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Scenarios for peer-to-peer learning in
construction with emerging forms of
collaborative computing
Teemu Leinonen
Media Lab Helsinki
School of Arts, Design and Architecture
Aalto University, Helsinki Finland
Teemu Leinonen, Jukka
Purma, Kiaii Nguya
Aalto University
School of Arts, Design and
Architecture
Helsinki, Finland
teemu.leinonen@aalto.fi
Alexander Hayes
University of Wollongong
School of Information Systems &
Technology (SISAT)
Wollongong, Australia
ah691@uow.edu.au
Aalto University
– Where science and
art meet technology
and business
Teemu Leinonen
Associate Professor, Dr.
New Media Design and
Learning
Media Lab Helsinki
Aalto University
School of Arts, Design and
Architecture
> education theory
> new media
> design
> design methods
Photo by Cary Bass / Wikimedia Common
Explorative Design
Design Practice Design Studies
(Fallman 2012)
Example of participatory design session
http://vimeo.com/juhak/cardboardhospital
Scenarios for peer-to-peer learning in
construction with emerging forms of
collaborative computing
Scenarios for peer-to-peer learning in
construction with emerging forms of
collaborative computing
wearable computing
invisible and ambient computing (calm)
augmented reality
novel interaction technologies
wearable computing
Project and photo by Metti Nordin and Valtteri Wikström
invisible and ambient computing (calm)
Project and photo by
Anu Koski
augmented reality
Photo by User:Pguerin / Wikimedia Commons
novel interaction technologies
Project and photo by Perttu Hämäläinen & Johanna Höysniemi
Scenarios for peer-to-peer learning in
construction with emerging forms of
collaborative computing
learn from each other
self-directed
serendipitous
situated learning
knowledge building
Scenarios for peer-to-peer learning in
construction with emerging forms of
collaborative computing
learning / training is needed
reporting demands increasing
supply chain is digital with photos
fears of more pressure and managerial control
new workers have digital media skills and use then
Scenarios for peer-to-peer learning in
construction with emerging forms of
collaborative computing
Peer Instructions and Leaving Your Mark
Building Inspection with Point-of-View Camera
Road Construction with Augmented Reality
Peer Instructions and Leaving Your Mark
Hanno, a skilled electrician tries to install a new kind of
lighting system controller. Hanno carries a laptop and
wears a smart watch. When picking the package the
smart watch gives a tap informing of available
instructions.
When Hanno opens his laptop, smart watch has
opened the instructions to the screen. Hanno finds
detailed instructions and assembly videos about this
product. The videos have been created by other
electricians.
Hanno recognizes that there may be future work
opportunities with this lighting system controller and
after installing the controller, Hanno adds a RFID tag
to the installed device that identifies him as the
installer with all of the associated instructions he used.
The tag may lead the future maintenance work to him
and help him to remind what was done.
Building Inspection with Point-of-View Camera
Harri, a building inspector offers his services for several constructors and
during inspection visits he often cannot meet the people responsible for each
phase and site.
When he inspects a building, Harri records everything with a point-of-view
camera. He also has his inspection sheet on a tablet where each area or part
is connected to the people responsible of that area.
During inspection, Harri uses a tablet to fill the inspection sheet. Whenever he
takes a snapshot, it is added to currently active area in the inspection sheet.
He often also takes time to explain aloud, alone or for the building
foreman, his evaluation of the build quality.
After the visit Harri's voiced evaluations are split into the inspection sheet as
video clips. These clips are attached to the part of inspection sheet that was
active during the explanation. Harri reviews the clips and removes a few. Parts
of the inspection sheets with possible additional explanations from Harri are
forwarded to the people responsible for the work.
Harri finds that the rich media material makes it easier for him to remember
and revise his findings about the building and the SME customers are willing
to use the multi-media inspection sheets in their field meetings as well as in
briefing trainings of staff members starting to work on a similar kind of
projects.
Road Construction with Augmented Reality
A road construction Project Manager is in the construction
site and uses an augmented reality headset to observe the
next planned stages of the project. Augmented reality helps
her to prepare and understand incoming challenges. The
stages of the project exist as drawings that can be overlaid
on physical world and the project manager can do simple
experiments with plans and verify how the alternative
arrangements of e.g. organization of incoming materials and
routes would look. Project manager tends to say that her
work is half present, half next week.
During meetings with the workers who also wear a headset
she shares the augmented reality views and goes through
the various alternatives. For the Project Manager the
augmented view is essential briefing tool: the fellow viewers
follow the path of markers and points of interest she lays out.
She can tear complex tasks layer by layer to help her
listeners to follow her back to complexity. Showing the plans
this way help participants to understand the big picture and
present more focused questions about the project.
Illustrations by Jukka Purma
Photo by
Università Reggio Calabria
Wisdom of the crowd
or
Wisdom of the motivated crowds ?
Photo by Wikimedia Israel / Wikimedia Commons
Thank you.
This work was conducted within the Learning Layers project, co-
funded by the European Commission’s 7th Framework Programme.

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Scenarios for peer-to-peer learning in construction with emerging forms of collaborative computing

  • 1. Scenarios for peer-to-peer learning in construction with emerging forms of collaborative computing Teemu Leinonen Media Lab Helsinki School of Arts, Design and Architecture Aalto University, Helsinki Finland
  • 2. Teemu Leinonen, Jukka Purma, Kiaii Nguya Aalto University School of Arts, Design and Architecture Helsinki, Finland teemu.leinonen@aalto.fi Alexander Hayes University of Wollongong School of Information Systems & Technology (SISAT) Wollongong, Australia ah691@uow.edu.au
  • 3. Aalto University – Where science and art meet technology and business
  • 4. Teemu Leinonen Associate Professor, Dr. New Media Design and Learning Media Lab Helsinki Aalto University School of Arts, Design and Architecture > education theory > new media > design > design methods Photo by Cary Bass / Wikimedia Common
  • 5. Explorative Design Design Practice Design Studies (Fallman 2012)
  • 6.
  • 7. Example of participatory design session http://vimeo.com/juhak/cardboardhospital
  • 8. Scenarios for peer-to-peer learning in construction with emerging forms of collaborative computing
  • 9. Scenarios for peer-to-peer learning in construction with emerging forms of collaborative computing wearable computing invisible and ambient computing (calm) augmented reality novel interaction technologies
  • 10. wearable computing Project and photo by Metti Nordin and Valtteri Wikström
  • 11. invisible and ambient computing (calm) Project and photo by Anu Koski
  • 12. augmented reality Photo by User:Pguerin / Wikimedia Commons
  • 13. novel interaction technologies Project and photo by Perttu Hämäläinen & Johanna Höysniemi
  • 14. Scenarios for peer-to-peer learning in construction with emerging forms of collaborative computing learn from each other self-directed serendipitous situated learning knowledge building
  • 15.
  • 16. Scenarios for peer-to-peer learning in construction with emerging forms of collaborative computing learning / training is needed reporting demands increasing supply chain is digital with photos fears of more pressure and managerial control new workers have digital media skills and use then
  • 17. Scenarios for peer-to-peer learning in construction with emerging forms of collaborative computing Peer Instructions and Leaving Your Mark Building Inspection with Point-of-View Camera Road Construction with Augmented Reality
  • 18. Peer Instructions and Leaving Your Mark Hanno, a skilled electrician tries to install a new kind of lighting system controller. Hanno carries a laptop and wears a smart watch. When picking the package the smart watch gives a tap informing of available instructions. When Hanno opens his laptop, smart watch has opened the instructions to the screen. Hanno finds detailed instructions and assembly videos about this product. The videos have been created by other electricians. Hanno recognizes that there may be future work opportunities with this lighting system controller and after installing the controller, Hanno adds a RFID tag to the installed device that identifies him as the installer with all of the associated instructions he used. The tag may lead the future maintenance work to him and help him to remind what was done.
  • 19. Building Inspection with Point-of-View Camera Harri, a building inspector offers his services for several constructors and during inspection visits he often cannot meet the people responsible for each phase and site. When he inspects a building, Harri records everything with a point-of-view camera. He also has his inspection sheet on a tablet where each area or part is connected to the people responsible of that area. During inspection, Harri uses a tablet to fill the inspection sheet. Whenever he takes a snapshot, it is added to currently active area in the inspection sheet. He often also takes time to explain aloud, alone or for the building foreman, his evaluation of the build quality. After the visit Harri's voiced evaluations are split into the inspection sheet as video clips. These clips are attached to the part of inspection sheet that was active during the explanation. Harri reviews the clips and removes a few. Parts of the inspection sheets with possible additional explanations from Harri are forwarded to the people responsible for the work. Harri finds that the rich media material makes it easier for him to remember and revise his findings about the building and the SME customers are willing to use the multi-media inspection sheets in their field meetings as well as in briefing trainings of staff members starting to work on a similar kind of projects.
  • 20. Road Construction with Augmented Reality A road construction Project Manager is in the construction site and uses an augmented reality headset to observe the next planned stages of the project. Augmented reality helps her to prepare and understand incoming challenges. The stages of the project exist as drawings that can be overlaid on physical world and the project manager can do simple experiments with plans and verify how the alternative arrangements of e.g. organization of incoming materials and routes would look. Project manager tends to say that her work is half present, half next week. During meetings with the workers who also wear a headset she shares the augmented reality views and goes through the various alternatives. For the Project Manager the augmented view is essential briefing tool: the fellow viewers follow the path of markers and points of interest she lays out. She can tear complex tasks layer by layer to help her listeners to follow her back to complexity. Showing the plans this way help participants to understand the big picture and present more focused questions about the project. Illustrations by Jukka Purma
  • 22. Wisdom of the crowd or Wisdom of the motivated crowds ?
  • 23.
  • 24. Photo by Wikimedia Israel / Wikimedia Commons
  • 25. Thank you. This work was conducted within the Learning Layers project, co- funded by the European Commission’s 7th Framework Programme.

Notas del editor

  1. Good afternoon. My name is Teemu Leinonen I am professor at the Aalto University in Helsinki Finland. I have done research on New Media and its use in Education for some time and have in last couple of years.
  2. Good afternoon. My name is Teemu Leinonen I am professor at the Aalto University in Helsinki Finland. I have done research on New Media and its use in Education for some time and have in last couple of years.
  3. In the research-based design process there are four phases.  The research-based design process starts with an exploration of the socio-cultural context of design.
  4. The Aalto University School of Arts, Design and Architecture is an institution of higher education for art, design, media, architecture, motion picture and art education. The new school, formed in a 2012 merger of the School of Art and Design and the Department of Architecture of the School of Engineering, will carry forward the internationally recognised expertise created by its predecessors.Dean: Professor Helena HyvönenVice Deans: Professor Pekka Korvenmaa and Head of Research Ossi NaukkarinenThe number of staff members has been indicated as man-years. The numbersof professors and studentsare indicated in figures. The figures are rounded.(Images: Aalto University Communications; Mikko Raskinen)
  5. The Aalto University School of Arts, Design and Architecture is an institution of higher education for art, design, media, architecture, motion picture and art education. The new school, formed in a 2012 merger of the School of Art and Design and the Department of Architecture of the School of Engineering, will carry forward the internationally recognised expertise created by its predecessors.Dean: Professor Helena HyvönenVice Deans: Professor Pekka Korvenmaa and Head of Research Ossi NaukkarinenThe number of staff members has been indicated as man-years. The numbersof professors and studentsare indicated in figures. The figures are rounded.(Images: Aalto University Communications; Mikko Raskinen)
  6. The Aalto University School of Arts, Design and Architecture is an institution of higher education for art, design, media, architecture, motion picture and art education. The new school, formed in a 2012 merger of the School of Art and Design and the Department of Architecture of the School of Engineering, will carry forward the internationally recognised expertise created by its predecessors.Dean: Professor Helena HyvönenVice Deans: Professor Pekka Korvenmaa and Head of Research Ossi NaukkarinenThe number of staff members has been indicated as man-years. The numbersof professors and studentsare indicated in figures. The figures are rounded.(Images: Aalto University Communications; Mikko Raskinen)
  7. The Aalto University School of Arts, Design and Architecture is an institution of higher education for art, design, media, architecture, motion picture and art education. The new school, formed in a 2012 merger of the School of Art and Design and the Department of Architecture of the School of Engineering, will carry forward the internationally recognised expertise created by its predecessors.Dean: Professor Helena HyvönenVice Deans: Professor Pekka Korvenmaa and Head of Research Ossi NaukkarinenThe number of staff members has been indicated as man-years. The numbersof professors and studentsare indicated in figures. The figures are rounded.(Images: Aalto University Communications; Mikko Raskinen)
  8. The Aalto University School of Arts, Design and Architecture is an institution of higher education for art, design, media, architecture, motion picture and art education. The new school, formed in a 2012 merger of the School of Art and Design and the Department of Architecture of the School of Engineering, will carry forward the internationally recognised expertise created by its predecessors.Dean: Professor Helena HyvönenVice Deans: Professor Pekka Korvenmaa and Head of Research Ossi NaukkarinenThe number of staff members has been indicated as man-years. The numbersof professors and studentsare indicated in figures. The figures are rounded.(Images: Aalto University Communications; Mikko Raskinen)