This document discusses various active and interactive learning tools and games for education, including Wii games like Wii Fit that integrate physical movement. It also mentions augmented reality games on mobile devices using QR codes or location-based games, as well as motion-sensing controllers for gaming consoles like the Sony Move and Microsoft Kinect. The document provides links to examples of educational games that integrate subjects like math, languages, and surgery simulations to enhance learning through interactivity and physical engagement.
23. Trauma Centre: Second Opinion Trauma Centre: Second opinion Team building – one surgeon, two advisers and two observers, guide the surgeon through the game http://www.youtube.com/watch#!v=ORUBquKpLNE&feature=related
24. Haptics UK Haptics Virtual Veins http://www.ukhaptics.co.uk/Default.aspx
25. Game based learning Futurelab Racing A cademy http://www.futurelab.org.uk/projects/racing-academy Skateboarding http://en.wikipedia.org/wiki/Skate_It Little Big Planet - game play and level creation, with real physics involved http://www.littlebigplanet.com/en-gb/
28. QR codes QR Codes - can be printed and placed around an environment - a phone can read them and take you a webpage, video, audio file http://en.wikipedia.org/wiki/QR_Code Barcodes - Stickybits http://www.stickybits.com/ Red laser phone app - reads barcodes and finds best price http://redlaser.com/