8. Generating new Higher-Level
ideas, products,
processes, or
Create Thinking
ways of viewing
things. Evaluate
Analyze
Apply
Understand
Remember
Lower-level
Adapted from: http://www.apa.org/ed/new_blooms.html Thinking
9. • Critical Thinking
• Problem Solving
• Creativity
• Innovation
• Communication
• Collaboration
A Roadmap For 21st Century Learning
URL: http://www.21stcenturyskills.org/route21/
11. Symphony Empathy
Design Meaning
Story Play
Source: http://en.wikipedia.org/wiki/A_Whole_New_Mind
12. Photons
Bits Genes
IT Bio
Nano Neuro
Atoms Neurons
Qubits
“The Innovation economy is coming. It will bring sweeping global change that affects
everyone…Those who embrace innovation and adapt quickly will win…The Innovation
economy is a revolution in how individuals use ideas, knowledge, and
conduct commerce.” – James Canton
13. "640K ought to be
enough for anybody."
- Bill Gates, 1981
14. Electronic learning (or E-Learning or eLearning)
is a term for all types of technology-enhanced learning
(TEL), where technology is used to support the learning
process.
“Pedagogy empowered by digital technology"
Source: http://en.wikipedia.org/wiki/E-learning
15.
16. “…a form of knowledge and a pedagogy based on the idea that knowledge is
distributed across a network of connections and that learning consists of the
ability to construct and traverse those networks. “
Source: http://www.elearnspace.org/media/ProfessionalDevelopment/player.html George Siemens
18. Learning Using A Network of Diverse Technologies
Source: http://www.innovateonline.info/index.php?view=article&id=668
19. "Insanity: doing the same thing over and
over again and expecting different results."
- Albert Einstein
20. UMIS
E-mail
iDrive
AIR
MOFA
IMULP E-Library
Q-Bank
Asynchronous Synchronous i-Lectures Quiz
Lecture Notes Portfolio
Forum Chat
Podcasts Assignment
Blogging Video Conferencing
Glossary Case Summary
Micro-blogging Web Conferencing
Bookmarking Simulations
3D Virtual Spaces Games
Wiki
RSS OER/OCW
21. Moodle is a user-friendly open source and free application that is designed to
help educators create online courses with opportunities for rich interaction and
collaboration. Besides uploading and managing online resources, one can add
forums, quizzes, assignments, glossary polls, wikis, blogs, etc.
http://moodle.org/
22. Elgg empowers individuals, groups and institutions to create their own
fully-featured social learning environments.
http://elgg.org/
23. LAMS is a great tool for designing, managing and delivering online collaborative
learning activities. It provides teachers with a highly intuitive visual authoring
environment for creating sequences of learning activities.
http://www.lamsinternational.com/
24. Real-Time Cost-Savings
Leverage Student Accessibility
Student
Quality Convenience
Flexibility Record
Students
Lecturer
http://www.wiziq.com/ http://www.dimdim.com/
29. Blog (short of Weblog):
Is a Web site, usually maintained by an
individual, with regular entries of commentary,
descriptions of events, or other material such as
graphics or video.
Entries are commonly displayed in reverse-
chronological order.
"Blog" can also be used as a verb, meaning to
maintain or add content to a blog.
Source: http://en.wikipedia.org/wiki/Blog
32. 1. Post latest Industrial-related
trends and news
2. Post materials and resources
3. Host online discussions
4. Build a class newsletter
5. Group projects to co-produce
content
6. Reflect your teaching and
learning experiences
*List adapted from “Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms” by Will Richardson
Book: http://books.google.com.my/books?id=6PFjF9BQe2AC
33. A form of blogging that allows users to write brief text updates
(usually 140 characters) and publish them, either to be viewed by
anyone or by a restricted group which can be chosen by the user.
http://twitter.com/
39. A website created by a group; rather than by an
individual.
In Hawaiian, Wiki means “quick”
What I Know Is… (descriptive of the process of
collaborative content development.)
Wikis are websites that we
can build together!
45. RSS stands for Real Simple Syndication or Rich
Site Summary.
A web page with a .xml file type that can be
subscribed to and read by a newsreader
(aggregator). The aggregator will find the new
content and display it when it becomes available.
In essence, it is content that comes to you,
instead of having to search for it. It will save you
an infinite amount of time.
Source: http://en.wikipedia.org/wiki/RSS
51. Social bookmarking is a method for Internet users
to store, organize, search, and manage bookmarks
of web pages on the Internet with the help of
metadata (tags).
Folksonomy (from folk + taxonomy) is the practice
and method of collaboratively creating and managing
tags to annotate and categorize content.
Source: http://en.wikipedia.org/wiki/Social_bookmarking
53. 1. Great for groups researching a topic together or an instructor that
wants to share great websites they have found.
2. Others can subscribe to your bookmarks or individual tags and
receive them whenever the publisher adds a new bookmark.
3. Create working bibliographies for projects by ensuring they share a
common tag.
4. Build lists of resources with fellow students/ teachers (decide on
common tags first).
5. Create a network with friends or fellow club members with whom
you share an interest.
6. Spend a few minutes planning how you’ll tag so that your tags are
consistent (remember – no spaces within tags!)
– Plural vs singular
– Teacher’s names / course names
7. Clean up your tags periodically using the delete and rename tag
functions.
Adapted from: http://www.slideshare.net/leonardstern/rss-in-education/
61. Is the first step in an
ambitious, long-term
project to make all
systematic knowledge
immediately computable
by anyone.
http://www.wolframalpha.com/
62. Wordle is a toy for generating “word clouds” from text that you provide.
http://wordle.net/
66. “…are educational materials and
resources offered freely and openly
for anyone to use and under some
licenses to re-mix, improve and
redistribute.”
More definitions: http://learn.creativecommons.org/resources/faq/
82. Understand cancer better and develop a positive attitude toward
defeating it.
http://www.re-mission.net/site/game/index.php
83. Sound is caused by changes of pressure in the air that is transformed
into nerve impulses in the inner ear.
http://nobelprize.org/educational_games/medicine/ear/index.html
84. There has been a mysterious outbreak of unhealthy habits among kids,
and we need to solve these cases. All junior food detectives will get
secret training on how to eat right and exercise.
http://members.kaiserpermanente.org/redirects/landingpages/afd/
86. An educational video game that introduces basic concepts of human
immunology to high school and entry-level college students. It aims
to excite students about the subject, while also illuminating general
principles and detailed concepts of immunology.
http://fas.org/immuneattack/
105. Zaid Ali Alsagoff
E-Learning Manager
E-mail : zaid_ali@imu.edu.my
Blog : http://zaidlearn.blogspot.com/
Twitter: http://twitter.com/zaidlearn
IMU : http://imu.edu.my
DID : +603-2731 7327
Ext. : 3115
106. Have a
ZaidLearn!
http://zaidlearn.blogspot.com/
Notas del editor
Learning and innovation skills increasingly are being recognized as the skills that separate students who are prepared for increasingly complex life and work environments in the 21st century, and those who are not. A focus on creativity, critical thinking, communication and collaboration is essential to prepare students for the future.Creativity & InnovationThink CreativelyUse a wide range of idea creation techniques (such as brainstorming)Create new and worthwhile ideas (both incremental and radical concepts)Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative effortsWork Creatively with OthersDevelop, implement and communicate new ideas to others effectivelBe open and responsive to new and diverse perspectives; incorporate group input and feedback into the workDemonstrate originality and inventiveness in work and understand the real world limits to adopting new ideasView failure as an opportunity to learn; understand that creativity and innovation is a long-term, cyclical process of small successes and frequent mistakesImplement InnovationsAct on creative ideas to make a tangible and useful contribution to the field in which the innovation will occurBrowse Creativity & Innovation ResourcesCritical Thinking & Problem SolvingReason EffectivelyUse various types of reasoning (inductive, deductive, etc.) as appropriate to the situationUse Systems ThinkingAnalyze how parts of a whole interact with each other to produce overall outcomes in complex systemsMake Judgments and DecisionsEffectively analyze and evaluate evidence, arguments, claims and beliefsAnalyze and evaluate major alternative points of viewSynthesize and make connections between information and argumentsInterpret information and draw conclusions based on the best analysisReflect critically on learning experiences and processes Solve ProblemsSolve different kinds of non-familiar problems in both conventional and innovative waysIdentify and ask significant questions that clarify various points of view and lead to better solutionsBrowse Critical Thinking & Problem Solving ResourcesCommunication & CollaborationCommunicate ClearlyArticulate thoughts and ideas effectively using oral, written and nonverbal communication skills in a variety of forms and contextsListen effectively to decipher meaning, including knowledge, values, attitudes and intentionsUse communication for a range of purposes (e.g. to inform, instruct, motivate and persuade)Utilize multiple media and technologies, and know how to judge their effectiveness a priori as well as assess their impactCommunicate effectively in diverse environments (including multi-lingual)Collaborate with OthersDemonstrate ability to work effectively and respectfully with diverse teamsExercise flexibility and willingness to be helpful in making necessary compromises to accomplish a common goalAssume shared responsibility for collaborative work, and value the individual contributions made by each team member
Synthesizing Mind – Putting it all together in ways that makes sense to yourself and to others -Deciding what to ignore, what to focus on, and what is importantThe Creating Mind – Needs examples of creative ideas, actions and behaviors - Needs some synthesis, but not too much and Discipline - Go beyond the known good questions (new questions)The Disciplined Mind - Learning to think like experts (Science, History, Arts and mathematics.The Respectful Mind – How we relate to others, how we think about differences, and how we value diversity beyond mere tolerance.The Ethical Mind – Fulfilling responsibility in terms as citizen and job role and models of good work.
What are the six essential senses needed to succeed in the future (Source)? "When these three questions above are present (question 2's questions), creativity becomes the competitive difference that can differentiate commodities. Pink outlines six essential senses:Design - Moving beyond function to engage the senseStory - Narrative added to products and services - not just argument. Best of the six senses.Symphony - Adding invention and big picture thinking (not just detail focus).Empathy - Going beyond logic and engaging emotion and intuition.Play - Bringing humor and light-heartedness to business and products.Meaning - Immaterial feelings and values of products."Educational point(form)-of-view:Next time we design a course, we should do our best to simplify the complexity (not the other way around!), and engage students to learn beyond memorization (Is thinking and doing aloud?).Also, we should not just stimulate the logical mind, but instead mash-up the boring stuff with stories (real stories, real people, happening in the real world! The Y-generation especially, loves the reality thingy!). If you are lazy, just link them to real case-studies or stories that you believe are relevant to the student's learning and course. There are tons of them on the web. If you cannot find them, be creative. Why just reflect real stories, why not act them out in class (offline or online), or convert them into a learning game on-the-fly. Have you ever wondered why you can watch a movie for 2 hours without trouble, but fall asleep within minutes during a lecture. On both occasions the learner is simply watching and listening. Why?If symphony makes no sense (another sweet jargon like blue ocean), think synthesis (Another jargon, but I suppose you are familiar with it). Yes, we need to nurture the students ability to synthesize (in addition to analyzing), or the ability to see relationships, patterns, connections and linkages from multiple sources. In short, big picture thinking or or making sense of many sources, and then putting them together in new and innovative ways. How do we do that? Think! Spice up your students learning with short videos, pictures, quotes, jokes, stories, etc. that challenge and provoke them to think. It should only take you a few minutes to find something on the net to spice up your teaching and learning space a bit. Show some empathy to how boring your lectures/tutorials might actually be. Imagine how you like to learn? Not surprisingly we often don't like to be taught, but we love to learn. Empower and engage your students to participate in the learning adventure. They might do a better job than us (teaching their own learning).Yes, there is no harm with a bit of play, or having fun while learning or teaching. Why not spice up the learning events with a bit of humor and engaging activities.Take your course seriously! Take your students seriously! Take your curriculum seriously! But, don't take yourself too seriously! When you loosen up, students will probably join you, and learning will be more fun and engaging. We mostly know this, but we somehow forget when reality creeps in.Finally, we need to find meaning in what we facilitate and teach. Students should know why they are learning whatever they are learning. Especially the Y(Why)-generation wants to know 'Why', or why bother! Oh, that makes sense! Now, I know why it is important to know this! I can use this knowledge to...! Why learn something which has no meaning to me? Or why teach something that has no meaning to the students? These things are not obvious, but if we can persuade and make sense to them why they are learning this and that, I suppose they will be more actively embracing it with their thinking minds.
Source: http://www.topten.org/content/tt.AT1.htm Leverage: 100,000+ students can learn from a single professor. Cost Savings: Virtual school/program admin/delivery costs are 80% less Quality: Students can learn from the best instructors and experts. Accessibility: Students from over 100 countries can be in the sameConvenience: Students and faculty alike can learn and teach from homeFlexibility: Students can learn in the teaching format that best suitsEfficiency: Students can learn just-in-time, as-they-need-it vsCompetition/Free Market: The best teachers will reign supreme, not theProfessor's Income Increased: Due to volume of students and fees fromSource: http://www.topten.org/content/tt.AT1.htm