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iOS	
  
Eins(eg	
  und	
  Ausblick	
  
Wer	
  bin	
  ich?	
  



stefan.scheidt@opitz-­‐consul(ng.com	
  
           @stefanscheidt	
  
          Solu(on	
  Architect	
  
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                <Präsentationstitel – bitte im Folienmaster ändern>                             © OPITZ CONSULTING GmbH 2011   Seite 3
Wer	
  sind	
  Sie?	
  
Wie	
  alles	
  begann...	
  
1985:	
  US-­‐Patent	
  281,686	
  
1993:	
  Apple	
  Newton	
  MessagePad	
  
????:	
  Prototyp	
  „touchscreen	
  phone	
  for	
  workplace“	
  
200X:	
  Project	
  Purple	
  1	
  
2007:	
  Das	
  iPhone...	
  
Aktuelle	
  iOS-­‐Hardware	
  
Aktuelle	
  iOS-­‐Hardware	
  
Aktuelle	
  iOS-­‐Hardware	
  
Aktuelle	
  iOS-­‐Hardware	
  
Unterschiede	
  
Display:	
     	
  	
  480	
  x	
  360	
  (iPhone/iPod	
  touch)	
  
               	
  	
  960	
  x	
  640	
  (iPhone/iPod	
  touch	
  „v4“)	
  
               1024	
  x	
  768	
  (iPad)	
  
RAM:	
         128	
  bis	
  512	
  MB	
  
Flash:	
       4	
  bis	
  64	
  GB	
  
CPU:	
         ARM	
  412	
  GHz	
  bis	
  
               Apple	
  A5	
  Dualcore	
  1	
  GHz	
  
Gadgets:	
     UMTS/GPS,	
  Front-­‐Kamera	
  
               Kompass,	
  Gyroskop,	
  ...	
  
iOS	
  

  Unix



 Darwin



Mac OS X



  iOS
Für	
  iOS	
  entwickeln	
  

                       Web-­‐Apps	
  
      „verpackte“	
  Web-­‐Apps	
  (PhoneGap)	
  
„Crosspla^orm-­‐Tool-­‐Apps“	
  (Titanium	
  Mobile)	
  
        „crosscompiled	
  Apps“	
  (XMLVM)	
  
                              ...	
  	
  
             „na(ve	
  Apps“	
  (iOS	
  SDK)	
  	
  
iOS	
  SDK	
  

2007:	
               Noch	
  kein	
  SDK	
  
Anfang	
  2008:	
     SDK	
  für	
  iPhone	
  OS	
  2.0	
  
Mi]e	
  2008:	
       App	
  Store	
  öffnet	
  
Mi]e	
  2009:	
       iOS	
  3	
  
Mi]e	
  2010:	
       iOS	
  4	
  
Herbst	
  2011:	
     iOS	
  5	
  
iOS	
  SDK	
  
                                                                     Obje
                                                                              c(ve
                      Cocoa	
  Touch	
                                                -­‐C	
  
UIKit,	
  MapKit,	
  Event	
  Kit	
  UI,	
  Game	
  Kit,	
  iAd,	
  ...	
  

                             Media	
  
Core	
  Graphics,	
  Core	
  Animabon,	
  Core	
  Text,	
  
Open	
  GL	
  ES,	
  Core	
  Audio,	
  AV	
  Foundabon,	
  ...	
  

                     Core	
  Services	
  
 Core	
  Foundabon,	
  Foundabon,	
  CFNetwork,	
  
   Core	
  Data,	
  Core	
  Locabon,	
  Event	
  Kit,	
  ...	
  
                                                                              C	
  
                           Core	
  OS	
  
Objec(ve-­‐C	
  
            =	
  
C	
  +	
  Smalltalk	
  

                                  ObjC	
  
                          C	
  
Eigenschaeen	
  von	
  Objec(v-­‐C	
  
             objektorien(ert	
  
      basiert	
  auf	
  Message	
  Passing	
  
  Dynamic	
  Binding	
  /	
  Dynamic	
  Typing	
  
                Introspec(on	
  
   Einfach-­‐Vererbung	
  und	
  Protocols	
  
   Erweiterungen	
  durch	
  Categories	
  
                  Proper(es	
  
                  Blocks	
  (C)	
  
iOS	
  und	
  Memory	
  Management	
  


    Objec(ve-­‐C	
  2.0	
  bietet	
  
                                               	
  
     Garbage	
  Collec(on.	
  
                     	
  
  Aber	
  leider	
  nicht	
  für	
  iOS...	
   	
  
Memory	
  Management	
  
ohne	
  Garbage	
  Collec(on?	
  
               	
  
Durch	
  Reference	
  Coun(ng:	
  
               	
  
               	
  
               	
  
Die	
  gute	
  Nachricht:	
  
                   	
  
      Ab	
  iOS	
  5	
  gibt‘s	
  
Automa(c	
  Reference	
  Coun(ng	
  
                   	
  
                 	
  
Ein	
  bisschen	
  Objec(ve-­‐C	
  Code...	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  [NewsItem	
  alloc]	
  
	
  
	
  
	
  
	
  
	
  




                                                          News	
  Items	
  benutzen	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  [[NewsItem	
  alloc]	
  initWithTitle:@"News	
  Item	
  1"	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:@"Subtitle	
  1"]	
  
	
  
	
  
	
  
	
  




                                                           News	
  Items	
  benutzen	
  
NewsItem*	
  i1	
  =	
  [[NewsItem	
  alloc]	
  initWithTitle:@"News	
  Item	
  1"	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:@"Subtitle	
  1"];	
  
	
  
	
  
	
  
	
  




                                                           News	
  Items	
  benutzen	
  
NewsItem*	
  i1	
  =	
  [[NewsItem	
  alloc]	
  initWithTitle:@"News	
  Item	
  1"	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:@"Subtitle	
  1"];	
  
NewsItem*	
  i2	
  =	
  [[NewsItem	
  alloc]	
  initWithTitle:@"News	
  Item	
  2"	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:@"Subtitle	
  2"];	
  
	
  
	
  




                                                           News	
  Items	
  benutzen	
  
NewsItem*	
  i1	
  =	
  [[NewsItem	
  alloc]	
  initWithTitle:@"News	
  Item	
  1"	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:@"Subtitle	
  1"];	
  
NewsItem*	
  i2	
  =	
  [[NewsItem	
  alloc]	
  initWithTitle:@"News	
  Item	
  2"	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:@"Subtitle	
  2"];	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  [NSMutableArray	
  alloc]	
  
	
  




                                                           News	
  Items	
  benutzen	
  
NewsItem*	
  i1	
  =	
  [[NewsItem	
  alloc]	
  initWithTitle:@"News	
  Item	
  1"	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:@"Subtitle	
  1"];	
  
NewsItem*	
  i2	
  =	
  [[NewsItem	
  alloc]	
  initWithTitle:@"News	
  Item	
  2"	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:@"Subtitle	
  2"];	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  [[NSMutableArray	
  alloc]	
  	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  initWithObjects:	
  i1,	
  i2,	
  nil]	
  




                                                           News	
  Items	
  benutzen	
  
NewsItem*	
  i1	
  =	
  [[NewsItem	
  alloc]	
  initWithTitle:@"News	
  Item	
  1"	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:@"Subtitle	
  1"];	
  
NewsItem*	
  i2	
  =	
  [[NewsItem	
  alloc]	
  initWithTitle:@"News	
  Item	
  2"	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:@"Subtitle	
  2"];	
  
NSMutableArray*	
  items	
  =	
  [[NSMutableArray	
  alloc]	
  	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  initWithObjects:	
  i1,	
  i2,	
  nil];	
  




                                                           News	
  Items	
  benutzen	
  
#import	
  <Foundation/Foundation.h>	
  
	
  
@interface	
  NewsItem	
  :	
  NSObject	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
@end	
  
                        NewsItem.h	
  
#import	
  <Foundation/Foundation.h>	
  
	
  
@interface	
  NewsItem	
  :	
  NSObject	
  
{	
  
	
  	
  	
  	
  NSString*	
  title;	
  
	
  	
  	
  	
  NSString*	
  subtitle;	
  
	
  	
  	
  	
  BOOL	
  unread;	
  
}	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
@end	
  
                        NewsItem.h	
  
#import	
  <Foundation/Foundation.h>	
  
	
  
@interface	
  NewsItem	
  :	
  NSObject	
  
{	
  
	
  	
  	
  	
  NSString*	
  title;	
  
	
  	
  	
  	
  NSString*	
  subtitle;	
  
	
  	
  	
  	
  BOOL	
  unread;	
  
}	
  
	
  
@property	
  (copy)	
  NSString*	
  title;	
  
@property	
  (copy)	
  NSString*	
  subtitle;	
  
@property	
  (assign)	
  BOOL	
  unread;	
  
	
  
	
  
	
  
	
  
@end	
  
                         NewsItem.h	
  
#import	
  <Foundation/Foundation.h>	
  
	
  
@interface	
  NewsItem	
  :	
  NSObject	
  
	
  
	
  
	
  
	
  
	
  
	
  
@property	
  (copy)	
  NSString*	
  title;	
  
@property	
  (copy)	
  NSString*	
  subtitle;	
  
@property	
  (assign)	
  BOOL	
  unread;	
  
	
  
-­‐	
  (id)initWithTitle:(NSString*)aTitle	
  
	
  	
  	
  	
  	
  	
  	
  	
  andSubtitle:(NSString*)aSubtitle;	
  
	
  
@end	
  
                               NewsItem.h	
  
#import	
  "NewsItem.h"	
  
	
  
@implementation	
  NewsItem	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
...	
  
                       NewsItem.m	
  
#import	
  "NewsItem.h"	
  
	
  
@implementation	
  NewsItem	
  
@synthesize	
  title,	
  subtitle,	
  unread;	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
...	
  
                         NewsItem.m	
  
#import	
  "NewsItem.h"	
  
	
  
@implementation	
  NewsItem	
  
@synthesize	
  title,	
  subtitle,	
  unread;	
  
	
  
-­‐	
  (id)initWithTitle:(NSString	
  *)aTitle	
  
	
  	
  	
  	
  	
  	
  andSubtitle:(NSString	
  *)aSubtitle	
  {	
  
	
  	
  	
  	
  self	
  =	
  [super	
  init];	
  
	
  	
  	
  	
  if	
  (self)	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  title	
  =	
  [aTitle	
  copy];	
  
	
  	
  	
  	
  	
  	
  	
  	
  subtitle	
  =	
  [aSubtitle	
  copy];	
  
	
  	
  	
  	
  	
  	
  	
  	
  unread	
  =	
  YES;	
  
	
  	
  	
  	
  }	
  	
  	
  	
  	
  
	
  	
  	
  	
  return	
  self;	
  
}	
  
	
  
...	
  
                                NewsItem.m	
  
...	
  
	
  
-­‐	
  (void)dealloc	
  {	
  
	
  	
  	
  	
  [title	
  release];	
  
	
  	
  	
  	
  [subtitle	
  release];	
  
	
  	
  	
  	
  [super	
  dealloc];	
  
}	
  
	
  
@end	
  




                           NewsItem.m	
  (cont.)	
  
Tooling	
  




   Xcode	
  4	
  mit	
                   Instruments	
  
Interface	
  Builder	
  


        iOS	
  Simulator	
  
iOS	
  Developer	
  Programm	
  
Apple	
  Developer	
                                                                                    Kostenfrei	
  
iOS	
  Developer	
  Program	
  Individual	
                                                             	
  	
  $99	
  /	
  Jahr	
  
„For	
  an	
  individual	
  developer	
  who	
  will	
  be	
  creabng	
  free	
  and	
  
commercial	
  iOS	
  apps	
  for	
  distribubon	
  on	
  the	
  App	
  Store.“	
  
iOS	
  Developer	
  Program	
  Company	
                                                                	
  	
  $99	
  /	
  Jahr	
  
For	
  a	
  company	
  with	
  a	
  development	
  team	
  who	
  will	
  be	
  creabng	
  free	
  
and	
  commercial	
  iOS	
  apps	
  for	
  distribubon	
  on	
  the	
  App	
  Store.	
  
iOS	
  Developer	
  Enterprise	
  Program	
                                                             $299	
  /	
  Jahr	
  
For	
  a	
  company	
  who	
  will	
  be	
  creabng	
  proprietary,	
  in-­‐house	
  iOS	
  apps.	
  
iOS	
  Developer	
  University	
  Program	
                                                             Kostenfrei	
  
For	
  higher	
  educabon	
  insbtubons	
  looking	
  to	
  introduce	
  iOS	
  
development	
  into	
  their	
  curriculum.	
  
Volume	
  Purchase	
  Program	
  

          „Offer	
  Your	
  Apps	
  in	
  Volume“	
  
                                  	
  
  „Sell	
  and	
  Distribute	
  Custom	
  B2B	
  Apps	
  
                to	
  Business	
  Customers“	
  
                                  	
  
zur	
  Zeit	
  nur	
  für	
  „businesses	
  and	
  educa(on	
  
        ins(tu(ons	
  in	
  the	
  United	
  States“	
  
Provisioning	
  

iOS	
  Development	
  Cer(ficate	
  besorgen	
  
Für	
  Beta-­‐Tests:	
  Testgeräte	
  registrieren	
  
               App-­‐ID	
  erzeugen	
  
      Provisioning	
  Profile	
  erzeugen	
  
                 App	
  verteilen	
  
App	
  Store	
  Review...	
  
Ausblick	
  -­‐	
  iCloud	
  
Ausblick	
  -­‐	
  Siri	
  
Mehr	
  Wissen...	
  
Online-­‐Dokumenta(on	
  
Sample	
  Code	
  
Online-­‐Ressourcen	
  


               WWDC	
  Videos:	
  
                   	
  
hsp://developer.apple.com/videos/wwdc/2010/	
  
hsp://developer.apple.com/videos/wwdc/2011/	
  
                       	
  
Online-­‐Ressourcen	
  

  Weblogs	
  (willkürliche	
  Auswahl):	
  
                    	
  
hsp://www.raywenderlich.com/tutorials	
  
      hsp://cocoawithlove.com/	
  
  hsp://www.mikeash.com/pyblog/	
  
       hsp://www.cimgf.com/	
  
                     	
  
Bücher	
  
Bücher	
  
Bücher	
  
Bücher	
  
Bücher	
  
Bücher	
  
Quellen	
  
                        Wie	
  alles	
  begann	
  
h]p://mobile-­‐review.com/arbcles/2010/iphone-­‐history1-­‐en.shtml	
  
h]p://mobile-­‐review.com/arbcles/2010/iphone-­‐history2-­‐en.shtml	
  
h]p://mobile-­‐review.com/arbcles/2010/iphone-­‐history3-­‐en.shtml	
  
           h]p://en.wikipedia.org/wiki/MessagePad	
  
      h]p://en.wikipedia.org/wiki/History_of_the_iPhone	
  
                                   	
  
                    Hardware-­‐Spezifika(onen	
  
    h]p://en.wikipedia.org/wiki/IPod_Touch#Specificabons	
  
    h]p://en.wikipedia.org/wiki/IPhone#Model_comparison	
  
   h]p://en.wikipedia.org/wiki/IPad#Technical_specificabons	
  
                                   	
  
Quellen	
  

                   iOS	
  SDK	
  
   h]p://en.wikipedia.org/wiki/IOS_(Apple)	
  
h]p://en.wikipedia.org/wiki/IOS_version_history	
  
 h]p://en.wikipedia.org/wiki/App_Store_(iOS)	
  
                       	
  
              Reference	
  Coun(ng	
  
h]p://cocoadevcentral.com/d/learn_objecbvec/	
  
                       	
  
                       	
  
Quellen	
  

               Volume	
  Purchase	
  Program	
  
h]ps://developer.apple.com/appstore/resources/volume/	
  
                              	
  
                   App	
  Store	
  Review	
  
  h]p://developer.apple.com/appstore/guidelines.html	
  
       h]p://reviewbmes.shinydevelopment.com/	
  
                              	
  
                           iCloud	
  
     h]ps://developer.apple.com/icloud/index.php	
  
                              	
  
Inspec(on	
  
by	
  Anoto	
  AB,	
  h]p://www.flickr.com/photos/anotogroup/3465589650	
  
                                         	
  
                                   library	
  porn	
  
        by	
  Swiv,	
  h]p://www.flickr.com/photos/swiv/5719738832/	
  
Vielen	
  Dank	
  
       für	
  Ihr	
  Interesse!	
  
                 	
  
stefan.scheidt@opitz-­‐consul(ng.com	
  
           @stefanscheidt	
  

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iOS Einstieg und Ausblick

  • 1. iOS   Eins(eg  und  Ausblick  
  • 2. Wer  bin  ich?   stefan.scheidt@opitz-­‐consul(ng.com   @stefanscheidt   Solu(on  Architect  
  • 3. Märkte Kunden Leistungs- Fakten angebot n Java n Branchen- n IT-Strategie n Gründung 1990 n SOA übergreifend n Beratung n 400 Mitarbeiter n ORACLE n Über 600 n Implementierung n 8 Standorte in D/ n BI/DWH Kunden n Betrieb PL n Outtasking n Training Industrie / Versorger / Handel / Logistik / Telekommunikation Dienstleistungen 29% 29% 42% Öffentliche Auftraggeber / Banken & Versicherungen / Vereine & Verbände <Präsentationstitel – bitte im Folienmaster ändern> © OPITZ CONSULTING GmbH 2011 Seite 3
  • 7. 1993:  Apple  Newton  MessagePad  
  • 8. ????:  Prototyp  „touchscreen  phone  for  workplace“  
  • 15. Unterschiede   Display:      480  x  360  (iPhone/iPod  touch)      960  x  640  (iPhone/iPod  touch  „v4“)   1024  x  768  (iPad)   RAM:   128  bis  512  MB   Flash:   4  bis  64  GB   CPU:   ARM  412  GHz  bis   Apple  A5  Dualcore  1  GHz   Gadgets:   UMTS/GPS,  Front-­‐Kamera   Kompass,  Gyroskop,  ...  
  • 16. iOS   Unix Darwin Mac OS X iOS
  • 17. Für  iOS  entwickeln   Web-­‐Apps   „verpackte“  Web-­‐Apps  (PhoneGap)   „Crosspla^orm-­‐Tool-­‐Apps“  (Titanium  Mobile)   „crosscompiled  Apps“  (XMLVM)   ...     „na(ve  Apps“  (iOS  SDK)    
  • 18. iOS  SDK   2007:   Noch  kein  SDK   Anfang  2008:   SDK  für  iPhone  OS  2.0   Mi]e  2008:   App  Store  öffnet   Mi]e  2009:   iOS  3   Mi]e  2010:   iOS  4   Herbst  2011:   iOS  5  
  • 19. iOS  SDK   Obje c(ve Cocoa  Touch   -­‐C   UIKit,  MapKit,  Event  Kit  UI,  Game  Kit,  iAd,  ...   Media   Core  Graphics,  Core  Animabon,  Core  Text,   Open  GL  ES,  Core  Audio,  AV  Foundabon,  ...   Core  Services   Core  Foundabon,  Foundabon,  CFNetwork,   Core  Data,  Core  Locabon,  Event  Kit,  ...   C   Core  OS  
  • 20. Objec(ve-­‐C   =   C  +  Smalltalk   ObjC   C  
  • 21. Eigenschaeen  von  Objec(v-­‐C   objektorien(ert   basiert  auf  Message  Passing   Dynamic  Binding  /  Dynamic  Typing   Introspec(on   Einfach-­‐Vererbung  und  Protocols   Erweiterungen  durch  Categories   Proper(es   Blocks  (C)  
  • 22. iOS  und  Memory  Management   Objec(ve-­‐C  2.0  bietet      Garbage  Collec(on.     Aber  leider  nicht  für  iOS...     
  • 23. Memory  Management   ohne  Garbage  Collec(on?     Durch  Reference  Coun(ng:        
  • 24. Die  gute  Nachricht:     Ab  iOS  5  gibt‘s   Automa(c  Reference  Coun(ng       
  • 26.                                [NewsItem  alloc]             News  Items  benutzen  
  • 27.                              [[NewsItem  alloc]  initWithTitle:@"News  Item  1"                                                                    andSubtitle:@"Subtitle  1"]           News  Items  benutzen  
  • 28. NewsItem*  i1  =  [[NewsItem  alloc]  initWithTitle:@"News  Item  1"                                                                    andSubtitle:@"Subtitle  1"];           News  Items  benutzen  
  • 29. NewsItem*  i1  =  [[NewsItem  alloc]  initWithTitle:@"News  Item  1"                                                                    andSubtitle:@"Subtitle  1"];   NewsItem*  i2  =  [[NewsItem  alloc]  initWithTitle:@"News  Item  2"                                                                    andSubtitle:@"Subtitle  2"];       News  Items  benutzen  
  • 30. NewsItem*  i1  =  [[NewsItem  alloc]  initWithTitle:@"News  Item  1"                                                                    andSubtitle:@"Subtitle  1"];   NewsItem*  i2  =  [[NewsItem  alloc]  initWithTitle:@"News  Item  2"                                                                    andSubtitle:@"Subtitle  2"];                                                    [NSMutableArray  alloc]     News  Items  benutzen  
  • 31. NewsItem*  i1  =  [[NewsItem  alloc]  initWithTitle:@"News  Item  1"                                                                    andSubtitle:@"Subtitle  1"];   NewsItem*  i2  =  [[NewsItem  alloc]  initWithTitle:@"News  Item  2"                                                                    andSubtitle:@"Subtitle  2"];                                                  [[NSMutableArray  alloc]                                                                  initWithObjects:  i1,  i2,  nil]   News  Items  benutzen  
  • 32. NewsItem*  i1  =  [[NewsItem  alloc]  initWithTitle:@"News  Item  1"                                                                    andSubtitle:@"Subtitle  1"];   NewsItem*  i2  =  [[NewsItem  alloc]  initWithTitle:@"News  Item  2"                                                                    andSubtitle:@"Subtitle  2"];   NSMutableArray*  items  =  [[NSMutableArray  alloc]                                                                  initWithObjects:  i1,  i2,  nil];   News  Items  benutzen  
  • 33. #import  <Foundation/Foundation.h>     @interface  NewsItem  :  NSObject                             @end   NewsItem.h  
  • 34. #import  <Foundation/Foundation.h>     @interface  NewsItem  :  NSObject   {          NSString*  title;          NSString*  subtitle;          BOOL  unread;   }                   @end   NewsItem.h  
  • 35. #import  <Foundation/Foundation.h>     @interface  NewsItem  :  NSObject   {          NSString*  title;          NSString*  subtitle;          BOOL  unread;   }     @property  (copy)  NSString*  title;   @property  (copy)  NSString*  subtitle;   @property  (assign)  BOOL  unread;           @end   NewsItem.h  
  • 36. #import  <Foundation/Foundation.h>     @interface  NewsItem  :  NSObject               @property  (copy)  NSString*  title;   @property  (copy)  NSString*  subtitle;   @property  (assign)  BOOL  unread;     -­‐  (id)initWithTitle:(NSString*)aTitle                  andSubtitle:(NSString*)aSubtitle;     @end   NewsItem.h  
  • 37. #import  "NewsItem.h"     @implementation  NewsItem                             ...   NewsItem.m  
  • 38. #import  "NewsItem.h"     @implementation  NewsItem   @synthesize  title,  subtitle,  unread;                           ...   NewsItem.m  
  • 39. #import  "NewsItem.h"     @implementation  NewsItem   @synthesize  title,  subtitle,  unread;     -­‐  (id)initWithTitle:(NSString  *)aTitle              andSubtitle:(NSString  *)aSubtitle  {          self  =  [super  init];          if  (self)  {                  title  =  [aTitle  copy];                  subtitle  =  [aSubtitle  copy];                  unread  =  YES;          }                  return  self;   }     ...   NewsItem.m  
  • 40. ...     -­‐  (void)dealloc  {          [title  release];          [subtitle  release];          [super  dealloc];   }     @end   NewsItem.m  (cont.)  
  • 41. Tooling   Xcode  4  mit   Instruments   Interface  Builder   iOS  Simulator  
  • 42. iOS  Developer  Programm   Apple  Developer   Kostenfrei   iOS  Developer  Program  Individual      $99  /  Jahr   „For  an  individual  developer  who  will  be  creabng  free  and   commercial  iOS  apps  for  distribubon  on  the  App  Store.“   iOS  Developer  Program  Company      $99  /  Jahr   For  a  company  with  a  development  team  who  will  be  creabng  free   and  commercial  iOS  apps  for  distribubon  on  the  App  Store.   iOS  Developer  Enterprise  Program   $299  /  Jahr   For  a  company  who  will  be  creabng  proprietary,  in-­‐house  iOS  apps.   iOS  Developer  University  Program   Kostenfrei   For  higher  educabon  insbtubons  looking  to  introduce  iOS   development  into  their  curriculum.  
  • 43. Volume  Purchase  Program   „Offer  Your  Apps  in  Volume“     „Sell  and  Distribute  Custom  B2B  Apps   to  Business  Customers“     zur  Zeit  nur  für  „businesses  and  educa(on   ins(tu(ons  in  the  United  States“  
  • 44. Provisioning   iOS  Development  Cer(ficate  besorgen   Für  Beta-­‐Tests:  Testgeräte  registrieren   App-­‐ID  erzeugen   Provisioning  Profile  erzeugen   App  verteilen  
  • 51. Online-­‐Ressourcen   WWDC  Videos:     hsp://developer.apple.com/videos/wwdc/2010/   hsp://developer.apple.com/videos/wwdc/2011/    
  • 52. Online-­‐Ressourcen   Weblogs  (willkürliche  Auswahl):     hsp://www.raywenderlich.com/tutorials   hsp://cocoawithlove.com/   hsp://www.mikeash.com/pyblog/   hsp://www.cimgf.com/    
  • 59. Quellen   Wie  alles  begann   h]p://mobile-­‐review.com/arbcles/2010/iphone-­‐history1-­‐en.shtml   h]p://mobile-­‐review.com/arbcles/2010/iphone-­‐history2-­‐en.shtml   h]p://mobile-­‐review.com/arbcles/2010/iphone-­‐history3-­‐en.shtml   h]p://en.wikipedia.org/wiki/MessagePad   h]p://en.wikipedia.org/wiki/History_of_the_iPhone     Hardware-­‐Spezifika(onen   h]p://en.wikipedia.org/wiki/IPod_Touch#Specificabons   h]p://en.wikipedia.org/wiki/IPhone#Model_comparison   h]p://en.wikipedia.org/wiki/IPad#Technical_specificabons    
  • 60. Quellen   iOS  SDK   h]p://en.wikipedia.org/wiki/IOS_(Apple)   h]p://en.wikipedia.org/wiki/IOS_version_history   h]p://en.wikipedia.org/wiki/App_Store_(iOS)     Reference  Coun(ng   h]p://cocoadevcentral.com/d/learn_objecbvec/      
  • 61. Quellen   Volume  Purchase  Program   h]ps://developer.apple.com/appstore/resources/volume/     App  Store  Review   h]p://developer.apple.com/appstore/guidelines.html   h]p://reviewbmes.shinydevelopment.com/     iCloud   h]ps://developer.apple.com/icloud/index.php    
  • 62. Inspec(on   by  Anoto  AB,  h]p://www.flickr.com/photos/anotogroup/3465589650     library  porn   by  Swiv,  h]p://www.flickr.com/photos/swiv/5719738832/  
  • 63. Vielen  Dank   für  Ihr  Interesse!     stefan.scheidt@opitz-­‐consul(ng.com   @stefanscheidt