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Innovative Interaction Paradigms
for the Indian Users




Sponsor > Philips Design | Guide > Mr. Shashank Mehta

Supriya Ajmera, Information and Digital Design
Interaction
    Paradigm




OVERVIEW
Interaction
    Paradigm


  HOME
  ENTERTAINMENT




OVERVIEW
PHILIPS
    Interaction
    Paradigm

                            INNOVATION
  HOME
  ENTERTAINMENT


                  INDIA


OVERVIEW
Women , aged 25-50

 Well to do / Affluent

 Buying power
 Influencing power

 Working / homemakers

 Not Technology savvy


USER GROUP
USER GROUP
Understanding and Planning




PROCESS
Understanding and Planning

 Research




PROCESS
Understanding and Planning

 Research

 Analysis




PROCESS
Understanding and Planning

 Research

 Analysis

 Conceptualization



PROCESS
Understanding and Planning

 Research

 Analysis

 Conceptualization

 Design

PROCESS
Look and Feel Experience   Being in Control

        Ownership               Informed Choices
Multitasking              Awareness




TRENDS : Socio-cultural
Personalization         Visual Information
                   Simple




TRENDS : Technological
Multi-functional
 products
     Latest Products

 Value for money
TRENDS : Economic
Technological Space


                         Social Space




Home Entertainment
Protection from dust                Initiative
 Clutter                            Multitasking
                Space constraint
                                                       Memory
    Activity
                   Companion       Awareness
                                                   Instructions
Variation in distance
                        Importance
       Value for money             Control of the remote


Home Entertainment – Social Space
Technological Space




Home Entertainment – Technological Space
Complexity Features                                                Remotes
Jargon and obscurity Multifunction and Hybrid Devices
         Number of devices
 Device conflict                             Need for change
                           Unfamiliar technology
                                                        Power problems
                                   Transition
Avoidance of technology
                                                           Brand incompatibility
 Complicated       Lack of Awareness   Connectivity
           Laziness                                        Lot of wires
                                            Hardware Software incompatible

Home Entertainment – Technological Space
Interaction between user and product
Research and Analysis
User                   OPINION
       User



                                           ATTITUDE
 TECHNOLOGY

                            IMPLICATIONS


User Interviews - Purpose
User                  Time saving
       User                  Family Life
                             Dependency
                             Technophobia
                             Male dominance
                             Confidence
                             Comfort
  TECHNOLOGY                 Aesthetics
                             Being with the times
                             Need based




User Interviews - Insights
User                 Frequency of use
       User



    PRODUCT                                Ease of use
    USAGE
                            Utility of the product


User Interviews - Purpose
User
   User
                             User
 PRODUCT
  USAGE




User Interviews - Insights
What is simple, for my user …




Cultural Probes
Creating Affinity Diagrams
Users’ concept of ‘simple’
Users’ concept of ‘not simple’
Buying patterns            Trends


                    Psychology
                                             User



                                           consumers

                                     Marketers’ Viewpoint


Market Study - Purpose
‘Feel’ the product                          User
                Information Sources
  Health     Knowledge
                              Remotes
    Aesthetics                              consumers
                         Interest
    Personal Products                   Marketers’ Viewpoint


Market Study - Insights
Mrs Shrabani Dasgupta, 46


                     The devices
              should understand
              what I want. I just
              want to sit back
              and relax.




PERSONAS
Mrs Sonali Sharma, 28


                      I should be
              able to understand
              what the device
              does and get
              assistance if
              needed.
              .



PERSONAS
Mrs Bhavana Murthy, 33


                      I should be
              able to manipulate
              things quickly. Every
              time, I don’t want to
              do the same
              settings
              .
              .


PERSONAS
USER GOALS
Menu vs Buttons
Standards
Variety of buttons




Deducing User Tasks
USER NEEDS
PRODUCT VISION
PHILIPS
 Interaction
 Paradigm

                          INNOVATION
HOME
ENTERTAINMENT


                INDIA
Content               Display
  Relevance to India    Visual appeal
  Personalization       Preview
  Intelligent           Consistency
  Suggestions           Less text heavy
  Terminology
  Assuring
  Contextual




GUIDELINES
Menu Structure     Controls and Mapping
  Organized based    Durable
  on   needs         Intuitive actions
                     Feedback
  Scalable
                     Match the mental
  Depth
                     model
  Paths
                     Surface area
                     Dedicated buttons
                     Identification
                     Hierarchy

GUIDELINES
Scalable
 Depth
 Paths




INTERACTION MODEL
Scalable
 Depth
 Paths




CONTROLS
INFORMATION ARCHITECTURE




Scalable
Depth
Paths
Thank you

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Interaction design for TV