Agile portugal 2016 Agile Gamification on www.scraim.com
The use of project management tools based on Agile methodologies of software development brings benefits to the project members, but for a correct use of these tools, the development team are often forced to interrupt their workflow.
The goal of this presentation is to present how we are encouraging a more frequent, intensive and FUN use by the users.
To do this there were several questions that were taken in account:
What’s the most suitable combination of game elements?
How to avoid the hazards associated to gamification?
How to ensure the proposed values of the manifesto to agile software development?
2. About Pedro Castro Henriques
• Cofounder & CEO of Strongstep and consultant in software engineer
• CEO of SCRAIM
• Worked in 10 countries in Europe, Africa and North America in
process, tools and organization improvement in software
development
• More then 18 years of experience, including consulting in telecoms
in software engineer; planning of information system strategic
planning in the health sector
• Spoke at Ted Porto“Dreams – The innovators best friend”
• Professor at FEUP
6. How to use Gamification to motivate
team members to update management
tools?
and having fun while doing it!
7. • What is the ideal combination of gaming elements
and techniques?
• How to overcome the risks associated with
Gamification?
• How to ensure the values of the Agile Manifesto?
12. Online service for project management based on
adaptable processes, to help standardize best practices,
revolutionizing the implementation of international certifications.
17. Users behaviours to promote
17
• Fill in the info of a work item (e.g. Task)
• Execute the work following agile best practices
• Collaboration between project individuals
• Improve the culture of the organization
• Promote mutual assistance with help request
18. Gaming Cycles and Fun
18
1. Daily Challenges
2. Asking for assistance
3. Notifications - Mascot
4. Best practices of tool usage
5. Hall of fame
25. Lessons Learned
25
• Simple and intuitive elements
• Non intrusive elements
• Promoting the interaction between users with mutual
assistance strategy
• Use of the Surprise Element
• Promoting the Agile best practices of the SaaS