4. 4
Introduction
What is a Shopping Center / Mall?
One or more buildings:
a complex of shops
representing merchandisers
with interconnecting walkways
along with a parking area
A modern, indoor version of the traditional
marketplace1.
Source – Wikipedia
5. 5
Factors of Mall Atmospherics2
Stores & Products:
Quality of Stores
Wide Seletion
Low Prices
Shopping Environment:
General Layout Nice place to spend Time
Cleanliness Covered Shopping
Shoppers are nice people Availability of Good Restrooms
Friendly Atmosphere Helpfullness of Staff
Source – Modelling the Effects of Mall Atmospherics on Shoppers’ Approach, Brunie Univ.
6. 6
Competition to Shopping Malls3
Changing consumer buying behaviour
Internet buying, direct sales
Discounters
Brand Factory
Factory Outlets
Mahipalpur, New Delhi
New & Updated Shopping malls
Center Stage Mall Vs. TGIP
Source – Journal of Management Research (Article in Handout)
9. 9
Introduction
Located in Noida, U.P.
Sector 38 - A
Area of 1,500,000 sq.ft (139,400 m2)
6 anchor stores + approx. 250 small stores
6 screen multiplex and food court
Developed by IRPPL (JV between Unitech & IAI)
Part of larger Entertainment City Park
Worlds of Wonder outside the mall
Designed by Callison Inc.
Theme of 'shoppertainment'
10. 10
Anchor Stores4
Departmental Stores
Lifestyle
Globus
Shopper's Stop
Pantaloons
Hypermarket
Big Bazaar
Home – Style Store
Home Town
Source – www.thegreatindiaplace.com
13. 13
Exteriors
Located on main road connecting Delhi, DND
Flyway, Greater Noida Expressway.
Across the road --> Sector 18 market
Huge catchement area
Multi level parking lot
Basement as well as open area
Parking well connected to mall via lifts and stairs.
Wonder of World amusement park
15. General Interiors & Visual Design
• Red, Orange & Yellow based theme
• 'Night – sky' replicated ceiling
• Lighting gives golden hue in evenings
• Well connected floors
– Escalators & Lifts
• Glass walls
– Good influx of natural lighting
• High quality materials used
– Marble tiles of black, cream and white
• Music & other sound ambiance
17. Layout & Design Features
• Atrium at short distances
– Good mix of food counters & entertainment kiosks
• Ample amount of benches
• Sufficient number of restrooms & children play
areas
– Toilets separate for staff & customers
• Well placed advertising – both for shop & brand
• Cinemas & Food court at top floor
• Floor designated to category of products
• Well displayed signs and directions
18. Human Resource & Misc.
• Courteous Staff
– Uniforms
– Well groomed
• Parking support
• Adequate security measures
– Both human & electronic
• 100% power backup with emergency lighting
20. Type of Promotions
• Special promotional schemes for both WoW and TGIP.
• Tie ups with other events and organizations
• Joint promotions with CWG 2010.
• Presence and interaction with customers on social networking websites and over
BlackBerry messenger & GPS applications.
• Promotional schemes on various festivals.
• Advertised via print media, internet and hoardings
• Organization of social endeavours.
• Earth day and Environment day celebrations
• Competitions for young children
• Organization of various fairs and exhibitions for the convenience of the
customers
• Real-estate fair
• Loyalty programs for both TGIP and WoW
21. References
• Modelling the Effects of Mall Atmospherics on
Shoppers’ Approach Behaviors by Charles Dennis,
Brunel University and Andrew Newman,
University of Manchester - October 2005
• Linking Retail Strategy,Atmosphenc Design and
Shopping Behaviour (Journal of Marketing
Management) by L.W. Turley and Jean-Charles
Chebat – 2002
• http://salepurchaserent.com/buysellrent2/the_
great_india_place.htm
• http://www.thegreatindiaplace.in/shop.html