This document provides information on advanced goal and instancer techniques in Maya Dynamics. It discusses fantasy particles, which are special visual effects made of particles. The steps to create fantasy particles are outlined, including modeling objects, creating emitters, adding fields, creating particle goals, setting key attributes, and disk caching. Advanced instancers like nParticles are also covered, which allow effects like liquid simulations and interactions between particles and nCloth. Examples of using instancers and curve flow to create falling leaves are demonstrated.
1. Maya Dynamics Basics
Lab 10: Advanced Goal & Instanter
Author: Khieu Van Bang
Email: tribang.nd@gmail.com
2. CONTENTS
Fantasy Particle (Advanced Goal)
What is Fantasy Particle ?
How to create a Fantasy Particle ?
Advanced Instanter
Some special particle instanter.
Create falling leaves.
24. ADVANCED INSTANTER
2.1) Create particle instanter with nParticle.
nParticles is a particle generation system that uses Maya®
Nucleus TM , the same dynamic simulation framework that
generates nCloth simulations. An nParticle object natively
collides and interacts with other nParticle objects, as well as
with nCloth and passive collision objects. nParticles can also
self-collide, meaning that particles from the same nParticle
object can collide with each other.
Nucleus dynamics allows you to create particle effects and
dynamic simulations that cannot be achieved with Maya
classic particles. For example, you can use Liquid Simulation
attributes to create particle systems that behave like liquids.
You can also create effects in which particles interact and
drive nCloth animations and deformations.