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Locations +
Narratives +
Games =
whaiwhai
(or something else)
0   LOG607 profile
1   Project#1 FRAMMENTI
2   Project#2 WHAIWHAI
3   The Ruyi Rome details
4   whaiwhai key variables
5   Development framework
012345
LOG607 develops game formats
with the aim of changing people’s
perspective, triggering their curiosity
and making them active players.
012345
We rethink the way people live their
experiences: traveling, exploring,
learning and having fun.

We create formats that are pervasive,
immersive, social
and cross-medial.
012345
Frammenti is a new format that
blends together the television series
model with the game structure of
Alternate Reality Games.




What is an Alternate Reality Game?
“An alternate reality game (ARG) is an interactive narrative that uses the real
world as a platform, often involving multiple media and game elements, to
tell a story that may be affected by participants' ideas or actions.”

wikipedia
012345
In a nutshell

Imagine you are watching an
episode of 24 when you realize Jack
Bauer needs your help and the end
is far from being set by the director.
012345
Viewers look for hidden clues inside
12 online episodes and work in
teams inside the extended narrative
world (websites, real phone
numbers, books, classified ads, etc.)
Players trigger new episodes by
solving the enigmas.
012345
Fiction vs Reality and User triggering.
012345
whaiwhai is a maori word which
means ‘to search for’.

whaiwhai is a game book collection
available in Venice, Rome, Florence
and Verona. In Italian and English.
It works with simple sms interaction.
012345


   get     read the story and      Solve
the code     find the place     the enigma
012345
VENICE - THE RUYI
At the end of the thirteenth century Marco Polo came back from China with the legendary
scepter of the Chinese emperor Qubilay Khan, the Ruyi. Both the traveller’s tomb and the
scepter have disappeared but Carlo Dolfin, a retired professor, finds an ancient coded
diary with the instructions to retrieve the scepter.



ROME - THE RUYI
An original letter of the sculptor and goldsmith Benvenuto Cellini reveals that the Ruyi was
moved to Rome and later fused by Cellini himself in order to preserve it from the sacking
of Rome by the Landsknechte.



VERONA - EROS
Eros gave the quiver as a gift to a woman and the bow to a man. He showed himself to them
as his real self, so that they wouldn't have any doubt on the nature of the objects they had
received from him but he didn't explain why he had given them those gifts. The man was
a Montecchi, the woman was a Capuleti.



FLORENCE - 2054
27th october 1954 20 flying objects ploughed through the sky of Florence and flew over
the city's most famous monuments for 15 minutes. While everyone was staring up at the sky,
nobody realized what was really happening. Extraterrestrials got in touch with a person,
Cosimo Rinaldi, born in Florence and great connoisseur of the city, and gave him a mission.
012345
Available 24h.

Players can set the difficulty level
and the game duration.

Single or challenge mode.

The whaiwhai system is a fully
working and expandable platform.
012345
Custom whaiwhai games.
012345
The Ruyi - Rome




60 stories + 60 locations
012345
                                                3 months


Plot design
              writing the stories

                                                                                    Contents
              mapping the city

                                    game dev.




      Implementation                                       whaiwhai software dev. game + stories




      Product                                              booklet layout / translation / printing




      Testing                                                                                        test
012345
Key variables:
              How does whaiwhai fit into
   SPACES
              the spaces and their dynamics?

              How should the game affect
   GAME
              the tour?

              Which form of storytelling
  CONTENTS
              to choose?

              What is the best and most
 TECHNOLOGY
              feasible technology?
012345
Key variables:
             Location mapping.


             Points of interest + visitor flows.

  SPACES
             Consideration for non playing
             visitors.


             Limitation? Confined spaces?
012345
Key variables:
             Goals of the game.

             Level of engagement required.

             Starting/ending points of the
   GAME
             game.

             Pre / post tour experience.

             Single, groups and challenge
             mode.
012345
Key variables:


             Stories authoring.

             Balance between fiction
 CONTENTS
             and reality.
             Physical representation
             of the message.
012345
Key variables:




                 }
                          position
              SMS         tracking
                          proximity
              WIFI
                          sensing
                          augmented
              Bluetooth
 TECHNOLOGY
                          reality
                          image pattern
              Mobtags
                          recognition
              Rfid        steganography
012345
whaiwhai framework:

                 GAMES

                           FICTIONAL
      STORIES
                             REAL

                LOCATION
012345
Experience timeline:

The Seven Basic Plots: Why We Tell
Stories, Christopher Booker
International Publishing Group, 2004

Overcoming the monster, rags to
riches, the quest, voyage and return,
comedy, tragedy, rebirth.
012345
Voyage and return:

                     FRUSTRATION
ANTICIPATION            STAGE

                     NIGHTMARE
  THE ‘FALL’           STAGE

                     ESCAPE AND
FASCINATION            RETURN
012345
Narrative framework:

 GAME




FICTIONAL
 STORIES



  REAL
 STORIES




LOCATION




                                                      FRUSTRATION   NIGHTMARE   ESCAPE AND
            ANTICIPATION   THE ‘FALL’   FASCINATION
                                                         STAGE        STAGE       RETURN
Thank you!




...and if you have noticed the hidden
code you can have a 15% discount
in our online shop!
Locations +
Narratives +
Games =
whaiwhai
(or something else)

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Log607

  • 1. Locations + Narratives + Games = whaiwhai (or something else)
  • 2. 0 LOG607 profile 1 Project#1 FRAMMENTI 2 Project#2 WHAIWHAI 3 The Ruyi Rome details 4 whaiwhai key variables 5 Development framework
  • 3. 012345 LOG607 develops game formats with the aim of changing people’s perspective, triggering their curiosity and making them active players.
  • 4. 012345 We rethink the way people live their experiences: traveling, exploring, learning and having fun. We create formats that are pervasive, immersive, social and cross-medial.
  • 5. 012345 Frammenti is a new format that blends together the television series model with the game structure of Alternate Reality Games. What is an Alternate Reality Game? “An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions.” wikipedia
  • 6. 012345 In a nutshell Imagine you are watching an episode of 24 when you realize Jack Bauer needs your help and the end is far from being set by the director.
  • 7. 012345 Viewers look for hidden clues inside 12 online episodes and work in teams inside the extended narrative world (websites, real phone numbers, books, classified ads, etc.) Players trigger new episodes by solving the enigmas.
  • 8. 012345 Fiction vs Reality and User triggering.
  • 9. 012345 whaiwhai is a maori word which means ‘to search for’. whaiwhai is a game book collection available in Venice, Rome, Florence and Verona. In Italian and English. It works with simple sms interaction.
  • 10. 012345 get read the story and Solve the code find the place the enigma
  • 11. 012345 VENICE - THE RUYI At the end of the thirteenth century Marco Polo came back from China with the legendary scepter of the Chinese emperor Qubilay Khan, the Ruyi. Both the traveller’s tomb and the scepter have disappeared but Carlo Dolfin, a retired professor, finds an ancient coded diary with the instructions to retrieve the scepter. ROME - THE RUYI An original letter of the sculptor and goldsmith Benvenuto Cellini reveals that the Ruyi was moved to Rome and later fused by Cellini himself in order to preserve it from the sacking of Rome by the Landsknechte. VERONA - EROS Eros gave the quiver as a gift to a woman and the bow to a man. He showed himself to them as his real self, so that they wouldn't have any doubt on the nature of the objects they had received from him but he didn't explain why he had given them those gifts. The man was a Montecchi, the woman was a Capuleti. FLORENCE - 2054 27th october 1954 20 flying objects ploughed through the sky of Florence and flew over the city's most famous monuments for 15 minutes. While everyone was staring up at the sky, nobody realized what was really happening. Extraterrestrials got in touch with a person, Cosimo Rinaldi, born in Florence and great connoisseur of the city, and gave him a mission.
  • 12. 012345 Available 24h. Players can set the difficulty level and the game duration. Single or challenge mode. The whaiwhai system is a fully working and expandable platform.
  • 14. 012345 The Ruyi - Rome 60 stories + 60 locations
  • 15. 012345 3 months Plot design writing the stories Contents mapping the city game dev. Implementation whaiwhai software dev. game + stories Product booklet layout / translation / printing Testing test
  • 16. 012345 Key variables: How does whaiwhai fit into SPACES the spaces and their dynamics? How should the game affect GAME the tour? Which form of storytelling CONTENTS to choose? What is the best and most TECHNOLOGY feasible technology?
  • 17. 012345 Key variables: Location mapping. Points of interest + visitor flows. SPACES Consideration for non playing visitors. Limitation? Confined spaces?
  • 18. 012345 Key variables: Goals of the game. Level of engagement required. Starting/ending points of the GAME game. Pre / post tour experience. Single, groups and challenge mode.
  • 19. 012345 Key variables: Stories authoring. Balance between fiction CONTENTS and reality. Physical representation of the message.
  • 20. 012345 Key variables: } position SMS tracking proximity WIFI sensing augmented Bluetooth TECHNOLOGY reality image pattern Mobtags recognition Rfid steganography
  • 21. 012345 whaiwhai framework: GAMES FICTIONAL STORIES REAL LOCATION
  • 22. 012345 Experience timeline: The Seven Basic Plots: Why We Tell Stories, Christopher Booker International Publishing Group, 2004 Overcoming the monster, rags to riches, the quest, voyage and return, comedy, tragedy, rebirth.
  • 23. 012345 Voyage and return: FRUSTRATION ANTICIPATION STAGE NIGHTMARE THE ‘FALL’ STAGE ESCAPE AND FASCINATION RETURN
  • 24. 012345 Narrative framework: GAME FICTIONAL STORIES REAL STORIES LOCATION FRUSTRATION NIGHTMARE ESCAPE AND ANTICIPATION THE ‘FALL’ FASCINATION STAGE STAGE RETURN
  • 25. Thank you! ...and if you have noticed the hidden code you can have a 15% discount in our online shop!
  • 26. Locations + Narratives + Games = whaiwhai (or something else)