How we blend Product Management and User Experience design in the process of Product Development here at Unruly Media. Co presented by Me and Lewis Moore
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XP Day 2013 Experience report
1. XUX
eXtreme User eXperience
XP Day 2013
Mike Rawling
Michael.rawling@unrulymedia.com
@hedshot
Lewis Moore
Lewis.moore@unrulymedia.com
2. We are…
Mike Rawling
Senior UX Engineer @Unruly Media, at London
HQ
UX engineering history dates back to 1998…
…Consulting, designing, engineering, leading,
coaching, training….
Teams and initiatives for Tesco, Wiley,
Camelot, Konami, LoveFilm and Granada and
ITV
Also at Agile Cambridge, 25/9/2013
3. We are…
Lewis Moore
Product Manager @Unruly Media, at London HQ
Hands on software development and
consulting background history dates back
2008…
…Software and Infrastructure consulting at
EDF Energy and Rolls Royce.
Product Manager for Unruly Analytics and the
Viral Video Chart
5. Product Dev@Unruly Media
3 development teams:
each consisting of about about 4 XP, javacentric, stupidly intelligent programmers
Team has greatly varying levels of experience
and interests
Extremely varied experience of customer facing
front-end product development work
3 Product Managers
1 UX guy
9. UX, historically..
- Theoretical & „Ivory Tower‟
- Less attuned to rapid iteration
- Often mired in agency style 3rd party design
team „Fire and Forget‟ process
Forget Waterfall!...
...more like Cliff Diving…
15. The story began…
“As Charlotte I would like to see what video
content is trending with my audience
segment online in real-time. So I can
promote the content in my social channels.”
16. Step 1 – Product Research
“As Charlotte I would like to….
…see what video content is trending with my audience segment online in realtime….
…So I can promote the content in my social channels”
UX
Product
Competitor Research
Competitor Research
Market Research
What Personas?
User Research
Design & UX Pattern
Research
Feasibility? Data
requirements?
Data requirements
Prototyping
Prototyping
UX: 35%
PM: 65%
17. Step 2 – Find Third Party Data…
Sign-up…
Get data…
…and play with it!
Use contexts and
research
Supplier Pricing &
Contracting
What do my persona's
care about?
Feasibility? Data
requirements?
Find tech‟s limitations How does this feature fit
with our offering?
UX: 35%
PM: 65%
18. Step 3 – Raw Prototypes
Analyse user reactions to
different visualisations
UX: 25%
Find value in the data,
Write some scripts and
demonstrate value before
stakeholders get bored
PM: 75%
19. Step 4 – Set UX vision, Stakeholder Review
Disparate ideas -> form
UX: 70%
Features and Functions
Cost to Maintain
Estimates from Dev
PM: 30%
20. Step 5 – MVP, More Wireframes and Spikes
Work out
acceptance criteria
with Dev
Functional & NFR
PM: 50%
Pair with Dev
On demand Huddles
Tweak/Refine and Test
Spike/s with Users
UX: 50%
23. Step 7 – an experience prototype
Experience prototype
UX: 90%
-
Captured *entire* team‟s requirements
- Created pairing with team
- Makes our discussions real
- Stakeholder validation
- Dev team validation
- User validation
- Commercial…
Input to prototype
VALIDATION!
VALIDATION!
VALIDATION!
PM: 10%
26. The Take Homes
1/ UX is not
- a Phase
- one person
- theory – theorists must climb down
from Ivory Towers
2/ Over-thorough style guides, product
Design Specs don't work: Devs will not
read them
3/ Everyone was hands-on:
- PM built technical product spikes
- UX built experience prototype
4/ Everything is in the service of proving
the viability of an idea, product of feature
29. Thanks for listening!
Still hungry? Contact us…
Michael.rawling@unrulymedia.com
@hedshot
Lewis.moore@unrulymedia.com
Winner Best Content
Distribution Service
Video Council
Member
Whitelisted
Notas del editor
Welcome! Welcome!
Experience in UX engineering dates back to 1998I’ve always tried explore ways of more effectively realising the massive potential that software has and that each product starts with. I’ve consulted on, designed, engineered and led teams and initiatives for Tesco, Wiley, Camelot, Konami, LoveFilm and Granada TV and is currently confirmed to talk at Agile On The Beach, UK
Experience in UX engineering dates back to 1998I’ve always tried explore ways of more effectively realising the massive potential that software has and that each product starts with. I’ve consulted on, designed, engineered and led teams and initiatives for Tesco, Wiley, Camelot, Konami, LoveFilm and Granada TV and is currently confirmed to talk at Agile On The Beach, UK
Here’s a list of topics I’ll be covering to explain how we did it
About 150 staff, including a design team of 4/5 and a development team with 3 teams of about 4 XP, Java-centric programmers with less through to medium and experience of customer facing front-end. The team composition has changed over time but we have a team of approximately 5 XP java centric programmers with a new Product manager and a technical development team leader based in LondonOur stakeholder, what we called our Sponsor, was our CEO who was extremely engaged with the project but travelled a lot between London and New York - which is somewhat challenging
This is a modest presentation of some ideas, techniques and tools we made our own….