3. Doe mee tijdens de conferentie!
• Twitter: #aedeNL2015
• Facebook: Virtuele werelden NL
3
4. Virtuele werelden in het onderwijs
• Kenmerken en
toegevoegde
waarde van VW
• Onderwijskundige
toepassingen
• Hulp bij
implementatie:
Euroversity
Community
Agenda
4
25. 25
Toegevoegde waarde (6)
Veel mogelijkheden om je onderwijs te verrijken
Onderwijs op afstand
Blended learning
Flipping the classroom
Telecollaboration
Stage begeleiding
37. The ViTAAL Project
• R & D for 3 Activity Formats:
1. Language Village:
training & testing
2. Interactive narrative
LanguageQuest
3. Events and
Fun Activities
38. Format 1: Virtual Language Village
Pupils
•Teachers
• Student
Teachers &
Trainers
•Fellow pupils
41. NIFLAR project aims
• Exploring the added value of video-web communication
(VWC) and virtual worlds (VW) for the development of
intercultural communicative and competence in L2
Development of design principles for effective L2 tasks
in VWC and VW
• Learning Blend:
Focus on (language) learners AND student teachers
47. The EUROVERSITY network is funded under the grant agreement
number 518944-LLP-1-2011-1-UK-KA3-KA3NW with the Education,
Audiovisual and Culture Executive Agency, European Union.
This publication reflects the views only of the author, and the Commission
cannot be held responsible for any use which may be made of the
information contained therein.
47
48. • Project: 3-year (2011 – 2014) multilateral &
transversal network LLP KA3 (ICT)
• Origin: synergies between related EU projects
(Avalon, AVATAR, NIFLAR, etc.)
• Coordinator: University of HULL
• Network: 19 partners, 14 countries &
> 20 associated partners
48
Euroversity network project
49. Aims of the Project
• Collect examples of good practice in teaching and
learning in virtual worlds from different subjects and
contexts
• Facilitate the transfer of core
• knowledge to new contexts
• Exploitation of existing
partner resources
49
Case studies:
http://euroversity.pbworks.com/
50. The EUROVERSITY network is funded under the grant agreement
number 518944-LLP-1-2011-1-UK-KA3-KA3NW with the Education,
Audiovisual and Culture Executive Agency, European Union.
This publication reflects the views only of the author, and the
Commission cannot be held responsible for any use which may be
made of the information contained therein.
EUROVERSITY gaat verder
als stichting. Word lid! 50
Maak kennis met leden
van de EUROVERSITY
Community en de
mogelijkheden van 3D
werelden voor onderwijs:
19 februari, 20:00u
http://tinyurl.com/AEDE3D
52. Machinima in het taalonderwijs.
1.Create, test & share machinima
exploring the role of visual
communication in language
learning
2.Produce guidelines & training about
how to create them
53. MFL Pedagogical
Functions
• Introduce a new topic
• Introduce special /
CLIL language
content
• Visualise meaning
• Model language use
• Promote extensive
reading motivation
• The eye
• If I could fly…
• Making a call
• Professional skills
training
• Book trailer
54. More info on:
- Practitioner reports
- Camelot film productions
- Training options
- Joining the Camelot network
CAMELOT
Language Learning with Machinima
56. Results:
• A framework for task design
• A collection of tasks and scenarios
• Good Practice Guides for: Teachers, Teacher Educators
& CMC research
• Readily available 3D settings & object
• Learning community & publications
• Erasmus+ Courses
57.
58. (pre) Registration for Summercourses at:
www.tellconsult.eu
• ICT for oral skills
&
telecollaboration
• IWB - in
Education
• Promoting
Dialogue using
the IWB
Again in 2015. Here in...?
59. Deze PPT & meer bronnen hier:
http://tinyurl.com/AEDE-NL2015-3D