XNA Game Studio has come a long way from XNA Game Studio Express 1.0. Learn about the new features in XNA Game Studio 3.1 and how to publish your game with the XNA Community Games publishing program. Avatars and advances in 3D modeling will also be demonstrated in Autodesk Softimage Mod Tool and XNA. Learn how to integrate custom and downloaded models in your game. XNA also allows a developer to build games for the Zune platform.
2. Free game development toolkit using .NET, C# Extends Visual Studio 2008 Including the free C# Express Edition Version 3.1 Avatars Zune support Community Games publishing Creators Club membership Develop and publish for Xbox 360 $99/12 months
3. Publish your games to Xbox LIVE Marketplace Profit!! 70%/30% baseline split Time-limited trial, no free games Charge 200, 400, or 800 points 150 MB limit for 400 and 800 point games 50 MB limit for 200 point games You retain all rights and IP
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5. Several new features: Xbox LIVE Party Video playback Downloadable Content (XDK Extensions Only) Avatars for XDK Extensions and Community titles! More news coming later this year Project Natal ready for Holiday 2010
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7. Avatars AvatarDescription Look up description from a SignedInGamer Create random avatar descriptions Send avatar descriptions over the network AvatarRenderer Play back built-in animations Or specify your own bone matrices One directional light
10. Video New types: Video & VideoPlayer Similar pattern to Song & MediaPlayer No equivalent of MediaLibrary Can have multiple VideoPlayer instances Import WMV files through the ContentPipeline VideoSoundtrackType: Music, Dialog, MusicAndDialog
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12. Zune Small platform 320 x 240 Two Little buttons and a Dpad Different versions of hardware Slow platform Should not try to get Halo 3 on your Zune Players and control aren’t as responsive as PC or Console
14. Zune HD Full device support and connectivity in Visual Studio. new Touch APIs to the XNA Framework for use on the Zune HD new Accelerometer APIs to the XNA Framework for use on the Zune HD
16. Mono XNA Ubuntu 9.10 has all dependences in default repository! You can install them in two ways. First one is using Terminal: Open Terminal. Programs -> Accessories -> Terminal Copy and past next 2 lines seperately (second is longer, but it should be in one line) sudoapt-get update sudoapt-get install libtaoframework-devil1.6-cil libtaoframework-openal1.1-cil libtaoframework-sdl1.2-cil libdevil1c2 libtaoframework-devil1.6-cil libnunit2.4-cil monodevelopmonodevelop-nunit If you are asked for approval just type "y" and press "Enter" Second is using Synaptic: Go to System -> Administration -> Synaptic Tick following packets libtaoframework-devil1.6-cil libtaoframework-openal1.1-cil libtaoframework-sdl1.2-cil Libdevil1c2 libtaoframework-devil1.6-cil libnunit2.4-cil Monodevelop monodevelop-nunit MonoDevelopshould be fine with all references except NUnit. INFO:NUnit in Ubuntu 9.10 is still 2.4.7 (2.4.8 expected), but you should add new reference from your GAC in test project for unit testing.