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Journey over Destination


       creating an effective
       framework with UX tools
                                 Stephanie Troeth
                                  ParisWeb 2010




Friday, October 15, 2010
Who?
                           User eXperience Strategist/Designer
                           Previous hats:
                           * Co-founder of an innovative publishing startup
                           * Director of Interactive Technology & Solutions
                            @ a Montreal web agency


                           Played active part(s) within the Web Standards Project
                           since 2002 until 2 months ago.




Friday, October 15, 2010
This is a
             conversation
             about “how”...



Friday, October 15, 2010
which depends on “what”...
                d eliverables
                              tools

                           and “when we do what”.
                             process


Friday, October 15, 2010
Classic Waterfall

                           a plan!
          plan
                                               reports
                                            requirements
                             define
                            research                              Specs / briefs
                                                  design
                                                concept                                     code
                                                                       develop
                                                                          build
                                                                                               deploy
                                                                                               launch
                   key performance indicators
                                                                                                                       extend
                                                                                                                  measure
 Adapted from Chapter 4: Project Objectives & Approach, A Project Guide to UX Design, Russ Unger & Carolyn Chandler.

Friday, October 15, 2010
Agile approach
                                          user stories

                                     define               design
                           roadmap                                sketches/wireframes
                     plan                                               mockups
                                                                     adapt

                                                                        code

                                                                  deploy
                                measure




Friday, October 15, 2010
“It's really the act of designing that
               matters, so we should focus on
               designing rather than design.”

                 Mark Baskinger
                 “From Industrial Design to User Experience: The Heritage and Evolving Role of
                 Experience-Driven Design”, UX Magazine, June 2010
                 http://uxmag.com/design/from-industrial-design-to-user-experience




Friday, October 15, 2010
Designing vs design?




Friday, October 15, 2010
Process = act of designing?
           Deliverables = design?




Friday, October 15, 2010
It’s easy to see design
                     represented as deliverables of
                     a design process.
                                      you get
                                st uff at the end
                                of e ach design activity

Friday, October 15, 2010
Todd Warfel’s
  Design Process Diagram

   plan                    define            design                                                  develop   deploy




 http://www.boxesandarrows.com/files/banda/card_sorting_a_definitive_guide/designProcessDiagram.jpg

Friday, October 15, 2010
What’s good about
        deliverables?




Friday, October 15, 2010
tangible tools for
                                communication?



                   easy to estimate the cost?



Friday, October 15, 2010
What’s wrong with
                             deliverables?




Friday, October 15, 2010
“Wireframes are representations of a design made before final specifications exist,
             which is problematic because in comparison to sketches they are higher fidelity

                                                        wireframes are
             representations of design. Unfortunately, although

             meant to inform design processes and design
             decisions, they often can be viewed as more concrete than sketches, and
             therefore considered more final.”



             Will Evans, “Shades of Grey: Thoughts on Sketching”, UX Magazine.
             http://www.uxmag.com/design/shades-of-grey-thoughts-on-sketching




Friday, October 15, 2010
“Wireframes, flow diagrams, personas, card sorts, content strategy documents, etc. All of
         these things are important to design, and designers need some combination of them to
         synthesize their user research and communicate what they’re doing with the other members
         of the team.

         But too often these deliverables are the last line of contact for designers. Too often these
         deliverables are what designers prepare and then hand off to implementors. Then they
         shuffle off to create more deliverables and the cycle is repeated.


         In the end deliverables are merely artifacts of the
         design process. They are not the final design, they are not the artifact of
         experience. The end user never interacts with them…they interact with the product or
         service that is actually delivered.”



         Joshua Porter, “Deliverables vs Delivery”, 52 Weeks of UX
         http://52weeksofux.com/post/346650807/deliverables-vs-delivery




Friday, October 15, 2010
“We get so lost in our deliverables and sharing
         information that we forget that we’re really trying
         to collect and share knowledge. Just like the software we build, the
         persona document is hopefully an interface to a much deeper connection and store of insight
         or ‘institutional memory.’ In most cases, I fear that we’re just leaving the document, not the
         knowledge.”



         Chris Baum in response to Jared Spool’s post, “Personas are NOT a Document”, UIE.com
         http://www.uie.com/brainsparks/2008/01/24/personas-are-not-a-document/#comment-104179




Friday, October 15, 2010
Mini-survey/interview:




                      “Do people you work with expect detailed
                      wireframes and functional specifications
                      even if they may or may not be necessary,
                      or the best tool?”




Friday, October 15, 2010
Response #1




                           “They do expect [it], unfortunately.”




Friday, October 15, 2010
Response #2




           “For the most part, yes, that has been my
           experience, when it hasn’t been just Photoshop
           mockups.”




Friday, October 15, 2010
Response #3



                “They do. Totally. And it's freaking moronic. Clients tend
                to get all focused on the list of deliverables they'll get
                for their money. The thinking, of course, is what they're
                paying for—the deliverables are just for communication
                purposes.”




Friday, October 15, 2010
Response #4


                   “In my experience freelancing, small clients don't
                   expect any UX deliverables, they just wait for the
                   designs. At larger companies, they seem to fixate on
                   process and lose sight of outcome. Agencies get
                   fixated on deliverables. Seems like a lot of ‘thought
                   leaders’ in the UX space fall prey to that too. Seems
                   like so often people obsess over the terms we use,
                   the steps we follow, etc. thinking of problem solving
                   as a one size fits all type of thing.”




Friday, October 15, 2010
If we’re not careful:




Friday, October 15, 2010
Having a recipe book
               doesn’t make you a
               good cook.



Friday, October 15, 2010
What can we do?




Friday, October 15, 2010
Cook up the procedure
         based on the
         ingredients we have.




Friday, October 15, 2010
1

                           Establish context:
                           Frame the problem



Friday, October 15, 2010
Classic                                             Agile
                             waterfall                                          approach

      plan                                                                     define   design

                   define
                                                                    plan
                  research
                             design
                                                                                                  adapt

                             concept
                                       develop

                                        build
                                                 deploy                                         deploy
                                                                           measure
                                                 launch

                                                          extend

                                                          measure




Friday, October 15, 2010
What’s the goal/objective?
            What’s the actual problem
            we are solving?
            Who are we solving it for?
            What impact do we want
            to have?



Friday, October 15, 2010
What’s the goal/objective?
            What’s the actual problem
            we are solving?
            Who are we solving it for?
            What impact do we want
            to have?



Friday, October 15, 2010
What’s the goal/objective?
            What’s the actual problem
            we are solving?
            Who are we solving it for?
            What impact do we want
            to have?



Friday, October 15, 2010
What’s the goal/objective?
            What’s the actual problem
            we are solving?
            Who are we solving it for?
            What impact do we want
            to have?



Friday, October 15, 2010
How “out there” is it?

               evolutionary                                     revolutionary



                           analytics

                                                  prototyping

                                         SWOT analysis

                                       competitive analysis

                                          user research




Friday, October 15, 2010
Longevity?

                  ephemeral                                      permanent




                           set process

                                                  more iterative process


                                         market research

                                          user research




Friday, October 15, 2010
What type of solution?
                      content                                           interactive
                     -focused                                           application



                           information architecture           interaction design


                                 content strategy

                                              visual design

                                              copywriting

                                             user research




Friday, October 15, 2010
Social context?

                    individual                          social/community



                           support
                                           community management

                                            social design

                                     mental models




Friday, October 15, 2010
Common user research methods
                      surveys
                                                  card sorting
                           “feedback army”
                                                         focus groups
                     “five-second test”                             interviews
                                   usability testing
                                                                                “listening labs”
                       heuristic evaluation                             “contextual enquiry”
                                              personas


             close-ended                                                            open-ended

                                refi nement
                                                                                 discovery


Friday, October 15, 2010
Common design tools
                                                  dynamic
                                                                                 realistic
                                                                               prototypes
                                                               functional
                                    paper                      prototype
                                  prototype

                                                          functional
          low-fidelity             storyboard                                          hi-fidelity
                                                        specifications
                           flow diagrams
                                            hi-level         detailed       graphic
                            sketches                                        mockups
                                          wireframes        wireframes

                                                             content
                                                            inventory
                                                   static




Friday, October 15, 2010
Example: user modelling (motivations)




         Making sense of
         research,
         extrapolating
         user models.




Friday, October 15, 2010
2

                            Set the stage:
                           Design together



Friday, October 15, 2010
Classic                                             Agile
                             waterfall                                          approach

      plan                                                                     define   design

                   define
                                                                    plan
                  research
                             design
                                                                                                  adapt

                             concept
                                       develop

                                        build
                                                 deploy                                         deploy
                                                                           measure
                                                 launch

                                                          extend

                                                          measure




Friday, October 15, 2010
Creating
                           sketches help
                           you think.
                           Sketching together helps you
                           think together.




Friday, October 15, 2010
Example technique: Leah Buley’s six-up.



          Sketch six different
          versions of
          interface within a
          limited time.




Friday, October 15, 2010
Sketchboarding example




         James Downes, “Using Sketchboards to Design Great User Interfaces”
         http://www.boxuk.com/blog/using-sketchboards-to-design-great-user-interfaces




Friday, October 15, 2010
Engage everyone in the process, so
                that everyone’s in on the journey.




Friday, October 15, 2010
“Sketching is hardly a new technique in UX design. I would imagine
                 that the vast majority of UX / UI designers start by putting their
                 thoughts on paper, but how often do clients get to see these
                        We firmly believe that this collaborative
                 sketches?

                 technique can communicate the ideation
                 process much better than wireframes, can
                 save you time and make your clients happier.
                 What’s not to like?”



                 James Downes, “Using Sketchboards to Design Great User Interfaces”
                 http://www.boxuk.com/blog/using-sketchboards-to-design-great-user-interfaces




Friday, October 15, 2010
3
                           Document.




Friday, October 15, 2010
Classic                                             Agile
                             waterfall                                          approach

      plan                                                                     define   design

                   define
                                                                    plan
                  research
                             design
                                                                                                  adapt

                             concept
                                       develop

                                        build
                                                 deploy                                         deploy
                                                                           measure
                                                 launch

                                                          extend

                                                          measure




Friday, October 15, 2010
Document all the time,
                  but not everything!




Friday, October 15, 2010
Keep trace of changes
                      and decisions made.




Friday, October 15, 2010
Think of it as leaving
                           pebbles to remember
                           whence you have come.




Friday, October 15, 2010
4. Hang in there...

                                              lo y!
                                         ep
                                                      ...till the end
                                       d
                                y to
                           re ad
                                                      and beyond.



Friday, October 15, 2010
Classic                                             Agile
                             waterfall                                          approach

      plan                                                                     define   design

                   define
                                                                    plan
                  research
                             design
                                                                                                  adapt

                             concept
                                       develop

                                        build
                                                 deploy                                         deploy
                                                                           measure
                                                 launch

                                                          extend

                                                          measure




Friday, October 15, 2010
Ensure vision is
                           carried all the way
                           through.




Friday, October 15, 2010
Time is saved in maximising
                           communication and not
                           generating artifacts.




Friday, October 15, 2010
Act of designing is
                   the act of
                   crystalising ideas.



Friday, October 15, 2010
Choose your
                           weapons tools
                           wisely.



Friday, October 15, 2010
“We tend to try and automate everything in our lives so that we can achieve
                          the power of design is its ability to
         more, faster. However,

         make the inanimate more human. This is not
         something that happens when design becomes a
         checklist, a process or a formula. Inevitably, as the designer
         yields to the design system, we find ourselves faced with products that don’t
         emotionally resonate with us as human beings.” 




         Joshua Brewer, “Design Systems Need to be Challenged”, 52 Weeks of UX
         http://52weeksofux.com/post/1215278826/design-systems-need-to-be-challenged




Friday, October 15, 2010
Embrace the
             design journey.




Friday, October 15, 2010
Thanks!
                           Questions?



                           Stephanie Troeth
                           hello@stephanietroeth.com
                           @sniffles




Friday, October 15, 2010
Borrowed wisdom
     With thanks to:
     Chris Baum, Ralph Brandi, Robert Hoekman Jr, Denise Jacobs, AJ Kandy,
     Olivier Thereaux, Aarron Walter
     Unger, Russ and Carolyn Chandler. “A Project Guide to UX Design”, New Riders/Peachpit.Berkeley 2009.

     http://www.slideshare.net/ugleah/ux-team-of-one-sxsw-2009-1161299
     http://alanhogan.com/being-a-ux-team-of-one
     http://www.slideshare.net/jgothelf/lean-ia-getting-out-of-the-deliverables-business
     http://www.slideshare.net/pboersma/ux-deliverables-in-practice-1466984
     http://www.slideshare.net/purplepurr/ux-design-deliverables-experts-choice-3448105
     http://www.boxesandarrows.com/files/banda/card_sorting_a_definitive_guide/designProcessDiagram.jpg
     http://52weeksofux.com/post/346650807/deliverables-vs-delivery
     http://52weeksofux.com/post/1215278826/design-systems-need-to-be-challenged
     http://www.uie.com/brainsparks/2008/01/24/personas-are-not-a-document/#comment-104179
     http://www.365webapplications.com/2010/03/14/sxsw-interactive-ux-designdeliverables/
     http://uxexchange.com/questions/2027/what-ux-deliverables-are-successful-in-an-agile-environment
     http://semanticstudios.com/publications/semantics/000228.php
     http://uxmag.com/design/from-industrial-design-to-user-experience
     http://www.uxmag.com/design/shades-of-grey-thoughts-on-sketching
     http://www.uxmag.com/design/shades-of-grey-wireframes-as-thinking-device
     http://www.boxuk.com/blog/using-sketchboards-to-design-great-user-interfaces
     http://www.uxbooth.com/blog/under-the-cover-an-interview-with-the-authors-of-undercover-ux/
     http://www.uie.com/articles/design_deliverables/
     http://www.adaptivepath.com/blog/category/deliverables/
     http://bokardo.com/archives/activity-centered-design/
     http://uxmag.com/design/from-industrial-design-to-user-experience




Friday, October 15, 2010

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Journey over Destination: creating an effective framework with UX tools

  • 1. Journey over Destination creating an effective framework with UX tools Stephanie Troeth ParisWeb 2010 Friday, October 15, 2010
  • 2. Who? User eXperience Strategist/Designer Previous hats: * Co-founder of an innovative publishing startup * Director of Interactive Technology & Solutions @ a Montreal web agency Played active part(s) within the Web Standards Project since 2002 until 2 months ago. Friday, October 15, 2010
  • 3. This is a conversation about “how”... Friday, October 15, 2010
  • 4. which depends on “what”... d eliverables tools and “when we do what”. process Friday, October 15, 2010
  • 5. Classic Waterfall a plan! plan reports requirements define research Specs / briefs design concept code develop build deploy launch key performance indicators extend measure Adapted from Chapter 4: Project Objectives & Approach, A Project Guide to UX Design, Russ Unger & Carolyn Chandler. Friday, October 15, 2010
  • 6. Agile approach user stories define design roadmap sketches/wireframes plan mockups adapt code deploy measure Friday, October 15, 2010
  • 7. “It's really the act of designing that matters, so we should focus on designing rather than design.” Mark Baskinger “From Industrial Design to User Experience: The Heritage and Evolving Role of Experience-Driven Design”, UX Magazine, June 2010 http://uxmag.com/design/from-industrial-design-to-user-experience Friday, October 15, 2010
  • 8. Designing vs design? Friday, October 15, 2010
  • 9. Process = act of designing? Deliverables = design? Friday, October 15, 2010
  • 10. It’s easy to see design represented as deliverables of a design process. you get st uff at the end of e ach design activity Friday, October 15, 2010
  • 11. Todd Warfel’s Design Process Diagram plan define design develop deploy http://www.boxesandarrows.com/files/banda/card_sorting_a_definitive_guide/designProcessDiagram.jpg Friday, October 15, 2010
  • 12. What’s good about deliverables? Friday, October 15, 2010
  • 13. tangible tools for communication? easy to estimate the cost? Friday, October 15, 2010
  • 14. What’s wrong with deliverables? Friday, October 15, 2010
  • 15. “Wireframes are representations of a design made before final specifications exist, which is problematic because in comparison to sketches they are higher fidelity wireframes are representations of design. Unfortunately, although meant to inform design processes and design decisions, they often can be viewed as more concrete than sketches, and therefore considered more final.” Will Evans, “Shades of Grey: Thoughts on Sketching”, UX Magazine. http://www.uxmag.com/design/shades-of-grey-thoughts-on-sketching Friday, October 15, 2010
  • 16. “Wireframes, flow diagrams, personas, card sorts, content strategy documents, etc. All of these things are important to design, and designers need some combination of them to synthesize their user research and communicate what they’re doing with the other members of the team. But too often these deliverables are the last line of contact for designers. Too often these deliverables are what designers prepare and then hand off to implementors. Then they shuffle off to create more deliverables and the cycle is repeated. In the end deliverables are merely artifacts of the design process. They are not the final design, they are not the artifact of experience. The end user never interacts with them…they interact with the product or service that is actually delivered.” Joshua Porter, “Deliverables vs Delivery”, 52 Weeks of UX http://52weeksofux.com/post/346650807/deliverables-vs-delivery Friday, October 15, 2010
  • 17. “We get so lost in our deliverables and sharing information that we forget that we’re really trying to collect and share knowledge. Just like the software we build, the persona document is hopefully an interface to a much deeper connection and store of insight or ‘institutional memory.’ In most cases, I fear that we’re just leaving the document, not the knowledge.” Chris Baum in response to Jared Spool’s post, “Personas are NOT a Document”, UIE.com http://www.uie.com/brainsparks/2008/01/24/personas-are-not-a-document/#comment-104179 Friday, October 15, 2010
  • 18. Mini-survey/interview: “Do people you work with expect detailed wireframes and functional specifications even if they may or may not be necessary, or the best tool?” Friday, October 15, 2010
  • 19. Response #1 “They do expect [it], unfortunately.” Friday, October 15, 2010
  • 20. Response #2 “For the most part, yes, that has been my experience, when it hasn’t been just Photoshop mockups.” Friday, October 15, 2010
  • 21. Response #3 “They do. Totally. And it's freaking moronic. Clients tend to get all focused on the list of deliverables they'll get for their money. The thinking, of course, is what they're paying for—the deliverables are just for communication purposes.” Friday, October 15, 2010
  • 22. Response #4 “In my experience freelancing, small clients don't expect any UX deliverables, they just wait for the designs. At larger companies, they seem to fixate on process and lose sight of outcome. Agencies get fixated on deliverables. Seems like a lot of ‘thought leaders’ in the UX space fall prey to that too. Seems like so often people obsess over the terms we use, the steps we follow, etc. thinking of problem solving as a one size fits all type of thing.” Friday, October 15, 2010
  • 23. If we’re not careful: Friday, October 15, 2010
  • 24. Having a recipe book doesn’t make you a good cook. Friday, October 15, 2010
  • 25. What can we do? Friday, October 15, 2010
  • 26. Cook up the procedure based on the ingredients we have. Friday, October 15, 2010
  • 27. 1 Establish context: Frame the problem Friday, October 15, 2010
  • 28. Classic Agile waterfall approach plan define design define plan research design adapt concept develop build deploy deploy measure launch extend measure Friday, October 15, 2010
  • 29. What’s the goal/objective? What’s the actual problem we are solving? Who are we solving it for? What impact do we want to have? Friday, October 15, 2010
  • 30. What’s the goal/objective? What’s the actual problem we are solving? Who are we solving it for? What impact do we want to have? Friday, October 15, 2010
  • 31. What’s the goal/objective? What’s the actual problem we are solving? Who are we solving it for? What impact do we want to have? Friday, October 15, 2010
  • 32. What’s the goal/objective? What’s the actual problem we are solving? Who are we solving it for? What impact do we want to have? Friday, October 15, 2010
  • 33. How “out there” is it? evolutionary revolutionary analytics prototyping SWOT analysis competitive analysis user research Friday, October 15, 2010
  • 34. Longevity? ephemeral permanent set process more iterative process market research user research Friday, October 15, 2010
  • 35. What type of solution? content interactive -focused application information architecture interaction design content strategy visual design copywriting user research Friday, October 15, 2010
  • 36. Social context? individual social/community support community management social design mental models Friday, October 15, 2010
  • 37. Common user research methods surveys card sorting “feedback army” focus groups “five-second test” interviews usability testing “listening labs” heuristic evaluation “contextual enquiry” personas close-ended open-ended refi nement discovery Friday, October 15, 2010
  • 38. Common design tools dynamic realistic prototypes functional paper prototype prototype functional low-fidelity storyboard hi-fidelity specifications flow diagrams hi-level detailed graphic sketches mockups wireframes wireframes content inventory static Friday, October 15, 2010
  • 39. Example: user modelling (motivations) Making sense of research, extrapolating user models. Friday, October 15, 2010
  • 40. 2 Set the stage: Design together Friday, October 15, 2010
  • 41. Classic Agile waterfall approach plan define design define plan research design adapt concept develop build deploy deploy measure launch extend measure Friday, October 15, 2010
  • 42. Creating sketches help you think. Sketching together helps you think together. Friday, October 15, 2010
  • 43. Example technique: Leah Buley’s six-up. Sketch six different versions of interface within a limited time. Friday, October 15, 2010
  • 44. Sketchboarding example James Downes, “Using Sketchboards to Design Great User Interfaces” http://www.boxuk.com/blog/using-sketchboards-to-design-great-user-interfaces Friday, October 15, 2010
  • 45. Engage everyone in the process, so that everyone’s in on the journey. Friday, October 15, 2010
  • 46. “Sketching is hardly a new technique in UX design. I would imagine that the vast majority of UX / UI designers start by putting their thoughts on paper, but how often do clients get to see these We firmly believe that this collaborative sketches? technique can communicate the ideation process much better than wireframes, can save you time and make your clients happier. What’s not to like?” James Downes, “Using Sketchboards to Design Great User Interfaces” http://www.boxuk.com/blog/using-sketchboards-to-design-great-user-interfaces Friday, October 15, 2010
  • 47. 3 Document. Friday, October 15, 2010
  • 48. Classic Agile waterfall approach plan define design define plan research design adapt concept develop build deploy deploy measure launch extend measure Friday, October 15, 2010
  • 49. Document all the time, but not everything! Friday, October 15, 2010
  • 50. Keep trace of changes and decisions made. Friday, October 15, 2010
  • 51. Think of it as leaving pebbles to remember whence you have come. Friday, October 15, 2010
  • 52. 4. Hang in there... lo y! ep ...till the end d y to re ad and beyond. Friday, October 15, 2010
  • 53. Classic Agile waterfall approach plan define design define plan research design adapt concept develop build deploy deploy measure launch extend measure Friday, October 15, 2010
  • 54. Ensure vision is carried all the way through. Friday, October 15, 2010
  • 55. Time is saved in maximising communication and not generating artifacts. Friday, October 15, 2010
  • 56. Act of designing is the act of crystalising ideas. Friday, October 15, 2010
  • 57. Choose your weapons tools wisely. Friday, October 15, 2010
  • 58. “We tend to try and automate everything in our lives so that we can achieve the power of design is its ability to more, faster. However, make the inanimate more human. This is not something that happens when design becomes a checklist, a process or a formula. Inevitably, as the designer yields to the design system, we find ourselves faced with products that don’t emotionally resonate with us as human beings.”  Joshua Brewer, “Design Systems Need to be Challenged”, 52 Weeks of UX http://52weeksofux.com/post/1215278826/design-systems-need-to-be-challenged Friday, October 15, 2010
  • 59. Embrace the design journey. Friday, October 15, 2010
  • 60. Thanks! Questions? Stephanie Troeth hello@stephanietroeth.com @sniffles Friday, October 15, 2010
  • 61. Borrowed wisdom With thanks to: Chris Baum, Ralph Brandi, Robert Hoekman Jr, Denise Jacobs, AJ Kandy, Olivier Thereaux, Aarron Walter Unger, Russ and Carolyn Chandler. “A Project Guide to UX Design”, New Riders/Peachpit.Berkeley 2009. http://www.slideshare.net/ugleah/ux-team-of-one-sxsw-2009-1161299 http://alanhogan.com/being-a-ux-team-of-one http://www.slideshare.net/jgothelf/lean-ia-getting-out-of-the-deliverables-business http://www.slideshare.net/pboersma/ux-deliverables-in-practice-1466984 http://www.slideshare.net/purplepurr/ux-design-deliverables-experts-choice-3448105 http://www.boxesandarrows.com/files/banda/card_sorting_a_definitive_guide/designProcessDiagram.jpg http://52weeksofux.com/post/346650807/deliverables-vs-delivery http://52weeksofux.com/post/1215278826/design-systems-need-to-be-challenged http://www.uie.com/brainsparks/2008/01/24/personas-are-not-a-document/#comment-104179 http://www.365webapplications.com/2010/03/14/sxsw-interactive-ux-designdeliverables/ http://uxexchange.com/questions/2027/what-ux-deliverables-are-successful-in-an-agile-environment http://semanticstudios.com/publications/semantics/000228.php http://uxmag.com/design/from-industrial-design-to-user-experience http://www.uxmag.com/design/shades-of-grey-thoughts-on-sketching http://www.uxmag.com/design/shades-of-grey-wireframes-as-thinking-device http://www.boxuk.com/blog/using-sketchboards-to-design-great-user-interfaces http://www.uxbooth.com/blog/under-the-cover-an-interview-with-the-authors-of-undercover-ux/ http://www.uie.com/articles/design_deliverables/ http://www.adaptivepath.com/blog/category/deliverables/ http://bokardo.com/archives/activity-centered-design/ http://uxmag.com/design/from-industrial-design-to-user-experience Friday, October 15, 2010