Stefano Besana - Università Cattolica di Milano - Dai Social Media al Social ...
 
Stefano Besana - Young Digital Lab - 4-5 Ottobre 2012 - Social Media Listening
Stefano Besana - Young Digital Lab - 4-5 Ottobre 2012 - Social Media ListeningStefano Besana - Young Digital Lab - 4-5 Ottobre 2012 - Social Media Listening
Stefano Besana - Young Digital Lab - 4-5 Ottobre 2012 - Social Media Listening
 
E Learning @ Social Media Lab - Mario Pireddu
E Learning @ Social Media Lab - Mario PiredduE Learning @ Social Media Lab - Mario Pireddu
E Learning @ Social Media Lab - Mario Pireddu
 
Media digitali e apprendimento collaborativo
Media digitali e apprendimento collaborativoMedia digitali e apprendimento collaborativo
Media digitali e apprendimento collaborativo
 
Edmodo social learning
Edmodo social learningEdmodo social learning
Edmodo social learning
 
MindMapping Apps
MindMapping AppsMindMapping Apps
MindMapping Apps
 
Siti scolastici-oggi-nuovi-obblighi-nuove-opportunita
Siti scolastici-oggi-nuovi-obblighi-nuove-opportunitaSiti scolastici-oggi-nuovi-obblighi-nuove-opportunita
Siti scolastici-oggi-nuovi-obblighi-nuove-opportunita
 
Blendspace tutorial
Blendspace tutorialBlendspace tutorial
Blendspace tutorial
 
2017 Digital Yearbook
2017 Digital Yearbook2017 Digital Yearbook
2017 Digital Yearbook
 

Similar a Stefano besana digital festival - gamification e social business

Gamification – Stefano Besana
Gamification – Stefano BesanaGamification – Stefano Besana
Gamification – Stefano BesanaYoung Digital Lab
 
Stefano Besana YDL - 9 maggio 2012 - Gamification
Stefano Besana  YDL - 9 maggio 2012 - GamificationStefano Besana  YDL - 9 maggio 2012 - Gamification
Stefano Besana YDL - 9 maggio 2012 - GamificationStefano Besana
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Ercan Altuğ YILMAZ
 
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperAngelo Embuldeniya
 
La gamification applicata ai modelli di business - Stefano Besana
La gamification applicata ai modelli di business - Stefano Besana La gamification applicata ai modelli di business - Stefano Besana
La gamification applicata ai modelli di business - Stefano Besana Young Digital Lab
 
Gamify your business - Migliorare i processi di business giocando
Gamify your business - Migliorare i processi di business giocandoGamify your business - Migliorare i processi di business giocando
Gamify your business - Migliorare i processi di business giocandoStefano Besana
 
Design+Tech: Gamification
Design+Tech: GamificationDesign+Tech: Gamification
Design+Tech: GamificationKasey McCurdy
 
Social media customer service for startups
Social media customer service for startupsSocial media customer service for startups
Social media customer service for startupsDeola Kayode
 
What CIOs Need to Know about the Future of Technology - Steve Sammartino, Fu...
What CIOs Need to Know about the Future of Technology  - Steve Sammartino, Fu...What CIOs Need to Know about the Future of Technology  - Steve Sammartino, Fu...
What CIOs Need to Know about the Future of Technology - Steve Sammartino, Fu...IT Network marcus evans
 
How to design games that make sense to schools
How to design games that make sense to schoolsHow to design games that make sense to schools
How to design games that make sense to schoolsSanteri Koivisto
 
Accelerating impact with digital
Accelerating impact with digitalAccelerating impact with digital
Accelerating impact with digitalAnn Longley
 
Raising Funds in Silicon Valley -- Startup Chile Feb 2015 Presentation
Raising Funds in Silicon Valley -- Startup Chile Feb 2015 PresentationRaising Funds in Silicon Valley -- Startup Chile Feb 2015 Presentation
Raising Funds in Silicon Valley -- Startup Chile Feb 2015 PresentationPeter Szymanski
 
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSimon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSeismonaut
 
Top ten newsletter 2013 from McKinsey & Company .The Best Large Consulting Co...
Top ten newsletter 2013 from McKinsey & Company .The Best Large Consulting Co...Top ten newsletter 2013 from McKinsey & Company .The Best Large Consulting Co...
Top ten newsletter 2013 from McKinsey & Company .The Best Large Consulting Co...Franco Ferrario
 
Effective Innovation Canvas - Sote Talent v1
Effective Innovation Canvas  - Sote Talent v1Effective Innovation Canvas  - Sote Talent v1
Effective Innovation Canvas - Sote Talent v1Sote ICT
 
Effective Innovation Canvas - Sote Talent v1
Effective Innovation Canvas - Sote Talent v1Effective Innovation Canvas - Sote Talent v1
Effective Innovation Canvas - Sote Talent v1Jakub Šimek
 
Amplification of Organizational Performance & Individual Outcomes using Gamif...
Amplification of Organizational Performance & Individual Outcomes using Gamif...Amplification of Organizational Performance & Individual Outcomes using Gamif...
Amplification of Organizational Performance & Individual Outcomes using Gamif...The Gamification Company
 
The innovation Game
The innovation GameThe innovation Game
The innovation GameEXIN Group
 

Similar a Stefano besana digital festival - gamification e social business (20)

Gamification – Stefano Besana
Gamification – Stefano BesanaGamification – Stefano Besana
Gamification – Stefano Besana
 
Stefano Besana YDL - 9 maggio 2012 - Gamification
Stefano Besana  YDL - 9 maggio 2012 - GamificationStefano Besana  YDL - 9 maggio 2012 - Gamification
Stefano Besana YDL - 9 maggio 2012 - Gamification
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
 
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier Whitepaper
 
Getting serious with games
Getting serious with gamesGetting serious with games
Getting serious with games
 
La gamification applicata ai modelli di business - Stefano Besana
La gamification applicata ai modelli di business - Stefano Besana La gamification applicata ai modelli di business - Stefano Besana
La gamification applicata ai modelli di business - Stefano Besana
 
Gamify your business - Migliorare i processi di business giocando
Gamify your business - Migliorare i processi di business giocandoGamify your business - Migliorare i processi di business giocando
Gamify your business - Migliorare i processi di business giocando
 
Design+Tech: Gamification
Design+Tech: GamificationDesign+Tech: Gamification
Design+Tech: Gamification
 
Social media customer service for startups
Social media customer service for startupsSocial media customer service for startups
Social media customer service for startups
 
Gamification strategies
Gamification strategiesGamification strategies
Gamification strategies
 
What CIOs Need to Know about the Future of Technology - Steve Sammartino, Fu...
What CIOs Need to Know about the Future of Technology  - Steve Sammartino, Fu...What CIOs Need to Know about the Future of Technology  - Steve Sammartino, Fu...
What CIOs Need to Know about the Future of Technology - Steve Sammartino, Fu...
 
How to design games that make sense to schools
How to design games that make sense to schoolsHow to design games that make sense to schools
How to design games that make sense to schools
 
Accelerating impact with digital
Accelerating impact with digitalAccelerating impact with digital
Accelerating impact with digital
 
Raising Funds in Silicon Valley -- Startup Chile Feb 2015 Presentation
Raising Funds in Silicon Valley -- Startup Chile Feb 2015 PresentationRaising Funds in Silicon Valley -- Startup Chile Feb 2015 Presentation
Raising Funds in Silicon Valley -- Startup Chile Feb 2015 Presentation
 
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSimon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
 
Top ten newsletter 2013 from McKinsey & Company .The Best Large Consulting Co...
Top ten newsletter 2013 from McKinsey & Company .The Best Large Consulting Co...Top ten newsletter 2013 from McKinsey & Company .The Best Large Consulting Co...
Top ten newsletter 2013 from McKinsey & Company .The Best Large Consulting Co...
 
Effective Innovation Canvas - Sote Talent v1
Effective Innovation Canvas  - Sote Talent v1Effective Innovation Canvas  - Sote Talent v1
Effective Innovation Canvas - Sote Talent v1
 
Effective Innovation Canvas - Sote Talent v1
Effective Innovation Canvas - Sote Talent v1Effective Innovation Canvas - Sote Talent v1
Effective Innovation Canvas - Sote Talent v1
 
Amplification of Organizational Performance & Individual Outcomes using Gamif...
Amplification of Organizational Performance & Individual Outcomes using Gamif...Amplification of Organizational Performance & Individual Outcomes using Gamif...
Amplification of Organizational Performance & Individual Outcomes using Gamif...
 
The innovation Game
The innovation GameThe innovation Game
The innovation Game
 

Más de Stefano Besana

Stefano Besana - YDL - 9 maggio 2012 - Social Media Listening
Stefano Besana - YDL - 9 maggio 2012 - Social Media ListeningStefano Besana - YDL - 9 maggio 2012 - Social Media Listening
Stefano Besana - YDL - 9 maggio 2012 - Social Media ListeningStefano Besana
 
Stefano Besana - YDL - 9 maggio 2012 - social business
Stefano Besana - YDL - 9 maggio 2012 - social businessStefano Besana - YDL - 9 maggio 2012 - social business
Stefano Besana - YDL - 9 maggio 2012 - social businessStefano Besana
 
Metodi - Comunicazione e Comunità
Metodi - Comunicazione e Comunità Metodi - Comunicazione e Comunità
Metodi - Comunicazione e Comunità Stefano Besana
 
Stefano Besana - WCTI - Social Network Learning
Stefano Besana - WCTI - Social Network LearningStefano Besana - WCTI - Social Network Learning
Stefano Besana - WCTI - Social Network LearningStefano Besana
 
Social CRM: dall'ascolto al social business
Social CRM: dall'ascolto al social businessSocial CRM: dall'ascolto al social business
Social CRM: dall'ascolto al social businessStefano Besana
 
Social Media Listening
Social Media ListeningSocial Media Listening
Social Media ListeningStefano Besana
 
Comprendere, realizzare e valutare processi di apprendimento connessi - Socia...
Comprendere, realizzare e valutare processi di apprendimento connessi - Socia...Comprendere, realizzare e valutare processi di apprendimento connessi - Socia...
Comprendere, realizzare e valutare processi di apprendimento connessi - Socia...Stefano Besana
 
Andrea Colaianni & Stefano Besana - YDL Milano - Social CRM & Social Customer
Andrea Colaianni & Stefano Besana - YDL Milano - Social CRM & Social CustomerAndrea Colaianni & Stefano Besana - YDL Milano - Social CRM & Social Customer
Andrea Colaianni & Stefano Besana - YDL Milano - Social CRM & Social CustomerStefano Besana
 
Stefano Besana & Stefano Mizzella - YDL Milano - Gamification. Le dinamiche d...
Stefano Besana & Stefano Mizzella - YDL Milano - Gamification. Le dinamiche d...Stefano Besana & Stefano Mizzella - YDL Milano - Gamification. Le dinamiche d...
Stefano Besana & Stefano Mizzella - YDL Milano - Gamification. Le dinamiche d...Stefano Besana
 
Speech Telcom Italia Working Capital - Bologna 2010
Speech Telcom Italia Working Capital - Bologna 2010Speech Telcom Italia Working Capital - Bologna 2010
Speech Telcom Italia Working Capital - Bologna 2010Stefano Besana
 
Social Network e Apprendimento - Convegno SIREM
Social Network e Apprendimento - Convegno SIREMSocial Network e Apprendimento - Convegno SIREM
Social Network e Apprendimento - Convegno SIREMStefano Besana
 
FSE - Fondo Sociale Europeo
FSE - Fondo Sociale EuropeoFSE - Fondo Sociale Europeo
FSE - Fondo Sociale EuropeoStefano Besana
 
Apprendimento Virtuale e contesti (multi)mediali
Apprendimento Virtuale e contesti (multi)medialiApprendimento Virtuale e contesti (multi)mediali
Apprendimento Virtuale e contesti (multi)medialiStefano Besana
 
Social-Network e apprendimento: una sfida possibile?
Social-Network e apprendimento: una sfida possibile?Social-Network e apprendimento: una sfida possibile?
Social-Network e apprendimento: una sfida possibile?Stefano Besana
 

Más de Stefano Besana (15)

Stefano Besana - YDL - 9 maggio 2012 - Social Media Listening
Stefano Besana - YDL - 9 maggio 2012 - Social Media ListeningStefano Besana - YDL - 9 maggio 2012 - Social Media Listening
Stefano Besana - YDL - 9 maggio 2012 - Social Media Listening
 
Stefano Besana - YDL - 9 maggio 2012 - social business
Stefano Besana - YDL - 9 maggio 2012 - social businessStefano Besana - YDL - 9 maggio 2012 - social business
Stefano Besana - YDL - 9 maggio 2012 - social business
 
Metodi - Comunicazione e Comunità
Metodi - Comunicazione e Comunità Metodi - Comunicazione e Comunità
Metodi - Comunicazione e Comunità
 
Stefano Besana - WCTI - Social Network Learning
Stefano Besana - WCTI - Social Network LearningStefano Besana - WCTI - Social Network Learning
Stefano Besana - WCTI - Social Network Learning
 
Social CRM: dall'ascolto al social business
Social CRM: dall'ascolto al social businessSocial CRM: dall'ascolto al social business
Social CRM: dall'ascolto al social business
 
Social Media Listening
Social Media ListeningSocial Media Listening
Social Media Listening
 
Comprendere, realizzare e valutare processi di apprendimento connessi - Socia...
Comprendere, realizzare e valutare processi di apprendimento connessi - Socia...Comprendere, realizzare e valutare processi di apprendimento connessi - Socia...
Comprendere, realizzare e valutare processi di apprendimento connessi - Socia...
 
Andrea Colaianni & Stefano Besana - YDL Milano - Social CRM & Social Customer
Andrea Colaianni & Stefano Besana - YDL Milano - Social CRM & Social CustomerAndrea Colaianni & Stefano Besana - YDL Milano - Social CRM & Social Customer
Andrea Colaianni & Stefano Besana - YDL Milano - Social CRM & Social Customer
 
Stefano Besana & Stefano Mizzella - YDL Milano - Gamification. Le dinamiche d...
Stefano Besana & Stefano Mizzella - YDL Milano - Gamification. Le dinamiche d...Stefano Besana & Stefano Mizzella - YDL Milano - Gamification. Le dinamiche d...
Stefano Besana & Stefano Mizzella - YDL Milano - Gamification. Le dinamiche d...
 
Speech Telcom Italia Working Capital - Bologna 2010
Speech Telcom Italia Working Capital - Bologna 2010Speech Telcom Italia Working Capital - Bologna 2010
Speech Telcom Italia Working Capital - Bologna 2010
 
Web 2.0
Web 2.0Web 2.0
Web 2.0
 
Social Network e Apprendimento - Convegno SIREM
Social Network e Apprendimento - Convegno SIREMSocial Network e Apprendimento - Convegno SIREM
Social Network e Apprendimento - Convegno SIREM
 
FSE - Fondo Sociale Europeo
FSE - Fondo Sociale EuropeoFSE - Fondo Sociale Europeo
FSE - Fondo Sociale Europeo
 
Apprendimento Virtuale e contesti (multi)mediali
Apprendimento Virtuale e contesti (multi)medialiApprendimento Virtuale e contesti (multi)mediali
Apprendimento Virtuale e contesti (multi)mediali
 
Social-Network e apprendimento: una sfida possibile?
Social-Network e apprendimento: una sfida possibile?Social-Network e apprendimento: una sfida possibile?
Social-Network e apprendimento: una sfida possibile?
 

Stefano besana digital festival - gamification e social business

  • 1. Stefano  Besana   Dalla  Gamifica2on  al  Social  Business  
  • 2. Play is the only way the highest intelligence of humankind can unfold - Joseph Chilton Pearce
  • 3. The opposite of play is not work is depression - Brian Sutton Smith
  • 4. in U.S.A. 99% of boys under 18 and 94% of girls play regularly - 13 and 8 hours a week. 61% dei C-Level Aziendali si concede una pausa ludica almeno una volta al giorno (2009) L’Età media dei videogiocatori in Italia è di 28 anni. Negli USA 1/4 ha più di 50 anni 17% della popolazione italiana gioca ai videogame (contro il 38% dei Francesi) 2010: l’industria videoludica ha generato profitti - solo nel nostro paese - per oltre 604 milioni € (+17%). By 2015 more than 50% of organizations that manage innovation process will gamify them 1.6 billion of dollar invested in gamification
  • 5. Motivation and Gamification Perché il metodo del «Bastone e della Carota» non funziona? •  Limita la capacità delle persone di avere idee innovative •  Abbatte la motivazione intrinseca delle persone •  E’ addictive e distrae dagli obiettivi principali •  Orienta gli atteggiamenti e consolida i comportamenti nel breve termine •  Contrasta i comportamenti positivi •  Specularmente incoraggiano comportamenti negativi e poco etici.
  • 6. The solution is to gradually become free of societal rewards and learn how to substitute for them rewards that are under one's own powers. This is not to say that we should abandon every goal endorsed by society; rather, it means that, in addition to or instead of the goals others use to bribe us with, we develop a set of our own. Mihaly Csikszentmihalyi
  • 8. Gamification and Recruiting "We think this will be a fun way for people to learn about what it means to operate a manufacturing plant, and at the same time, learn about what Siemens does here in the US" (Daryl Dulaney, CEO of Siemens Industry).
  • 9. Gamification and Learning It teaches portion control and customer service in a cartoon-like simulation of a Cold Stone store. Players scoop cones against the clock and try to avoid serving too much ice cream. The company says more than 8,000 employees, or about 30% of the total, voluntarily downloaded the game in the first week. (Business Week)
  • 10. Gamification and Collaboration Nitro for Jive gives users a set of missions to complete, each of which exposes them to a critical piece of functionality within the Jive platform. Users earn points and unlock badges for using and mastering these pieces of functionality, and “level up” when they hit key milestones. Social elements like high score tables, newsfeeds, and the ability to display and share your status, drive friendly competition and collaboration among the user base.
  • 11. Gamification and Innovation Scottish Water is a public entity, a subsidiary of the Scottish government, which manages the infrastructure related to the distribution of water and collection of waste water throughout Scotland. It has 3.700 resources in its employ. 9 months from the launch, the Innovation Pool counts 750 users and has generated over 330 new ideas and/or suggestions for improvement. Out of those, 7 have already been validated and implemented under tight deadlines. The sites receives on average about 10 posts (ideas, votes, comments) per day.
  • 12. So What? •  Le iniziative e i bisogni devono sempre partire da Obiettivi di Business •  Strumento: non fine. Il fine restano gli obiettivi concreti di business da ottenere •  Integrazione: il punto di arrivo è la trasformazione digitale dell’intero workplace aziendale. •  E’ un processo – prima di tutto di change management – non un interruttore acceso/spento •  Valutare, misurare, cambiare, riprogettare e rivedere (perpetual beta) •  Be Human: non dimenticatevi le persone! •  Divertirsi!
  • 13. Thanks and Keep in Touch! stefano.besana@gmail.com www.sociallearning.it @stefanobesana in/stefanobesana