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What Goes Behind Sound Design in Games

What Goes Behind Sound Design in Games

Presented by Gwen Guo, Co-Founder, IMBA Interactive at GMGC Manila

LinkedIn: https://sg.linkedin.com/in/gwen-guo-497a3927

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What Goes Behind Sound Design in Games

  1. 1. ?What goes behind Gwen Guo Co-founder, IMBA Interactive Sound Design for Games
  2. 2. Excellence in Audio (2013) Dusty Revenge, PD Design Studio Best Game Audio (2014) Dusty Revenge, PD Design Studio Best Game Audio (2013) Amazing Studly Strikes, Inzen Studio Best Game (2013) One Upon Light, SUTD Game Lab Out Now! Out Now!
  3. 3. Sound Design for Games What goes behind it? ➡What traits should you look out for? ➡Inserting sound designer into the team ➡Pre-production ➡Production ➡Implementation ➡Polish
  4. 4. Technical Knowledge Professional Gear Licensing Knowledge “Good Ears” Creative Vision Good communicationVersatile You want to hire this sound designer! Game Engines and Implementation Understands Player Responses Game Dev Cycle Knowledge What to look out for
  5. 5. Insert audio person here Art Audio Code Design QAStory Marketing UI/UX
  6. 6. Your Awesome Game!
  7. 7. Pre-Production Asset List ReferencesConcepts Budget Timeline
  8. 8. Concepts ART PLZ STORY PLZ GDD PLZ
  9. 9. Pre-Production Asset List ReferencesConcepts Budget Timeline
  10. 10. Kick drum from __________ Short and snappy like _______ Creepy ambience like _______ References
  11. 11. Pre-Production Asset List ReferencesConcepts Budget Timeline
  12. 12. 10 % 90 % 25 % 75 % Budget Timeline
  13. 13. Pre-Production Asset List ReferencesConcepts Budget Timeline
  14. 14. Asset List
  15. 15. QA and Testing IMPLEMENTATION Asset Repository Game Engine Middle- ware Sound Asset (SFX, VOICE, MUSIC) Recorded Sound (Ambience, Foley, Voice, Musicians…) Editing/Manipula ting of the Sound Game Audio Production & Implementation Pipeline PRODUCTION Asset List
  16. 16. PRODUCTION
  17. 17. Foley/Recording Source: IMBA Interactive
  18. 18. Synthesis Source: ADSR Music Production
  19. 19. Editing Samples Source: IMBA Interactive
  20. 20. QA and Testing IMPLEMENTATION Asset Repository Game Engine Middle- ware Sound Asset (SFX, VOICE, MUSIC) Recorded Sound (Ambience, Foley, Voice, Musicians…) Editing/Manipula ting of the Sound Game Audio Production & Implementation Pipeline PRODUCTION Asset List
  21. 21. IMPLEMENTATION
  22. 22. Sound FX Randomisation Source: basementhum
  23. 23. Dynamic Ambience Source: Tristan Panniers
  24. 24. Reverb Zones
  25. 25. Ground Surface Zones
  26. 26. Ambient Emitters
  27. 27. Unity’s Audio Mixer
  28. 28. POLISH/MAINTENAN CE
  29. 29. Bug Tracking
  30. 30. Optimisation Disk space VS memory
  31. 31. DEMAND A BUILD or a video screencap
  32. 32. In Conclusion…• There is more to sound design in games than just churning out assets Game Sound Design Production Implementation Polish Recording Synthesis Editing Pre-production SFX Behaviour Real-time Effects Mixing
  33. 33. THANK YOU! Q&A? gwen@imbainteractive.com

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