The document discusses the needs and challenges of developing corporate social simulations. It outlines that corporate simulations need to have limited bandwidth usage, no audio or plug-ins, no installations, limited distribution and development timeframes, and high security. It also explains that social simulations are an effective learning tool when used interactively. Various common patterns and tools for developing social simulations are presented.
23. Social Simulations Branching State-Based Development Ease Development Speed Development Cost Engaging ~ Realistic Realistic Enough Known Outcome Bandwidth ~ ~ Audio ~ ~ Plug-Ins ~ Branching State-Based Installation Distribution ~ Security ~ Hosting ~ Tracking Editing Vary Location ~ Harsh Locale Mobile
24. Clue vs. ROI Rooms Suspects Facts Distributed info Hidden knowledge Ulterior motives Any order Multiple visits Deductive reasoning One choice per turn Key=Right suspect + right question Offices Executives Facts Distributed info Hidden knowledge Ulterior motives Any order Multiple visits Deductive reasoning One choice per turn Key=Right person + right question Network model Network model
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26. Common Patterns Adapted from Simon Puleo and Carolyn Miller Linear Exponential Tree Hub & Spoke Network Funnel Diamond Hour Glass
27. Popular Variations Loop Backs with Removal Linear + Diamond Diamond + Diamond Precedence (or state-based) +1 +1 +1 +2 -1 >3 >3 >3