3. To rein a horse is to not only to guide him, but also to control his every movement. The best reined horse should be willingly guided or controlled with little or no apparent resistance. Any movement on his own must be considered a lack of control. All deviations from the exact written pattern must be considered a lack of/or temporarily loss of control and therefore should be penalized accordingly. Credit should be given for smoothness, willing attitude, quickness and authority of performing various maneuvers. Class Description
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5. Judges mark each maneuver for quality and subtract penalty points is necessary for every maneuver in the pattern
6. Judges use score sheets to show penalties and quality scores for each maneuver
7. Each rider enters the ring with a score of “70” which denotes an average score , judges will add or subtract points from that score through maneuver performances & penalties
8. There are 7-8 maneuvers per pattern Judging Reining Classes
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10. The drawn pattern is just to give the general idea of what the pattern will look like in the arena.
11. All horses will be judged immediately upon entering the arena and judging will cease after the last maneuver. Any fault incurred prior to the commencement of the pattern will be scored according to the rules of judging.
61. Failure to go beyond markers on rollbacks and stopsGeneral Class RulesTo be Scored Accordingly, but not to be a Disqualifcation Faults Against Rider
62. The Walk In Brings horse to the center of the arena to begin the pattern. Relaxed, confident, moving without intimidation.
63. Circles Maneuvers at the lope of designated speed and size. Controlled, easily guided, uniform circles of clearly defined differences in speed and size.
66. Hesitate Demonstrates the horse’s ability to stand in a relaxed manner at a set time. Quiet, and free of anticipation; waiting for next maneuver.
67. Spins 360 degree turns executed over a stationary inside hind leg. Hindquarters should remain fixed throughout. Cadenced, smooth, flat with finesse and speed.
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70. Evaluate for smoothness & consistency in speed.http://www.youtube.com/watch?v=ZWd7YwZXiOw
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72. Rundowns & Run-arounds Runs through the middle of the arena or along the sides or ends. Dynamic, demonstrating control, and gradual increase in speed to the stop.
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75. Rollbacks 180 degree reversal of forward motion completed by running to a stop, rolling the shoulders back in the opposite direction over the hocks, and departing at the lope. Snappy, free of hesitation, with a slight pause allowed to regain footing.
76. Sliding Stops Longer, deeper slides are preferred. Brings horse from lope to stop, with the hocks close to the ground while walking out on the forehand. Horse should end the stop by bending the back, bringing the hind legs under the body while maintaining forward motion and cadence with the front legs.
77. Backups Horse is moved in reverse motion in a straight line a required distance, at least ten feet. Straight and fast, tucking the nose and flexing at the poll.
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80. Note: There are more penalties than are listed in the presentation, so make sure you check your rulebooks and judging guides