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Microsoft
Microsoft
Leveraging MixPlay to
Grow Your Audience
Mike Blouin :: Mixer Developer Success
Co-Host :: Mixer Dev Show
Please go to mixer.com/mobius5150 and log in
Microsoft
What is Mixer?
While traditional streaming
platforms have 2-5 seconds of delay,
Mixer delivers chat and in-game
interactions in near real time
Low-Latency Streaming
The heart and soul of Mixer. We strive
to create meaningful interactions
between broadcasters and their
audience. Users earn Sparks by
watching and spend on interactions
that make content more engaging, and
(most importantly) more fun.
Interactivity
Unique perspective on gameplay with up
to four streams showing side-by-side
and with a combined chat experience
Co-Streaming
A growing COMMUNITY of broadcasters and viewers
We are platform independent. Our
streamers & viewers play games on
Windows 10, consoles and mobile. We’re
dedicated to building strong
communities wherever people are
playing games.
Platform Agnostic Broadcasting Options
Microsoft
Let’s talk about customers…
… have needs:
• Entertainment
• Great stories
• Fun mechanics
• Amazing worlds
• …
Players…
… also have needs!
Streamers and viewers…
Microsoft
• 51% purchased a game after seeing it in a video
• Viewers spend more on game content
• 63% of viewers want to try broadcasting
• Generally watch for >1hr per session
Understanding Viewers
[1]: US game video viewers
Sources: SuperData, 2017 Gaming Video Content & The New Essential Audience report; CDnA Gamer Group Size Gamer Group Size/Spend (Jan 2017)
$-
$10.00
$20.00
$30.00
$40.00
$50.00
$60.00
$70.00
$80.00
$90.00
Viewers Non-Viewers
Spending of Viewers vs. Non-Viewers
PC Console
Microsoft
Understanding Streamers
Extremely Busy Generate A LOT of Content
4-12 hours/day
3-6 days/week
Community Builders
Microsoft
Let’s talk about customers…
… have needs:
• Entertainment
• Great stories
• Fun mechanics
• Amazing worlds
• …
Players… Streamers and viewers…
• Community
• Content
Creation
• Entertainment
• Game Selection
• Self-improvement
Microsoft
Solving Streamer Needs
Evaluate and market your game for
Streamers
• Understand YOUR audience
• Talk to streamers!
• Create a “streamer kit”
Build your game with streamers in
mind
• Implementations Vary
Microsoft
Microsoft
Demo: Adding MixPlay to your game
Please go to mixer.com/mobius5150 and log in
Microsoft
Game Overview
• Build Turrets
• Protect your Base
• Adapt to Incoming Enemies
Mixer Integration
• Tower Control Targeting
Microsoft
Data Flow through MixPlay
Game Client
(Your Game)
Mixer
(Via Unity SDK)
Participants
(Viewers on Mixer)
Microsoft
Targeting
Let viewer select targeting algorithm:
• Closest to Tower
• Closest to Base
• Most Health
• Least Health
Game Plan
1. Create screen control
2. Identify what viewers click via Mixer
3. Add a group for each tower
Microsoft
Grouping Participants
Game Client
(Your Game)
Mixer
(Via Unity SDK)
Participants
(Viewers on Mixer)
Group 1
Group 2
Group N
Microsoft
Targeting
Let viewer select targeting algorithm:
• Closest to Tower
• Closest to Base
• Most Health
• Least Health
Game Plan
1. Create screen control
2. Identify what viewers click via Mixer
3. Add a group for each tower
4. Handle targeting inputs
5. Assign costs to balance
Microsoft
Best Practices
Community Mechanics
• Chat
• Emotes
• Cheering
• Prizes
• Invites
Player Mechanics
• Voting
• Trivia
• Power & Status
• Luck and Skill
• Teams
• AI Streamers
• VR & AR
Helper Mechanics
• Spawns, Buffs and Debuffs
• Consumables
• Hints
• Challenges
• Rewards
• Naming
Rich Information Display
• Stats & Data
• Maps
• Camera Views
• Replays
• Downloads
MixPlay Control Scenarios
Help vs. Hurt
Actions that help the broadcaster
perform better than hurting.
Broadcasters try to form positive
connections with their audience &
don’t like trolling.
Viewer Attribution
Celebrate viewer interaction.
Example: show “Mark, a Mixer
viewer, gave you ammo”
Replayability
By creating strong, fun game loops via
Mixer Interactivity streamers and
viewers can continue to engage with
the content
Better Together
Our individual and collective
experiences are better because of our
interactions. Reward viewers for
watching. Reward broadcasters who
have more viewers.
Leverage Groups
Groups provide a simple way to create
asymmetric play, make viewers earn
more powerful capabilities, and more!
Balance is Key
If the Interactivity creates too hard
a scenario for the streamer, they’re
likely to turn it off. Cooldowns and
Sparks should be used to balance
the experience.
Game Design Best Practices
Learn More and Get Started!
Mixer Dev Show
Wednesday, 1pm PST, 4pm EST
Mixer.com/MixerDevShow
Download the Mixer SDK from the asset store!
Documentation
https://dev.mixer.com
GitHub
https://github.com/Mixer
Thank you!
MixerDevInfo@Microsoft.com
Mike Blouin
Mixer.com/Mobius5150
@MichaelBlouin
Free Unity t-shirt for
your Xbox Avatar
Get your redemption card after this session or visit the
Microsoft booth on the show floor.

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Leverage MixPlay Interactivity to Grow Your Audience on Mixer

  • 2. Microsoft Leveraging MixPlay to Grow Your Audience Mike Blouin :: Mixer Developer Success Co-Host :: Mixer Dev Show Please go to mixer.com/mobius5150 and log in
  • 3. Microsoft What is Mixer? While traditional streaming platforms have 2-5 seconds of delay, Mixer delivers chat and in-game interactions in near real time Low-Latency Streaming The heart and soul of Mixer. We strive to create meaningful interactions between broadcasters and their audience. Users earn Sparks by watching and spend on interactions that make content more engaging, and (most importantly) more fun. Interactivity Unique perspective on gameplay with up to four streams showing side-by-side and with a combined chat experience Co-Streaming A growing COMMUNITY of broadcasters and viewers We are platform independent. Our streamers & viewers play games on Windows 10, consoles and mobile. We’re dedicated to building strong communities wherever people are playing games. Platform Agnostic Broadcasting Options
  • 4. Microsoft Let’s talk about customers… … have needs: • Entertainment • Great stories • Fun mechanics • Amazing worlds • … Players… … also have needs! Streamers and viewers…
  • 5. Microsoft • 51% purchased a game after seeing it in a video • Viewers spend more on game content • 63% of viewers want to try broadcasting • Generally watch for >1hr per session Understanding Viewers [1]: US game video viewers Sources: SuperData, 2017 Gaming Video Content & The New Essential Audience report; CDnA Gamer Group Size Gamer Group Size/Spend (Jan 2017) $- $10.00 $20.00 $30.00 $40.00 $50.00 $60.00 $70.00 $80.00 $90.00 Viewers Non-Viewers Spending of Viewers vs. Non-Viewers PC Console
  • 6. Microsoft Understanding Streamers Extremely Busy Generate A LOT of Content 4-12 hours/day 3-6 days/week Community Builders
  • 7. Microsoft Let’s talk about customers… … have needs: • Entertainment • Great stories • Fun mechanics • Amazing worlds • … Players… Streamers and viewers… • Community • Content Creation • Entertainment • Game Selection • Self-improvement
  • 8. Microsoft Solving Streamer Needs Evaluate and market your game for Streamers • Understand YOUR audience • Talk to streamers! • Create a “streamer kit” Build your game with streamers in mind • Implementations Vary
  • 10. Microsoft Demo: Adding MixPlay to your game Please go to mixer.com/mobius5150 and log in
  • 11. Microsoft Game Overview • Build Turrets • Protect your Base • Adapt to Incoming Enemies Mixer Integration • Tower Control Targeting
  • 12. Microsoft Data Flow through MixPlay Game Client (Your Game) Mixer (Via Unity SDK) Participants (Viewers on Mixer)
  • 13. Microsoft Targeting Let viewer select targeting algorithm: • Closest to Tower • Closest to Base • Most Health • Least Health Game Plan 1. Create screen control 2. Identify what viewers click via Mixer 3. Add a group for each tower
  • 14. Microsoft Grouping Participants Game Client (Your Game) Mixer (Via Unity SDK) Participants (Viewers on Mixer) Group 1 Group 2 Group N
  • 15. Microsoft Targeting Let viewer select targeting algorithm: • Closest to Tower • Closest to Base • Most Health • Least Health Game Plan 1. Create screen control 2. Identify what viewers click via Mixer 3. Add a group for each tower 4. Handle targeting inputs 5. Assign costs to balance
  • 17. Community Mechanics • Chat • Emotes • Cheering • Prizes • Invites Player Mechanics • Voting • Trivia • Power & Status • Luck and Skill • Teams • AI Streamers • VR & AR Helper Mechanics • Spawns, Buffs and Debuffs • Consumables • Hints • Challenges • Rewards • Naming Rich Information Display • Stats & Data • Maps • Camera Views • Replays • Downloads MixPlay Control Scenarios
  • 18. Help vs. Hurt Actions that help the broadcaster perform better than hurting. Broadcasters try to form positive connections with their audience & don’t like trolling. Viewer Attribution Celebrate viewer interaction. Example: show “Mark, a Mixer viewer, gave you ammo” Replayability By creating strong, fun game loops via Mixer Interactivity streamers and viewers can continue to engage with the content Better Together Our individual and collective experiences are better because of our interactions. Reward viewers for watching. Reward broadcasters who have more viewers. Leverage Groups Groups provide a simple way to create asymmetric play, make viewers earn more powerful capabilities, and more! Balance is Key If the Interactivity creates too hard a scenario for the streamer, they’re likely to turn it off. Cooldowns and Sparks should be used to balance the experience. Game Design Best Practices
  • 19. Learn More and Get Started! Mixer Dev Show Wednesday, 1pm PST, 4pm EST Mixer.com/MixerDevShow Download the Mixer SDK from the asset store! Documentation https://dev.mixer.com GitHub https://github.com/Mixer
  • 21. Free Unity t-shirt for your Xbox Avatar Get your redemption card after this session or visit the Microsoft booth on the show floor.