The document discusses using sensors and real-world data to power interactive narratives. It describes a soft toy that could tweet based on its orientation as detected by a sensor. It also describes an air quality monitoring device that could influence a character's mood and responses based on real air quality data from Mumbai. The document discusses using audience interaction on social media and email to personalize a virtual reality experience. It outlines how a storytelling platform called Conducttr can use real data as game mechanics or rewards to drive an interactive narrative with choice points that influence the story.