3. Robert Stribley
Introductions
Sample clients:
• Citibank, JPMorgan, Morgan Stanley,
Oppenheimer Funds, Prudential, Wachovia
• Boston Scientific, Nasonex
• AMResorts, Choice Hotels, RCI, Sotheby’s
International Realty
• Computer Associates, EMC
• Ford, Lincoln
• Mercedes-Benz, MBFS, Mercedes-Benz Vans,
smart
• AT&T, Nextel
• Red Cross, Smithsonian National Air & Space
Museum, Day One
• Pearson, Travel Channel, Women’s Wear Daily
• Associate Creative Director,
Experience at SapientRazorfish
• Teach UX at the School of Visual
Arts
• Board of BJUnity, non-profit
supporting LGBTQ+ people in
fundamentalist community
• Interested in design, privacy,
security, surveillance, journalism
and human rights issues
4. About You
• What’s your name?
• What brought you to the IFF?
Introductions
5. Goals of this workshop
• Consider how collaboration plays an important role in
developing experiences, which are robust, usable and
safe
• Learn about simple inexpensive tools and practices,
which enable collaboration and deeper communication
• Get some first-hand experience using these tools to
complete a relevant project
Introductions
6. • Our project
• Characteristics of Collaborative Exercises
• Cards sorts
– Methodology
– Cases studies
– Practice
– Characteristics and findings
• Collaborative sketching
– Methodology
– Cases studies
– Practice
– Outcome sharing
– Sketching tools
Agenda
8. Our Project
TheThing
TheThing is an encrypted tool for people in the online freedom community
to set up meetings for any number of reasons. Meetings can be viewable by
either the entire, trusted community or specific invited members only.
TheThing is an app, which may have a website component. It should
include standard functionality for apps of this type, such as calendaring,
event creation, event details and profiles.
10. More than just enabling the design process, these collaborative
exercises share some common traits. They …
• Encourage conversation among groups
and individuals who may not always
interact
• Enable diplomatic communication of
differences
• Encourage cross-pollination among ideas
• Bring concepts out of your head and onto
paper, clarifying your thoughts for others
Characteristics of Collaborative Exercises
12. “There are often better ways to organize data
than the traditional ones that first occur to us.
Each organization of the same set of data
expresses different attributes and messages.
It is also important to experiment, reflect, and
choose which organization best
communicates our messages.”
– Nathan Shedroff, Experience Strategist
Card Sorting
13. Methodology
• Grouping and labeling with index cards, post it notes
• Two types:
Open – Participants sort cards with no pre-established categories. Useful for new
architectures
Closed – Participants sort cards into predetermined, provided groups. Useful for fitting
content into existing architectures
• Online card sorts
– WebSort, OptimalSort, Socratic
Goals
• Organize content more efficiently
• Find names for categories based on users’ perspectives
Self Study
"Card sorting: a definitive guide" by Donna Spencer and Todd Warfel, Boxes and Arrows, 2004/04/07
Card Sorting
15. Card Sort
As individuals:
• Take 5 minutes to think of all the types of events
someone in this space could attend
• Write each event you come up with on a Post-It
note
Card Sorting
5mins
16. Card Sort
Now, as a group:
• Take a few minutes to organize your events into
categories (group & label them)
• Then we’ll share some categories
Card Sorting
15mins
17. Characteristics & Findings
• Looking for redundancies
• Lumping and splitting
• Outliers and miscellaneous items
• Placing items in multiple categories
• Categories versus filters
–E.g. Free, Family, Outdoors
• Unique but intuitive labels
–E.g. Geeks, Relax
Card Sorting
18. Next Steps
With the results of a card sort we then can:
• Build consensus
• Refine terminology
• Create a site map
• Help define navigation
Card Sorting
19. Card Sort Tools
Post-It Plus
This app from 3M allows
you to scan your Post-It
Notes, organize and share
them.
21. Sketching
“Thinking about the design
process without sketching is like
thinking about a conversation as
just its conclusion. Sketching is a
way to empty the brain of ideas—
good and bad ones—and the
only way to keep the flow of
ideas as ideas. It’s an internal
dialogue, a way to have multiple
conversations, and to have
multiple creative elements float
around all at once. The minute
you try to use a more formal way
of expressing an idea, like with a
rendering or 3D program, you
constrain it to a dimension and
reality.”
—Yves Béhar
22. “There are techniques and
processes whereby we can put
experience front and center in
design. My belief is that the
basis for doing so lies in
extending the traditional
practice of sketching. ”
- Bill Buxton
Sketching
23. Attributes of a Sketch
• Quick
• Timely
• Inexpensive
• Disposable
• Plentiful
• Clear vocabulary
• Distinct gesture
• Minimal detail
• Appropriate degree of refinement
• Suggest & explore rather than confirm
• Ambiguity
Sketching
24. Goals for Collaborative Sketching
• To communicate your ideas effectively by
visualizing them
• To benefit from the participation of your
colleagues
• To quickly generate ideas and refine through
iterations
Sketching
26. • Discuss the purpose of the specific experience you’re
sketching
• What does it need to accomplish?
• What features are necessary?
• How would you prioritize them?
• Who’s the audience?
• You’re not discussing layout or design
• Just the problem you’re trying to solve
• You’re not sketching yet
Discuss
Sketching
27.
28. Sketch
• Sketch silently
• Limit your time – 5,10 minutes
• Sketch as much as possible, as many different
ideas as possible
• Don’t worry about mistakes or style
• Emphasis is on the quantity of ideas, not the
quality of the sketches
Sketching
30. Share
• Review your work with your team
• Keep it short – couple of minutes each
• Offer your feedback to others
• What you like
• Questions about what didn’t work for you
• You’re not grilling your colleagues and this
isn’t a competition
Design: Sketching
31. Iterate
• Now sketch again if you need to
• Or collaborate on a high-level wireframe (e.g.
via whiteboard)
• Then begin your wireframe with a more
informed view, with more and better ideas
• Iterate on your design
Design: Sketching
32. Class Exercise: Collaborative Sketching
In teams, sketch your ideas.
Event Detail Page
1. Take 15 minutes first to discuss what features belong
here Remember, no sketching yet
Design: Sketching
15mins
33. Class Exercise: Collaborative Sketching
In teams, sketch your ideas.
Event Detail Page
1. Take 15 minutes first to discuss what features belong
here
2. Time for silent sketching
Design: Sketching
10mins
34. Class Exercise: Collaborative Sketching
In teams, sketch your ideas.
Event Detail Page
1. Take 15 minutes first to discuss what features belong
here
2. Time for silent sketching
3. Time for sharing your sketches
Design: Sketching
10mins
35. Class Exercise: Collaborative Sketching
Did you come up with any
differentiating ideas for an
event page?
Design: Sketching
36. Sketching Tools:
The following apps are all for the
iPad:
• Adobe Ideas (Free)
• Bamboo Paper (Free)
• Muji Notebook ($3.99)
• Penultimate (Free)
• SketchBook (Free)
• Paper (Free)
• Adonit Forge (Free)
Design: Sketching
Nathan Shedroff is Program Director of the MBA in Design Strategy program at the California College of the Arts. His books include Experience Design 1, Making Meaning, and contributing to Richard Saul Wurman's Information Anxiety 2. Advisor for Rosenfeld Media