Towards a Crowd-sourced Open Education Strategy for Employment in Europe with Qualification-focused MOOCs
by Stylianos Mystakidis , University of Patras & University of Jyväskylä, Finland and Eleni Berki University of Tampere & University of Jyväskylä, Finland
Europe has the opportunity to utilize Open Education to train specialized workforce and boost employment by increasing MOOC quantity, speeding-up MOOC delivery and improving MOOC quality. Authors propose a crowd-sourced open mechanism called MOOCAgora for the innovative design and agile development of qMOOCs. MOOCAgora is the heart of an 8-stage business circle that impacts the job market. An identified local, national or European skills shortage is addressed in MOOCAgora through massive certified delivery of skills and competences in qMOOCs. qMOOCs are a newly proposed quality-centered format of MOOCs that focuses on skills and qualifications construction. qMOOCs can use a modified version of the MOOC canvas framework for qualifications and competences that can be achieved through three educational components/paradigms: deep learning experiences, problem-focused education and 3d virtual immersive environments.
Presentation for a paper in the HOME MOOC Conference: Mapping the European MOOC territory, Porto Nov 27th 2014
1. MOOCs Game of the Learning Thrones
MooCS
Higher
Education
2. Towards a Crowd-sourced Open
Education Strategy for Employment
in Europe with Qualification-
focused MOOCs
Stylianos Mystakidis & Eleni Berki
HOME conference, Mapping the European MOOC Territory, 27/11/14, Porto
3. Stylianos Mystakidis
MSc, PMP, Phd cand.
• Learning Manager & Innovator @ Center for
Vocational Training, University of Patras (Greece)
• Adjunct Faculty @ University of the West of England
(UK) & Open University of Catalonia (Spain)
• Teaching Mentor @ University of Washington (USA)
• Research Interests: E-learning, Open Education, 3d
Virtual Worlds, Gamification, Problem-Based
Learning, Digital Storytelling
4. 4 Axes of Systemic Analysis
1. Strategy / Policy Aims (why?)
2. Organization (who?)
3. Business Model (€€€)
4. Pedagogy / Instructional Design (how?)
Disclaimer: alpha version! (PhD study)
6. Fast-track version
We can produce more, faster and better MOOCs
to address skill gaps in Europe by multi-partner
alliances in a (new) crowd-sourced virtual
Marketplace for MOOCs (MOOCAgora) for the
development of Quality- and Qualification-
focused MOOCs (qMOOCs) that feature
deep learning through Problem-Based Learning
and 3d Virtual Immersive Environments
7. Inspiration
• 1st (GR) informal Big
Open Online Course
(BOOC)
• Blended (sync & async)
• 3d VIEs (Second Life)
• 2011-2013
• 220 participants
15. Policy Recommendation
“Address the e-skills shortage challenge amidst
of record-high European youth unemployment
through open education for flexible mass scale
upskilling”
Digital Agenda Assembly 2012 (Jobs & Skills)
16. Three Challenges for Mass Open
Education for Employment
1. Design and offer more MOOCs in more EU
countries [more2 MOOCs]
2. Create new models to accelerate MOOC
production to address e-skills needs, and
finally [faster MOOCs]
3. Facilitate the design of different and/or
better MOOCs especially focused for
webskills [better MOOCs]
21. MOOCAgora 1/2
• Virtual platform where governments,
industries, professional associations,
educational institutions and certification
providers meet to address skill gaps through
open education
• Mechanism for offer and demand of MOOCs
for employment (a.k.a. ‘MOOC Store’)
• Based on Open Innovation and online
Communities of Practice (CoPs)
22. MOOCAgora 2/2
• Open Education Ideagora
• Crowd-founded ecosystem
• Multiple partners
• Open biding
• Demand- and Offer-driven
• Qualification-focused
• Accountability
26. qMOOCs
• New form of MOOCs
• q stands for Qualification and Quality
• Empirical construction of specific
qualifications and skills, achieving visible and
verifiable learning outcomes
• Flexible multi-partner MOOC development
• Graduates: employable qualified, manifold
thinkers
30. 1. Deep Learning
• Development of conditionalized knowledge
and metacognition through Communities of
Practice
• Manifold Thinking Skills (creative, critical,
caring and reflective)
31. 2. Problem-Based Learning (PBL/PFE)
i. Begins with a problem
ii. Presents the problem as a real-life situation
iii. Supports students ́manifold thinking and
working in a group
iv. Encourages students to identify their own
learning needs and take responsibility of their
own learning processes
v. Encourages assessment and evaluation of the
learning process and its learning outcomes
33. 3. 3d VIEs & MOOCs
• Formal and informal learning experiences
• Identity and avatar psychology
• Enhanced, immediate synchronous e-learning
interactions
• Experiential and social learning
• Virtual teamwork
• Formation of virtual learning communities
• Effective behavior-changing learning experiences
34. Synopsis
We can produce more, faster and better MOOCs
to address skill gaps in Europe by multi-partner
alliances in a (new) crowd-sourced virtual
Marketplace for MOOCs (MOOCAgora) for the
development of Quality- and Qualification-
focused MOOCs (qMOOCs) that feature deep
learning through Problem-Based Learning and
3d Virtual Immersive Environments
35. Education in the Digital Era
• High Level Conference Brussels, Dec. 11th 2014
• 3 Themes
– Increasing the Quality of Learning
– Increasing the Impact of Educators (!)
– Addressing Inequalities through Access
• Opportunity to accelerate Innovation!
• Join the preconference online dialog
#EdDigEra in Social Media!