This is a introduction part, at the UX Seminar in my ex-working place.
Actually i mixed all materials and Pictures at here, slideshare. i feel i am really sorry not to say the sources.(i forgot and can't find the site of sources)
2. History & Definition...
Elements of UX...
UXD Process ...
Interaction Patterns...
Future of UX...
usync. will always be about solving problems at the core.
3. Universe of User Experience
usync. will always be about solving problems at the core.
4. 10 yrs ago...
usync. will always be about solving problems at the core.
5. Today ...
usync. will always be about solving problems at the core.
6. Experience...
“If our Gods and hopes are nothing but
scientific phenomena then let us admit
it must be said that our love is scientific
as well.”
- In the ‘L'È ve future’ by Auguste Villiers de l'Isle-Adam
René Descartes
usync. will always be about solving problems at the core.
11. - the Eastman Kodak slogan in 1900
usync. will always be about solving problems at the core.
12. History...
6~70s 80s 90s 2000 2010
1996 2006
1962 1970
P3 Asimo
UNIMATE Seiki
1964 1981 1992 2001 Web 2.0
Mouse Star CERN_G XP
1975 1983 1998 2007
DSC Dyna-Tac MPMan iPhone
usync. will always be about solving problems at the core.
13. History...
6~70s 80s 90s 2000 2010
Product LED Market LED Socially LED
Consumption Experience Network
Tech Driven People Driven Value Driven
Sense-making
Products Interface
Open Innovation
Hardware Aesthetics
Co-creation
Functionality Emotions
usync. will always be about solving problems at the core.
14. History...
6~70s 80s 90s 2000 2010
MMI & HMI HCI HCI HCI
Man Human Human Human
Machine Computer Centered Centered
Interface Interface Interface Innovation
&
Human
Machine
Interface
3 4
1 2
MMI was used early on in control room design for anything operated on or observed by an operator, e.g. dials, switches, knobs and gauges.
usync. will always be about solving problems at the core.
15. Definition of HCI...
“Human-Computer Interaction is a
discipline concerned with the design,
evaluation and implementation of
interactive computing systems for
human use and with the study of
major phenomena surrounding them.
- ACM/SIGCHI 1992
The human–computer interface can be described as the point of communication between the human user and the computer.
usync. will always be about solving problems at the core.
16. Definition Again...
usync. will always be about solving problems at the core.
17. Interface & Interaction
Humane
Device
usync. will always be about solving problems at the core.
18. Interface & Interaction
Humane
Interface Interaction
Device
usync. will always be about solving problems at the core.
19. Interface & Interaction
Humane
Human Man People User
Also think about : the meaning of each term with history
usync. will always be about solving problems at the core.
20. Interface & Interaction
Humane
Interface
Device
usync. will always be about solving problems at the core.
21. Interface & Interaction
Humane
Interaction
Device
usync. will always be about solving problems at the core.
22. Relation Map
Information architecture – development of the process and/or information flow of the system
Usability - a qualitative attribute that assesses how easy user interfaces are to use. also refers to methods for improving ease-of-use during the design process.
usync. will always be about solving problems at the core.
23. User experience
“ Most often abbreviated UX, but
sometimes UE, is a term used to describe
the overarching experience a person has
as a result of their interactions with a
particular product or service, its delivery,
and related artifacts, according to their
design.
usync. will always be about solving problems at the core.
24. Elements of UX
usync. will always be about solving problems at the core.
25. Success of Apple
usync. will always be about solving problems at the core.
26. Brand?
usync. will always be about solving problems at the core.
27. Design & Feature?
usync. will always be about solving problems at the core.
28. User interface?
usync. will always be about solving problems at the core.
39. Design Principles...
Affordance
Mental Model
Simplicity
Redundancy Emotion
Efficiency Satisfaction
Accessibility
Learnability Error tolerance
Metaphor
Aesthetic
Labeling Navigation
User Interface Mapping
Constraint
Effectiveness
Information Architecture Consistency
Visibility
Helpfulness Controllability
Attitude
Feedback
Intuitiveness Joy of use
Perceptibility
Also see : Usability principles (Nielsen 2001)
usync. will always be about solving problems at the core.
40. Design Principles...
Affordance
Mapping
Constraint
Also see : Usability principles (Nielsen 2001)
usync. will always be about solving problems at the core.
41. Affordance...
usync. will always be about solving problems at the core.
Also see Jacob Nielsen’s ‘perceived Affordance’
42. Affordance...
usync. will always be about solving problems at the core.
43. Constraints...
usync. will always be about solving problems at the core.
44. Constraints...
usync. will always be about solving problems at the core.
45. Mapping...
usync. will always be about solving problems at the core.
46. Mapping...
usync. will always be about solving problems at the core.
47. The last...
usync. will always be about solving problems at the core.
48. User Emotional Design : Affect
The last...
usync. will always be about solving problems at the core.
49. What we need More...
usync. will always be about solving problems at the core.
50. Apophenia...
see : Klaus Conrad, A Cognitive Approach to Situation Awareness: Theory and Application, 1958
usync. will always be about solving problems at the core.
51. Observation...
usync. will always be about solving problems at the core.
53. The Next will focus on...
usync. will always be about solving problems at the core.
54. Process & Methodology
Determine Best Test Conduct Usability Test Analysis Result
Technical assessment Heuristic Expert Evaluation Quantitative data
Qualitative data
Competitive analysis Paper prototype tests
Usability principle
Evaluate products/Services High-fidelity prototype tests
Existing process validation Semi-structured interviews Problem coding
New process development Think Aloud protocols Prioritize Issues
Process optimization Card Sorting Iterative refinement
Flow illustration Focused user workshops
usync. will always be about solving problems at the core.
55. Our interface were [not] just a matter of
the optimal button placement and clicking sequence... ...
Joel Spolsky
Thank you…
usync. will always be about solving problems at the core.