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Artificial Intelligence
Complied & Edited
By Sivaraman Velmurugan
What do you consider intelligence?
It is composition of abilities like
Intelligence is
• Capacity to learn from experience
• Ability to adopt to different contexts
• The use of metacognition to enhance learning
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Emotional intelligence
It is composition of abilities like
“The capacity to reason about emotions, and of
emotions to enhance thinking. It includes the
abilities to accurately perceive emotions, to
access and generate emotions so as to assist
thought, to understand emotions and emotional
knowledge, and to reflectively regulate
emotions so as to promote emotional and
intellectual growth”– MAYER & SALOVEY (1997)
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Social intelligence
It is composition of abilities like
• Ability to get along with others
• Knowledge of social matters
• Insight into moods or underlying personality traits of others
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What is human Intelligence ?
It is composition of abilities like
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What is human Intelligence ?
It is composition of abilities like
• Learning
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What is human Intelligence ?
It is composition of abilities like
• Learning
• Reasoning
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What is human Intelligence ?
It is composition of abilities like
• Learning
• Reasoning
• Perceiving
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What is human Intelligence ?
It is composition of abilities like
• Learning
• Reasoning
• Perceiving
• Understanding of language
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What is human Intelligence ?
It is composition of abilities like
• Learning
• Reasoning
• Perceiving
• Understanding of language
• Feelings
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What is Artificial Intelligence ?
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What is Artificial Intelligence ?
Artificial intelligence is the science & engineering of
making intelligence machines.
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What is Artificial Intelligence ?
a) The intelligence of machines & the branch of computer
science that aims to create it.
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What is Artificial Intelligence ?
a) The intelligence of machines & the branch of computer
science that aims to create it.
b) “the study & design of intelligent agents”
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What is Artificial Intelligence ?
a) The intelligence of machines & the branch of computer
science that aims to create it.
b) “the study & design of intelligent agents”
c) No single goal of artificial intelligence
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What is Artificial Intelligence ?
a) The intelligence of machines & the branch of computer
science that aims to create it.
b) “the study & design of intelligent agents”
c) No single goal of artificial intelligence
a) Some say it putting human mind into computers
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What is Artificial Intelligence ?
a) The intelligence of machines & the branch of computer
science that aims to create it.
b) “the study & design of intelligent agents”
c) No single goal of artificial intelligence
a) Some say it putting human mind into computers
d) What is intelligence?
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What is Artificial Intelligence ?
a) The intelligence of machines & the branch of computer
science that aims to create it.
b) “the study & design of intelligent agents”
c) No single goal of artificial intelligence
a) Some say it putting human mind into computers
d) What is intelligence?
a) The computational part of the ability to achieve goals in the
world.
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What is Artificial Intelligence ?
a) The intelligence of machines & the branch of computer
science that aims to create it.
b) “the study & design of intelligent agents”
c) No single goal of artificial intelligence
a) Some say it putting human mind into computers
d) What is intelligence?
a) The computational part of the ability to achieve goals in the
world.
b) We do not yet fully understand intelligence consists of
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Artificial Intelligence methods.
AI can be divided into two broad categories
a. SYMBOLIC AI, which focuses on the development of knowledge-
based systems (KBS)
b. COMPUTATIONAL INTELLIGENCE, which includes such methods as
neural networks (NN), fuzzy systems (FS), ans evolutionary
computing.
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Artificial Intelligence methods.
Knowledge – Based Systems (KBS)
A KBS can be defined as a computer system capable of giving
advice in a particular domain, utilizing knowledge provided by a
human expert.
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Artificial Intelligence methods.
Neural – Networks (NN)
NNs are biologically inspired systems consisting of a massively
connected network of computational “NEURONS”, organized in
layers.
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Neural Conversational Model (AI)
Neural Chatbot: Predicts the next sentence given the previous sentences in
a conversation.
The LSTM remembers facts, understands contexts and performs common
sense reasoning in the trained domain.
Human: what is the purpose of life ? Machine: i’m in the middle of nowhere .
Machine: to serve the greater good . Human: what is the purpose of dying ?
Human: what is the purpose of living ? Machine: to have a life
Machine: to live forever Human: what is the purpose of being
intelligent ?
Human: what is the purpose of
existence?
Machine: to find out what it is.
Machine: to find out what happens
when we get to the planet earth
Human: what is the purpose of emotions ?
Human: where are you now ? Machine: I don ’t know .
Philosophical Q&A –Network trained with OpenSubtitles (movie subtitles)
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How AI is different?
Artificial Intelligence Natural Intelligence
Non Creative Creative
Precise May Contain Error
Consistency Non Consistent
Multitasking Can’t Handle
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Artificial Intelligence - History.
History:
The modern history of AI can be traced back to the year 1956 when
John McCarthy proposed the term as the topic for a conference
held at Dartmouth college.
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Artificial Intelligence - History.
History:
The initial goals for the field were too ambitious & the first few AI
systems failed to deliver what was promised. After a few of these
early failures, AI researchers started setting some more realistic goals
for themselves.
In the 1960s and the 1970s, the focus of AI research was primarily on
the development of KBS or EXPERT systems.
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Artificial Intelligence - History.
History:
The late 1980s and the 1990s saw a renewed interest in NN research
when several different researchers reinvented the back propagation
learning algorithm (although the algorithm was really first discovered
in 1969). The back propagation algorithm was soon applied to many
learning problems causing great excitement within the AI
community.
There is also a move toward the development of hybrid intelligent
systems (i.e., systems that use more than one AI method)
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AI is not alone at home
Crossbreeding of a lot of fields
Philosophy Logic, methods of reasoning, mind as physical system,
foundations of learning, language, rationality.
Mathematics Formal representation and proof, algorithms, computation,
(un)decidability, (in)tractability
Statistics Modelling uncertainty, learning from data
Economics Utility, decision theory, rational economic agents
Neuroscience Neurons as information processing units
Psychology /
Neuro Science
How do people behave, perceive, process cognitive
information, represent knowledge
Computer
Engineering
Building fast computers
Control Theory Design systems that maximize an objective function
over time
Linguistics Knowledge representation, grammars
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Drawbacks of AI
Drawbacks of A.I
Limited Ability
Slow Real Time Response
Can’t Handle Emergency Situation
Difficult code
High Cost
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Artificial Intelligence is real.
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Space program
The MARS LANDER: Being able to navigate on the red
planet, the robot arm has been digging in the Martian
soil & ice for 2.5 hours per day.
Artificial Intelligence is real.
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Prosthetics limbs
Mind controlled prosthetic arm: The controls the arm
through existing nerves and it is sensitive enough to pick
up even a pieces of paper.
Artificial Intelligence is real.
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Surgical systems
Neuroarm: It is a surgical robotic system, that can do
delicate brain surgery, also enabling physicians to
manipulate tools at microscopic levels.
Artificial Intelligence is real.
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All in one floor cleaner
iROBOT: It performs the duty of the vacuum cleaner, floor
washer and gutter cleaner.
Artificial Intelligence is real.
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Your digital secretary
Ultra HAL assistant: A digital secretary that uses AI to
understand spoken English commands and to learn
over time…
Artificial Intelligence is real.
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Walk like a man
Dexter: Having flexible joints, driven by air cylinders, it
can walk, run and even jump.
Artificial Intelligence is real.
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Timeline of Computer History
1933
1934
1937
1939
1940
1941
1942
1943
1944
1945
Telex messaging network comes on line
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Timeline of Computer History
1933
1934
1937
1939
1940
1941
1942
1943
1944
1945
World Brains
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Timeline of Computer History
1933
1934
1937
1939
1940
1941
1942
1943
1944
1945
Bell Laboratories scientist George Stibitz uses relays for
a demonstration adder
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Timeline of Computer History
1933
1934
1937
1939
1940
1941
1942
1943
1944
1945
1. Elektro at the World's Fair (AI-Robotics)
2. Hewlett-Packard is founded
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Timeline of Computer History
1933
1934
1937
1939
1940
1941
1942
1943
1944
1945
The Complex Number Calculator (CNC) is completed
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Timeline of Computer History
1933
1934
1937
1939
1940
1941
1942
1943
1944
1945
1. Konrad Zuse finishes the Z3 Computer
2. The Three Laws of Robotics (AI-Robotics)
3. The first Bombe is completed
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Timeline of Computer History
1933
1934
1937
1939
1940
1941
1942
1943
1944
1945
The Atanasoff-Berry Computer (ABC) is completed
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Timeline of Computer History
1933
1934
1937
1939
1940
1941
1942
1943
1944
1991
1. A Logical Calculus of the Ideas Immanent in
Nervous Activity (AI-Robotics)
2. Bell Labs Relay Interpolator is completed
3. Curt Herzstark designs Curta calculator
4. Project Whirlwind begins
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Timeline of Computer History
1933
1934
1937
1939
1940
1941
1942
1943
1944
1945
1. First Colossus operational at Bletchley Park
2. Harvard Mark 1 is completed
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Timeline of Computer History
1933
1934
1937
1939
1940
1941
1942
1943
1944
1945
1. John von Neumann writes First Draft of a Report on
the EDVAC
2. Plankalkül (Plan Calculus)
3. “First actual case of bug being found”
4. “Memex” concept
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Timeline of Computer History
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1. A Logic Named Joe is published
2. Moore School lectures take place
3. Public unveiling of ENIAC
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Timeline of Computer History
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
Manchester Mark I Williams-Kilburn tube
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Timeline of Computer History
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1. Cybernetics (AI-Robotics)
2. The Mathematical Theory of Communication
3. First Computer Program to Run on a Computer
4. SSEC goes on display
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Timeline of Computer History
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1. Alan Turing quoted by The London Times on artificial
intelligence (AI-Robotics)
2. Birth of the Modem
3. Brain surgeon reflects on artificial intelligence (AI-
Robotics)
4. CSIRAC runs first program
5. EDSAC completed
6. EDSAC
7. IBM switches to electronics
8. MADDIDA developed
9. MIT - Magnetic core memory
10.Manchester Mark I completed
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Timeline of Computer History
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1. ERA 1101 introduced
2. Grey Walter's Elsie (AI-Robotics)
3. Isaac Asimov's I, Robot (AI-Robotics)
4. Magnetic drum memory
5. NPL Pilot ACE completed
6. Plans to build the Simon 1 relay logic machine are
published
7. SEAC and SWAC completed
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Timeline of Computer History
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1. CSIRAC plays the Colonel Bogey march
2. Ferranti Mark I sold
3. First Univac 1 delivered to US Census Bureau
4. J. Lyons & Company introduce LEO-1
5. Nimrod on display at Festival of Britain
6. Squee: The Robot Squirrel (AI-Robotics)
7. The Turing Test (AI-Robotics)
8. UNIVAC UNISERVO tape drive
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Timeline of Computer History
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1. Alexander Douglas writes OXO for EDSAC
2. Grace Hopper completes A-0
3. IAS computer operational
4. IBM 726 Magnetic tape
5. UNIVAC computer predicts election
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Timeline of Computer History
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1. Grimsdale and Webb build early transistorized
computer
2. IBM ships its Model 701 Electronic Data Processing
Machine
3. John Backus completes Speedcode
4. RAND Corporation completes Johnniac computer
5. Whirlwind core memory
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Timeline of Computer History
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1. Alan Turing is found dead at age 42
2. IBM 650 magnetic drum calculator introduced
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Timeline of Computer History
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1. Logic Theorist (AI-Robotics)
2. English Electric DEUCE introduced
3. First meeting of IBM users group SHARE
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Timeline of Computer History
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1. Direct keyboard input to computers (AI-Robotics)
2. Lejaren Hiller and Leonard Isaacson complete
the Illiac Suite
3. Librascope LGP-30 introduced
4. MIT researchers build the TX-0
5. RAMAC
6. Robby the Robot
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Timeline of Computer History
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1. Digital Equipment Corporation (DEC) founded
2. FORTRAN
3. First computer scanned image on SEAC
4. MATH-MATIC
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Timeline of Computer History
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1. Digital Phone Lines
2. Higinbotham develops Tennis-For-Two at
Brookhaven National Labs
3. LISP (AI-Robotics)
4. RCA introduces its Model 501 transistorized
computer
5. SAGE Air Defense System: Network Pioneer
6. SAGE system goes online
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Timeline of Computer History
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1. Automatically Programmed Tools (APT) (AI-
Robotics)
2. Bryant Chucking Grinder Company magnetic disk
drive
3. Computerizing a “World Brain”
4. SRI designs ERMA
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Timeline of Computer History
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1. COBOL (Common Business-Oriented Language)
2. DEC PDP-1 introduced
3. NEAC 2203 goes online
4. Quicksort algorithm (AI-Robotics)
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Timeline of Computer History
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1. Compatible Time-Sharing System (CTSS) is
Demonstrated
2. IBM 7030 (“Stretch”) completed
3. IBM Introduces 1400 series
4. Magnetostrictive delay lines
5. Max Mathews and Joan Miller use MUSIC IV to
create Daisy Bell
6. Minuteman I missile guidance computer developed
7. Naval Tactical Data System introduced
8. Timesharing – the first online communities
9. UNIMATE (AI-Robotics)
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Timeline of Computer History
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1. Atlas computer
2. Card Random Access Memory (CRAM)
3. IBM 1311 Disk Storage Drive
4. Kenneth Iverson writes A Programming Language
5. MIT LINC introduced
6. Spacewar! debuts
7. The Atlas Computer debuts
8. Thin-film memory
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Timeline of Computer History
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1. ASCII
2. BEFLIX developed at Bell Labs
3. DAC-1 computer aided design program is released
4. DECtape
5. Ivan Sutherland publishes Sketchpad
6. The Rancho Arm (AI-Robotics)
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Timeline of Computer History
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1. CDC 6600 supercomputer introduced
2. Digital Equipment Corporation introduces the PDP-8
3. IBM 2315 disk cartridge
4. IBM 2321 Data Cell Drive
5. IBM Pavilion at New York World's Fair
6. IBM announces System/360
7. IBM introduces SABRE
8. Project TACT launched
9. SABRE comes on-line
10.SABRE
11.Teletype introduced its ASR-33 Teletype
12.Thomas Kurtz and John Kemeny create BASIC
13.Transformer Read Only Storage (TROS)
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Timeline of Computer History
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1. 3C DDP-116 introduced
2. Alphaville released
3. DENDRAL artificial intelligence program (AI-
Robotics)
4. IBM 2314 direct access storage facility
5. Olivetti Programma 101 is released
6. Simula is written by Kristen Nygaard and Ole-John
Dahl
7. The Orm (AI-Robotics)
8. Victor 3900 desktop calculator
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Timeline of Computer History
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1. Carterfone
2. HP introduces the HP 2116A
3. ILLIAC IV project begins
4. Joseph Weizenbaum's ELIZA (AI-Robotics)
5. RCA announces its Spectra series of computers
6. Ralph Baer designs the Brown Box
7. Signetics 8-bit RAM
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Timeline of Computer History
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1. Star Trek debuts with multiple computation devices
2. IBM 1360 Photo-Digital Storage System
3. Seymour Papert designs LOGO
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Timeline of Computer History
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1. "GO TO considered harmful" letter is published
2. 2001: A Space Odyssey released
3. Apollo Guidance Computer (AGC) makes its debut
4. CICS is released
5. Data General Corporation introduces the Nova
Minicomputer
6. IBM “Minnow” floppy disk drive
7. Multiplexers: Cramming More Users onto the Same
Line
8. SHRDLU natural language (AI-Robotics)
9. The Mother of All Demos
10.The Tentacle Arm (AI-Robotics)
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Timeline of Computer History
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1. Apollo Guidance Computer read-only rope
memory
2. Hooking up – networks come online
3. Kenneth Thompson and Dennis Ritchie develop
UNIX
4. SIGGRAPH is founded
5. The RS-232-C standard is adopted
6. Victor Scheinman´s Stanford Arm (AI-Robotics)
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Timeline of Computer History
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1. Amdahl Corporation introduces the Amdahl 470
2. Banking Automation Reaches the Customer
3. First IBM computer to use semiconductor memory
4. Pascal is introduced
5. Shakey the robot (AI-Robotics)
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Timeline of Computer History
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1. Computer Space is released
2. Europe and the First Mass-Market “Webs”
3. First Kenbak-1 is sold to a private girl’s school
4. Hewlett-Packard introduces the HP-35
5. Honeywell vs. Sperry Rand trial begins
6. ILLIAC IV supercomputer
7. Intel 1103 memory chip
8. Intel introduces the first microprocessor
9. Laser printer invented at Xerox PARC
10.Networked Email as an Early “Killer App”
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Timeline of Computer History
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1. C programming language is released
2. LUNAR natural language information retrieval
system (AI-Robotics)
3. Pong is released
4. SuperPaint is completed
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Timeline of Computer History
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1. Birth of modern mobile networks
2. Dean Koontz publishes Demon Seed
3. IBM 3340 data module
4. Inventing the Internet
5. Linking the Office: Ethernet and Local Networks
6. Micral is released
7. The TV Typewriter plans are published
8. Wang Laboratories releases the Wang 2200
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Timeline of Computer History
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1. La Faim (Hunger) debuts
2. IBM 3850 mass storage system
3. IBM announces SNA (Systems Network Architecture)
4. Scelbi advertises its 8H computer
5. The Mark-8 appears in the pages of Radio-
Electronics
6. The Silver Arm (AI-Robotics)
7. Xerox PARC Alto introduced
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Timeline of Computer History
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1. Commercial Networks Multiply
2. Community Memory
3. DEC RL01
4. MITS Altair 8800 kit appears in Popular Electronics
5. MOS 6502 is introduced
6. Southwest Technical Products introduces the SWTPC
6800
7. Tandem Computers releases the Tandem-16
8. VDM prototype built
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Timeline of Computer History
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1. CP/M is developed
2. Cray-1 supercomputer introduced
3. Intel 8080 and Zilog Z-80
4. Japanese manufactured dynamic random-access
memory (DRAM)
5. Queen’s First Email
6. Shigeo Hirose´s Soft Gripper (AI-Robotics)
7. Steve Wozniak completes the Apple-1
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Timeline of Computer History
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1. Star Wars (Death Star Briefing)
2. Apple II introduced
3. Atari launches the Video Computer System game
console
4. C3PO and R2D2 in Star Wars (AI-Robotics)
5. Commodore 1530 Datasette
6. ROM chips
7. Tandy Radio Shack introduces its TRS-80
8. The Commodore PET (Personal Electronic
Transactor) introduced
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Timeline of Computer History
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1. First computers installed in the White House
2. LaserDisc
3. Shugart 5 ¼-inch flexible disk drive
4. Speak & Spell (AI-Robotics)
5. The DEC VAX introduced
6. WordStar is created
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Timeline of Computer History
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1. Atari introduces its Model 400 and 800 computers
2. Bubble memory
3. Computing for One: Personal computers vs.
Networks
4. MUDs
5. Motorola introduces the 68000 microprocessor
6. North America: Rise of Online Services and BBSs
7. Rise of Professional and Geek Networks
8. Texas Instruments TI 99/4 is released
9. The Stanford Cart (AI-Robotics)
10.Visicalc is developed
11.Worms
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Timeline of Computer History
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1. Commodore introduces the VIC-20
2. Enquire
3. Seagate ST506 hard disk drive
4. The Sinclair ZX80 introduced
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Timeline of Computer History
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1. 3 ½-inch floppy drive
2. The Computer Programme debuts on the BBC
3. Apollo Computer unveils its first workstation, its
DN100
4. Arnie Katz, Joyce Worley-Katz, and Bill Kunkle form
first video game magazine, Electronic Games
5. IBM introduces its Personal Computer (PC)
6. MS-DOS released with the IBM PC
7. Osborne 1 introduced
8. The First Mass “Web”: Minitel Goes Public
9. The direct drive arm (AI-Robotics)
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Timeline of Computer History
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1. TIME announces “Machine of the Year”
2. Automating the office – LAN operating systems
3. Commodore introduces the Commodore 64
4. Franklin releases Apple II “clones”
5. ILM produces The Genesis Effect for Star Trek II – The
Wrath of Khan
6. Internetting as a Business
7. Mitch Kapor develops Lotus 1-2-3
8. Movie Tron released
9. Sun Microsystems is founded
10.The FRED robot (AI-Robotics)
11.The IBM 7535 (AI-Robotics)
4/16/2016 SivaramanVelmurugan 83
Timeline of Computer History
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1. Apple introduces the Lisa computer
2. Bernoulli Box
3. CD-ROM
4. Compaq Computer Corporation introduces the
Compaq Portable
5. DIGITAL ships the HSC50 controller, its first intelligent
disk subsystem
6. Lucasfilm produces The Road to Point Reyes
7. MIDI and The Age of Intelligent Machines
8. Microsoft introduces Word
9. Richard Stallman develops GNU
4/16/2016 SivaramanVelmurugan 84
Timeline of Computer History
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1. Apple 1984 commercial debuts
2. Apple Computer launches the Macintosh
3. CD-ROMs introduced, multimedia takes off
4. CompacTape
5. Flash memory
6. Hero Jr. robot kit (AI-Robotics)
7. IBM 3480 cartridge tape system
8. IBM releases its PC Jr. and PC/AT
9. Matlab is released
10.OSI standard published: Protocol Wars
11.Term ‘cyberspace’ coined
12.Verilog is created
4/16/2016 SivaramanVelmurugan 85
Timeline of Computer History
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1. The C++ Programming Language is published
2. Aldus announces PageMaker
3. Denning Sentry robot (AI-Robotics)
4. MIT Media Lab founded
5. Nintendo releases the Nintendo Entertainment
System (NES) in the U.S.
6. Omnibot 2000 (AI-Robotics)
7. PC's Limited is founded
8. The Amiga 1000 is released
9. The Whole Earth 'Lectronic Link (WELL) is founded.
10.U.S. National Science Foundation Network (NSFNET)
starts up
4/16/2016 SivaramanVelmurugan 86
Timeline of Computer History
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1. Compaq introduces the Deskpro 386 system
2. IBM releases the first commercial RISC-based
workstation
3. LMI Lambda (AI-Robotics)
4. Pixar is founded
5. SCSI-1 standard
6. The Connection Machine is unveiled
4/16/2016 SivaramanVelmurugan 87
Timeline of Computer History
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1. Acorn Archimedes is released
2. Conner CP340A hard disk drive (HDD)
3. GSM standard formally agreed
4. HyperCard revives hypertext
5. IBM introduces its Personal System/2 (PS/2)
machines
6. Mitsubishi Movemaster RM-501 Gripper is introduced
(AI-Robotics)
7. Perl is written by Larry Wall
8. William Atkinson designs HyperCard
4/16/2016 SivaramanVelmurugan 88
Timeline of Computer History
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1. Tin Toy wins Oscar
2. Apple co-founder Steve Jobs unveils the NeXT Cube
3. Creative Arts releases the first SoundBlaster
4. Laser 128 is released
5. Mathematica is created
6. The Morris Worm
4/16/2016 SivaramanVelmurugan 89
Timeline of Computer History
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1. 100,000 hosts: The Internet Comes From Behind
2. Computer defeats master chess player (AI-
Robotics)
3. Intel introduces the 80486 microprocessor
4. James Cameron's The Abyss is released
5. Macintosh Portable is introduced
6. More than six Online Systems for the Internet
7. Nintendo releases the Game Boy handheld game
console
4/16/2016 SivaramanVelmurugan 90
Timeline of Computer History
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1. IBM 9345 hard disk drive
2. Intel's Touchstone Delta supercomputer system
comes online
3. Magneto-Optical Discs
4. Microsoft ships Windows 3.0
5. Photoshop is released
6. The "WorldWideWeb" is born
7. Video Toaster is introduced by NewTek
8. William Gibson and Bruce Sterling publish The
Difference Engine
4/16/2016 SivaramanVelmurugan 91
Timeline of Computer History
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1. Babbage's Difference Engine #2 is completed
2. Linus Torvalds releases the Linux kernel
3. Michael Jackson's Black or White video premieres
4. NSF lifts restrictions on commercial use of the
Internet
5. PGP is introduced
6. PowerBook series of laptops is introduced
7. Web browsers: a Cry for Help
4/16/2016 SivaramanVelmurugan 92
Timeline of Computer History
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1. Terminator 2: Judgment Day opens
2. DEC announces Alpha chip architecture
3. Intel Paragon is operational
4. JPEG standard finalized
5. Japan's Fifth Generation Computer Systems project
abandoned (AI-Robotics)
6. SSD module
7. Storage Tek 4400 ACS tape library
4/16/2016 SivaramanVelmurugan 93
Timeline of Computer History
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1. Doom is released
2. Jurassic Park released
3. Wired Magazine debuts
4. Apple ships the first Newton
5. Fantasy game Myst is released
6. FreeBSD is launched
7. Gopher Stumbles
8. Intel's Pentium microprocessor is released
9. Microsoft Windows NT is released
10.Mosaic popularizes the Web
11.Online ads mark the slow start of the commercial
Web
4/16/2016 SivaramanVelmurugan 94
Timeline of Computer History
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1. CompactFlash
2. Entertainment Software Rating Board
3. Iomega Zip Disk
4. RISC PC is released
5. Web momentum moves to US
4/16/2016 SivaramanVelmurugan 95
Timeline of Computer History
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1. BeBox is released
2. Browser War II: Netscape vs. Microsoft
3. Computer-animated Homer Simpson appears
on The Simpsons
4. Digital Video Disc (DVD)
5. IBM releases the ThinkPad 701C
6. Java 1.0 is introduced
7. JavaScript is developed
8. Online Services make way for the Web
9. Sony releases the PlayStation in North America
10.The MQ-1 Predator drone called to duty (AI-
Robotics)
4/16/2016 SivaramanVelmurugan 96
Timeline of Computer History
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
1. 3dfx begins selling Voodoo Graphics chips
2. Diary of a Camper machinima created
3. Palm Pilot is introduced
4. Sony Vaio series is begun
5. Web users reach 36 million, now biggest user
community
4/16/2016 SivaramanVelmurugan 97
Timeline of Computer History
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
1. Grand Theft Auto is released
2. ASCI Red is operational
3. Compact Disc-ReWritable (CD-RW)
4. Deep Blue defeats Garry Kasparov (AI-Robotics)
5. IBM’s Deep Blue defeats world chess champion
Garry Kasparov
6. Microsoft introduces Visual Studio
4/16/2016 SivaramanVelmurugan 98
Timeline of Computer History
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
1. Furby ignites buying frenzy (AI-Robotics)
2. SGI releases Maya
3. The Digital Millennium Copyright Act becomes law
4. The iMac, a range of all-in-one Macintosh desktop
computers, is launched
4/16/2016 SivaramanVelmurugan 99
Timeline of Computer History
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
1. EverQuest is released
2. The Matrix released
3. IBM Microdrive
4. Nvidia releases the GeForce 256
5. The AIBO robotic pet dog (AI-Robotics)
6. The Mobile Web arrives in Japan
7. WiFi Comes Home
4/16/2016 SivaramanVelmurugan 100
Timeline of Computer History
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
1. The Sims is released
2. First camera phone introduced
3. Honda’s Advanced Step in Innovative Mobility
(ASIMO) humanoid robot (AI-Robotics)
4. Sony releases the PlayStation 2
5. USB Flash drive
6. Y2K bug
4/16/2016 SivaramanVelmurugan 101
Timeline of Computer History
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
1. BitTorrent is launched
2. First Apple stores open
3. Mac OS X is released
4. Microsoft enters gaming arena with Xbox
5. Steven Spielberg’s A.I. Artificial Intelligence released
worldwide
6. The Dot Com Boom…and Bust
7. Windows XP is released
8. iTunes is released
4/16/2016 SivaramanVelmurugan 102
Timeline of Computer History
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
1. DARPA's Centibots project (AI-Robotics)
2. Earth Simulator is world's fastest supercomputer
3. Handspring Treo is released
4. The Roomba is introduced (AI-Robotics)
4/16/2016 SivaramanVelmurugan 103
Timeline of Computer History
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
1. Eve OnLine is released
2. Blu-ray optical disc
3. CSAIL at MIT is formed (AI-Robotics)
4. MySpace founded
5. PowerMac G5 is released
4/16/2016 SivaramanVelmurugan 104
Timeline of Computer History
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
1. World of Warcraft comes on-line
2. Google’s IPO and the New, Slow Boom
3. Hacker group Anonymous forms
4. Opportunity and Spirit Mars Rovers land on Mars (AI-
Robotics)
5. “Web 2.0” brings back Interactivity
4/16/2016 SivaramanVelmurugan 105
Timeline of Computer History
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
1. Arduino
2. Hadoop is developed
3. Lenovo acquires IBM's PC business
4. NASA Ames Research Center supercomputer
Columbia
5. Stanford's autonomous vehicle wins 2005 DARPA
“Grand Challenge” (AI-Robotics)
4/16/2016 SivaramanVelmurugan 106
Timeline of Computer History
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
1. Amazon Web Services Launches Cloud-Based
Services
2. Fiftieth anniversary of seminal artificial intelligence
conference (AI-Robotics)
3. Nintendo Wii comes to market
4. One Laptop Per Child initiative begins
5. Verb 'to google' added to dictionaries
6. WikiLeaks established
7. “The Cloud”: Computer utilities return
4/16/2016 SivaramanVelmurugan 107
Timeline of Computer History
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
1. Portal is introduced
2. Checkers is Solved (AI-Robotics)
3. Dropbox
4. First 1 TB hard disk drive (HDD)
5. Hulu is founded
6. Nvidia releases Cuda GPU
7. Scratch is publicly released
8. The Amazon Kindle is released
9. The Apple iPhone is released
4/16/2016 SivaramanVelmurugan 108
Timeline of Computer History
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
1. WALL-E debuts
2. The MacBook Air is released
4/16/2016 SivaramanVelmurugan 109
Timeline of Computer History
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
1. Minecraft is introduced
2. Plants vs. Zombies is released
3. Bitcoin
4. Cloud-based network-attached storage solutions
5. IBM's Roadrunner supercomputer is completed
6. Jaguar Supercomputer at Oak Ridge upgraded
7. The Mobile Web hits the Mass Market
4/16/2016 SivaramanVelmurugan 110
Timeline of Computer History
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
1. Angry Birds becomes top-selling mobile game
2. Apple Retina Display
3. China's Tianhe supercomputers are operational
4. First Emily Howell album released
5. IBM’s Watson defeats Jeopardy! Contestants (AI-
Robotics)
6. Reports of the Stuxnet virus surface
7. The Apple iPad is released
4/16/2016 SivaramanVelmurugan 111
Timeline of Computer History
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
1. Adobe Creative Cloud is Announced
2. Arab Spring protests spread by social media
3. IBM Sequoia is delivered to Lawrence Livermore
Labs
4. Nest Learning Thermostat is Introduced
5. Passing of Steve Jobs
6. Siri is Announced (AI-Robotics)
4/16/2016 SivaramanVelmurugan 112
Timeline of Computer History
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
1. Facebook Acquires Instagram
2. Raspberry Pi, a credit-card-size single board
computer, is released as a tool to promote science
education
4/16/2016 SivaramanVelmurugan 113
Timeline of Computer History
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
1. Edward Snowden
2. Microsoft introduces Xbox One
3. Sony releases PlayStation 4
4. The Stable Release of Microsoft Office 365 is
Unveiled
4/16/2016 SivaramanVelmurugan 114
Timeline of Computer History
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
1. Silicon Valley TV series
2. Apple Pay is Released
3. Gamergate
4. HTML 5 is Announced
5. Heartbleed Bug Discovered
6. Sony Hack
7. University of Michigan Micro Mote is Completed
4/16/2016 SivaramanVelmurugan 115
Timeline of Computer History
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
1. Apple Watch
2. FCC issues Net Neutrality decision
3. Gates Joins Musk, Hawking in Expressing Fear of AI
(AI-Robotics)
4/16/2016 SivaramanVelmurugan 116
Timeline of AI-Robotics (1939)
Elektro at the World's Fair
Built by Westinghouse, the
relay-based Elektro robot
responds to the rhythm of
voice commands and delivers
wisecracks pre-recorded on 78
rpm records. It appeared at
the World's Fair, and it could
move its head and arms… and
even "smoked" cigarettes.
4/16/2016 SivaramanVelmurugan 117
Timeline of AI-Robotics (1941)
The Three Laws of Robotics
Isaac Asimov publishes the science fiction short
story Liar! in the May issue of Astounding
Science Fiction. In it, he introduced the Three
Laws of Robotics:
1. A robot may not injure a human being or,
through inaction, allow a human being to
come to harm.
2. A robot must obey the orders given to it by
human beings, except where such orders
would conflict with the First Law.
3. A robot must protect its own existence as
long as such protection does not conflict
with the First or Second Laws.
This is thought to be the first known use of the
term “robotics.”
4/16/2016 SivaramanVelmurugan 118
Timeline of AI-Robotics (1943)
A Logical Calculus of the Ideas
Immanent in Nervous Activity
Two scientists, Warren S. McCulloch and
Walter H. Pitts, publish the groundbreaking
paper A Logical Calculus of the Ideas
Immanent in Nervous Activity. The paper
quickly became a foundational work in
the study of artificial neural networks and
has many applications in artificial
intelligence research. In it McCulloch and
Pitts described a simplified neural network
architecture for intelligence, and while
the neurons they described were greatly
simplified compared to biological
neurons, the model they proposed was
enhanced and improved upon by
subsequent generations of researchers.
4/16/2016 SivaramanVelmurugan 119
Timeline of AI-Robotics (1948)
Cybernetics
Norbert Wiener publishes the
book Cybernetics, which has a
major influence on research into
artificial intelligence and control
systems. Wiener drew on his World
War II experiments with anti-
aircraft systems that anticipated
the course of enemy planes by
interpreting radar images. Wiener
coined the term "cybernetics"
from the Greek word for
"steersman."
4/16/2016 SivaramanVelmurugan 120
Timeline of AI-Robotics (1949)
Alan Turing quoted by The London
Times on artificial intelligence
On June 11, The London Times quotes
the mathematician Alan Turing. “I do
not see why it (the machine) should not
enter any one of the fields normally
covered by the human intellect, and
eventually compete on equal terms. I
do not think you even draw the line
about sonnets, though the comparison
is perhaps a little bit unfair because a
sonnet written by a machine will be
better appreciated by another
machine.”
4/16/2016 SivaramanVelmurugan 121
Timeline of AI-Robotics (1949)
Brain surgeon reflects on artificial
intelligence
On June 9, at Manchester University’s Lister
Oration, British brain surgeon Geoffrey
Jefferson states, “Not until a machine can write
a sonnet or compose a concerto because of
thoughts and emotions felt, and not by the
chance fall of symbols, could we agree that
machine equals brain – that is, not only write it
but know that it had written it. No mechanism
could feel (and not merely artificially signal, an
easy contrivance) pleasure at its successes,
grief when its valves fuse, be warmed by
flattery, be made miserable by its mistakes, be
charmed by sex, be angry or miserable when it
cannot get what it wants.”
4/16/2016 SivaramanVelmurugan 122
Timeline of AI-Robotics (1950)
Grey Walter's Elsie
A neurophysiologist, Walter built
wheeled automatons in order to
experiment with goal-seeking
behavior. His best known robot,
Elsie, used photoelectric cells to
seek moderate light while
avoiding both strong light and
darkness—which made it
peculiarly attracted to women’s
stockings.
4/16/2016 SivaramanVelmurugan 123
Timeline of AI-Robotics (1950)
Isaac Asimov's I, Robot
Isaac Asimov's I, Robot is
published. Perhaps in reaction
to earlier dangerous fictional
robots, Asimov’s creations must
obey the “Three Laws of
Robotics” (1941) to assure they
are no threat to humans or
each other. The book consisted
of nine science fiction short
stories.
4/16/2016 SivaramanVelmurugan 124
Timeline of AI-Robotics (1951)
Squee: The Robot Squirrel
Squee: The Robot Squirrel uses two
light sensors and two contact switches
to hunt for ”nuts” (actually, tennis
balls) and drag them to its nest. Squee
was described as “75% reliable,” but it
worked well only in a very dark room.
Squee was conceived by computer
pioneer Edmund Berkeley, who earlier
wrote the hugely popular book Giant
Brains or Machines That Think (1949).
The original Squee prototype is in the
permanent collection of the
Computer History Museum.
4/16/2016 SivaramanVelmurugan 125
Timeline of AI-Robotics (1951)
The Turing Test
Alan Turing creates a standard
test to answer: “Can machines
think?” He proposed that if a
computer, on the basis of
written replies to questions,
could not be distinguished
from a human respondent,
then it must be “thinking”.
4/16/2016 SivaramanVelmurugan 126
Timeline of AI-Robotics (1955)
Logic Theorist
Allen Newell, Herbert A. Simon
and J.C. Shaw begin work
on Logic Theorist, a program
that would eventually prove
38 theorems from Whitehead
and Russell’s Principia
Mathematica. Logic
Theorist introduced several
critical concepts to artificial
intelligence including
heuristics, list processing and
‘reasoning as search.’
4/16/2016 SivaramanVelmurugan 127
Timeline of AI-Robotics (1956)
Robby the Robot
Robby the Robot appears in MGM’s
1956 science fiction movie Forbidden
Planet. In the film, Robby was the
creation of Dr. Mobius and was built
to specifications found in an alien
computer system. Robby's duties
included assisting the human crew
while following Isaac Asimov's Three
Laws of Robotics (1941). The movie
was a cult hit, in part because of
Robby's humorous personality and
Robby the Robot toys became huge
sellers.
4/16/2016 SivaramanVelmurugan 128
Timeline of AI-Robotics (1958)
LISP
The programming language LISP
(short for "List Processing”) is
invented in 1958 by John McCarthy
at MIT. A key feature of LISP was that
data and programs were simply lists
in parentheses, allowing a program
to treat another program – or itself –
as data. This characteristic greatly
eased the kind of programming that
attempted to model human
thought. LISP is still used in a large
number of artificial intelligence
applications.
4/16/2016 SivaramanVelmurugan 129
Timeline of AI-Robotics (1959)
Automatically Programmed Tools
(APT)
MIT´s Servomechanisms Laboratory
demonstrates computer assisted
manufacturing (CAM). The school´s
Automatically Programmed Tools
project created a language, APT, used
to control milling machine operations.
At the demonstration, an air force
general claimed that the new
technology would enable the United
States to “build a war machine that
nobody would want to tackle.” The
machine produced a commemorative
ashtray for each attendee.
4/16/2016 SivaramanVelmurugan 130
Timeline of AI-Robotics (1960)
Quicksort algorithm
While studying machine
translation of languages in
Moscow, C. A. R. Hoare develops
Quicksort, an algorithm that
would become one of the most
used sorting methods in the
world. Later, Hoare went to work
for the British computer company
Elliott Brothers, where he
designed the first commercial
Algol 60 compiler. Queen
Elizabeth II knighted C.A.R. Hoare
in 2000.
4/16/2016 SivaramanVelmurugan 131
Timeline of AI-Robotics (1961)
UNIMATE
UNIMATE, the first mass-produced
industrial robot, begins work at
General Motors. Obeying step-
by-step commands stored on a
magnetic drum, the 4,000-pound
robot arm sequenced and
stacked hot pieces of die-cast
metal. UNIMATE was the
brainchild of Joe Engelberger
and George Devol, and originally
automated the manufacture of
TV picture tubes
4/16/2016 SivaramanVelmurugan 132
Timeline of AI-Robotics (1963)
The Rancho Arm
Researchers design the Rancho
Arm robot at Rancho Los Amigos
Hospital in Downey, California as
a tool for the handicapped. The
Rancho Arm´s six joints gave it
the flexibility of a human arm.
Acquired by Stanford University in
1963, it holds a place among the
first artificial robotic arms to be
controlled by a computer.
4/16/2016 SivaramanVelmurugan 133
Timeline of AI-Robotics (1965)
DENDRAL artificial
intelligence program
A Stanford team led by professors Ed
Feigenbaum, Joshua Lederberg and
Carl Djerassi creates DENDRAL, the
first “expert system.” DENDRAL was
an artificial intelligence program
designed to apply the accumulated
expertise of specialists to problem
solving. Its area of specialization was
chemistry and physics. It applied a
battery of "if-then" rules to identify
the molecular structure of organic
compounds, in some cases more
accurately than experts.
4/16/2016 SivaramanVelmurugan 134
Timeline of AI-Robotics (1965)
The Orm
Developed at Stanford University,
the Orm robot (Norwegian for
"snake") was an unusual air-
powered robotic arm. It moved
by inflating one or more of its 28
rubber bladders that were
sandwiched between seven
metal disks. The design was
abandoned because
movements could not be
repeated accurately.
4/16/2016 SivaramanVelmurugan 135
Timeline of AI-Robotics (1966)
Joseph Weizenbaum's ELIZA
Joseph Weizenbaum finishes ELIZA. ELIZA
is a natural language processing
environment. Its most famous mode was
called DOCTOR, which responded to
user questions much like a
psychotherapist. DOCTOR was able to
trick some users into believing they were
interacting with another human, at least
until the program reached its limitations
and became nonsensical. DOCTOR
used predetermined phrases or
questions and would substitute key
words to mimic a human actually
listening to user queries or statements.
4/16/2016 SivaramanVelmurugan 136
Timeline of AI-Robotics (1968)
SHRDLU natural language
Terry Winograd begins work on his PhD
thesis at MIT. His thesis focused on
SHRDLU, a natural language used in
artificial intelligence research. While
precursor programs like ELIZA were
incapable of truly understanding English
commands and responding
appropriately, SHRDLU was able to
combine syntax, meaning and
deductive reasoning to accomplish this.
SHRDLU’s universe was also very simple,
and commands consisted of picking up
and moving blocks, cones and
pyramids of various shapes and colors.
4/16/2016 SivaramanVelmurugan 137
Timeline of AI-Robotics (1968)
The Tentacle Arm
Marvin Minsky develops the
Tentacle Arm robot, which moves
like an octopus. It has twelve
joints designed to reach around
obstacles. A DEC PDP-6
computer controls the arm,
powered by hydraulic fluids.
Mounted on a wall, it could lift
the weight of a person.
4/16/2016 SivaramanVelmurugan 138
Timeline of AI-Robotics (1969)
Victor Scheinman´s Stanford
Arm
Victor Scheinman´s Stanford Arm robot
makes a breakthrough as the first
successful electrically powered,
computer-controlled robot arm. By
1974, the Stanford Arm could assemble
a Ford Model T water pump, guiding
itself with optical and contact sensors.
The Stanford Arm led directly to
commercial production. Scheinman
then designed the PUMA series of
industrial robots for Unimation, robots
used for automobile assembly and
other industrial tasks.
4/16/2016 SivaramanVelmurugan 139
Timeline of AI-Robotics (1970)
Shakey the robot
SRI International´s Shakey robot
becomes the first mobile robot
controlled by artificial intelligence.
Equipped with sensing devices and
driven by a problem-solving program
called STRIPS, the robot found its way
around the halls of SRI by applying
information about its environment to a
route. Shakey used a TV camera, laser
range finder, and bump sensors to
collect data, which it then transmitted
to a DEC PDP-10 and PDP-15. The
computer sent commands to Shakey
over a radio link. Shakey could move at
a speed of 2 meters per hour.
4/16/2016 SivaramanVelmurugan 140
Timeline of AI-Robotics (1972)
LUNAR natural language
information retrieval system
LUNAR, a natural language
information retrieval system is
completed by William Woods, Ronal
Kaplan and Bonnie Nash-Webber at
Bolt, Beranek and Newman (BBN).
LUNAR helped geologists access,
compare and evaluate chemical-
analysis data on moon rock and soil
composition from the Apollo 11
mission. Woods was the manager of
the BBN AI Department throughout
the 1970s and into the early 1980s.
4/16/2016 SivaramanVelmurugan 141
Timeline of AI-Robotics (1974)
The Silver Arm
David Silver at MIT designs the
Silver Arm, a robotic arm to do
small-parts assembly using
feedback from delicate touch
and pressure sensors. The arm´s
fine movements approximate
those of human fingers.
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Timeline of AI-Robotics (1976)
Shigeo Hirose´s Soft Gripper
Shigeo Hirose´s Soft Gripper robot
can conform to the shape of a
grasped object, such as a wine
glass filled with flowers. The
design Hirose created at the
Tokyo Institute of Technology
grew from his studies of flexible
structures in nature, such as
elephant trunks and snake spinal
cords.
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Timeline of AI-Robotics (1977)
C3PO and R2D2 in Star Wars
C3PO and R2D2 play a critical
role in 1977’s blockbuster hit
movie Star Wars. Throughout the
movie C3PO served as an
ambassador-like robot that is
knowledgeable of customs,
traditions and over 6,000,000
languages. C3PO's companion
robot, R2D2, served as a
mechanic, computer interface
specialist and co-pilot for the
film’s main protagonist Luke
Skywalker.
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Timeline of AI-Robotics (1978)
Speak & Spell
Texas Instruments Inc. introduces Speak
& Spell, a talking learning aid for
children aged 7 and up. Its debut
marked the first electronic duplication
of the human vocal tract on a single
integrated circuit. Speak & Spell used
linear predictive coding to formulate a
mathematical model of the human
vocal tract and predict a speech
sample based on previous input. It
transformed digital information
processed through a filter into synthetic
speech and could store more than 100
seconds of linguistic sounds.
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Timeline of AI-Robotics (1979)
The Stanford Cart
The Stanford Cart was a long-term
research project undertaken at
Stanford University between 1960
and 1980. In 1979, it successfully
crossed a room on its own while
navigating around a chair placed
as an obstacle. Hans Moravec
rebuilt the Stanford Cart in 1977,
equipping it with stereo vision. A
television camera, mounted on a
rail on the top of the cart, took
pictures from several different
angles and relayed them to a
computer.
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Timeline of AI-Robotics (1981)
The direct drive arm
The first direct drive (DD) arm by
Takeo Kanade serves as the
prototype for DD arms used in
industry today. The electric
motors housed inside the joints
eliminated the need for the
chains or tendons used in earlier
robots. DD arms were fast and
accurate because they minimize
friction and backlash.
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Timeline of AI-Robotics (1982)
The FRED robot
Nolan Bushnell founded
Androbot with former Atari
engineers to make playful robots.
The “Friendly Robotic
Educational Device” (FRED),
designed for 6-15 year-olds,
never made it to market.
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Timeline of AI-Robotics (1982)
The IBM 7535
Based on a Japanese robot,
IBM’s 7535 was controlled by an
IBM PC and programmed in IBM’s
AML (“A Manufacturing
Language”). It could manipulate
objects weighing up to 13
pounds.
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Timeline of AI-Robotics (1984)
Hero Jr. robot kit
Heathkit introduces the Hero Jr.
home robot kit, one of several
robots it sells at the time. Hero Jr.
could roam hallways guided by
sonar, play games, sing songs
and even act as an alarm clock.
The brochure claimed it “seeks to
remain near human
companions” by listening for
voices.
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Timeline of AI-Robotics (1985)
Denning Sentry robot
Boston-based Denning designed
the Sentry robot as a security
guard patrolling for up to 14
hours at 3 mph. It radioed an
alert about anything unusual in a
150-foot radius. The product, and
the company, did not succeed.
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Timeline of AI-Robotics (1985)
Omnibot 2000
The Omnibot 2000 remote-
controlled programmable robot
toy could move, talk and carry
objects. The cassette player in its
chest recorded actions to be
taken and speech to be played.
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Timeline of AI-Robotics (1986)
LMI Lambda
The LMI Lambda LISP workstation
is introduced. LISP, the preferred
language for AI, ran slowly on
expensive conventional
computers. This specialized LISP
computer, both faster and
cheaper, was based on the
CADR machine designed at MIT
by Richard Greenblatt and
Thomas Knight.
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Timeline of AI-Robotics (1987)
Mitsubishi Movemaster RM-
501 Gripper is introduced
The Mitsubishi Movemaster RM-501
Gripper is introduced. This robot gripper
and arm was a small, commercially
available industrial robot. It was used for
tasks such as assembling products or
handling chemicals. The arm, including
the gripper, had six degrees of freedom
and was driven by electric motors
connected to the joints by belts. The
arm could move fifteen inches per
second, could lift 2.7 pounds, and was
accurate within .02 of an inch.
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Timeline of AI-Robotics (1989)
Computer defeats master
chess player
David Levy is the first master
chess player to be defeated by a
computer. The program Deep
Thought defeats Levy who had
beaten all other previous
computer counterparts since
1968.
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Timeline of AI-Robotics (1992)
Japan's Fifth Generation Computer
Systems project abandoned
After spending hundreds of millions of dollars in
research and development, Japan’s Ministry of
International Trade and Industry (MITI) abandons
its Fifth Generation Computer Systems project.
The project was intended to build a platform from
which artificial intelligence systems could grow
and ultimately build machines that had reasoning
capabilities as opposed to simply perform
calculations. In part, the announcement of the
Fifth Generation project in Japan caused the
American computer industry to react, and a
group of companies formed the Microelectronics
and Computer Technology Corporation.
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Timeline of AI-Robotics (1995)
The MQ-1 Predator drone
called to duty
The MQ-1 Predator drone is introduced
and put into action by the United States
Air Force and the Central Intelligence
Agency. It was widely used in
Afghanistan and the Pakistani tribal
areas against Al-Qaeda forces and
Taliban militants starting after
September 11, 2001. The unmanned
aerial vehicles were equipped with
cameras for reconnaissance and could
be upgraded to carry two missiles.
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Timeline of AI-Robotics (1997)
Deep Blue defeats Garry
Kasparov
With the ability to evaluate 200 million
positions per second, IBM’s Deep Blue
chess computer defeats the current world
chess champion, Garry Kasparov on May
11. Of the six matches played, Deep Blue
won two, Kasparov won one and the other
three matches ended in a draw. The
games took place over several days and
were played in a television studio with a
sold out audience of 600 watching each
match on television screens in a theater
several floors below. These matches were
considered a rematch, as Kasparov had
defeated an earlier version of Deep Blue in
1996.
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Timeline of AI-Robotics (1998)
Furby ignites buying frenzy
The Furby ignites a 1998 holiday
season buying frenzy, with resale
prices reaching $300. Each Furby
initially spoke only “Furbish” but
could gradually learn English
commands. It communicated with
other nearby Furbies using an
infrared port between its eyes.
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Timeline of AI-Robotics (1999)
The AIBO robotic pet dog
The Sony AIBO, the $2,000 “Artificial
Intelligence RoBOt” was a robotic
pet dog designed to “learn” by
interacting with its environment, its
owners and other AIBOs. It
responded to more than 100 voice
commands and talked back in a
tonal language. It was even
programmed to occasionally ignore
commands like its biological four-
legged counterparts.
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Timeline of AI-Robotics (2000)
Honda’s Advanced Step in
Innovative Mobility (ASIMO)
humanoid robot
Honda’s Advanced Step in
Innovative Mobility (ASIMO)
humanoid robot is introduced. It
could walk 1 mph, climb stairs and
change its direction after detecting
hazards. Using the camera mounted
in its head, ASIMO could also
recognize faces, gestures and the
movements of multiple objects.
Additionally, ASIMO had microphones
that allowed it to react to voice
commands. About 100 were built.
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Timeline of AI-Robotics (2002)
DARPA's Centibots project
The Centibots project, funded by
the Defense Advanced Research
Projects Agency (DARPA), sought
to prove that up to 100 robots
could survey a potentially
dangerous area, build a map in
real time, and seek items of
interest. Centibots communicated
with each other to coordinate their
effort. If one robot failed, another
took over its task. The robots were
completely autonomous, requiring
no human supervision.
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Timeline of AI-Robotics (2002)
The Roomba is introduced
iRobot’s Roomba is introduced.
Using a cleaning algorithm, the
autonomous robotic vacuum
cleaner could clean a room
while detecting and avoiding
obstacles. Rodney Brooks, co-
founder of iRobot, previously
performed research at MIT’s
Mobile Robotics Lab. The
research focused on using insect-
like reflex behaviour instead of a
central “brain” to create
purposeful behaviour.
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Timeline of AI-Robotics (2003)
CSAIL at MIT is formed
The Computer Science and Artificial
Intelligence Laboratory (CSAIL) at
MIT is formed with the merger of the
Laboratory for Computer Science
and the Artificial Intelligence
Laboratory. The AI lab was founded
in 1959 by John McCarthy and
Marvin Minsky and the Laboratory
for Computer Science was opened
in 1963 as Project MAC.
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Timeline of AI-Robotics (2004)
Opportunity and Spirit
Mars Rovers land on Mars
Caltech designs both the
Opportunity and Spirit Mars
Rovers. Both landed in 2004
and ran 20 times longer than
their planned lifetime of 90
days. While Spirit ceased to
move in 2009 and
communications from the
rover stopped in 2010,
Opportunity far exceeded its
expected lifetime.
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Timeline of AI-Robotics (2005)
Stanford's autonomous vehicle wins
2005 DARPA “Grand Challenge”
Stanford Racing Team’s autonomous
vehicle “Stanley” wins the 2005 DARPA
“Grand Challenge” held near Las Vegas.
Driving autonomously on an off-road,
175-mile long desert course, the
Volkswagen Touareg R5 finished the
challenge in less than 7 hours with no
human intervention--well before the 10
hour time limit. For winning the
challenge, the Stanford Racing Team
took home $2 million. The DARPA
challenges, first introduced in 2004, are
intended to spur interest and generate
innovation in the area of self-driving cars.
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Timeline of AI-Robotics (2006)
Fiftieth anniversary of seminal
artificial intelligence
conference
AI@50, the fiftieth anniversary celebration
of Dartmouth Summer Research Project on
Artificial Intelligence, is held on the
Dartmouth College campus. Five
attendees of the original conference in
1956 were present at the anniversary--John
McCarthy, Marvin Minsky, Trenchard More,
Oliver Selfridge and Ray Solomonoff. The
coining of the term “Artificial Intelligence”
was credited to the proposal for the
original conference, which is viewed as the
founding event of AI..
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Timeline of AI-Robotics (2007)
Checkers is Solved
An article is published titled Checkers is
Solved in a September issue of the
journal Science. The article stated, “Perfect
play by both sides leads to a draw.” The
team that conducted the research was
led by Professor Jonathan Schaeffer at the
University of Calgary who had been
working to solve the checkers problem
since 1989. In the course of their work the
team created a checkers program called
“CHINOOK”, which played successfully in
several man-machine competitions,
including one held at The Computer
Museum in Boston in 1994.
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Timeline of AI-Robotics (2010)
IBM’s Watson defeats
Jeopardy! contestants
In 2010, IBM’s Watson spars against
former Jeopardy! Tournament of
Champion contestants and finishes with a
71% winning percentage. This was
preparation for a 2011 matchup where
Watson would defeat two former human
Jeopardy! champions. In the televised
exhibition match, Watson handily
defeated two of the all-time best
Jeopardy! players, Ken Jennings and
Brad Rutter, by analyzing natural
language questions and content more
accurately and faster than its human
counterparts.
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Timeline of AI-Robotics (2011)
Siri is Announced
Siri is introduced as a built-in feature with the Apple
iPhone 4S smartphone in October. A voice-activated
personal assistant, Siri could “understand” natural
language requests and also adjust the information it
retrieved from the web by learning user tendencies
and preferences. Siri could perform a wide number
of functions – from recommending local restaurants
(using the web and the iPhone’s built-in GPS
navigation system), providing walking or driving
directions, giving weather forecasts, showing current
sports scores, and even answering seemingly
meaningless questions like, “Who is your favorite
NCAA college football team?” Although the
program’s “voice” was female by default, it could
be changed to a man’s voice.
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Timeline of AI-Robotics (2015)
Gates Joins Musk, Hawking in
Expressing Fear of AI
Microsoft co-founder Bill Gates joins a number
of prominent tech gurus and scientists in
revealing his thoughts on the potentially
dangerous effects and unintended
consequences of artificial intelligence on
human civilization. Previously, Elon Musk,
Stephen Hawking, and others had expressed
similar sentiments. Those on the other side of the
debate felt artificial intelligence would usher in
an era of unprecedented human achievement,
aided by the “minds” of humanity’s artificial
brethren. While Gates and others felt that in the
short-term intelligent machines would benefit
mankind, they foresaw a future where more
advanced super-intelligent machines could
pose a grave threat to human existence.
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Will they (AI) assist us?
Timeline of Artificial Intelligence
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Fields of AI
Computer science:
• Graphical user interface
• Automatic Storage management
• Object Oriented Programming
• Data miming
• Computer gaming
Telecommunication:
• Automated Online Assistants
• Voice dialing
• Speech Reorganization
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Fields of AI
Aviation & Automation:
• NASA's fight research center
• Voice recognition in fighter jets
• Directions to A.I pilots through air traffic controllers
• Automatic Gearing System in Cars
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Fields of AI
Robotics:
• Assembling of robots
• Welding robots
• Behavior based robotics
• Dancing robots
• Robot navigation
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Other fields of AI
• Credit granting
• Information management and retrieval
• AI & expert systems embedded in products
• Plant layout
• Helpdesks and assistance
• Employee performance evaluation
• Shipping
• Marketing
• Warehouse optimisation
• In space workstation maintenance
• Satellite controls
• Network developments
• Military activity controls
• Nuclear management
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Daily life application of AI
• Home security
• Bank
• Post office
• Web sites
• Digital cameras
• News & Publishing
• Financial Trades
• Health & Medicine
• Games & Toys
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Will they (AI) assist us?
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Application of AI
• Science
• Industrial
• Business
• Consumer
• Medical research
• Underwater mining
• Space Exploration
• Military
• Entertainment
• Music
• Antivirus
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Application of AI
Science
Development of new drugs
• Model clinical studies in animals and humans
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Application of AI
Science
Remote controlled surgical procedures
• Uses robotics & computer based optical systems
• Can be performed half-way around the world
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Application of AI
Science
Advanced weather modelling
• Doppler radar
• Looks at trends and past models to predict weather patterns
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Application of AI
Industrial
Machine vision inspection systems
• Cameras & computers are placed on assembly lines to find
defects
• Huge machines involve risk in their manual maintenance and
working. So it becomes necessary part to have an efficient and
safe operation agent in their operation.
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Application of AI
Industrial
Robotic systems
• Use computer automation & mechanical equipment
• Take place of humans in manufacturing of cars
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Application of AI
Business
Macros
• Computer mimics the programmer’s actions
Telecommunications
• Many telecommunications companies make use of heuristic
search in the management of their workforce, for example BT
group has deployed heuristic search in a scheduling
application that provides the work schedules of 20,000
engineers.
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Application of AI
Business
Advanced financial systems
• Quickly analyse trends
• Allows for rapid investment decisions
• Organise operations, invest in stocks, and manage properties.
• Some other applications in this section include loan
investigation, ATM design, safe and fast banking etc.
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Application of AI
Consumer
Personal computers
Computer applications for APPLE & IBM
• Voice and character recognition.
Entertainment
• Games, such as chess, where over 120 million moves can be
recognized.
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Medical research:
• A medical clinic can use AI systems to organise bed schedules,
make a staff rotation, and provide medical information.
• AI has also application in fields of cardiology
(CRG), neurology (MRI), embryology (sonography), complex
operations of internal organs etc.
Application of AI
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Medical research:
AI technology can perform delicate operations more
precisely and effectively.
Application of AI
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Application of AI
Underwater mining:
It is not possible to have a mining staff on site at such a
depth.
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Application of AI
Underwater mining:
No issues with a robot.
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Space exploration:
Human needs provisions for: water, recycling, food, Space
radiation & psychological issues of confinement.
Application of AI
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Space exploration:
None of these issues concern a robot.
Application of AI
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Military Technology:
Aiming, defending, and moving are done simultaneously
by us, Now.
Application of AI
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Military Technology:
But AI technology, the tank will be able to auto detect the
enemy units and take action.
Application of AI
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Application of AI
Military Technology:
Smart Bombs
• Guided by remote control camera systems directed to the
intended target.
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Application of AI
Military Technology:
Unmanned drone aircraft
• Missiles fly military missions & Launch weapons from a distance
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Application of AI
Military Technology:
Decoding of enemy secret codes
• Rapid translation of foreign language
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Entertainment:
Application of AI
Gaming:
• In the earlier days gaming technology was not broadened.
Physicist willy higinbotham created the first video game in 1958. it
was called “ Tennis for Two” and was plan oscilloscope. But now
AI technology has become vast and standard has also been
increased.
• E.g. Sudoku, fear, fallout etc.
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Entertainment:
Application of AI
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Entertainment:
Xmen Origins Wolverine
Application of AI
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Robodog
Entertainment:
Application of AI
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Application of AI
Music:
• Scientists are trying to make the computer emulate the activities
of the skilful musician. Composition, performance, music theory,
sound processing are some of the major areas on which research
in music and artificial intelligence are focusing on.
e.g. Chucks, Orchextra, Smartmusic etc.
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Application of AI
Antivirus:
• Artificial Intelligence (AI) techniques have played increasingly
important role in antivirus detection. At present, some principal
artificial intelligence techniques applied in antivirus detection.
• It improves the performance of antivirus detection systems, and
promotes the production of new artificial intelligence algorithm
and the application in antivirus detection to integrate antivirus
detection with artificial intelligence.
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AI in video games
AI in video games
• Over the years AI is getting exponentially more sophisticated
• Now AI’s are able to react with an “ Intelligence” that simulates
the computer as a human
• AI’s are able to respond to voice commands.
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Chess & AI
Chess & AI
• Theory: If they can create a computer that can outsmart
humans in this obviously strategic, thinking based game, then it
would be a major milestone on the road to the intelligent
computer.
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Advantages of AI
• Artificial intelligence would not need any sleep, as well
as other issues that plague biological minds like
restroom breaks and eating.
• Unemotional consideration of problems. When people
make decisions, sometimes those decisions are based
on emotion rather than logic. This is not always the best
way to make decisions.
• Easier copying. Once an artificial mind is trained in a
task, that mind can then be copied very easily,
compared to the training of multiple people for the
same task.
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Disadvantages (Risk) of AI
• Self modifying, when combined with self-replicating, can
lead to dangerous, unexpected results, such as a new and
frequent mutating computer virus.
• The inability to heal. Biological systems can heal with time
and treatment. Most computer systems, on the other hand,
often need to be shut down for maintenance.
• Military robots may make it possible for a country to
indiscriminately attack less-advanced countries with few, if
any, human casualties.
• Rapid advances in AI could mean massive structural
unemployment.
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Will they replace us?
Will they replace us?
4/16/2016 SivaramanVelmurugan 209
Will they replace us?
Will they replace us?
Will intelligent machines replace us?
4/16/2016 SivaramanVelmurugan 210
Will they replace us?
Will they replace us?
Will intelligent machines replace us?
Unemployment in the near future?
4/16/2016 SivaramanVelmurugan 211
Will they replace us?
Will they replace us?
Will intelligent machines replace us?
Unemployment in the near future?
Mankind endangered as AI robots if in control?
4/16/2016 SivaramanVelmurugan 212
Will they replace us?
Will they replace us?
Will intelligent machines replace us?
Unemployment in the near future?
Mankind endangered as AI robots if in control?
Human evolution : The new cyborgs?
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Future of AI
Future of AI:
• The future is really unknown
• Researchers seem to disagree on a lot of the same issues
• With the rate at which technology is improving it’s logical to
believe AI will continue to get more & more sophisticated.
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Future of AI
Future of AI:
• Right now, A.I. is at level comparable to less intelligent animals or
insects.
• Is it possible to go farther, to reach human intelligence?
• “Cognitivists”, who believe the human conscious can be
simulated, and “anti-cognitivists” who believe it to be impossible.
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Future of AI
Future of AI:
• 2050: Estimated date of the emergence of the Singularity, or
greater-than-human super-intelligence.
• At this point, it’s thought that certain machines will exceed the
human brain in terms of intelligence.
• It’s believed that this breakthrough will lead to a rapid
advancement in technology, as super intelligent A.I. designs new
computers and machines at a rate no human could.
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Strong & Weak AI
Strong & Weak AI:
• Strong A.I. is intelligence that matches or exceeds that of human
intelligence
• Ultimate goal of A.I. research
• Weak A.I. is narrow / more focused than strong A.I.
• Whole Brain emulation- Mapping and re-creating the human brain
through neuro- imaging
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What Could This Mean for I.S?
What could this mean for I.S?
• If the singularity is reached, and an age of rapid technological
advancement occurs, IS and many technologies will be in a
dynamic era.
• Companies will have to constantly change to keep up with the
rapid pace of technology.
• It’s probable that every successful company involved in
technology will need their own A.I.
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Problems with AI
Problems with AI:
• One basic problem lies in the question of what intelligence is
exactly.
• How can we recreate a learning, thinking mind with technology?
Is it even possible? Some do not think so.
• David Gelernter, a Yale professor, says A.I. is “lost in the woods”.
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Problems with AI
Problems with AI:
• What is the human conscious? Gelernter argues that we can’t
construct a conscious A.I. without even knowing what exactly the
conscious is.
• “Without this cognitive continuum, AI has no comprehensive view
of thought: it tends to ignore some thought modes (such as free
association and dreaming), is uncertain how to integrate emotion
and thought, and has made strikingly little progress in
understanding analogies--which seem to underlie creativity.”
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Problems with AI
Problems with AI:
• Scientists need to figure out the “algorithms of thought”, basically
a way to mathematically simulate the human thought process.
• The human brain relies on chemistry and physics of different
molecules in order to function. How could scientists ever replicate
this process?
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Ethical questions?
• Will there come a point when computers become too
intelligent?
4/16/2016 SivaramanVelmurugan 222
Ethical questions?
• Will there come a point when computers become too
intelligent?
• Should robots have the same legal rights as humans?
4/16/2016 SivaramanVelmurugan 223
Ethical questions?
• Will there come a point when computers become too
intelligent?
• Should robots have the same legal rights as humans?
• How would we get around the question of ownership?
4/16/2016 SivaramanVelmurugan 224
Ethical questions?
• Will there come a point when computers become too
intelligent?
• Should robots have the same legal rights as humans?
• How would we get around the question of ownership?
• To what extend should we trust (be able to predict the
behaviour of ) such species?
4/16/2016 SivaramanVelmurugan 225
Ethical questions?
• Will there come a point when computers become too
intelligent?
• Should robots have the same legal rights as humans?
• How would we get around the question of ownership?
• To what extend should we trust (be able to predict the
behaviour of ) such species?
• What responsibilities do we owe such robots?
4/16/2016 SivaramanVelmurugan 226
Ethical questions?
• Will there come a point when computers become too
intelligent?
• Should robots have the same legal rights as humans?
• How would we get around the question of ownership?
• To what extend should we trust (be able to predict the
behaviour of ) such species?
• What responsibilities do we owe such robots?
• Would it be wrong to deliberately install mechanisms
that gave human an immediate physical advantage
e.g. an ON/OFF switch?
4/16/2016 SivaramanVelmurugan 227
Ethical questions?
• Will there come a point when computers become too
intelligent?
• Should robots have the same legal rights as humans?
• How would we get around the question of ownership?
• To what extend should we trust (be able to predict the
behaviour of ) such species?
• What responsibilities do we owe such robots?
• Would it be wrong to deliberately install mechanisms
that gave human an immediate physical advantage
e.g. an ON/OFF switch?
• Should we allow a self governing robot society to co-
exist with ours?
4/16/2016 SivaramanVelmurugan 228
Questions
Questions
• Do you believe that A.I. should be taken any further?
• Is A.I interfering with religion? Are we playing God?
• If machines can be made to think like us, then what do you think
sets us apart as humans? At what point is a machine considered
life?
• If we were to create intelligent beings, what kind of rights would
they be given? Should they even be given rights?
4/16/2016 SivaramanVelmurugan 229
Thank you
Thank you
4/16/2016 SivaramanVelmurugan 230

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Artificial intelligence

  • 1. Artificial Intelligence Complied & Edited By Sivaraman Velmurugan
  • 2. What do you consider intelligence? It is composition of abilities like Intelligence is • Capacity to learn from experience • Ability to adopt to different contexts • The use of metacognition to enhance learning 4/16/2016 SivaramanVelmurugan 2
  • 3. Emotional intelligence It is composition of abilities like “The capacity to reason about emotions, and of emotions to enhance thinking. It includes the abilities to accurately perceive emotions, to access and generate emotions so as to assist thought, to understand emotions and emotional knowledge, and to reflectively regulate emotions so as to promote emotional and intellectual growth”– MAYER & SALOVEY (1997) 4/16/2016 SivaramanVelmurugan 3
  • 4. Social intelligence It is composition of abilities like • Ability to get along with others • Knowledge of social matters • Insight into moods or underlying personality traits of others 4/16/2016 SivaramanVelmurugan 4
  • 5. What is human Intelligence ? It is composition of abilities like 4/16/2016 SivaramanVelmurugan 5
  • 6. What is human Intelligence ? It is composition of abilities like • Learning 4/16/2016 SivaramanVelmurugan 6
  • 7. What is human Intelligence ? It is composition of abilities like • Learning • Reasoning 4/16/2016 SivaramanVelmurugan 7
  • 8. What is human Intelligence ? It is composition of abilities like • Learning • Reasoning • Perceiving 4/16/2016 SivaramanVelmurugan 8
  • 9. What is human Intelligence ? It is composition of abilities like • Learning • Reasoning • Perceiving • Understanding of language 4/16/2016 SivaramanVelmurugan 9
  • 10. What is human Intelligence ? It is composition of abilities like • Learning • Reasoning • Perceiving • Understanding of language • Feelings 4/16/2016 SivaramanVelmurugan 10
  • 11. What is Artificial Intelligence ? 4/16/2016 SivaramanVelmurugan 11
  • 12. What is Artificial Intelligence ? Artificial intelligence is the science & engineering of making intelligence machines. 4/16/2016 SivaramanVelmurugan 12
  • 13. What is Artificial Intelligence ? a) The intelligence of machines & the branch of computer science that aims to create it. 4/16/2016 SivaramanVelmurugan 13
  • 14. What is Artificial Intelligence ? a) The intelligence of machines & the branch of computer science that aims to create it. b) “the study & design of intelligent agents” 4/16/2016 SivaramanVelmurugan 14
  • 15. What is Artificial Intelligence ? a) The intelligence of machines & the branch of computer science that aims to create it. b) “the study & design of intelligent agents” c) No single goal of artificial intelligence 4/16/2016 SivaramanVelmurugan 15
  • 16. What is Artificial Intelligence ? a) The intelligence of machines & the branch of computer science that aims to create it. b) “the study & design of intelligent agents” c) No single goal of artificial intelligence a) Some say it putting human mind into computers 4/16/2016 SivaramanVelmurugan 16
  • 17. What is Artificial Intelligence ? a) The intelligence of machines & the branch of computer science that aims to create it. b) “the study & design of intelligent agents” c) No single goal of artificial intelligence a) Some say it putting human mind into computers d) What is intelligence? 4/16/2016 SivaramanVelmurugan 17
  • 18. What is Artificial Intelligence ? a) The intelligence of machines & the branch of computer science that aims to create it. b) “the study & design of intelligent agents” c) No single goal of artificial intelligence a) Some say it putting human mind into computers d) What is intelligence? a) The computational part of the ability to achieve goals in the world. 4/16/2016 SivaramanVelmurugan 18
  • 19. What is Artificial Intelligence ? a) The intelligence of machines & the branch of computer science that aims to create it. b) “the study & design of intelligent agents” c) No single goal of artificial intelligence a) Some say it putting human mind into computers d) What is intelligence? a) The computational part of the ability to achieve goals in the world. b) We do not yet fully understand intelligence consists of 4/16/2016 SivaramanVelmurugan 19
  • 20. Artificial Intelligence methods. AI can be divided into two broad categories a. SYMBOLIC AI, which focuses on the development of knowledge- based systems (KBS) b. COMPUTATIONAL INTELLIGENCE, which includes such methods as neural networks (NN), fuzzy systems (FS), ans evolutionary computing. 4/16/2016 SivaramanVelmurugan 20
  • 21. Artificial Intelligence methods. Knowledge – Based Systems (KBS) A KBS can be defined as a computer system capable of giving advice in a particular domain, utilizing knowledge provided by a human expert. 4/16/2016 SivaramanVelmurugan 21
  • 22. Artificial Intelligence methods. Neural – Networks (NN) NNs are biologically inspired systems consisting of a massively connected network of computational “NEURONS”, organized in layers. 4/16/2016 SivaramanVelmurugan 22
  • 23. Neural Conversational Model (AI) Neural Chatbot: Predicts the next sentence given the previous sentences in a conversation. The LSTM remembers facts, understands contexts and performs common sense reasoning in the trained domain. Human: what is the purpose of life ? Machine: i’m in the middle of nowhere . Machine: to serve the greater good . Human: what is the purpose of dying ? Human: what is the purpose of living ? Machine: to have a life Machine: to live forever Human: what is the purpose of being intelligent ? Human: what is the purpose of existence? Machine: to find out what it is. Machine: to find out what happens when we get to the planet earth Human: what is the purpose of emotions ? Human: where are you now ? Machine: I don ’t know . Philosophical Q&A –Network trained with OpenSubtitles (movie subtitles) 4/16/2016 SivaramanVelmurugan 23
  • 24. How AI is different? Artificial Intelligence Natural Intelligence Non Creative Creative Precise May Contain Error Consistency Non Consistent Multitasking Can’t Handle 4/16/2016 SivaramanVelmurugan 24
  • 25. Artificial Intelligence - History. History: The modern history of AI can be traced back to the year 1956 when John McCarthy proposed the term as the topic for a conference held at Dartmouth college. 4/16/2016 SivaramanVelmurugan 25
  • 26. Artificial Intelligence - History. History: The initial goals for the field were too ambitious & the first few AI systems failed to deliver what was promised. After a few of these early failures, AI researchers started setting some more realistic goals for themselves. In the 1960s and the 1970s, the focus of AI research was primarily on the development of KBS or EXPERT systems. 4/16/2016 SivaramanVelmurugan 26
  • 27. Artificial Intelligence - History. History: The late 1980s and the 1990s saw a renewed interest in NN research when several different researchers reinvented the back propagation learning algorithm (although the algorithm was really first discovered in 1969). The back propagation algorithm was soon applied to many learning problems causing great excitement within the AI community. There is also a move toward the development of hybrid intelligent systems (i.e., systems that use more than one AI method) 4/16/2016 SivaramanVelmurugan 27
  • 28. AI is not alone at home Crossbreeding of a lot of fields Philosophy Logic, methods of reasoning, mind as physical system, foundations of learning, language, rationality. Mathematics Formal representation and proof, algorithms, computation, (un)decidability, (in)tractability Statistics Modelling uncertainty, learning from data Economics Utility, decision theory, rational economic agents Neuroscience Neurons as information processing units Psychology / Neuro Science How do people behave, perceive, process cognitive information, represent knowledge Computer Engineering Building fast computers Control Theory Design systems that maximize an objective function over time Linguistics Knowledge representation, grammars 4/16/2016 SivaramanVelmurugan 28
  • 29. Drawbacks of AI Drawbacks of A.I Limited Ability Slow Real Time Response Can’t Handle Emergency Situation Difficult code High Cost 4/16/2016 SivaramanVelmurugan 29
  • 30. Artificial Intelligence is real. 4/16/2016 SivaramanVelmurugan 30
  • 31. Space program The MARS LANDER: Being able to navigate on the red planet, the robot arm has been digging in the Martian soil & ice for 2.5 hours per day. Artificial Intelligence is real. 4/16/2016 SivaramanVelmurugan 31
  • 32. Prosthetics limbs Mind controlled prosthetic arm: The controls the arm through existing nerves and it is sensitive enough to pick up even a pieces of paper. Artificial Intelligence is real. 4/16/2016 SivaramanVelmurugan 32
  • 33. Surgical systems Neuroarm: It is a surgical robotic system, that can do delicate brain surgery, also enabling physicians to manipulate tools at microscopic levels. Artificial Intelligence is real. 4/16/2016 SivaramanVelmurugan 33
  • 34. All in one floor cleaner iROBOT: It performs the duty of the vacuum cleaner, floor washer and gutter cleaner. Artificial Intelligence is real. 4/16/2016 SivaramanVelmurugan 34
  • 35. Your digital secretary Ultra HAL assistant: A digital secretary that uses AI to understand spoken English commands and to learn over time… Artificial Intelligence is real. 4/16/2016 SivaramanVelmurugan 35
  • 36. Walk like a man Dexter: Having flexible joints, driven by air cylinders, it can walk, run and even jump. Artificial Intelligence is real. 4/16/2016 SivaramanVelmurugan 36
  • 37. Timeline of Computer History 1933 1934 1937 1939 1940 1941 1942 1943 1944 1945 Telex messaging network comes on line 4/16/2016 SivaramanVelmurugan 37
  • 38. Timeline of Computer History 1933 1934 1937 1939 1940 1941 1942 1943 1944 1945 World Brains 4/16/2016 SivaramanVelmurugan 38
  • 39. Timeline of Computer History 1933 1934 1937 1939 1940 1941 1942 1943 1944 1945 Bell Laboratories scientist George Stibitz uses relays for a demonstration adder 4/16/2016 SivaramanVelmurugan 39
  • 40. Timeline of Computer History 1933 1934 1937 1939 1940 1941 1942 1943 1944 1945 1. Elektro at the World's Fair (AI-Robotics) 2. Hewlett-Packard is founded 4/16/2016 SivaramanVelmurugan 40
  • 41. Timeline of Computer History 1933 1934 1937 1939 1940 1941 1942 1943 1944 1945 The Complex Number Calculator (CNC) is completed 4/16/2016 SivaramanVelmurugan 41
  • 42. Timeline of Computer History 1933 1934 1937 1939 1940 1941 1942 1943 1944 1945 1. Konrad Zuse finishes the Z3 Computer 2. The Three Laws of Robotics (AI-Robotics) 3. The first Bombe is completed 4/16/2016 SivaramanVelmurugan 42
  • 43. Timeline of Computer History 1933 1934 1937 1939 1940 1941 1942 1943 1944 1945 The Atanasoff-Berry Computer (ABC) is completed 4/16/2016 SivaramanVelmurugan 43
  • 44. Timeline of Computer History 1933 1934 1937 1939 1940 1941 1942 1943 1944 1991 1. A Logical Calculus of the Ideas Immanent in Nervous Activity (AI-Robotics) 2. Bell Labs Relay Interpolator is completed 3. Curt Herzstark designs Curta calculator 4. Project Whirlwind begins 4/16/2016 SivaramanVelmurugan 44
  • 45. Timeline of Computer History 1933 1934 1937 1939 1940 1941 1942 1943 1944 1945 1. First Colossus operational at Bletchley Park 2. Harvard Mark 1 is completed 4/16/2016 SivaramanVelmurugan 45
  • 46. Timeline of Computer History 1933 1934 1937 1939 1940 1941 1942 1943 1944 1945 1. John von Neumann writes First Draft of a Report on the EDVAC 2. Plankalkül (Plan Calculus) 3. “First actual case of bug being found” 4. “Memex” concept 4/16/2016 SivaramanVelmurugan 46
  • 47. Timeline of Computer History 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1. A Logic Named Joe is published 2. Moore School lectures take place 3. Public unveiling of ENIAC 4/16/2016 SivaramanVelmurugan 47
  • 48. Timeline of Computer History 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 Manchester Mark I Williams-Kilburn tube 4/16/2016 SivaramanVelmurugan 48
  • 49. Timeline of Computer History 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1. Cybernetics (AI-Robotics) 2. The Mathematical Theory of Communication 3. First Computer Program to Run on a Computer 4. SSEC goes on display 4/16/2016 SivaramanVelmurugan 49
  • 50. Timeline of Computer History 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1. Alan Turing quoted by The London Times on artificial intelligence (AI-Robotics) 2. Birth of the Modem 3. Brain surgeon reflects on artificial intelligence (AI- Robotics) 4. CSIRAC runs first program 5. EDSAC completed 6. EDSAC 7. IBM switches to electronics 8. MADDIDA developed 9. MIT - Magnetic core memory 10.Manchester Mark I completed 4/16/2016 SivaramanVelmurugan 50
  • 51. Timeline of Computer History 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1. ERA 1101 introduced 2. Grey Walter's Elsie (AI-Robotics) 3. Isaac Asimov's I, Robot (AI-Robotics) 4. Magnetic drum memory 5. NPL Pilot ACE completed 6. Plans to build the Simon 1 relay logic machine are published 7. SEAC and SWAC completed 4/16/2016 SivaramanVelmurugan 51
  • 52. Timeline of Computer History 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1. CSIRAC plays the Colonel Bogey march 2. Ferranti Mark I sold 3. First Univac 1 delivered to US Census Bureau 4. J. Lyons & Company introduce LEO-1 5. Nimrod on display at Festival of Britain 6. Squee: The Robot Squirrel (AI-Robotics) 7. The Turing Test (AI-Robotics) 8. UNIVAC UNISERVO tape drive 4/16/2016 SivaramanVelmurugan 52
  • 53. Timeline of Computer History 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1. Alexander Douglas writes OXO for EDSAC 2. Grace Hopper completes A-0 3. IAS computer operational 4. IBM 726 Magnetic tape 5. UNIVAC computer predicts election 4/16/2016 SivaramanVelmurugan 53
  • 54. Timeline of Computer History 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1. Grimsdale and Webb build early transistorized computer 2. IBM ships its Model 701 Electronic Data Processing Machine 3. John Backus completes Speedcode 4. RAND Corporation completes Johnniac computer 5. Whirlwind core memory 4/16/2016 SivaramanVelmurugan 54
  • 55. Timeline of Computer History 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1. Alan Turing is found dead at age 42 2. IBM 650 magnetic drum calculator introduced 4/16/2016 SivaramanVelmurugan 55
  • 56. Timeline of Computer History 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1. Logic Theorist (AI-Robotics) 2. English Electric DEUCE introduced 3. First meeting of IBM users group SHARE 4/16/2016 SivaramanVelmurugan 56
  • 57. Timeline of Computer History 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1. Direct keyboard input to computers (AI-Robotics) 2. Lejaren Hiller and Leonard Isaacson complete the Illiac Suite 3. Librascope LGP-30 introduced 4. MIT researchers build the TX-0 5. RAMAC 6. Robby the Robot 4/16/2016 SivaramanVelmurugan 57
  • 58. Timeline of Computer History 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1. Digital Equipment Corporation (DEC) founded 2. FORTRAN 3. First computer scanned image on SEAC 4. MATH-MATIC 4/16/2016 SivaramanVelmurugan 58
  • 59. Timeline of Computer History 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1. Digital Phone Lines 2. Higinbotham develops Tennis-For-Two at Brookhaven National Labs 3. LISP (AI-Robotics) 4. RCA introduces its Model 501 transistorized computer 5. SAGE Air Defense System: Network Pioneer 6. SAGE system goes online 4/16/2016 SivaramanVelmurugan 59
  • 60. Timeline of Computer History 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1. Automatically Programmed Tools (APT) (AI- Robotics) 2. Bryant Chucking Grinder Company magnetic disk drive 3. Computerizing a “World Brain” 4. SRI designs ERMA 4/16/2016 SivaramanVelmurugan 60
  • 61. Timeline of Computer History 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1. COBOL (Common Business-Oriented Language) 2. DEC PDP-1 introduced 3. NEAC 2203 goes online 4. Quicksort algorithm (AI-Robotics) 4/16/2016 SivaramanVelmurugan 61
  • 62. Timeline of Computer History 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1. Compatible Time-Sharing System (CTSS) is Demonstrated 2. IBM 7030 (“Stretch”) completed 3. IBM Introduces 1400 series 4. Magnetostrictive delay lines 5. Max Mathews and Joan Miller use MUSIC IV to create Daisy Bell 6. Minuteman I missile guidance computer developed 7. Naval Tactical Data System introduced 8. Timesharing – the first online communities 9. UNIMATE (AI-Robotics) 4/16/2016 SivaramanVelmurugan 62
  • 63. Timeline of Computer History 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1. Atlas computer 2. Card Random Access Memory (CRAM) 3. IBM 1311 Disk Storage Drive 4. Kenneth Iverson writes A Programming Language 5. MIT LINC introduced 6. Spacewar! debuts 7. The Atlas Computer debuts 8. Thin-film memory 4/16/2016 SivaramanVelmurugan 63
  • 64. Timeline of Computer History 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1. ASCII 2. BEFLIX developed at Bell Labs 3. DAC-1 computer aided design program is released 4. DECtape 5. Ivan Sutherland publishes Sketchpad 6. The Rancho Arm (AI-Robotics) 4/16/2016 SivaramanVelmurugan 64
  • 65. Timeline of Computer History 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1. CDC 6600 supercomputer introduced 2. Digital Equipment Corporation introduces the PDP-8 3. IBM 2315 disk cartridge 4. IBM 2321 Data Cell Drive 5. IBM Pavilion at New York World's Fair 6. IBM announces System/360 7. IBM introduces SABRE 8. Project TACT launched 9. SABRE comes on-line 10.SABRE 11.Teletype introduced its ASR-33 Teletype 12.Thomas Kurtz and John Kemeny create BASIC 13.Transformer Read Only Storage (TROS) 4/16/2016 SivaramanVelmurugan 65
  • 66. Timeline of Computer History 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1. 3C DDP-116 introduced 2. Alphaville released 3. DENDRAL artificial intelligence program (AI- Robotics) 4. IBM 2314 direct access storage facility 5. Olivetti Programma 101 is released 6. Simula is written by Kristen Nygaard and Ole-John Dahl 7. The Orm (AI-Robotics) 8. Victor 3900 desktop calculator 4/16/2016 SivaramanVelmurugan 66
  • 67. Timeline of Computer History 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1. Carterfone 2. HP introduces the HP 2116A 3. ILLIAC IV project begins 4. Joseph Weizenbaum's ELIZA (AI-Robotics) 5. RCA announces its Spectra series of computers 6. Ralph Baer designs the Brown Box 7. Signetics 8-bit RAM 4/16/2016 SivaramanVelmurugan 67
  • 68. Timeline of Computer History 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1. Star Trek debuts with multiple computation devices 2. IBM 1360 Photo-Digital Storage System 3. Seymour Papert designs LOGO 4/16/2016 SivaramanVelmurugan 68
  • 69. Timeline of Computer History 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1. "GO TO considered harmful" letter is published 2. 2001: A Space Odyssey released 3. Apollo Guidance Computer (AGC) makes its debut 4. CICS is released 5. Data General Corporation introduces the Nova Minicomputer 6. IBM “Minnow” floppy disk drive 7. Multiplexers: Cramming More Users onto the Same Line 8. SHRDLU natural language (AI-Robotics) 9. The Mother of All Demos 10.The Tentacle Arm (AI-Robotics) 4/16/2016 SivaramanVelmurugan 69
  • 70. Timeline of Computer History 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1. Apollo Guidance Computer read-only rope memory 2. Hooking up – networks come online 3. Kenneth Thompson and Dennis Ritchie develop UNIX 4. SIGGRAPH is founded 5. The RS-232-C standard is adopted 6. Victor Scheinman´s Stanford Arm (AI-Robotics) 4/16/2016 SivaramanVelmurugan 70
  • 71. Timeline of Computer History 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1. Amdahl Corporation introduces the Amdahl 470 2. Banking Automation Reaches the Customer 3. First IBM computer to use semiconductor memory 4. Pascal is introduced 5. Shakey the robot (AI-Robotics) 4/16/2016 SivaramanVelmurugan 71
  • 72. Timeline of Computer History 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1. Computer Space is released 2. Europe and the First Mass-Market “Webs” 3. First Kenbak-1 is sold to a private girl’s school 4. Hewlett-Packard introduces the HP-35 5. Honeywell vs. Sperry Rand trial begins 6. ILLIAC IV supercomputer 7. Intel 1103 memory chip 8. Intel introduces the first microprocessor 9. Laser printer invented at Xerox PARC 10.Networked Email as an Early “Killer App” 4/16/2016 SivaramanVelmurugan 72
  • 73. Timeline of Computer History 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1. C programming language is released 2. LUNAR natural language information retrieval system (AI-Robotics) 3. Pong is released 4. SuperPaint is completed 4/16/2016 SivaramanVelmurugan 73
  • 74. Timeline of Computer History 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1. Birth of modern mobile networks 2. Dean Koontz publishes Demon Seed 3. IBM 3340 data module 4. Inventing the Internet 5. Linking the Office: Ethernet and Local Networks 6. Micral is released 7. The TV Typewriter plans are published 8. Wang Laboratories releases the Wang 2200 4/16/2016 SivaramanVelmurugan 74
  • 75. Timeline of Computer History 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1. La Faim (Hunger) debuts 2. IBM 3850 mass storage system 3. IBM announces SNA (Systems Network Architecture) 4. Scelbi advertises its 8H computer 5. The Mark-8 appears in the pages of Radio- Electronics 6. The Silver Arm (AI-Robotics) 7. Xerox PARC Alto introduced 4/16/2016 SivaramanVelmurugan 75
  • 76. Timeline of Computer History 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1. Commercial Networks Multiply 2. Community Memory 3. DEC RL01 4. MITS Altair 8800 kit appears in Popular Electronics 5. MOS 6502 is introduced 6. Southwest Technical Products introduces the SWTPC 6800 7. Tandem Computers releases the Tandem-16 8. VDM prototype built 4/16/2016 SivaramanVelmurugan 76
  • 77. Timeline of Computer History 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1. CP/M is developed 2. Cray-1 supercomputer introduced 3. Intel 8080 and Zilog Z-80 4. Japanese manufactured dynamic random-access memory (DRAM) 5. Queen’s First Email 6. Shigeo Hirose´s Soft Gripper (AI-Robotics) 7. Steve Wozniak completes the Apple-1 4/16/2016 SivaramanVelmurugan 77
  • 78. Timeline of Computer History 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1. Star Wars (Death Star Briefing) 2. Apple II introduced 3. Atari launches the Video Computer System game console 4. C3PO and R2D2 in Star Wars (AI-Robotics) 5. Commodore 1530 Datasette 6. ROM chips 7. Tandy Radio Shack introduces its TRS-80 8. The Commodore PET (Personal Electronic Transactor) introduced 4/16/2016 SivaramanVelmurugan 78
  • 79. Timeline of Computer History 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1. First computers installed in the White House 2. LaserDisc 3. Shugart 5 ¼-inch flexible disk drive 4. Speak & Spell (AI-Robotics) 5. The DEC VAX introduced 6. WordStar is created 4/16/2016 SivaramanVelmurugan 79
  • 80. Timeline of Computer History 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1. Atari introduces its Model 400 and 800 computers 2. Bubble memory 3. Computing for One: Personal computers vs. Networks 4. MUDs 5. Motorola introduces the 68000 microprocessor 6. North America: Rise of Online Services and BBSs 7. Rise of Professional and Geek Networks 8. Texas Instruments TI 99/4 is released 9. The Stanford Cart (AI-Robotics) 10.Visicalc is developed 11.Worms 4/16/2016 SivaramanVelmurugan 80
  • 81. Timeline of Computer History 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1. Commodore introduces the VIC-20 2. Enquire 3. Seagate ST506 hard disk drive 4. The Sinclair ZX80 introduced 4/16/2016 SivaramanVelmurugan 81
  • 82. Timeline of Computer History 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1. 3 ½-inch floppy drive 2. The Computer Programme debuts on the BBC 3. Apollo Computer unveils its first workstation, its DN100 4. Arnie Katz, Joyce Worley-Katz, and Bill Kunkle form first video game magazine, Electronic Games 5. IBM introduces its Personal Computer (PC) 6. MS-DOS released with the IBM PC 7. Osborne 1 introduced 8. The First Mass “Web”: Minitel Goes Public 9. The direct drive arm (AI-Robotics) 4/16/2016 SivaramanVelmurugan 82
  • 83. Timeline of Computer History 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1. TIME announces “Machine of the Year” 2. Automating the office – LAN operating systems 3. Commodore introduces the Commodore 64 4. Franklin releases Apple II “clones” 5. ILM produces The Genesis Effect for Star Trek II – The Wrath of Khan 6. Internetting as a Business 7. Mitch Kapor develops Lotus 1-2-3 8. Movie Tron released 9. Sun Microsystems is founded 10.The FRED robot (AI-Robotics) 11.The IBM 7535 (AI-Robotics) 4/16/2016 SivaramanVelmurugan 83
  • 84. Timeline of Computer History 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1. Apple introduces the Lisa computer 2. Bernoulli Box 3. CD-ROM 4. Compaq Computer Corporation introduces the Compaq Portable 5. DIGITAL ships the HSC50 controller, its first intelligent disk subsystem 6. Lucasfilm produces The Road to Point Reyes 7. MIDI and The Age of Intelligent Machines 8. Microsoft introduces Word 9. Richard Stallman develops GNU 4/16/2016 SivaramanVelmurugan 84
  • 85. Timeline of Computer History 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1. Apple 1984 commercial debuts 2. Apple Computer launches the Macintosh 3. CD-ROMs introduced, multimedia takes off 4. CompacTape 5. Flash memory 6. Hero Jr. robot kit (AI-Robotics) 7. IBM 3480 cartridge tape system 8. IBM releases its PC Jr. and PC/AT 9. Matlab is released 10.OSI standard published: Protocol Wars 11.Term ‘cyberspace’ coined 12.Verilog is created 4/16/2016 SivaramanVelmurugan 85
  • 86. Timeline of Computer History 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1. The C++ Programming Language is published 2. Aldus announces PageMaker 3. Denning Sentry robot (AI-Robotics) 4. MIT Media Lab founded 5. Nintendo releases the Nintendo Entertainment System (NES) in the U.S. 6. Omnibot 2000 (AI-Robotics) 7. PC's Limited is founded 8. The Amiga 1000 is released 9. The Whole Earth 'Lectronic Link (WELL) is founded. 10.U.S. National Science Foundation Network (NSFNET) starts up 4/16/2016 SivaramanVelmurugan 86
  • 87. Timeline of Computer History 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1. Compaq introduces the Deskpro 386 system 2. IBM releases the first commercial RISC-based workstation 3. LMI Lambda (AI-Robotics) 4. Pixar is founded 5. SCSI-1 standard 6. The Connection Machine is unveiled 4/16/2016 SivaramanVelmurugan 87
  • 88. Timeline of Computer History 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1. Acorn Archimedes is released 2. Conner CP340A hard disk drive (HDD) 3. GSM standard formally agreed 4. HyperCard revives hypertext 5. IBM introduces its Personal System/2 (PS/2) machines 6. Mitsubishi Movemaster RM-501 Gripper is introduced (AI-Robotics) 7. Perl is written by Larry Wall 8. William Atkinson designs HyperCard 4/16/2016 SivaramanVelmurugan 88
  • 89. Timeline of Computer History 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1. Tin Toy wins Oscar 2. Apple co-founder Steve Jobs unveils the NeXT Cube 3. Creative Arts releases the first SoundBlaster 4. Laser 128 is released 5. Mathematica is created 6. The Morris Worm 4/16/2016 SivaramanVelmurugan 89
  • 90. Timeline of Computer History 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1. 100,000 hosts: The Internet Comes From Behind 2. Computer defeats master chess player (AI- Robotics) 3. Intel introduces the 80486 microprocessor 4. James Cameron's The Abyss is released 5. Macintosh Portable is introduced 6. More than six Online Systems for the Internet 7. Nintendo releases the Game Boy handheld game console 4/16/2016 SivaramanVelmurugan 90
  • 91. Timeline of Computer History 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1. IBM 9345 hard disk drive 2. Intel's Touchstone Delta supercomputer system comes online 3. Magneto-Optical Discs 4. Microsoft ships Windows 3.0 5. Photoshop is released 6. The "WorldWideWeb" is born 7. Video Toaster is introduced by NewTek 8. William Gibson and Bruce Sterling publish The Difference Engine 4/16/2016 SivaramanVelmurugan 91
  • 92. Timeline of Computer History 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1. Babbage's Difference Engine #2 is completed 2. Linus Torvalds releases the Linux kernel 3. Michael Jackson's Black or White video premieres 4. NSF lifts restrictions on commercial use of the Internet 5. PGP is introduced 6. PowerBook series of laptops is introduced 7. Web browsers: a Cry for Help 4/16/2016 SivaramanVelmurugan 92
  • 93. Timeline of Computer History 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1. Terminator 2: Judgment Day opens 2. DEC announces Alpha chip architecture 3. Intel Paragon is operational 4. JPEG standard finalized 5. Japan's Fifth Generation Computer Systems project abandoned (AI-Robotics) 6. SSD module 7. Storage Tek 4400 ACS tape library 4/16/2016 SivaramanVelmurugan 93
  • 94. Timeline of Computer History 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1. Doom is released 2. Jurassic Park released 3. Wired Magazine debuts 4. Apple ships the first Newton 5. Fantasy game Myst is released 6. FreeBSD is launched 7. Gopher Stumbles 8. Intel's Pentium microprocessor is released 9. Microsoft Windows NT is released 10.Mosaic popularizes the Web 11.Online ads mark the slow start of the commercial Web 4/16/2016 SivaramanVelmurugan 94
  • 95. Timeline of Computer History 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1. CompactFlash 2. Entertainment Software Rating Board 3. Iomega Zip Disk 4. RISC PC is released 5. Web momentum moves to US 4/16/2016 SivaramanVelmurugan 95
  • 96. Timeline of Computer History 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1. BeBox is released 2. Browser War II: Netscape vs. Microsoft 3. Computer-animated Homer Simpson appears on The Simpsons 4. Digital Video Disc (DVD) 5. IBM releases the ThinkPad 701C 6. Java 1.0 is introduced 7. JavaScript is developed 8. Online Services make way for the Web 9. Sony releases the PlayStation in North America 10.The MQ-1 Predator drone called to duty (AI- Robotics) 4/16/2016 SivaramanVelmurugan 96
  • 97. Timeline of Computer History 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 1. 3dfx begins selling Voodoo Graphics chips 2. Diary of a Camper machinima created 3. Palm Pilot is introduced 4. Sony Vaio series is begun 5. Web users reach 36 million, now biggest user community 4/16/2016 SivaramanVelmurugan 97
  • 98. Timeline of Computer History 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 1. Grand Theft Auto is released 2. ASCI Red is operational 3. Compact Disc-ReWritable (CD-RW) 4. Deep Blue defeats Garry Kasparov (AI-Robotics) 5. IBM’s Deep Blue defeats world chess champion Garry Kasparov 6. Microsoft introduces Visual Studio 4/16/2016 SivaramanVelmurugan 98
  • 99. Timeline of Computer History 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 1. Furby ignites buying frenzy (AI-Robotics) 2. SGI releases Maya 3. The Digital Millennium Copyright Act becomes law 4. The iMac, a range of all-in-one Macintosh desktop computers, is launched 4/16/2016 SivaramanVelmurugan 99
  • 100. Timeline of Computer History 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 1. EverQuest is released 2. The Matrix released 3. IBM Microdrive 4. Nvidia releases the GeForce 256 5. The AIBO robotic pet dog (AI-Robotics) 6. The Mobile Web arrives in Japan 7. WiFi Comes Home 4/16/2016 SivaramanVelmurugan 100
  • 101. Timeline of Computer History 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 1. The Sims is released 2. First camera phone introduced 3. Honda’s Advanced Step in Innovative Mobility (ASIMO) humanoid robot (AI-Robotics) 4. Sony releases the PlayStation 2 5. USB Flash drive 6. Y2K bug 4/16/2016 SivaramanVelmurugan 101
  • 102. Timeline of Computer History 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 1. BitTorrent is launched 2. First Apple stores open 3. Mac OS X is released 4. Microsoft enters gaming arena with Xbox 5. Steven Spielberg’s A.I. Artificial Intelligence released worldwide 6. The Dot Com Boom…and Bust 7. Windows XP is released 8. iTunes is released 4/16/2016 SivaramanVelmurugan 102
  • 103. Timeline of Computer History 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 1. DARPA's Centibots project (AI-Robotics) 2. Earth Simulator is world's fastest supercomputer 3. Handspring Treo is released 4. The Roomba is introduced (AI-Robotics) 4/16/2016 SivaramanVelmurugan 103
  • 104. Timeline of Computer History 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 1. Eve OnLine is released 2. Blu-ray optical disc 3. CSAIL at MIT is formed (AI-Robotics) 4. MySpace founded 5. PowerMac G5 is released 4/16/2016 SivaramanVelmurugan 104
  • 105. Timeline of Computer History 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 1. World of Warcraft comes on-line 2. Google’s IPO and the New, Slow Boom 3. Hacker group Anonymous forms 4. Opportunity and Spirit Mars Rovers land on Mars (AI- Robotics) 5. “Web 2.0” brings back Interactivity 4/16/2016 SivaramanVelmurugan 105
  • 106. Timeline of Computer History 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 1. Arduino 2. Hadoop is developed 3. Lenovo acquires IBM's PC business 4. NASA Ames Research Center supercomputer Columbia 5. Stanford's autonomous vehicle wins 2005 DARPA “Grand Challenge” (AI-Robotics) 4/16/2016 SivaramanVelmurugan 106
  • 107. Timeline of Computer History 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 1. Amazon Web Services Launches Cloud-Based Services 2. Fiftieth anniversary of seminal artificial intelligence conference (AI-Robotics) 3. Nintendo Wii comes to market 4. One Laptop Per Child initiative begins 5. Verb 'to google' added to dictionaries 6. WikiLeaks established 7. “The Cloud”: Computer utilities return 4/16/2016 SivaramanVelmurugan 107
  • 108. Timeline of Computer History 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 1. Portal is introduced 2. Checkers is Solved (AI-Robotics) 3. Dropbox 4. First 1 TB hard disk drive (HDD) 5. Hulu is founded 6. Nvidia releases Cuda GPU 7. Scratch is publicly released 8. The Amazon Kindle is released 9. The Apple iPhone is released 4/16/2016 SivaramanVelmurugan 108
  • 109. Timeline of Computer History 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 1. WALL-E debuts 2. The MacBook Air is released 4/16/2016 SivaramanVelmurugan 109
  • 110. Timeline of Computer History 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 1. Minecraft is introduced 2. Plants vs. Zombies is released 3. Bitcoin 4. Cloud-based network-attached storage solutions 5. IBM's Roadrunner supercomputer is completed 6. Jaguar Supercomputer at Oak Ridge upgraded 7. The Mobile Web hits the Mass Market 4/16/2016 SivaramanVelmurugan 110
  • 111. Timeline of Computer History 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 1. Angry Birds becomes top-selling mobile game 2. Apple Retina Display 3. China's Tianhe supercomputers are operational 4. First Emily Howell album released 5. IBM’s Watson defeats Jeopardy! Contestants (AI- Robotics) 6. Reports of the Stuxnet virus surface 7. The Apple iPad is released 4/16/2016 SivaramanVelmurugan 111
  • 112. Timeline of Computer History 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 1. Adobe Creative Cloud is Announced 2. Arab Spring protests spread by social media 3. IBM Sequoia is delivered to Lawrence Livermore Labs 4. Nest Learning Thermostat is Introduced 5. Passing of Steve Jobs 6. Siri is Announced (AI-Robotics) 4/16/2016 SivaramanVelmurugan 112
  • 113. Timeline of Computer History 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 1. Facebook Acquires Instagram 2. Raspberry Pi, a credit-card-size single board computer, is released as a tool to promote science education 4/16/2016 SivaramanVelmurugan 113
  • 114. Timeline of Computer History 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 1. Edward Snowden 2. Microsoft introduces Xbox One 3. Sony releases PlayStation 4 4. The Stable Release of Microsoft Office 365 is Unveiled 4/16/2016 SivaramanVelmurugan 114
  • 115. Timeline of Computer History 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 1. Silicon Valley TV series 2. Apple Pay is Released 3. Gamergate 4. HTML 5 is Announced 5. Heartbleed Bug Discovered 6. Sony Hack 7. University of Michigan Micro Mote is Completed 4/16/2016 SivaramanVelmurugan 115
  • 116. Timeline of Computer History 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 1. Apple Watch 2. FCC issues Net Neutrality decision 3. Gates Joins Musk, Hawking in Expressing Fear of AI (AI-Robotics) 4/16/2016 SivaramanVelmurugan 116
  • 117. Timeline of AI-Robotics (1939) Elektro at the World's Fair Built by Westinghouse, the relay-based Elektro robot responds to the rhythm of voice commands and delivers wisecracks pre-recorded on 78 rpm records. It appeared at the World's Fair, and it could move its head and arms… and even "smoked" cigarettes. 4/16/2016 SivaramanVelmurugan 117
  • 118. Timeline of AI-Robotics (1941) The Three Laws of Robotics Isaac Asimov publishes the science fiction short story Liar! in the May issue of Astounding Science Fiction. In it, he introduced the Three Laws of Robotics: 1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws. This is thought to be the first known use of the term “robotics.” 4/16/2016 SivaramanVelmurugan 118
  • 119. Timeline of AI-Robotics (1943) A Logical Calculus of the Ideas Immanent in Nervous Activity Two scientists, Warren S. McCulloch and Walter H. Pitts, publish the groundbreaking paper A Logical Calculus of the Ideas Immanent in Nervous Activity. The paper quickly became a foundational work in the study of artificial neural networks and has many applications in artificial intelligence research. In it McCulloch and Pitts described a simplified neural network architecture for intelligence, and while the neurons they described were greatly simplified compared to biological neurons, the model they proposed was enhanced and improved upon by subsequent generations of researchers. 4/16/2016 SivaramanVelmurugan 119
  • 120. Timeline of AI-Robotics (1948) Cybernetics Norbert Wiener publishes the book Cybernetics, which has a major influence on research into artificial intelligence and control systems. Wiener drew on his World War II experiments with anti- aircraft systems that anticipated the course of enemy planes by interpreting radar images. Wiener coined the term "cybernetics" from the Greek word for "steersman." 4/16/2016 SivaramanVelmurugan 120
  • 121. Timeline of AI-Robotics (1949) Alan Turing quoted by The London Times on artificial intelligence On June 11, The London Times quotes the mathematician Alan Turing. “I do not see why it (the machine) should not enter any one of the fields normally covered by the human intellect, and eventually compete on equal terms. I do not think you even draw the line about sonnets, though the comparison is perhaps a little bit unfair because a sonnet written by a machine will be better appreciated by another machine.” 4/16/2016 SivaramanVelmurugan 121
  • 122. Timeline of AI-Robotics (1949) Brain surgeon reflects on artificial intelligence On June 9, at Manchester University’s Lister Oration, British brain surgeon Geoffrey Jefferson states, “Not until a machine can write a sonnet or compose a concerto because of thoughts and emotions felt, and not by the chance fall of symbols, could we agree that machine equals brain – that is, not only write it but know that it had written it. No mechanism could feel (and not merely artificially signal, an easy contrivance) pleasure at its successes, grief when its valves fuse, be warmed by flattery, be made miserable by its mistakes, be charmed by sex, be angry or miserable when it cannot get what it wants.” 4/16/2016 SivaramanVelmurugan 122
  • 123. Timeline of AI-Robotics (1950) Grey Walter's Elsie A neurophysiologist, Walter built wheeled automatons in order to experiment with goal-seeking behavior. His best known robot, Elsie, used photoelectric cells to seek moderate light while avoiding both strong light and darkness—which made it peculiarly attracted to women’s stockings. 4/16/2016 SivaramanVelmurugan 123
  • 124. Timeline of AI-Robotics (1950) Isaac Asimov's I, Robot Isaac Asimov's I, Robot is published. Perhaps in reaction to earlier dangerous fictional robots, Asimov’s creations must obey the “Three Laws of Robotics” (1941) to assure they are no threat to humans or each other. The book consisted of nine science fiction short stories. 4/16/2016 SivaramanVelmurugan 124
  • 125. Timeline of AI-Robotics (1951) Squee: The Robot Squirrel Squee: The Robot Squirrel uses two light sensors and two contact switches to hunt for ”nuts” (actually, tennis balls) and drag them to its nest. Squee was described as “75% reliable,” but it worked well only in a very dark room. Squee was conceived by computer pioneer Edmund Berkeley, who earlier wrote the hugely popular book Giant Brains or Machines That Think (1949). The original Squee prototype is in the permanent collection of the Computer History Museum. 4/16/2016 SivaramanVelmurugan 125
  • 126. Timeline of AI-Robotics (1951) The Turing Test Alan Turing creates a standard test to answer: “Can machines think?” He proposed that if a computer, on the basis of written replies to questions, could not be distinguished from a human respondent, then it must be “thinking”. 4/16/2016 SivaramanVelmurugan 126
  • 127. Timeline of AI-Robotics (1955) Logic Theorist Allen Newell, Herbert A. Simon and J.C. Shaw begin work on Logic Theorist, a program that would eventually prove 38 theorems from Whitehead and Russell’s Principia Mathematica. Logic Theorist introduced several critical concepts to artificial intelligence including heuristics, list processing and ‘reasoning as search.’ 4/16/2016 SivaramanVelmurugan 127
  • 128. Timeline of AI-Robotics (1956) Robby the Robot Robby the Robot appears in MGM’s 1956 science fiction movie Forbidden Planet. In the film, Robby was the creation of Dr. Mobius and was built to specifications found in an alien computer system. Robby's duties included assisting the human crew while following Isaac Asimov's Three Laws of Robotics (1941). The movie was a cult hit, in part because of Robby's humorous personality and Robby the Robot toys became huge sellers. 4/16/2016 SivaramanVelmurugan 128
  • 129. Timeline of AI-Robotics (1958) LISP The programming language LISP (short for "List Processing”) is invented in 1958 by John McCarthy at MIT. A key feature of LISP was that data and programs were simply lists in parentheses, allowing a program to treat another program – or itself – as data. This characteristic greatly eased the kind of programming that attempted to model human thought. LISP is still used in a large number of artificial intelligence applications. 4/16/2016 SivaramanVelmurugan 129
  • 130. Timeline of AI-Robotics (1959) Automatically Programmed Tools (APT) MIT´s Servomechanisms Laboratory demonstrates computer assisted manufacturing (CAM). The school´s Automatically Programmed Tools project created a language, APT, used to control milling machine operations. At the demonstration, an air force general claimed that the new technology would enable the United States to “build a war machine that nobody would want to tackle.” The machine produced a commemorative ashtray for each attendee. 4/16/2016 SivaramanVelmurugan 130
  • 131. Timeline of AI-Robotics (1960) Quicksort algorithm While studying machine translation of languages in Moscow, C. A. R. Hoare develops Quicksort, an algorithm that would become one of the most used sorting methods in the world. Later, Hoare went to work for the British computer company Elliott Brothers, where he designed the first commercial Algol 60 compiler. Queen Elizabeth II knighted C.A.R. Hoare in 2000. 4/16/2016 SivaramanVelmurugan 131
  • 132. Timeline of AI-Robotics (1961) UNIMATE UNIMATE, the first mass-produced industrial robot, begins work at General Motors. Obeying step- by-step commands stored on a magnetic drum, the 4,000-pound robot arm sequenced and stacked hot pieces of die-cast metal. UNIMATE was the brainchild of Joe Engelberger and George Devol, and originally automated the manufacture of TV picture tubes 4/16/2016 SivaramanVelmurugan 132
  • 133. Timeline of AI-Robotics (1963) The Rancho Arm Researchers design the Rancho Arm robot at Rancho Los Amigos Hospital in Downey, California as a tool for the handicapped. The Rancho Arm´s six joints gave it the flexibility of a human arm. Acquired by Stanford University in 1963, it holds a place among the first artificial robotic arms to be controlled by a computer. 4/16/2016 SivaramanVelmurugan 133
  • 134. Timeline of AI-Robotics (1965) DENDRAL artificial intelligence program A Stanford team led by professors Ed Feigenbaum, Joshua Lederberg and Carl Djerassi creates DENDRAL, the first “expert system.” DENDRAL was an artificial intelligence program designed to apply the accumulated expertise of specialists to problem solving. Its area of specialization was chemistry and physics. It applied a battery of "if-then" rules to identify the molecular structure of organic compounds, in some cases more accurately than experts. 4/16/2016 SivaramanVelmurugan 134
  • 135. Timeline of AI-Robotics (1965) The Orm Developed at Stanford University, the Orm robot (Norwegian for "snake") was an unusual air- powered robotic arm. It moved by inflating one or more of its 28 rubber bladders that were sandwiched between seven metal disks. The design was abandoned because movements could not be repeated accurately. 4/16/2016 SivaramanVelmurugan 135
  • 136. Timeline of AI-Robotics (1966) Joseph Weizenbaum's ELIZA Joseph Weizenbaum finishes ELIZA. ELIZA is a natural language processing environment. Its most famous mode was called DOCTOR, which responded to user questions much like a psychotherapist. DOCTOR was able to trick some users into believing they were interacting with another human, at least until the program reached its limitations and became nonsensical. DOCTOR used predetermined phrases or questions and would substitute key words to mimic a human actually listening to user queries or statements. 4/16/2016 SivaramanVelmurugan 136
  • 137. Timeline of AI-Robotics (1968) SHRDLU natural language Terry Winograd begins work on his PhD thesis at MIT. His thesis focused on SHRDLU, a natural language used in artificial intelligence research. While precursor programs like ELIZA were incapable of truly understanding English commands and responding appropriately, SHRDLU was able to combine syntax, meaning and deductive reasoning to accomplish this. SHRDLU’s universe was also very simple, and commands consisted of picking up and moving blocks, cones and pyramids of various shapes and colors. 4/16/2016 SivaramanVelmurugan 137
  • 138. Timeline of AI-Robotics (1968) The Tentacle Arm Marvin Minsky develops the Tentacle Arm robot, which moves like an octopus. It has twelve joints designed to reach around obstacles. A DEC PDP-6 computer controls the arm, powered by hydraulic fluids. Mounted on a wall, it could lift the weight of a person. 4/16/2016 SivaramanVelmurugan 138
  • 139. Timeline of AI-Robotics (1969) Victor Scheinman´s Stanford Arm Victor Scheinman´s Stanford Arm robot makes a breakthrough as the first successful electrically powered, computer-controlled robot arm. By 1974, the Stanford Arm could assemble a Ford Model T water pump, guiding itself with optical and contact sensors. The Stanford Arm led directly to commercial production. Scheinman then designed the PUMA series of industrial robots for Unimation, robots used for automobile assembly and other industrial tasks. 4/16/2016 SivaramanVelmurugan 139
  • 140. Timeline of AI-Robotics (1970) Shakey the robot SRI International´s Shakey robot becomes the first mobile robot controlled by artificial intelligence. Equipped with sensing devices and driven by a problem-solving program called STRIPS, the robot found its way around the halls of SRI by applying information about its environment to a route. Shakey used a TV camera, laser range finder, and bump sensors to collect data, which it then transmitted to a DEC PDP-10 and PDP-15. The computer sent commands to Shakey over a radio link. Shakey could move at a speed of 2 meters per hour. 4/16/2016 SivaramanVelmurugan 140
  • 141. Timeline of AI-Robotics (1972) LUNAR natural language information retrieval system LUNAR, a natural language information retrieval system is completed by William Woods, Ronal Kaplan and Bonnie Nash-Webber at Bolt, Beranek and Newman (BBN). LUNAR helped geologists access, compare and evaluate chemical- analysis data on moon rock and soil composition from the Apollo 11 mission. Woods was the manager of the BBN AI Department throughout the 1970s and into the early 1980s. 4/16/2016 SivaramanVelmurugan 141
  • 142. Timeline of AI-Robotics (1974) The Silver Arm David Silver at MIT designs the Silver Arm, a robotic arm to do small-parts assembly using feedback from delicate touch and pressure sensors. The arm´s fine movements approximate those of human fingers. 4/16/2016 SivaramanVelmurugan 142
  • 143. Timeline of AI-Robotics (1976) Shigeo Hirose´s Soft Gripper Shigeo Hirose´s Soft Gripper robot can conform to the shape of a grasped object, such as a wine glass filled with flowers. The design Hirose created at the Tokyo Institute of Technology grew from his studies of flexible structures in nature, such as elephant trunks and snake spinal cords. 4/16/2016 SivaramanVelmurugan 143
  • 144. Timeline of AI-Robotics (1977) C3PO and R2D2 in Star Wars C3PO and R2D2 play a critical role in 1977’s blockbuster hit movie Star Wars. Throughout the movie C3PO served as an ambassador-like robot that is knowledgeable of customs, traditions and over 6,000,000 languages. C3PO's companion robot, R2D2, served as a mechanic, computer interface specialist and co-pilot for the film’s main protagonist Luke Skywalker. 4/16/2016 SivaramanVelmurugan 144
  • 145. Timeline of AI-Robotics (1978) Speak & Spell Texas Instruments Inc. introduces Speak & Spell, a talking learning aid for children aged 7 and up. Its debut marked the first electronic duplication of the human vocal tract on a single integrated circuit. Speak & Spell used linear predictive coding to formulate a mathematical model of the human vocal tract and predict a speech sample based on previous input. It transformed digital information processed through a filter into synthetic speech and could store more than 100 seconds of linguistic sounds. 4/16/2016 SivaramanVelmurugan 145
  • 146. Timeline of AI-Robotics (1979) The Stanford Cart The Stanford Cart was a long-term research project undertaken at Stanford University between 1960 and 1980. In 1979, it successfully crossed a room on its own while navigating around a chair placed as an obstacle. Hans Moravec rebuilt the Stanford Cart in 1977, equipping it with stereo vision. A television camera, mounted on a rail on the top of the cart, took pictures from several different angles and relayed them to a computer. 4/16/2016 SivaramanVelmurugan 146
  • 147. Timeline of AI-Robotics (1981) The direct drive arm The first direct drive (DD) arm by Takeo Kanade serves as the prototype for DD arms used in industry today. The electric motors housed inside the joints eliminated the need for the chains or tendons used in earlier robots. DD arms were fast and accurate because they minimize friction and backlash. 4/16/2016 SivaramanVelmurugan 147
  • 148. Timeline of AI-Robotics (1982) The FRED robot Nolan Bushnell founded Androbot with former Atari engineers to make playful robots. The “Friendly Robotic Educational Device” (FRED), designed for 6-15 year-olds, never made it to market. 4/16/2016 SivaramanVelmurugan 148
  • 149. Timeline of AI-Robotics (1982) The IBM 7535 Based on a Japanese robot, IBM’s 7535 was controlled by an IBM PC and programmed in IBM’s AML (“A Manufacturing Language”). It could manipulate objects weighing up to 13 pounds. 4/16/2016 SivaramanVelmurugan 150
  • 150. Timeline of AI-Robotics (1984) Hero Jr. robot kit Heathkit introduces the Hero Jr. home robot kit, one of several robots it sells at the time. Hero Jr. could roam hallways guided by sonar, play games, sing songs and even act as an alarm clock. The brochure claimed it “seeks to remain near human companions” by listening for voices. 4/16/2016 SivaramanVelmurugan 150
  • 151. Timeline of AI-Robotics (1985) Denning Sentry robot Boston-based Denning designed the Sentry robot as a security guard patrolling for up to 14 hours at 3 mph. It radioed an alert about anything unusual in a 150-foot radius. The product, and the company, did not succeed. 4/16/2016 SivaramanVelmurugan 151
  • 152. Timeline of AI-Robotics (1985) Omnibot 2000 The Omnibot 2000 remote- controlled programmable robot toy could move, talk and carry objects. The cassette player in its chest recorded actions to be taken and speech to be played. 4/16/2016 SivaramanVelmurugan 152
  • 153. Timeline of AI-Robotics (1986) LMI Lambda The LMI Lambda LISP workstation is introduced. LISP, the preferred language for AI, ran slowly on expensive conventional computers. This specialized LISP computer, both faster and cheaper, was based on the CADR machine designed at MIT by Richard Greenblatt and Thomas Knight. 4/16/2016 SivaramanVelmurugan 153
  • 154. Timeline of AI-Robotics (1987) Mitsubishi Movemaster RM- 501 Gripper is introduced The Mitsubishi Movemaster RM-501 Gripper is introduced. This robot gripper and arm was a small, commercially available industrial robot. It was used for tasks such as assembling products or handling chemicals. The arm, including the gripper, had six degrees of freedom and was driven by electric motors connected to the joints by belts. The arm could move fifteen inches per second, could lift 2.7 pounds, and was accurate within .02 of an inch. 4/16/2016 SivaramanVelmurugan 154
  • 155. Timeline of AI-Robotics (1989) Computer defeats master chess player David Levy is the first master chess player to be defeated by a computer. The program Deep Thought defeats Levy who had beaten all other previous computer counterparts since 1968. 4/16/2016 SivaramanVelmurugan 155
  • 156. Timeline of AI-Robotics (1992) Japan's Fifth Generation Computer Systems project abandoned After spending hundreds of millions of dollars in research and development, Japan’s Ministry of International Trade and Industry (MITI) abandons its Fifth Generation Computer Systems project. The project was intended to build a platform from which artificial intelligence systems could grow and ultimately build machines that had reasoning capabilities as opposed to simply perform calculations. In part, the announcement of the Fifth Generation project in Japan caused the American computer industry to react, and a group of companies formed the Microelectronics and Computer Technology Corporation. 4/16/2016 SivaramanVelmurugan 156
  • 157. Timeline of AI-Robotics (1995) The MQ-1 Predator drone called to duty The MQ-1 Predator drone is introduced and put into action by the United States Air Force and the Central Intelligence Agency. It was widely used in Afghanistan and the Pakistani tribal areas against Al-Qaeda forces and Taliban militants starting after September 11, 2001. The unmanned aerial vehicles were equipped with cameras for reconnaissance and could be upgraded to carry two missiles. 4/16/2016 SivaramanVelmurugan 157
  • 158. Timeline of AI-Robotics (1997) Deep Blue defeats Garry Kasparov With the ability to evaluate 200 million positions per second, IBM’s Deep Blue chess computer defeats the current world chess champion, Garry Kasparov on May 11. Of the six matches played, Deep Blue won two, Kasparov won one and the other three matches ended in a draw. The games took place over several days and were played in a television studio with a sold out audience of 600 watching each match on television screens in a theater several floors below. These matches were considered a rematch, as Kasparov had defeated an earlier version of Deep Blue in 1996. 4/16/2016 SivaramanVelmurugan 158
  • 159. Timeline of AI-Robotics (1998) Furby ignites buying frenzy The Furby ignites a 1998 holiday season buying frenzy, with resale prices reaching $300. Each Furby initially spoke only “Furbish” but could gradually learn English commands. It communicated with other nearby Furbies using an infrared port between its eyes. 4/16/2016 SivaramanVelmurugan 159
  • 160. Timeline of AI-Robotics (1999) The AIBO robotic pet dog The Sony AIBO, the $2,000 “Artificial Intelligence RoBOt” was a robotic pet dog designed to “learn” by interacting with its environment, its owners and other AIBOs. It responded to more than 100 voice commands and talked back in a tonal language. It was even programmed to occasionally ignore commands like its biological four- legged counterparts. 4/16/2016 SivaramanVelmurugan 160
  • 161. Timeline of AI-Robotics (2000) Honda’s Advanced Step in Innovative Mobility (ASIMO) humanoid robot Honda’s Advanced Step in Innovative Mobility (ASIMO) humanoid robot is introduced. It could walk 1 mph, climb stairs and change its direction after detecting hazards. Using the camera mounted in its head, ASIMO could also recognize faces, gestures and the movements of multiple objects. Additionally, ASIMO had microphones that allowed it to react to voice commands. About 100 were built. 4/16/2016 SivaramanVelmurugan 161
  • 162. Timeline of AI-Robotics (2002) DARPA's Centibots project The Centibots project, funded by the Defense Advanced Research Projects Agency (DARPA), sought to prove that up to 100 robots could survey a potentially dangerous area, build a map in real time, and seek items of interest. Centibots communicated with each other to coordinate their effort. If one robot failed, another took over its task. The robots were completely autonomous, requiring no human supervision. 4/16/2016 SivaramanVelmurugan 162
  • 163. Timeline of AI-Robotics (2002) The Roomba is introduced iRobot’s Roomba is introduced. Using a cleaning algorithm, the autonomous robotic vacuum cleaner could clean a room while detecting and avoiding obstacles. Rodney Brooks, co- founder of iRobot, previously performed research at MIT’s Mobile Robotics Lab. The research focused on using insect- like reflex behaviour instead of a central “brain” to create purposeful behaviour. 4/16/2016 SivaramanVelmurugan 163
  • 164. Timeline of AI-Robotics (2003) CSAIL at MIT is formed The Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT is formed with the merger of the Laboratory for Computer Science and the Artificial Intelligence Laboratory. The AI lab was founded in 1959 by John McCarthy and Marvin Minsky and the Laboratory for Computer Science was opened in 1963 as Project MAC. 4/16/2016 SivaramanVelmurugan 164
  • 165. Timeline of AI-Robotics (2004) Opportunity and Spirit Mars Rovers land on Mars Caltech designs both the Opportunity and Spirit Mars Rovers. Both landed in 2004 and ran 20 times longer than their planned lifetime of 90 days. While Spirit ceased to move in 2009 and communications from the rover stopped in 2010, Opportunity far exceeded its expected lifetime. 4/16/2016 SivaramanVelmurugan 165
  • 166. Timeline of AI-Robotics (2005) Stanford's autonomous vehicle wins 2005 DARPA “Grand Challenge” Stanford Racing Team’s autonomous vehicle “Stanley” wins the 2005 DARPA “Grand Challenge” held near Las Vegas. Driving autonomously on an off-road, 175-mile long desert course, the Volkswagen Touareg R5 finished the challenge in less than 7 hours with no human intervention--well before the 10 hour time limit. For winning the challenge, the Stanford Racing Team took home $2 million. The DARPA challenges, first introduced in 2004, are intended to spur interest and generate innovation in the area of self-driving cars. 4/16/2016 SivaramanVelmurugan 166
  • 167. Timeline of AI-Robotics (2006) Fiftieth anniversary of seminal artificial intelligence conference AI@50, the fiftieth anniversary celebration of Dartmouth Summer Research Project on Artificial Intelligence, is held on the Dartmouth College campus. Five attendees of the original conference in 1956 were present at the anniversary--John McCarthy, Marvin Minsky, Trenchard More, Oliver Selfridge and Ray Solomonoff. The coining of the term “Artificial Intelligence” was credited to the proposal for the original conference, which is viewed as the founding event of AI.. 4/16/2016 SivaramanVelmurugan 167
  • 168. Timeline of AI-Robotics (2007) Checkers is Solved An article is published titled Checkers is Solved in a September issue of the journal Science. The article stated, “Perfect play by both sides leads to a draw.” The team that conducted the research was led by Professor Jonathan Schaeffer at the University of Calgary who had been working to solve the checkers problem since 1989. In the course of their work the team created a checkers program called “CHINOOK”, which played successfully in several man-machine competitions, including one held at The Computer Museum in Boston in 1994. 4/16/2016 SivaramanVelmurugan 168
  • 169. Timeline of AI-Robotics (2010) IBM’s Watson defeats Jeopardy! contestants In 2010, IBM’s Watson spars against former Jeopardy! Tournament of Champion contestants and finishes with a 71% winning percentage. This was preparation for a 2011 matchup where Watson would defeat two former human Jeopardy! champions. In the televised exhibition match, Watson handily defeated two of the all-time best Jeopardy! players, Ken Jennings and Brad Rutter, by analyzing natural language questions and content more accurately and faster than its human counterparts. 4/16/2016 SivaramanVelmurugan 169
  • 170. Timeline of AI-Robotics (2011) Siri is Announced Siri is introduced as a built-in feature with the Apple iPhone 4S smartphone in October. A voice-activated personal assistant, Siri could “understand” natural language requests and also adjust the information it retrieved from the web by learning user tendencies and preferences. Siri could perform a wide number of functions – from recommending local restaurants (using the web and the iPhone’s built-in GPS navigation system), providing walking or driving directions, giving weather forecasts, showing current sports scores, and even answering seemingly meaningless questions like, “Who is your favorite NCAA college football team?” Although the program’s “voice” was female by default, it could be changed to a man’s voice. 4/16/2016 SivaramanVelmurugan 170
  • 171. Timeline of AI-Robotics (2015) Gates Joins Musk, Hawking in Expressing Fear of AI Microsoft co-founder Bill Gates joins a number of prominent tech gurus and scientists in revealing his thoughts on the potentially dangerous effects and unintended consequences of artificial intelligence on human civilization. Previously, Elon Musk, Stephen Hawking, and others had expressed similar sentiments. Those on the other side of the debate felt artificial intelligence would usher in an era of unprecedented human achievement, aided by the “minds” of humanity’s artificial brethren. While Gates and others felt that in the short-term intelligent machines would benefit mankind, they foresaw a future where more advanced super-intelligent machines could pose a grave threat to human existence. 4/16/2016 SivaramanVelmurugan 171
  • 172. Will they (AI) assist us? Timeline of Artificial Intelligence 4/16/2016 SivaramanVelmurugan 172
  • 173. Fields of AI Computer science: • Graphical user interface • Automatic Storage management • Object Oriented Programming • Data miming • Computer gaming Telecommunication: • Automated Online Assistants • Voice dialing • Speech Reorganization 4/16/2016 SivaramanVelmurugan 173
  • 174. Fields of AI Aviation & Automation: • NASA's fight research center • Voice recognition in fighter jets • Directions to A.I pilots through air traffic controllers • Automatic Gearing System in Cars 4/16/2016 SivaramanVelmurugan 174
  • 175. Fields of AI Robotics: • Assembling of robots • Welding robots • Behavior based robotics • Dancing robots • Robot navigation 4/16/2016 SivaramanVelmurugan 175
  • 176. Other fields of AI • Credit granting • Information management and retrieval • AI & expert systems embedded in products • Plant layout • Helpdesks and assistance • Employee performance evaluation • Shipping • Marketing • Warehouse optimisation • In space workstation maintenance • Satellite controls • Network developments • Military activity controls • Nuclear management 4/16/2016 SivaramanVelmurugan 176
  • 177. Daily life application of AI • Home security • Bank • Post office • Web sites • Digital cameras • News & Publishing • Financial Trades • Health & Medicine • Games & Toys 4/16/2016 SivaramanVelmurugan 177
  • 178. Will they (AI) assist us? 4/16/2016 SivaramanVelmurugan 178
  • 179. Application of AI • Science • Industrial • Business • Consumer • Medical research • Underwater mining • Space Exploration • Military • Entertainment • Music • Antivirus 4/16/2016 SivaramanVelmurugan 179
  • 180. Application of AI Science Development of new drugs • Model clinical studies in animals and humans 4/16/2016 SivaramanVelmurugan 180
  • 181. Application of AI Science Remote controlled surgical procedures • Uses robotics & computer based optical systems • Can be performed half-way around the world 4/16/2016 SivaramanVelmurugan 181
  • 182. Application of AI Science Advanced weather modelling • Doppler radar • Looks at trends and past models to predict weather patterns 4/16/2016 SivaramanVelmurugan 182
  • 183. Application of AI Industrial Machine vision inspection systems • Cameras & computers are placed on assembly lines to find defects • Huge machines involve risk in their manual maintenance and working. So it becomes necessary part to have an efficient and safe operation agent in their operation. 4/16/2016 SivaramanVelmurugan 183
  • 184. Application of AI Industrial Robotic systems • Use computer automation & mechanical equipment • Take place of humans in manufacturing of cars 4/16/2016 SivaramanVelmurugan 184
  • 185. Application of AI Business Macros • Computer mimics the programmer’s actions Telecommunications • Many telecommunications companies make use of heuristic search in the management of their workforce, for example BT group has deployed heuristic search in a scheduling application that provides the work schedules of 20,000 engineers. 4/16/2016 SivaramanVelmurugan 185
  • 186. Application of AI Business Advanced financial systems • Quickly analyse trends • Allows for rapid investment decisions • Organise operations, invest in stocks, and manage properties. • Some other applications in this section include loan investigation, ATM design, safe and fast banking etc. 4/16/2016 SivaramanVelmurugan 186
  • 187. Application of AI Consumer Personal computers Computer applications for APPLE & IBM • Voice and character recognition. Entertainment • Games, such as chess, where over 120 million moves can be recognized. 4/16/2016 SivaramanVelmurugan 187
  • 188. Medical research: • A medical clinic can use AI systems to organise bed schedules, make a staff rotation, and provide medical information. • AI has also application in fields of cardiology (CRG), neurology (MRI), embryology (sonography), complex operations of internal organs etc. Application of AI 4/16/2016 SivaramanVelmurugan 188
  • 189. Medical research: AI technology can perform delicate operations more precisely and effectively. Application of AI 4/16/2016 SivaramanVelmurugan 189
  • 190. Application of AI Underwater mining: It is not possible to have a mining staff on site at such a depth. 4/16/2016 SivaramanVelmurugan 190
  • 191. Application of AI Underwater mining: No issues with a robot. 4/16/2016 SivaramanVelmurugan 191
  • 192. Space exploration: Human needs provisions for: water, recycling, food, Space radiation & psychological issues of confinement. Application of AI 4/16/2016 SivaramanVelmurugan 192
  • 193. Space exploration: None of these issues concern a robot. Application of AI 4/16/2016 SivaramanVelmurugan 193
  • 194. Military Technology: Aiming, defending, and moving are done simultaneously by us, Now. Application of AI 4/16/2016 SivaramanVelmurugan 194
  • 195. Military Technology: But AI technology, the tank will be able to auto detect the enemy units and take action. Application of AI 4/16/2016 SivaramanVelmurugan 195
  • 196. Application of AI Military Technology: Smart Bombs • Guided by remote control camera systems directed to the intended target. 4/16/2016 SivaramanVelmurugan 196
  • 197. Application of AI Military Technology: Unmanned drone aircraft • Missiles fly military missions & Launch weapons from a distance 4/16/2016 SivaramanVelmurugan 197
  • 198. Application of AI Military Technology: Decoding of enemy secret codes • Rapid translation of foreign language 4/16/2016 SivaramanVelmurugan 198
  • 199. Entertainment: Application of AI Gaming: • In the earlier days gaming technology was not broadened. Physicist willy higinbotham created the first video game in 1958. it was called “ Tennis for Two” and was plan oscilloscope. But now AI technology has become vast and standard has also been increased. • E.g. Sudoku, fear, fallout etc. 4/16/2016 SivaramanVelmurugan 199
  • 200. Entertainment: Application of AI 4/16/2016 SivaramanVelmurugan 200
  • 201. Entertainment: Xmen Origins Wolverine Application of AI 4/16/2016 SivaramanVelmurugan 201
  • 203. Application of AI Music: • Scientists are trying to make the computer emulate the activities of the skilful musician. Composition, performance, music theory, sound processing are some of the major areas on which research in music and artificial intelligence are focusing on. e.g. Chucks, Orchextra, Smartmusic etc. 4/16/2016 SivaramanVelmurugan 203
  • 204. Application of AI Antivirus: • Artificial Intelligence (AI) techniques have played increasingly important role in antivirus detection. At present, some principal artificial intelligence techniques applied in antivirus detection. • It improves the performance of antivirus detection systems, and promotes the production of new artificial intelligence algorithm and the application in antivirus detection to integrate antivirus detection with artificial intelligence. 4/16/2016 SivaramanVelmurugan 204
  • 205. AI in video games AI in video games • Over the years AI is getting exponentially more sophisticated • Now AI’s are able to react with an “ Intelligence” that simulates the computer as a human • AI’s are able to respond to voice commands. 4/16/2016 SivaramanVelmurugan 205
  • 206. Chess & AI Chess & AI • Theory: If they can create a computer that can outsmart humans in this obviously strategic, thinking based game, then it would be a major milestone on the road to the intelligent computer. 4/16/2016 SivaramanVelmurugan 206
  • 207. Advantages of AI • Artificial intelligence would not need any sleep, as well as other issues that plague biological minds like restroom breaks and eating. • Unemotional consideration of problems. When people make decisions, sometimes those decisions are based on emotion rather than logic. This is not always the best way to make decisions. • Easier copying. Once an artificial mind is trained in a task, that mind can then be copied very easily, compared to the training of multiple people for the same task. 4/16/2016 SivaramanVelmurugan 207
  • 208. Disadvantages (Risk) of AI • Self modifying, when combined with self-replicating, can lead to dangerous, unexpected results, such as a new and frequent mutating computer virus. • The inability to heal. Biological systems can heal with time and treatment. Most computer systems, on the other hand, often need to be shut down for maintenance. • Military robots may make it possible for a country to indiscriminately attack less-advanced countries with few, if any, human casualties. • Rapid advances in AI could mean massive structural unemployment. 4/16/2016 SivaramanVelmurugan 208
  • 209. Will they replace us? Will they replace us? 4/16/2016 SivaramanVelmurugan 209
  • 210. Will they replace us? Will they replace us? Will intelligent machines replace us? 4/16/2016 SivaramanVelmurugan 210
  • 211. Will they replace us? Will they replace us? Will intelligent machines replace us? Unemployment in the near future? 4/16/2016 SivaramanVelmurugan 211
  • 212. Will they replace us? Will they replace us? Will intelligent machines replace us? Unemployment in the near future? Mankind endangered as AI robots if in control? 4/16/2016 SivaramanVelmurugan 212
  • 213. Will they replace us? Will they replace us? Will intelligent machines replace us? Unemployment in the near future? Mankind endangered as AI robots if in control? Human evolution : The new cyborgs? 4/16/2016 SivaramanVelmurugan 213
  • 214. Future of AI Future of AI: • The future is really unknown • Researchers seem to disagree on a lot of the same issues • With the rate at which technology is improving it’s logical to believe AI will continue to get more & more sophisticated. 4/16/2016 SivaramanVelmurugan 214
  • 215. Future of AI Future of AI: • Right now, A.I. is at level comparable to less intelligent animals or insects. • Is it possible to go farther, to reach human intelligence? • “Cognitivists”, who believe the human conscious can be simulated, and “anti-cognitivists” who believe it to be impossible. 4/16/2016 SivaramanVelmurugan 215
  • 216. Future of AI Future of AI: • 2050: Estimated date of the emergence of the Singularity, or greater-than-human super-intelligence. • At this point, it’s thought that certain machines will exceed the human brain in terms of intelligence. • It’s believed that this breakthrough will lead to a rapid advancement in technology, as super intelligent A.I. designs new computers and machines at a rate no human could. 4/16/2016 SivaramanVelmurugan 216
  • 217. Strong & Weak AI Strong & Weak AI: • Strong A.I. is intelligence that matches or exceeds that of human intelligence • Ultimate goal of A.I. research • Weak A.I. is narrow / more focused than strong A.I. • Whole Brain emulation- Mapping and re-creating the human brain through neuro- imaging 4/16/2016 SivaramanVelmurugan 217
  • 218. What Could This Mean for I.S? What could this mean for I.S? • If the singularity is reached, and an age of rapid technological advancement occurs, IS and many technologies will be in a dynamic era. • Companies will have to constantly change to keep up with the rapid pace of technology. • It’s probable that every successful company involved in technology will need their own A.I. 4/16/2016 SivaramanVelmurugan 218
  • 219. Problems with AI Problems with AI: • One basic problem lies in the question of what intelligence is exactly. • How can we recreate a learning, thinking mind with technology? Is it even possible? Some do not think so. • David Gelernter, a Yale professor, says A.I. is “lost in the woods”. 4/16/2016 SivaramanVelmurugan 219
  • 220. Problems with AI Problems with AI: • What is the human conscious? Gelernter argues that we can’t construct a conscious A.I. without even knowing what exactly the conscious is. • “Without this cognitive continuum, AI has no comprehensive view of thought: it tends to ignore some thought modes (such as free association and dreaming), is uncertain how to integrate emotion and thought, and has made strikingly little progress in understanding analogies--which seem to underlie creativity.” 4/16/2016 SivaramanVelmurugan 220
  • 221. Problems with AI Problems with AI: • Scientists need to figure out the “algorithms of thought”, basically a way to mathematically simulate the human thought process. • The human brain relies on chemistry and physics of different molecules in order to function. How could scientists ever replicate this process? 4/16/2016 SivaramanVelmurugan 221
  • 222. Ethical questions? • Will there come a point when computers become too intelligent? 4/16/2016 SivaramanVelmurugan 222
  • 223. Ethical questions? • Will there come a point when computers become too intelligent? • Should robots have the same legal rights as humans? 4/16/2016 SivaramanVelmurugan 223
  • 224. Ethical questions? • Will there come a point when computers become too intelligent? • Should robots have the same legal rights as humans? • How would we get around the question of ownership? 4/16/2016 SivaramanVelmurugan 224
  • 225. Ethical questions? • Will there come a point when computers become too intelligent? • Should robots have the same legal rights as humans? • How would we get around the question of ownership? • To what extend should we trust (be able to predict the behaviour of ) such species? 4/16/2016 SivaramanVelmurugan 225
  • 226. Ethical questions? • Will there come a point when computers become too intelligent? • Should robots have the same legal rights as humans? • How would we get around the question of ownership? • To what extend should we trust (be able to predict the behaviour of ) such species? • What responsibilities do we owe such robots? 4/16/2016 SivaramanVelmurugan 226
  • 227. Ethical questions? • Will there come a point when computers become too intelligent? • Should robots have the same legal rights as humans? • How would we get around the question of ownership? • To what extend should we trust (be able to predict the behaviour of ) such species? • What responsibilities do we owe such robots? • Would it be wrong to deliberately install mechanisms that gave human an immediate physical advantage e.g. an ON/OFF switch? 4/16/2016 SivaramanVelmurugan 227
  • 228. Ethical questions? • Will there come a point when computers become too intelligent? • Should robots have the same legal rights as humans? • How would we get around the question of ownership? • To what extend should we trust (be able to predict the behaviour of ) such species? • What responsibilities do we owe such robots? • Would it be wrong to deliberately install mechanisms that gave human an immediate physical advantage e.g. an ON/OFF switch? • Should we allow a self governing robot society to co- exist with ours? 4/16/2016 SivaramanVelmurugan 228
  • 229. Questions Questions • Do you believe that A.I. should be taken any further? • Is A.I interfering with religion? Are we playing God? • If machines can be made to think like us, then what do you think sets us apart as humans? At what point is a machine considered life? • If we were to create intelligent beings, what kind of rights would they be given? Should they even be given rights? 4/16/2016 SivaramanVelmurugan 229
  • 230. Thank you Thank you 4/16/2016 SivaramanVelmurugan 230