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Taste, Share
 and Have Fun!
An experiment in procedural
          rhetoric
Federico Fasce
Gentleman and game designer
“A game should be fun!”
divertíre dal lat. DIVÈRTERE
ed anche DEVÈRTERE – volgere
    altrove, in direzione opposta,
deviare, comp. dalla partic. DI(S)
        o DE da, che indica
 allontanamento e VÈRTERE –
   Far prendere altra direzione
Fun ≠ Escapism
sy    st    em
     me   i sa              ra    te
A ga            ge    ne
         le  to             gh
ca p ab         hr   ou
       i on st                  al
e mo t               ri   tu
        cy  i na
 ag en
   pa c  e.                        – 2011
 s               F eder ico F asce
Gamers, Phillip Toledano, 2002
Dopamine
Jane
               Mc Gonigal



“When we’re playing a game we’re
happier working hard than we are
relaxing or hanging out.”
Mechanics         Dynamics           Aesthetics




            MDA Framework, LeBlanc, Hunicke, Zubek, 2004
Mechanic is the
  message.
Train, Brenda Brathwaite, 2009
ian Bogost



“Procedural expression must entail
symbol manipulation, the construction
and interpretation of a symbolic system
that governs human thought or action.”
“You get a cow. You can click on it.
In six hours, you can click it again.
Clicking earns you clicks.”

                      Cow Clicker, Ian Bogost, 2010
September 12th, Gonzalo Frasca, 2003
Way, Chris Bell, 2012
ream Job
D        s




             dreamjobs.urustar.net
Taste, share and have fun, Urustar, 2012
Music For no movies, Federico Fantuz, 2011
Thank you!
  Federico Fasce
federico@urustar.net
   http://kurai.eu

       @kurai

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Taste, Share and Have Fun: An Experiment in Procedural Rhetoric