1. Evaluate Study Skills Course Using ACTIONS Model Prepared by:- Asma Al Hadi Suhair AL Kindi Zakia AL Mubahsi
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3. Unit 6 * Motivation * psychology Pressures Unit 4 * Preparation for Exams * Remember Suppliers Unit 3 * Presentation * Scientific Research Unit 1 * Learning Strategy * Time Control Course Structure Unit 5 * Critical Thinking * Team Work Unit 2 * Reading * Writing Notes
4. Each Unit Include : Lesson prerequisites Lesson objectives Lesson Content Activities
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7. Evaluation Purpose * Evaluate the usability of the course from the perspective of both; the user and the instructional designer. * Usability in this evaluation means that how much the course is easy to use by the user. Usability concerns about page design (navigation, visual design, learner guidance, content presentation).
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9. * The interviews will be applied after allowing learners to use the program. * The interview contains some open ended questions about the course usability in terms of navigation, learner guidance and visual design. Interview See the interview in the next slides
10. 1. Visibility of system status : The e-learning program keeps the learner informed about what is happening, through appropriate feedback within reasonable time. 2. Match between system and the real world : The e-learning program’s interface employs words, phrases and concepts familiar to the learner, rather than system-oriented terms. Wherever possible, the e-learning program utilizes real-world conventions that make information appear in a natural and logical order. 3. User control and freedom : The e-learning program allows the learner to recover from input mistakes and provides a clearly marked “emergency exit” to leave an unwanted state without having to go through an extended dialogue. 4. Consistency and standards : The e-learning program is consistent in its use of different words, situations, or actions and it adheres to general software and platform conventions. 5. Error prevention : The e-learning program is carefully designed to prevent common problems from occurring in the first place. Interview
11. 6. Recognition rather than recall : The e-learning program makes objects, actions, and options visible so that the user does not have to remember information from one part of the program to another. Instructions for use of the program are visible or easily retrievable. 7. Flexibility and efficiency of use : The e-learning program is designed to speed up interactions for the experienced learner, but also cater to the needs of the inexperienced learner. 8. Aesthetic and minimalist design : Screen displays do not contain information that is irrelevant, and “bells and whistles” are not gratuitously added to the e-learning program. 9. Help users recognize, diagnose, and recover from errors : The e-learning program expresses error messages in plain language (without programmer codes), precisely indicates the problem, and constructively suggests a solution. Interview
12. 10. Help and documentation : When it is absolutely necessary to provide help and documentation, the e-learning program provides any such information in a manner that is easy to search. Any help provided is focused on the learner's task, lists concrete steps to be carried out, and is not be too large. 11. Interactivity : The e-learning program provides content-related interactions and tasks that support meaningful learning. 12. Message Design : The e-learning program presents information in accord with sound principles of information-processing theory. 13. Learning Design : The interactions in the e-learning program have been designed in accord with sound principles of learning theory. 14. Assessment : The e-learning program provides assessment opportunities that are aligned with the program objectives and content. Interview
13. 15. Media Integration : The inclusion of media in the e-learning program serves clear pedagogical and/or motivational purposes. 16. Resources : The e-learning program provides access to all the resources necessary to support effective learning. 17. Performance Support Tool s: The e-learning program provides access to performance support tools that are relevant to the content and objectives. 18. Learning Management : The e-learning program enables learners to monitor their progress through the material. 19. Feedback : The e-learning program provides feedback that is contextual and relevant to the problem or task in which the learner is engaged. 20. Content : The content of the e-learning program is organized in a manner than is clear to the learner. Interview
14. * This checklist is used to evaluate teachers projects. Checklist See the checklist in the next slides
15. Can users who can not using the mouse navigate by using keyboards? The course has synchronous interaction with the course tutor. The course has asynchronous interaction with the course tutor. The course has one way interaction only ( content and student ) The content has useful pictures. Compatible foreground and background . The font size of the content is compatible with the title and sub titles. The buttons are obvious. The buttons are clear. The sub buttons are obvious. The buttons are useful. Statements Agree Neutral Disagree Interactivity and user friendly
16. Can users who can not using the mouse navigate by using keyboards? Dose the course use alternate text for the images? Dose the course provide caption for audio content? Is the course designed to be accessible by wider users? Statements Agree Neutral Disagree Accessibility The software that used in the course are novel and suitable. The techniques capabilities that used in this course are attractive. The exposed way is new. Statements Agree Neutral Disagree Novelty