What's New in Teams Calling, Meetings and Devices March 2024
Nmc 2007 Publish
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3. An On-line Environment For The Interactive Study of The Ancient World Why... Reconstruction : Experiential Learning Immersion : learning about e.g. architecture, but also social and cultural meaning/values of physical environment Interaction and engagement – perspective taking
36. Dwell On It - http://dwellonit.blogspot.com/search/label/people Nevillehobson blog - http://www.nevillehobson.com/2006/06/24/get-a-second-life-now/
42. Moving towards On-line Learning 3.0 Online Learning 3.0 Community/Context-Centered Online Learning 2.0 Student-Centered Online Learning 1.0 Course-Centered Proprietary Enterprise LMS/CMSs Application Services Open Source Open Source 3D Meta-Medium
43. Open Croquet In order to reach online learning 3.0, we turned to existing multi-user simulation engines, Second Life was the first attempt:
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52. Arts Metaverse Demo http://ancient.arts.ubc.ca Arts Metaverse in Croquet 1.0
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Notas del editor
Many virtual worlds offer compelling UI and interactive functions that engage and even absorb the frequent or casual visitor and are, in a best case scenario, supported by a grid-based network. The freely-available Arts Metaverse open source technologies, in combination with the open Croquet platform, provide an immersive, real-time learning environment. Large numbers of students may navigate through virtual constructions, annotating, critiquing, and amending them in collaboration with one another.