On Mixer, viewers play along with streamers via interactive elements created with the MixPlay development tool. This introduces a new paradigm for online multiplayer experiences. In this intermediate session, you'll learn how to quickly integrate MixPlay elements with your Unity game to create compelling content that streamers and viewers love. You'll leave with an understanding of how to successfully integrate MixPlay, and get a free promotion on Mixer.
2. Microsoft
Leveraging MixPlay to
Grow Your Audience
Mike Blouin :: Mixer Developer Success
Co-Host :: Mixer Dev Show
Please go to mixer.com/mobius5150 and log in
3. Microsoft
What is Mixer?
While traditional streaming
platforms have 2-5 seconds of delay,
Mixer delivers chat and in-game
interactions in near real time
Low-Latency Streaming
The heart and soul of Mixer. We strive
to create meaningful interactions
between broadcasters and their
audience. Users earn Sparks by
watching and spend on interactions
that make content more engaging, and
(most importantly) more fun.
Interactivity
Unique perspective on gameplay with up
to four streams showing side-by-side
and with a combined chat experience
Co-Streaming
A growing COMMUNITY of broadcasters and viewers
We are platform independent. Our
streamers & viewers play games on
Windows 10, consoles and mobile. We’re
dedicated to building strong
communities wherever people are
playing games.
Platform Agnostic Broadcasting Options
4. Microsoft
Let’s talk about customers…
… have needs:
• Entertainment
• Great stories
• Fun mechanics
• Amazing worlds
• …
Players…
… also have needs!
Streamers and viewers…
5. Microsoft
• 51% purchased a game after seeing it in a video
• Viewers spend more on game content
• 63% of viewers want to try broadcasting
• Generally watch for >1hr per session
Understanding Viewers
[1]: US game video viewers
Sources: SuperData, 2017 Gaming Video Content & The New Essential Audience report; CDnA Gamer Group Size Gamer Group Size/Spend (Jan 2017)
$-
$10.00
$20.00
$30.00
$40.00
$50.00
$60.00
$70.00
$80.00
$90.00
Viewers Non-Viewers
Spending of Viewers vs. Non-Viewers
PC Console
7. Microsoft
Let’s talk about customers…
… have needs:
• Entertainment
• Great stories
• Fun mechanics
• Amazing worlds
• …
Players… Streamers and viewers…
• Community
• Content
Creation
• Entertainment
• Game Selection
• Self-improvement
8. Microsoft
Solving Streamer Needs
Evaluate and market your game for
Streamers
• Understand YOUR audience
• Talk to streamers!
• Create a “streamer kit”
Build your game with streamers in
mind
• Implementations Vary
11. Microsoft
Game Overview
• Build Turrets
• Protect your Base
• Adapt to Incoming Enemies
Mixer Integration
• Tower Control Targeting
12. Microsoft
Data Flow through MixPlay
Game Client
(Your Game)
Mixer
(Via Unity SDK)
Participants
(Viewers on Mixer)
13. Microsoft
Targeting
Let viewer select targeting algorithm:
• Closest to Tower
• Closest to Base
• Most Health
• Least Health
Game Plan
1. Create screen control
2. Identify what viewers click via Mixer
3. Add a group for each tower
15. Microsoft
Targeting
Let viewer select targeting algorithm:
• Closest to Tower
• Closest to Base
• Most Health
• Least Health
Game Plan
1. Create screen control
2. Identify what viewers click via Mixer
3. Add a group for each tower
4. Handle targeting inputs
5. Assign costs to balance
17. Community Mechanics
• Chat
• Emotes
• Cheering
• Prizes
• Invites
Player Mechanics
• Voting
• Trivia
• Power & Status
• Luck and Skill
• Teams
• AI Streamers
• VR & AR
Helper Mechanics
• Spawns, Buffs and Debuffs
• Consumables
• Hints
• Challenges
• Rewards
• Naming
Rich Information Display
• Stats & Data
• Maps
• Camera Views
• Replays
• Downloads
MixPlay Control Scenarios
18. Help vs. Hurt
Actions that help the broadcaster
perform better than hurting.
Broadcasters try to form positive
connections with their audience &
don’t like trolling.
Viewer Attribution
Celebrate viewer interaction.
Example: show “Mark, a Mixer
viewer, gave you ammo”
Replayability
By creating strong, fun game loops via
Mixer Interactivity streamers and
viewers can continue to engage with
the content
Better Together
Our individual and collective
experiences are better because of our
interactions. Reward viewers for
watching. Reward broadcasters who
have more viewers.
Leverage Groups
Groups provide a simple way to create
asymmetric play, make viewers earn
more powerful capabilities, and more!
Balance is Key
If the Interactivity creates too hard
a scenario for the streamer, they’re
likely to turn it off. Cooldowns and
Sparks should be used to balance
the experience.
Game Design Best Practices
19. Learn More and Get Started!
Mixer Dev Show
Wednesday, 1pm PST, 4pm EST
Mixer.com/MixerDevShow
Download the Mixer SDK from the asset store!
Documentation
https://dev.mixer.com
GitHub
https://github.com/Mixer