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Impact	
  of	
  User-­‐Generated	
  Content	
  on	
  
                              Retail	
  Entities	
  
                                        	
  
                                        	
  
       by	
  Victoria	
  C.	
  Gregory	
  
       ICE	
  Research	
  Analyst	
  
       ICE	
  —	
  Interactive	
  Communications	
  Enterprises	
  
	
  
	
  
	
  
	
  




                                                                      	
  
Table	
  of	
  Contents	
  
                                                                  	
  
	
  
	
  
I.	
  Letter	
  Proposal	
  	
   	
      	
   	
       	
       	
                                       	
     	
     	
  
II.	
  Executivie	
  Summary	
  
III.	
  Research	
  Report	
  
	
       a.	
  Understanding	
  User-­‐Generated	
  Content	
  
	
                                            b.	
  UGC:	
  An	
  Economic	
  Phenomenon	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  c.	
  Roadmap	
  to	
  generate	
  positive	
  UGC	
  
	
                                            	
         	
        i.	
  Facebook	
  
	
                                            	
         	
        ii.	
  Twitter	
  
	
                                            	
         	
        iii.	
  SEO	
  	
  
	
                                            	
         	
        iv.	
  Customer	
  Reviews	
  
	
                                            d.	
  Case	
  Studies	
  	
  
	
  
IV.	
  Appendices	
  and	
  References	
  	
  
	
  
	
  




	
                                                                                   2	
  
ICE — Interactive Communications Enterprises
	
  
Memorandum	
  
To:	
  Jim	
  Porter,	
  President	
  of	
  ICE	
  
From:	
  V ictoria	
  C.	
  Gregory,	
  Research	
  Analyst	
  	
  
Date:	
  13	
  March	
  2012	
  
RE:	
  A	
  proposal	
  for	
  V ictoria	
  Gregory	
  to	
  research	
  the	
  economic	
  impact	
  of	
  user-­‐generated	
  content	
  
(UGC)	
  on	
  retail	
  businesses.	
  I	
  h ypothesize	
  that	
  this	
  research	
  will	
  d emonstrate	
  the	
  heavy	
  influence	
  
user-­‐generated	
  content	
  has	
  on	
  a	
  consumer’s	
  purchasing	
  b ehavior.	
  Understanding	
  and	
  
identifying	
  this	
  influence	
  will	
  a llow	
  ICE	
  to	
  show	
  their	
  clients	
  how	
  to	
  propel	
  positive	
  UGC	
  that	
  will	
  
ultimately	
  increase	
  revenue	
  and	
  drive	
  conversions.	
  	
  
	
  
Purpose	
  &	
             “A	
  brand	
  is	
  n ot	
  what	
  we	
  tell	
  consumers	
  it	
  is,	
  it	
  is	
  what	
  consumers	
  tell	
  each	
  other	
  
Significance	
             that	
  it	
  is.	
  ( Brant	
  Barton)”	
  
	
                         	
  
	
                         The	
  words	
  of	
  Brant	
  Barton	
  are	
  relevant	
  to	
  retailers	
  in	
  the	
  current	
  marketing	
  
                           climate,	
  now	
  more	
  than	
  ever.	
  Implementing	
  UGC	
  to	
  boost	
  sales	
  and	
  increase	
  
                           conversions	
  has	
  a lways	
  been	
  a	
  strong	
  desirable	
  for	
  retail	
  companies.	
  However,	
  
                           doing	
  so	
  is	
  a	
  tricky	
  process.	
  Many	
  companies	
  have	
  had	
  failed	
  attempts,	
  or	
  worse,	
  
                           have	
  b een	
  caught	
  in	
  illegal	
  efforts	
  to	
  create	
  UGC	
  themselves.	
  ICE	
  s trives	
  to	
  
                           understand	
  this	
  relationship	
  a t	
  the	
  core,	
  and	
  offer	
  a 	
  solution	
  for	
  companies	
  to	
  
                           propel	
  the	
  quality	
  and	
  quantity	
  of	
  positive	
  UGC	
  relevant	
  to	
  their	
  brand	
  or	
  retail	
  
                           entity.	
  Web	
  2.0	
  has	
  a llowed	
  for	
  users	
  to	
  d isseminate	
  their	
  thoughts	
  about	
  a	
  
                           product	
  or	
  brand;	
  this	
  technology	
  produces	
  either	
  positive	
  or	
  n egative	
  
                           repercussions	
  for	
  the	
  retail	
  company	
  at	
  hand.	
  What	
  holds	
  to	
  b e	
  important	
  is	
  to	
  
                           acknowledge	
  the	
  presence	
  of	
  UGC,	
  and	
  the	
  fact	
  that	
  it	
  will	
  only	
  quantify	
  with	
  time	
  
                           as	
  social	
  media	
  p latforms	
  increase	
  in	
  number	
  and	
  gain	
  a	
  larger	
  user	
  base	
  daily.	
  
                           Retailers	
  n eed	
  to	
  understand	
  how	
  to	
  increase	
  the	
  a mount	
  of	
  p ositive	
  UGC	
  and	
  
                           decrease	
  the	
  amount	
  of	
  n egative	
  UGC.	
  In	
  essence,	
  retailers	
  must	
  u nderstand	
  the	
  
                           intricate	
  relationship	
  between	
  social	
  exchanges	
  ( UGC)	
  and	
  economic	
  exchanges	
  
                           (retail	
  p urchase	
  in-­‐store	
  or	
  eCommerce)	
  in	
  the	
  online	
  world	
  ( Ghose,	
  2).	
  	
  
                           	
  




                                                                                                                                                            	
  
                           Figure	
  1	
  
                           This	
  image	
  chronologically	
  shows	
  the	
  influence	
  of	
  UGC	
  on	
  purchasing	
  b ehavior.	
  In	
  
                           Social	
  Media	
  Marketing:	
  The	
  Next	
  Generation	
  of	
  Business	
  Engagement,	
  this	
  image	
  
                           is	
  referred	
  to	
  as	
  “The	
  S ocial	
  F eedback	
  Cycle”	
  (Evans,	
  5).	
  “This	
  loop	
  –	
  from	
  
                           expectation	
  to	
  trial	
  to	
  rating	
  to	
  sharing	
  the	
  actual	
  experience	
  –	
  is	
  now	
  part	
  of	
  most	
  
	
                                                                          3	
  
every	
  p urchase	
  or	
  conversion	
  process…	
  What	
  [it]	
  really	
  represents	
  is	
  the	
  way	
  in	
  
                   which	
  Internet-­‐based	
  p ublishing	
  and	
  social	
  technology	
  has	
  connected	
  p eople	
  
                   around	
  business	
  or	
  business-­‐like	
  a ctivities”	
  (Evans,	
  5).	
  This	
  n ew	
  connection	
  is	
  what	
  
                   influences	
  an	
  end	
  user	
  to	
  make	
  a	
  particular	
  purchasing	
  decision.	
  Through	
  this	
  
                   research	
  project,	
  ICE	
  will	
  understand	
  this	
  relationship,	
  and	
  thus	
  find	
  ways	
  for	
  
                   retailers	
  to	
  s ee	
  a	
  greater	
  a mount	
  of	
  such	
  end	
  results.	
  	
  
                   	
  
                   Deliverables	
  
                          • Roadmap	
  for	
  retail	
  companies	
  to	
  propel	
  positive	
  UGC.	
  
                          • Case	
  s tudies	
  of	
  retail	
  companies	
  that	
  have	
  a 	
  rich	
  amount	
  of	
  p ositive	
  USG	
  in	
  
                                 correlation	
  with	
  s trong	
  sales	
  and	
  conversion	
  rates.	
  
                          • Implementation	
  of	
  a ccountability	
  and	
  measurability	
  of	
  retailer’s	
  products.	
  	
  
                          • Understanding	
  UGC	
  on	
  s everal	
  online	
  platforms	
  ( i.e.	
  eCommerce	
  s ite,	
  
                                 Facebook,	
  Twitter,	
  Pintrest,	
  etc.).	
  	
  
                   	
  
Client	
           The	
  results	
  of	
  this	
  research	
  project	
  are	
  relevant	
  to	
  a ll	
  retail	
  companies.	
  However,	
  
	
                 results	
  are	
  most	
  applicable	
  to	
  retail	
  companies	
  with	
  eCommerce	
  and	
  an	
  
                   established	
  online	
  presence	
  in	
  social	
  media	
  and	
  LBS	
  p latforms.	
  	
  
                   	
  
Methodology/	
   Conduct	
  s econdary	
  research	
  through	
  exploration	
  of	
  scholarly	
  articles,	
  white	
  
Plan	
             papers,	
  published	
  books,	
  etc.	
  to	
  u nderstand	
  b enefits	
  a nd	
  influence	
  of	
  UGC	
  on	
  
                   retail	
  companies.	
  Research	
  analyst	
  will	
  also	
  conduct	
  primary	
  research	
  of	
  UGC	
  on	
  
                   social	
  media	
  p latforms	
  and	
  eCommerces	
  s ites.	
  Examine	
  retailers	
  with	
  s trong	
  UGC	
  
                   and	
  compare	
  findings	
  with	
  retail	
  companies	
  that	
  have	
  little	
  to	
  no	
  UGC.	
  Through	
  
                   primary	
  and	
  secondary	
  research,	
  research	
  analyst	
  will	
  develop	
  a 	
  roadmap	
  for	
  
                   retailers	
  to	
  implement	
  positive	
  UGC	
  that	
  will	
  lead	
  to	
  a	
  boost	
  in	
  sales	
  and	
  h igher	
  
                   conversion	
  rates.	
  	
  
                   	
  
Qualifications	
          • Professional	
  experience	
  in	
  implementing	
  eCommerce	
  technology	
  for	
  retail	
  
                                 companies.	
  
                          • Social	
  Media	
  expert	
  with	
  professional	
  experience	
  in	
  conducting	
  tasks	
  
                                 related	
  to	
  social	
  for	
  global	
  brand	
  Red	
  Bull	
  North	
  America,	
  startup	
  Giftiki,	
  
                                 and	
  various	
  clients	
  of	
  451	
  Marketing.	
  	
  
                          • Personal	
  consumer	
  of	
  online	
  retail	
  vendors.	
  	
  
                          • Experienced	
  researcher	
  in	
  the	
  field	
  of	
  d igital	
  marketing	
  and	
  online	
  
                                 communications.	
  	
  
                   	
  
Benefits	
         Our	
  clients	
  will	
  understand	
  the	
  importance	
  of	
  UGC	
  and	
  receive	
  instructions	
  from	
  
                   ICE	
  on	
  h ow	
  to	
  propel	
  positive	
  UGC.	
  This	
  will	
  a llow	
  for	
  s everal	
  client	
  b enefits:	
  	
  
                          • Stronger	
  brand	
  loyalty	
  
                          • Higher	
  conversion	
  rates	
  
                          • Drive	
  in	
  sales	
  
                          • Acquisition	
  of	
  n ew	
  users/consumers	
  
                          • Increase	
  in	
  brand	
  a wareness	
  	
  
                          • Strong	
  rapport	
  between	
  business	
  and	
  consumer	
  
                          • Reinforced	
  image	
  and	
  culture	
  of	
  brand	
  
                          • Enhanced	
  and	
  organic	
  SEM	
  and	
  SEO	
  (natural	
  results	
  of	
  having	
  a 	
  greater	
  
                                 amount	
  of	
  UGC)	
  
                   	
  

	
                                                                    4	
  
 
Costs	
              Aside	
  from	
  my	
  own	
  labor,	
  this	
  project	
  is	
  a	
  zero	
  budget	
  effort.	
  The	
  d eliverables	
  will	
  
                     be	
  a 	
  result	
  of	
  research	
  conducted,	
  a nd	
  will	
  recommend	
  actions	
  for	
  clients	
  to	
  take	
  
                     on.	
  	
  
                     	
  
Key	
  Sources	
     	
  
                     1.	
  Evans,	
  Dave.	
  (2010).	
  Social	
  Media	
  Marketing	
  :	
  The	
  Next	
  Generation	
  of	
  Business	
  
                     Engagement.	
  Hoboken,	
  NJ:	
  S ybex.	
  
                     	
  
                     2.	
  Ghose,	
  Anyndya.	
  (2008).	
  The	
  Economic	
  Impact	
  of	
  User-­‐Generated	
  and	
  F irm-­‐
                     Published	
  Online	
  C ontent:	
  Drections	
  for	
  Advancing	
  the	
  Frontiers	
  in	
  Electronicd	
  
                     Commerce	
  Research.	
  (Doctoral	
  d issertation).	
  Retrieved	
  from	
  CeDER	
  Published	
  
                     Papers.	
  New	
  York	
  University:	
  NY,	
  NY.	
  
                     	
  
                     3.	
  Arnott,	
  Grant.	
  (27	
  August	
  2010).	
  Brant	
  Barton,	
  BazaarVoice	
  on	
  User-­‐Generated	
  
                     Content.	
  Power	
  Retail.	
  Retrieved	
  from	
  
                     http://www.powerretail.com.au/powerretail-­‐tv/brant-­‐barton-­‐bazaarvoice-­‐on-­‐
                     user-­‐generated-­‐content/.	
  
                     	
  
                     	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
                                                                   5	
  
Executive	
  Summary	
  
	
  
	
         In	
  today’s	
  economic	
  climate,	
  retailers	
  are	
  desperate	
  to	
  boost	
  sales	
  and	
  generate	
  
conversions	
  more	
  than	
  ever.	
  ICE	
  can	
  offer	
  clients	
  a	
  cost-­‐effect	
  marketing	
  solution	
  
tailored	
  to	
  current	
  consumer	
  shopping	
  habits	
  that	
  will	
  boost	
  client	
  sales,	
  naturally	
  
improve	
  SEO,	
  build	
  brand	
  trust	
  and	
  awareness,	
  and	
  generate	
  leads.	
  These	
  benefits	
  are	
  
the	
  result	
  of	
  understanding	
  and	
  strategically	
  participating	
  in	
  user-­‐generated	
  content.	
  
While	
  our	
  client’s	
  consumer	
  is	
  currently	
  making	
  off	
  and	
  online	
  purchasing	
  habits	
  based	
  
on	
  online	
  customer	
  reviews,	
  blogs,	
  forums,	
  product	
  review	
  websites,	
  and	
  ratings	
  on	
  
eCommerce	
  websites,	
  ICE	
  Research	
  Analyst,	
  Victoria	
  Gregory,	
  has	
  proposed	
  to	
  
implement	
  research	
  of	
  these	
  platforms	
  and	
  their	
  content	
  to	
  provide	
  a	
  roadmap	
  that	
  will	
  
allow	
  ICE	
  to	
  make	
  these	
  benefits	
  a	
  reality	
  for	
  our	
  clients.	
  The	
  relationship	
  between	
  user-­‐
generated	
  content	
  and	
  a	
  product	
  or	
  brand	
  is	
  more	
  important	
  than	
  it	
  has	
  ever	
  been,	
  and	
  
will	
  only	
  continue	
  to	
  show	
  stronger	
  trends.	
  As	
  an	
  innovative	
  agency,	
  ICE	
  must	
  be	
  a	
  
pioneer	
  in	
  this	
  emerging	
  marketing	
  platform	
  and	
  optimize	
  our	
  client’s	
  presence	
  and	
  
participation	
  in	
  UGC.	
  A	
  conversation	
  is	
  taking	
  place	
  online	
  about	
  our	
  clients,	
  and	
  they	
  
need	
  to	
  be	
  apart	
  of	
  it.	
  
	
  
	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
                                                                   	
  
	
                                                                6	
  
Research	
  Report	
  
	
  
A.	
  Understanding	
  User-­‐Generated	
  Content	
  (UGC)	
  
	
  
“User-­‐generated	
  content	
  comes	
  from	
  regular	
  people	
  who	
  voluntarily	
  contribute	
  data,	
  
information,	
  or	
  media	
  that	
  then	
  appears	
  before	
  others	
  in	
  a	
  useful	
  or	
  entertaining	
  way,	
  
usually	
  on	
  the	
  Web—for	
  example,	
  restaurant	
  ratings,	
  wikis,	
  and	
  videos.”1	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  User-­‐generated	
  content	
  is	
  a	
  growing	
  trend	
  and	
  in	
  tandem	
  to	
  its’	
  growth	
  hails	
  
the	
  value	
  of	
  its’	
  presence	
  and	
  exposure	
  to	
  potential	
  consumers	
  of	
  a	
  brand	
  or	
  retail	
  
entity.	
  In	
  the	
  simplest	
  words	
  reflective	
  of	
  extensive	
  research	
  conducted	
  by	
  ICE	
  Analyst,	
  
Victoria	
  Gregory,	
  UGC	
  is	
  media	
  created	
  by	
  a	
  user,	
  free	
  of	
  advertising	
  incentives.	
  UGC	
  
varies	
  greatly	
  in	
  medium	
  and	
  utilization,	
  however,	
  this	
  research	
  project	
  focuses	
  on	
  its’	
  
economic	
  impact	
  for	
  a	
  brand	
  or	
  retail	
  entity.	
  The	
  emergence	
  of	
  UGC	
  is	
  ultimately	
  
reflective	
  of	
  emerging	
  technologies	
  that	
  have	
  become	
  available	
  and	
  affordable	
  to	
  the	
  
general	
  public.	
  UGC	
  arguably	
  did	
  not	
  exist	
  in	
  the	
  past	
  because	
  the	
  digital	
  communication	
  
platforms	
  vastly	
  used	
  today	
  were	
  not	
  available	
  before	
  the	
  existence,	
  development,	
  and	
  
evolution	
  of	
  the	
  Internet.	
  Today,	
  however,	
  consumers	
  are	
  constantly	
  generating	
  content	
  
opinionative	
  of	
  a	
  product	
  or	
  brand.	
  Such	
  content	
  is	
  available	
  to	
  other	
  consumers	
  
contemplating	
  similar	
  purchasing	
  habits.	
  Thus,	
  UGC	
  can	
  influence	
  a	
  new	
  user	
  to	
  make	
  a	
  
certain	
  purchasing	
  decision.	
  This	
  project	
  aims	
  to	
  understand	
  such	
  UGC	
  and	
  how	
  to	
  
implement	
  and	
  optimize	
  it	
  for	
  a	
  potential	
  ICE	
  client.	
  A	
  concrete	
  definition	
  of	
  UGC	
  has	
  
been	
  debated	
  by	
  many	
  researches	
  like	
  myself,	
  but	
  the	
  Organization	
  for	
  Economic	
  Co-­‐
operation	
  and	
  Development	
  (OECD)	
  has	
  proposed	
  three	
  main	
  characteristics:	
  	
  
	
                                                   	
   i)	
  content	
  made	
  publicly	
  available	
  over	
  the	
  	
  Internet	
  
	
                                                   	
   ii)	
  reflects	
  a	
  certain	
  amount	
  of	
  creative	
  effort	
  	
  
	
                                                   	
   	
  iii)	
  is	
  created	
  outside	
  of	
  professional	
  routines	
  and	
  practices2	
  	
  
	
  
While	
  UGC	
  exists	
  free	
  of	
  monetary	
  or	
  advertising	
  incentives,	
  many	
  may	
  question	
  why	
  it	
  
exists	
  in	
  the	
  first	
  place.	
  THE	
  OECD	
  has	
  also	
  answered	
  this	
  question,	
  as	
  they	
  define	
  
motivation	
  factors	
  to	
  “include	
  connecting	
  with	
  peers,	
  achieving	
  a	
  certain	
  level	
  of	
  fame,	
  
notoriety	
  of	
  prestige,	
  and	
  self-­‐expression.”3	
  The	
  people	
  who	
  post	
  UGC	
  were	
  once	
  end	
  
users	
  of	
  the	
  particular	
  product	
  or	
  brand	
  to	
  which	
  the	
  subject	
  of	
  their	
  media	
  is.	
  Their	
  

	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
1	
  Krumm,	
  John;	
  Davies,	
  Nigel;	
  Narayanaswami,	
  Chandra;	
  ,	
  "User-­‐Generated	
  

Content,"	
  Pervasive	
  Computing,	
  IEEE	
  ,	
  vol.7,	
  no.4,	
  pp.10-­‐11,	
  Oct.-­‐Dec.	
  2008	
  
doi:	
  10.1109/MPRV.2008.85.	
  
URL:	
  http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=4653465&isnum
ber=4653458	
  
2	
  “Participative	
  Web:	
  User-­‐Created	
  Content.”	
  Organisation	
  for	
  Economic	
  Co-­‐

operation	
  and	
  Development.	
  12	
  April	
  2007.	
  pp.	
  1-­‐74.	
  	
  
http://www.oecd.org/dataoecd/57/14/38393115.pdf.	
  
	
  
3	
  OECD,	
  pp.4	
  

	
                                                                                                                                                                                                                               7	
  
reasons	
  for	
  posting	
  such	
  media	
  vary	
  greatly.	
  However,	
  understanding	
  these	
  incentives	
  
can	
  allow	
  a	
  brand	
  or	
  retail	
  entity	
  to	
  optimize	
  positive	
  UGC	
  and	
  enable	
  its’	
  existence.	
  	
  
	
                                                              While	
  the	
  producer	
  of	
  UGC	
  is	
  most	
  often	
  a	
  common	
  end	
  user	
  with	
  a	
  miniscule	
  
digital	
  presence,	
  such	
  producers	
  can	
  also	
  be	
  end	
  users	
  with	
  an	
  established	
  audience.	
  
The	
  “well-­‐connected	
  homemaker,	
  or	
  the	
  hobbyist	
  blogger,	
  or	
  anyone	
  else	
  with	
  a	
  
defined	
  passion	
  and	
  a	
  basic	
  command	
  of	
  social	
  media	
  publishing	
  can	
  amass	
  a	
  real	
  
audience	
  and	
  can	
  exert	
  real	
  influence	
  within	
  it”.4	
  	
  Clearly,	
  the	
  majority	
  of	
  UGC	
  that	
  will	
  
have	
  an	
  economic	
  impact	
  on	
  a	
  retailer	
  is	
  going	
  to	
  be	
  a	
  social	
  media	
  platform.	
  While	
  UGC	
  
exists	
  in	
  a	
  wide	
  variety	
  of	
  forms,	
  social	
  media	
  is	
  a	
  key	
  platform	
  in	
  which	
  persuasive	
  UGC	
  
exists,	
  effects	
  purchasing	
  habits,	
  and	
  can	
  me	
  measure	
  and	
  understood.	
  For	
  these	
  
reasons	
  it	
  is	
  a	
  key	
  focus	
  of	
  the	
  economic	
  impact	
  UGC	
  can	
  have.	
  	
  
	
  
B.	
  UGC:	
  An	
  Economic	
  Phenomenon	
  	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Once	
  ICE	
  understands	
  the	
  existence	
  and	
  producers	
  of	
  UGC,	
  we	
  will	
  have	
  to	
  
show	
  our	
  clients	
  the	
  economic	
  impact	
  UGC	
  can	
  have.	
  The	
  statistics	
  below	
  show	
  the	
  
value	
  of	
  UGC	
  and	
  its	
  influence	
  on	
  purchasing	
  decisions.	
  Such	
  information	
  will	
  be	
  
communicated	
  to	
  ICE	
  clients	
  wishing	
  to	
  generate	
  sales	
  leads	
  through	
  understanding	
  and	
  
implementing	
  UGC.	
  	
  
	
  
                           • More than half (55%) of consumers report that a product with a high rating
                                                     will increase their likelihood of purchasing.5
         • Nearly two-thirds of consumers (61%) use search engines to help them in
           their product research decisions leading up to purchase.6
         •         Three-­‐quarters	
  (75%)	
  of	
  young	
  people	
  (18-­‐26)	
  use	
  recommendations	
  on	
  social	
  
                   sites	
  to	
  help	
  them	
  research	
  products	
  prior	
  to	
  purchase.7	
  
The	
  following	
  statistics	
  have	
  been	
  cited	
  from	
  several	
  different	
  resources	
  from	
  Power	
  
Reviews8	
  
         •         97%	
  of	
  UK	
  consumers	
  are	
  willing	
  to	
  trust	
  online	
  reviews,	
  and	
  over	
  two	
  thirds	
  
                   rated	
  product	
  ratings	
  and	
  reviews	
  as	
  the	
  most	
  helpful	
  feature	
  when	
  
                   researching	
  products	
  to	
  buy	
  online	
  or	
  on	
  the	
  high	
  street.	
  
         •         75%	
  of	
  the	
  reviews	
  posted	
  on	
  review	
  websites	
  are	
  positive.	
  


	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
4	
  Evans,	
  Dave.	
  (2010).	
  Social	
  Media	
  Marketing	
  :	
  The	
  Next	
  Generation	
  of	
  Business	
  

Engagement.	
  Hoboken,	
  NJ:	
  Sybex.	
  pp.	
  140.	
  
5	
  Tornquist,	
  Stefan,	
  and	
  Jake	
   Hird.	
  “How	
  We	
  Shop	
  in	
  2010:	
  Habits	
  and	
  Motivations	
  of	
  

Consumers.”	
  Econsultancy.	
  18	
  April	
  2012.	
  Online.	
  	
  July	
  2010.	
  
http://econsultancy.com/us/reports/habits-­‐and-­‐motivations-­‐of-­‐consumers.	
  	
  
6	
  Tornquist,	
  1.	
  	
  
7	
  Tornquist,	
  1.	
  	
  
8	
  	
  “Social	
  Commerce	
  Stats.”	
  Power	
  Reviews.	
  18	
  April	
  2012.	
  Online.	
  2000-­‐2012.	
  

http://www.powerreviews.com/resources/social-­‐commerce-­‐stats.	
  
	
  
	
                                                                                                                                                                                                                               8	
  
•         92.5%	
  of	
  adults	
  said	
  they	
  regularly	
  or	
  occasionally	
  research	
  products	
  online	
  
                   before	
  buying	
  them	
  in	
  a	
  store.	
  
         •         According	
  to	
  a	
  survey	
  of	
  2,445	
  US	
  online	
  consumers,	
  82%	
  considered	
  user-­‐
                   generated	
  reviews	
  “extremely	
  valuable	
  or	
  valuable.”	
  
         •         Customer	
  Reviews	
  have	
  a	
  15%	
  increase	
  in	
  product	
  page	
  views	
  within	
  30	
  days.	
  
         •         The	
  number	
  of	
  user-­‐generated	
  content	
  creators	
  will	
  grow	
  by	
  similar	
  proportions,	
  
                   reaching	
  114.5	
  million	
  in	
  2013,	
  up	
  from	
  82.5	
  million	
  in	
  2008.	
  That	
  will	
  translate	
  
                   to	
  51.8%	
  of	
  US	
  Internet	
  users	
  in	
  2013,	
  up	
  from	
  42.8%	
  in	
  2008.	
  
         •         Facebook,	
  blogs,	
  Twitter	
  and	
  customer	
  reviews	
  are	
  considered	
  the	
  most	
  
                   effective	
  tactics	
  for	
  mobilizing	
  consumers	
  to	
  talk	
  up	
  products	
  online.	
  
         •         About	
  one	
  in	
  five	
  (24%)	
  of	
  all	
  American	
  adults	
  have	
  commented	
  on	
  or	
  reviewed	
  a	
  
                   purchase	
  online.	
  
         •         Close	
  to	
  83%	
  of	
  online	
  shoppers	
  admitted	
  that	
  product	
  reviews	
  submitted	
  by	
  
                   users	
  on	
  different	
  websites	
  are	
  one	
  of	
  the	
  main	
  influences	
  on	
  their	
  purchase	
  
                   decision.	
  
         •         Traffic	
  to	
  the	
  top	
  10	
  review	
  sites	
  grew	
  on	
  average	
  158%	
  [in	
  2009].	
  
         •         By	
  2013,	
  half	
  of	
  retail	
  transactions	
  will	
  take	
  place	
  online	
  or	
  be	
  influenced	
  by	
  what	
  
                   consumers	
  see	
  on	
  the	
  web.	
  
         •         Consumers	
  are	
  67%	
  more	
  likely	
  to	
  buy	
  from	
  the	
  brands	
  they	
  follow	
  on	
  Twitter.	
  




                                                                                                                                    	
  
	
  
figure	
  1.0	
  reveals	
  that	
  consumers	
  of	
  all	
  ages	
  are	
  participating	
  in	
  user	
  generated	
  
content.9	
  
	
  
	
         The	
  statistics	
  above	
  reflect	
  the	
  importance	
  of	
  UGC.	
  Online	
  product	
  reviews,	
  
conversation	
  about	
  products	
  or	
  a	
  brand	
  on	
  social	
  media,	
  and	
  comments	
  about	
  products	
  
on	
  blogs	
  and	
  review	
  websites	
  are	
  all	
  forms	
  of	
  UGC	
  that	
  are	
  highly	
  influential	
  in	
  a	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
9	
  McCarthy,	
  Pat.	
  “Social	
  Data:	
  The	
  New	
  Currency.”	
  Word	
  of	
  Mouth	
  Association.	
  16	
  

January	
  2012.	
  Online.	
  http://womma.org/researchdigest/?tag=online-­‐retail.	
  
	
                                                                                                                                                                                                                               9	
  
consumer’s	
  purchasing	
  behavior.	
  While	
  the	
  majority	
  of	
  the	
  above	
  statistics	
  are	
  cited	
  
from	
  Power	
  Reviews,	
  the	
  original	
  data	
  came	
  from	
  credible	
  sources	
  such	
  as	
  Econsultancy,	
  
Pew	
  Internet	
  &	
  American	
  Life	
  Project,	
  Forrester	
  Research,	
  The	
  National	
  Retail	
  
Federation,	
  GSI	
  Commerce	
  International,	
  ABI	
  Research,	
  and	
  Lightspeed	
  Research	
  among	
  
several	
  other	
  sources.	
  Realizing	
  this	
  impact	
  of	
  these	
  UGC	
  platforms	
  and	
  communicating	
  
it	
  to	
  our	
  clients	
  will	
  be	
  key	
  in	
  helping	
  them	
  adapt	
  to	
  the	
  new	
  climate	
  of	
  marketing.	
  It	
  is	
  
clear	
  that	
  UGC	
  does	
  have	
  an	
  economic	
  impact	
  and	
  can	
  ultimately	
  boost	
  sales.	
  
	
  
C.	
  Roadmap	
  to	
  generate	
  positive	
  UGC	
  
	
  
	
            “Social	
  media	
  begins	
  with	
  an	
  understanding	
  of	
  what	
  consumers	
  and	
  influencers	
  
are	
  saying	
  about	
  your	
  brand,	
  product,	
  or	
  service	
  and	
  then	
  builds	
  on	
  that	
  through	
  
participation	
  (yours	
  and	
  theirs)	
  for	
  the	
  purpose	
  of	
  encouraging	
  higher	
  forms	
  of	
  
engagement,	
  up	
  to	
  and	
  including	
  collaboration.”10	
  Social	
  Media	
  should	
  be	
  the	
  first	
  focus	
  
for	
  our	
  clients	
  in	
  finding	
  the	
  economic	
  power	
  of	
  UGC.	
  Rather	
  than	
  directly	
  advertising	
  to	
  
consumers	
  persuading	
  them	
  to	
  purchase	
  your	
  product,	
  our	
  clients	
  should	
  be	
  engaging	
  
with	
  our	
  current	
  consumers	
  and	
  participating	
  in	
  areas	
  of	
  UGC	
  in	
  which	
  our	
  brand	
  or	
  
product	
  already	
  is	
  conversed	
  about.	
  This	
  way,	
  the	
  client	
  becomes	
  a	
  participatory	
  
element	
  in	
  an	
  environment	
  where	
  their	
  potential	
  consumer	
  already	
  exists.	
  
	
  
How	
  do	
  clients	
  communicate	
  on	
  UGC	
  platforms?	
  
Consumer	
  	
  	
  Business	
  	
  
Consumer	
  	
  	
  Consumer	
  
Consumer	
  	
  	
  Employees	
  
	
  
	
  
1.	
  Facebook	
  
         • Create	
  a	
  business	
  page	
  on	
  facebook	
  
         • Focus	
  on	
  generation	
  of	
  “likes”	
  (this	
  allows	
  for	
  consumers	
  to	
  trust	
  your	
  brand)	
  
                       o Platforms	
  such	
  as	
  PowerReviews	
  allow	
  consumers	
  to	
  verify	
  their	
  review	
  
                           by	
  like	
  the	
  brand’s	
  facebook	
  page.	
  This	
  should	
  be	
  our	
  clients!11	
  
	
  
2.	
  Twitter	
  
ICE	
  clients	
  must	
  first	
  listen	
  to	
  relative	
  UGC	
  on	
  twitter,	
  and	
  participate	
  or	
  respond	
  to	
  
these	
  already	
  present	
  conversations.	
  Platforms,	
  such	
  as	
  Hootsuite	
  can	
  be	
  used	
  to	
  
monitor	
  key	
  words	
  relative	
  to	
  our	
  client’s	
  brand	
  or	
  product.	
  Monitoring	
  and	
  engaging	
  in	
  
conversation	
  that	
  is	
  relevant	
  to	
  the	
  clients	
  brand	
  will	
  build	
  a	
  larger	
  consumer	
  following	
  
and	
  generate	
  direct	
  consumer	
  engagement	
  that	
  will	
  lead	
  to	
  sales	
  conversions.	
  	
  	
  
	
  
3.	
  Allow	
  UGC	
  to	
  naturally	
  boost	
  your	
  SEO	
  

	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
10	
  Dave,	
  166.	
  
11	
  Kirkpatrick,	
  David.	
  Marketing	
  Sherpa.	
  18	
  April	
  2012.	
  Online.	
  13	
  June	
  2011.	
  	
   	
                                                                                                                 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
http://www.marketingsherpa.com/article.php?ident=31808#.	
  
	
  
	
                                                                                                                                                                                                                               10	
  
New	
  content	
  on	
  a	
  clients	
  website	
  or	
  social	
  media	
  platform	
  will	
  allow	
  for	
  their	
  sites	
  to	
  
rank	
  more	
  efficiently	
  in	
  google	
  searches,	
  as	
  the	
  algorithm	
  favors	
  websites	
  with	
  constant	
  
new	
  content.	
  	
  A	
  boost	
  in	
  SEO	
  is	
  a	
  natural	
  byproduct	
  of	
  constant	
  engagement	
  with	
  users.	
  
Engaging	
  with	
  the	
  consumer	
  is	
  key.	
  If	
  applicable,	
  implement	
  a	
  Q&A	
  area	
  in	
  which	
  
consumers	
  can	
  ask	
  your	
  brand	
  questions	
  about	
  a	
  product	
  and	
  you	
  can	
  respond	
  quickly.	
  
Such	
  engagement	
  may	
  be	
  achieved	
  through	
  twitter.	
  Answer	
  consumer	
  questions	
  will	
  
reduce	
  return	
  rates,	
  build	
  brand	
  loyalty,	
  and	
  increase	
  conversions	
  (while	
  naturally	
  
boosting	
  SEO).	
  	
  
	
  
4.	
  Consumer	
  Product	
  Reviews	
  	
  
“Product	
  reviews	
  are	
  the	
  most	
  searched	
  for	
  mobile	
  shopping	
  content,	
  and	
  an	
  e-­‐
commerce	
  site	
  with	
  strong	
  social	
  media	
  integration	
  -­‐-­‐	
  such	
  as	
  utilizing	
  the	
  Facebook	
  
"like"	
  button	
  -­‐-­‐	
  allows	
  consumers	
  to	
  generate	
  content	
  and	
  immediately	
  publish	
  that	
  
unique	
  content	
  throughout	
  the	
  Web	
  on	
  the	
  e-­‐commerce	
  site	
  itself,	
  Facebook,	
  Twitter	
  
and	
  other	
  social	
  media	
  platforms.”12	
  
	
  
	
  
	
  
	
  

                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
                                                                                                                                                                                                                                     	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
12	
  Kirkpatrick	
  

	
                                                                                                                                                                                                                                 11	
  
References	
  
	
  
	
  
Evans,	
  Dave.	
  (2010).	
  Social	
  Media	
  Marketing	
  :	
  The	
  Next	
  Generation	
  of	
  Business	
  	
   	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Engagement.	
  Hoboken,	
  NJ:	
  Sybex.	
  
	
  
Kirkpatrick,	
  David.	
  Marketing	
  Sherpa.	
  18	
  April	
  2012.	
  Online.	
  13	
  June	
  2011.	
  	
   	
                             	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  http://www.marketingsherpa.com/article.php?ident=31808#.	
  
	
  
Krumm,	
  John;	
  Davies,	
  Nigel;	
  Narayanaswami,	
  Chandra;	
  ,	
  "User-­‐Generated	
  
Content,"	
  Pervasive	
  Computing,	
  IEEE	
  ,	
  vol.7,	
  no.4,	
  pp.10-­‐11,	
  Oct.-­‐Dec.	
  2008	
  
doi:	
  10.1109/MPRV.2008.85.	
  URL:	
  http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=	
  
	
                                                     &arnumber=4653465&isnumber=4653458.	
  
	
  
McCarthy,	
  Pat.	
  “Social	
  Data:	
  The	
  New	
  Currency.”	
  Word	
  of	
  Mouth	
  Association.	
  16	
  
	
                                                     January	
  2012.	
  Online.	
  http://womma.org/researchdigest/?tag=online-­‐retail.	
  
	
  
“Participative	
  Web:	
  User-­‐Created	
  Content.”	
  Organisation	
  for	
  Economic	
  Co-­‐operation	
  
and	
  Development.	
  12	
  April	
  2007.	
  
	
                                                     http://www.oecd.org/dataoecd/57/14/38393115.pdf.	
  
	
  
“Social	
  Commerce	
  Stats.”	
  Power	
  Reviews.	
  18	
  April	
  2012.	
  Online.	
  2000-­‐2012.	
  
	
                                                     http://www.powerreviews.com/resources/social-­‐commerce-­‐stats.	
  
	
  
Tornquist,	
  Stefan,	
  and	
  Jake	
  Hird.	
  “How	
  We	
  Shop	
  in	
  2010:	
  Habits	
  and	
  Motivations	
  of	
  
Consumers.”	
  Econsultancy.	
  18	
  April	
  2012.	
  Online.	
  	
  July	
  2010.	
  
	
                                                     http://econsultancy.com/us/reports/habits-­‐and-­‐motivations-­‐of-­‐consumers.	
  
	
  
	
  

	
  




	
                                                                                     12	
  

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Research project victoria gregory

  • 1. Impact  of  User-­‐Generated  Content  on   Retail  Entities       by  Victoria  C.  Gregory   ICE  Research  Analyst   ICE  —  Interactive  Communications  Enterprises            
  • 2. Table  of  Contents         I.  Letter  Proposal                     II.  Executivie  Summary   III.  Research  Report     a.  Understanding  User-­‐Generated  Content     b.  UGC:  An  Economic  Phenomenon                            c.  Roadmap  to  generate  positive  UGC         i.  Facebook         ii.  Twitter         iii.  SEO           iv.  Customer  Reviews     d.  Case  Studies       IV.  Appendices  and  References           2  
  • 3. ICE — Interactive Communications Enterprises   Memorandum   To:  Jim  Porter,  President  of  ICE   From:  V ictoria  C.  Gregory,  Research  Analyst     Date:  13  March  2012   RE:  A  proposal  for  V ictoria  Gregory  to  research  the  economic  impact  of  user-­‐generated  content   (UGC)  on  retail  businesses.  I  h ypothesize  that  this  research  will  d emonstrate  the  heavy  influence   user-­‐generated  content  has  on  a  consumer’s  purchasing  b ehavior.  Understanding  and   identifying  this  influence  will  a llow  ICE  to  show  their  clients  how  to  propel  positive  UGC  that  will   ultimately  increase  revenue  and  drive  conversions.       Purpose  &   “A  brand  is  n ot  what  we  tell  consumers  it  is,  it  is  what  consumers  tell  each  other   Significance   that  it  is.  ( Brant  Barton)”         The  words  of  Brant  Barton  are  relevant  to  retailers  in  the  current  marketing   climate,  now  more  than  ever.  Implementing  UGC  to  boost  sales  and  increase   conversions  has  a lways  been  a  strong  desirable  for  retail  companies.  However,   doing  so  is  a  tricky  process.  Many  companies  have  had  failed  attempts,  or  worse,   have  b een  caught  in  illegal  efforts  to  create  UGC  themselves.  ICE  s trives  to   understand  this  relationship  a t  the  core,  and  offer  a  solution  for  companies  to   propel  the  quality  and  quantity  of  positive  UGC  relevant  to  their  brand  or  retail   entity.  Web  2.0  has  a llowed  for  users  to  d isseminate  their  thoughts  about  a   product  or  brand;  this  technology  produces  either  positive  or  n egative   repercussions  for  the  retail  company  at  hand.  What  holds  to  b e  important  is  to   acknowledge  the  presence  of  UGC,  and  the  fact  that  it  will  only  quantify  with  time   as  social  media  p latforms  increase  in  number  and  gain  a  larger  user  base  daily.   Retailers  n eed  to  understand  how  to  increase  the  a mount  of  p ositive  UGC  and   decrease  the  amount  of  n egative  UGC.  In  essence,  retailers  must  u nderstand  the   intricate  relationship  between  social  exchanges  ( UGC)  and  economic  exchanges   (retail  p urchase  in-­‐store  or  eCommerce)  in  the  online  world  ( Ghose,  2).         Figure  1   This  image  chronologically  shows  the  influence  of  UGC  on  purchasing  b ehavior.  In   Social  Media  Marketing:  The  Next  Generation  of  Business  Engagement,  this  image   is  referred  to  as  “The  S ocial  F eedback  Cycle”  (Evans,  5).  “This  loop  –  from   expectation  to  trial  to  rating  to  sharing  the  actual  experience  –  is  now  part  of  most     3  
  • 4. every  p urchase  or  conversion  process…  What  [it]  really  represents  is  the  way  in   which  Internet-­‐based  p ublishing  and  social  technology  has  connected  p eople   around  business  or  business-­‐like  a ctivities”  (Evans,  5).  This  n ew  connection  is  what   influences  an  end  user  to  make  a  particular  purchasing  decision.  Through  this   research  project,  ICE  will  understand  this  relationship,  and  thus  find  ways  for   retailers  to  s ee  a  greater  a mount  of  such  end  results.       Deliverables   • Roadmap  for  retail  companies  to  propel  positive  UGC.   • Case  s tudies  of  retail  companies  that  have  a  rich  amount  of  p ositive  USG  in   correlation  with  s trong  sales  and  conversion  rates.   • Implementation  of  a ccountability  and  measurability  of  retailer’s  products.     • Understanding  UGC  on  s everal  online  platforms  ( i.e.  eCommerce  s ite,   Facebook,  Twitter,  Pintrest,  etc.).       Client   The  results  of  this  research  project  are  relevant  to  a ll  retail  companies.  However,     results  are  most  applicable  to  retail  companies  with  eCommerce  and  an   established  online  presence  in  social  media  and  LBS  p latforms.       Methodology/   Conduct  s econdary  research  through  exploration  of  scholarly  articles,  white   Plan   papers,  published  books,  etc.  to  u nderstand  b enefits  a nd  influence  of  UGC  on   retail  companies.  Research  analyst  will  also  conduct  primary  research  of  UGC  on   social  media  p latforms  and  eCommerces  s ites.  Examine  retailers  with  s trong  UGC   and  compare  findings  with  retail  companies  that  have  little  to  no  UGC.  Through   primary  and  secondary  research,  research  analyst  will  develop  a  roadmap  for   retailers  to  implement  positive  UGC  that  will  lead  to  a  boost  in  sales  and  h igher   conversion  rates.       Qualifications   • Professional  experience  in  implementing  eCommerce  technology  for  retail   companies.   • Social  Media  expert  with  professional  experience  in  conducting  tasks   related  to  social  for  global  brand  Red  Bull  North  America,  startup  Giftiki,   and  various  clients  of  451  Marketing.     • Personal  consumer  of  online  retail  vendors.     • Experienced  researcher  in  the  field  of  d igital  marketing  and  online   communications.       Benefits   Our  clients  will  understand  the  importance  of  UGC  and  receive  instructions  from   ICE  on  h ow  to  propel  positive  UGC.  This  will  a llow  for  s everal  client  b enefits:     • Stronger  brand  loyalty   • Higher  conversion  rates   • Drive  in  sales   • Acquisition  of  n ew  users/consumers   • Increase  in  brand  a wareness     • Strong  rapport  between  business  and  consumer   • Reinforced  image  and  culture  of  brand   • Enhanced  and  organic  SEM  and  SEO  (natural  results  of  having  a  greater   amount  of  UGC)       4  
  • 5.   Costs   Aside  from  my  own  labor,  this  project  is  a  zero  budget  effort.  The  d eliverables  will   be  a  result  of  research  conducted,  a nd  will  recommend  actions  for  clients  to  take   on.       Key  Sources     1.  Evans,  Dave.  (2010).  Social  Media  Marketing  :  The  Next  Generation  of  Business   Engagement.  Hoboken,  NJ:  S ybex.     2.  Ghose,  Anyndya.  (2008).  The  Economic  Impact  of  User-­‐Generated  and  F irm-­‐ Published  Online  C ontent:  Drections  for  Advancing  the  Frontiers  in  Electronicd   Commerce  Research.  (Doctoral  d issertation).  Retrieved  from  CeDER  Published   Papers.  New  York  University:  NY,  NY.     3.  Arnott,  Grant.  (27  August  2010).  Brant  Barton,  BazaarVoice  on  User-­‐Generated   Content.  Power  Retail.  Retrieved  from   http://www.powerretail.com.au/powerretail-­‐tv/brant-­‐barton-­‐bazaarvoice-­‐on-­‐ user-­‐generated-­‐content/.                                                                   5  
  • 6. Executive  Summary       In  today’s  economic  climate,  retailers  are  desperate  to  boost  sales  and  generate   conversions  more  than  ever.  ICE  can  offer  clients  a  cost-­‐effect  marketing  solution   tailored  to  current  consumer  shopping  habits  that  will  boost  client  sales,  naturally   improve  SEO,  build  brand  trust  and  awareness,  and  generate  leads.  These  benefits  are   the  result  of  understanding  and  strategically  participating  in  user-­‐generated  content.   While  our  client’s  consumer  is  currently  making  off  and  online  purchasing  habits  based   on  online  customer  reviews,  blogs,  forums,  product  review  websites,  and  ratings  on   eCommerce  websites,  ICE  Research  Analyst,  Victoria  Gregory,  has  proposed  to   implement  research  of  these  platforms  and  their  content  to  provide  a  roadmap  that  will   allow  ICE  to  make  these  benefits  a  reality  for  our  clients.  The  relationship  between  user-­‐ generated  content  and  a  product  or  brand  is  more  important  than  it  has  ever  been,  and   will  only  continue  to  show  stronger  trends.  As  an  innovative  agency,  ICE  must  be  a   pioneer  in  this  emerging  marketing  platform  and  optimize  our  client’s  presence  and   participation  in  UGC.  A  conversation  is  taking  place  online  about  our  clients,  and  they   need  to  be  apart  of  it.                                 6  
  • 7. Research  Report     A.  Understanding  User-­‐Generated  Content  (UGC)     “User-­‐generated  content  comes  from  regular  people  who  voluntarily  contribute  data,   information,  or  media  that  then  appears  before  others  in  a  useful  or  entertaining  way,   usually  on  the  Web—for  example,  restaurant  ratings,  wikis,  and  videos.”1                                  User-­‐generated  content  is  a  growing  trend  and  in  tandem  to  its’  growth  hails   the  value  of  its’  presence  and  exposure  to  potential  consumers  of  a  brand  or  retail   entity.  In  the  simplest  words  reflective  of  extensive  research  conducted  by  ICE  Analyst,   Victoria  Gregory,  UGC  is  media  created  by  a  user,  free  of  advertising  incentives.  UGC   varies  greatly  in  medium  and  utilization,  however,  this  research  project  focuses  on  its’   economic  impact  for  a  brand  or  retail  entity.  The  emergence  of  UGC  is  ultimately   reflective  of  emerging  technologies  that  have  become  available  and  affordable  to  the   general  public.  UGC  arguably  did  not  exist  in  the  past  because  the  digital  communication   platforms  vastly  used  today  were  not  available  before  the  existence,  development,  and   evolution  of  the  Internet.  Today,  however,  consumers  are  constantly  generating  content   opinionative  of  a  product  or  brand.  Such  content  is  available  to  other  consumers   contemplating  similar  purchasing  habits.  Thus,  UGC  can  influence  a  new  user  to  make  a   certain  purchasing  decision.  This  project  aims  to  understand  such  UGC  and  how  to   implement  and  optimize  it  for  a  potential  ICE  client.  A  concrete  definition  of  UGC  has   been  debated  by  many  researches  like  myself,  but  the  Organization  for  Economic  Co-­‐ operation  and  Development  (OECD)  has  proposed  three  main  characteristics:         i)  content  made  publicly  available  over  the    Internet       ii)  reflects  a  certain  amount  of  creative  effort          iii)  is  created  outside  of  professional  routines  and  practices2       While  UGC  exists  free  of  monetary  or  advertising  incentives,  many  may  question  why  it   exists  in  the  first  place.  THE  OECD  has  also  answered  this  question,  as  they  define   motivation  factors  to  “include  connecting  with  peers,  achieving  a  certain  level  of  fame,   notoriety  of  prestige,  and  self-­‐expression.”3  The  people  who  post  UGC  were  once  end   users  of  the  particular  product  or  brand  to  which  the  subject  of  their  media  is.  Their                                                                                                                   1  Krumm,  John;  Davies,  Nigel;  Narayanaswami,  Chandra;  ,  "User-­‐Generated   Content,"  Pervasive  Computing,  IEEE  ,  vol.7,  no.4,  pp.10-­‐11,  Oct.-­‐Dec.  2008   doi:  10.1109/MPRV.2008.85.   URL:  http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=4653465&isnum ber=4653458   2  “Participative  Web:  User-­‐Created  Content.”  Organisation  for  Economic  Co-­‐ operation  and  Development.  12  April  2007.  pp.  1-­‐74.     http://www.oecd.org/dataoecd/57/14/38393115.pdf.     3  OECD,  pp.4     7  
  • 8. reasons  for  posting  such  media  vary  greatly.  However,  understanding  these  incentives   can  allow  a  brand  or  retail  entity  to  optimize  positive  UGC  and  enable  its’  existence.       While  the  producer  of  UGC  is  most  often  a  common  end  user  with  a  miniscule   digital  presence,  such  producers  can  also  be  end  users  with  an  established  audience.   The  “well-­‐connected  homemaker,  or  the  hobbyist  blogger,  or  anyone  else  with  a   defined  passion  and  a  basic  command  of  social  media  publishing  can  amass  a  real   audience  and  can  exert  real  influence  within  it”.4    Clearly,  the  majority  of  UGC  that  will   have  an  economic  impact  on  a  retailer  is  going  to  be  a  social  media  platform.  While  UGC   exists  in  a  wide  variety  of  forms,  social  media  is  a  key  platform  in  which  persuasive  UGC   exists,  effects  purchasing  habits,  and  can  me  measure  and  understood.  For  these   reasons  it  is  a  key  focus  of  the  economic  impact  UGC  can  have.       B.  UGC:  An  Economic  Phenomenon                                      Once  ICE  understands  the  existence  and  producers  of  UGC,  we  will  have  to   show  our  clients  the  economic  impact  UGC  can  have.  The  statistics  below  show  the   value  of  UGC  and  its  influence  on  purchasing  decisions.  Such  information  will  be   communicated  to  ICE  clients  wishing  to  generate  sales  leads  through  understanding  and   implementing  UGC.       • More than half (55%) of consumers report that a product with a high rating will increase their likelihood of purchasing.5 • Nearly two-thirds of consumers (61%) use search engines to help them in their product research decisions leading up to purchase.6 • Three-­‐quarters  (75%)  of  young  people  (18-­‐26)  use  recommendations  on  social   sites  to  help  them  research  products  prior  to  purchase.7   The  following  statistics  have  been  cited  from  several  different  resources  from  Power   Reviews8   • 97%  of  UK  consumers  are  willing  to  trust  online  reviews,  and  over  two  thirds   rated  product  ratings  and  reviews  as  the  most  helpful  feature  when   researching  products  to  buy  online  or  on  the  high  street.   • 75%  of  the  reviews  posted  on  review  websites  are  positive.                                                                                                                   4  Evans,  Dave.  (2010).  Social  Media  Marketing  :  The  Next  Generation  of  Business   Engagement.  Hoboken,  NJ:  Sybex.  pp.  140.   5  Tornquist,  Stefan,  and  Jake   Hird.  “How  We  Shop  in  2010:  Habits  and  Motivations  of   Consumers.”  Econsultancy.  18  April  2012.  Online.    July  2010.   http://econsultancy.com/us/reports/habits-­‐and-­‐motivations-­‐of-­‐consumers.     6  Tornquist,  1.     7  Tornquist,  1.     8    “Social  Commerce  Stats.”  Power  Reviews.  18  April  2012.  Online.  2000-­‐2012.   http://www.powerreviews.com/resources/social-­‐commerce-­‐stats.       8  
  • 9. 92.5%  of  adults  said  they  regularly  or  occasionally  research  products  online   before  buying  them  in  a  store.   • According  to  a  survey  of  2,445  US  online  consumers,  82%  considered  user-­‐ generated  reviews  “extremely  valuable  or  valuable.”   • Customer  Reviews  have  a  15%  increase  in  product  page  views  within  30  days.   • The  number  of  user-­‐generated  content  creators  will  grow  by  similar  proportions,   reaching  114.5  million  in  2013,  up  from  82.5  million  in  2008.  That  will  translate   to  51.8%  of  US  Internet  users  in  2013,  up  from  42.8%  in  2008.   • Facebook,  blogs,  Twitter  and  customer  reviews  are  considered  the  most   effective  tactics  for  mobilizing  consumers  to  talk  up  products  online.   • About  one  in  five  (24%)  of  all  American  adults  have  commented  on  or  reviewed  a   purchase  online.   • Close  to  83%  of  online  shoppers  admitted  that  product  reviews  submitted  by   users  on  different  websites  are  one  of  the  main  influences  on  their  purchase   decision.   • Traffic  to  the  top  10  review  sites  grew  on  average  158%  [in  2009].   • By  2013,  half  of  retail  transactions  will  take  place  online  or  be  influenced  by  what   consumers  see  on  the  web.   • Consumers  are  67%  more  likely  to  buy  from  the  brands  they  follow  on  Twitter.       figure  1.0  reveals  that  consumers  of  all  ages  are  participating  in  user  generated   content.9       The  statistics  above  reflect  the  importance  of  UGC.  Online  product  reviews,   conversation  about  products  or  a  brand  on  social  media,  and  comments  about  products   on  blogs  and  review  websites  are  all  forms  of  UGC  that  are  highly  influential  in  a                                                                                                                   9  McCarthy,  Pat.  “Social  Data:  The  New  Currency.”  Word  of  Mouth  Association.  16   January  2012.  Online.  http://womma.org/researchdigest/?tag=online-­‐retail.     9  
  • 10. consumer’s  purchasing  behavior.  While  the  majority  of  the  above  statistics  are  cited   from  Power  Reviews,  the  original  data  came  from  credible  sources  such  as  Econsultancy,   Pew  Internet  &  American  Life  Project,  Forrester  Research,  The  National  Retail   Federation,  GSI  Commerce  International,  ABI  Research,  and  Lightspeed  Research  among   several  other  sources.  Realizing  this  impact  of  these  UGC  platforms  and  communicating   it  to  our  clients  will  be  key  in  helping  them  adapt  to  the  new  climate  of  marketing.  It  is   clear  that  UGC  does  have  an  economic  impact  and  can  ultimately  boost  sales.     C.  Roadmap  to  generate  positive  UGC       “Social  media  begins  with  an  understanding  of  what  consumers  and  influencers   are  saying  about  your  brand,  product,  or  service  and  then  builds  on  that  through   participation  (yours  and  theirs)  for  the  purpose  of  encouraging  higher  forms  of   engagement,  up  to  and  including  collaboration.”10  Social  Media  should  be  the  first  focus   for  our  clients  in  finding  the  economic  power  of  UGC.  Rather  than  directly  advertising  to   consumers  persuading  them  to  purchase  your  product,  our  clients  should  be  engaging   with  our  current  consumers  and  participating  in  areas  of  UGC  in  which  our  brand  or   product  already  is  conversed  about.  This  way,  the  client  becomes  a  participatory   element  in  an  environment  where  their  potential  consumer  already  exists.     How  do  clients  communicate  on  UGC  platforms?   Consumer      Business     Consumer      Consumer   Consumer      Employees       1.  Facebook   • Create  a  business  page  on  facebook   • Focus  on  generation  of  “likes”  (this  allows  for  consumers  to  trust  your  brand)   o Platforms  such  as  PowerReviews  allow  consumers  to  verify  their  review   by  like  the  brand’s  facebook  page.  This  should  be  our  clients!11     2.  Twitter   ICE  clients  must  first  listen  to  relative  UGC  on  twitter,  and  participate  or  respond  to   these  already  present  conversations.  Platforms,  such  as  Hootsuite  can  be  used  to   monitor  key  words  relative  to  our  client’s  brand  or  product.  Monitoring  and  engaging  in   conversation  that  is  relevant  to  the  clients  brand  will  build  a  larger  consumer  following   and  generate  direct  consumer  engagement  that  will  lead  to  sales  conversions.         3.  Allow  UGC  to  naturally  boost  your  SEO                                                                                                                   10  Dave,  166.   11  Kirkpatrick,  David.  Marketing  Sherpa.  18  April  2012.  Online.  13  June  2011.                                               http://www.marketingsherpa.com/article.php?ident=31808#.       10  
  • 11. New  content  on  a  clients  website  or  social  media  platform  will  allow  for  their  sites  to   rank  more  efficiently  in  google  searches,  as  the  algorithm  favors  websites  with  constant   new  content.    A  boost  in  SEO  is  a  natural  byproduct  of  constant  engagement  with  users.   Engaging  with  the  consumer  is  key.  If  applicable,  implement  a  Q&A  area  in  which   consumers  can  ask  your  brand  questions  about  a  product  and  you  can  respond  quickly.   Such  engagement  may  be  achieved  through  twitter.  Answer  consumer  questions  will   reduce  return  rates,  build  brand  loyalty,  and  increase  conversions  (while  naturally   boosting  SEO).       4.  Consumer  Product  Reviews     “Product  reviews  are  the  most  searched  for  mobile  shopping  content,  and  an  e-­‐ commerce  site  with  strong  social  media  integration  -­‐-­‐  such  as  utilizing  the  Facebook   "like"  button  -­‐-­‐  allows  consumers  to  generate  content  and  immediately  publish  that   unique  content  throughout  the  Web  on  the  e-­‐commerce  site  itself,  Facebook,  Twitter   and  other  social  media  platforms.”12                                                                                                                                                   12  Kirkpatrick     11  
  • 12. References       Evans,  Dave.  (2010).  Social  Media  Marketing  :  The  Next  Generation  of  Business                                      Engagement.  Hoboken,  NJ:  Sybex.     Kirkpatrick,  David.  Marketing  Sherpa.  18  April  2012.  Online.  13  June  2011.                                                            http://www.marketingsherpa.com/article.php?ident=31808#.     Krumm,  John;  Davies,  Nigel;  Narayanaswami,  Chandra;  ,  "User-­‐Generated   Content,"  Pervasive  Computing,  IEEE  ,  vol.7,  no.4,  pp.10-­‐11,  Oct.-­‐Dec.  2008   doi:  10.1109/MPRV.2008.85.  URL:  http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=     &arnumber=4653465&isnumber=4653458.     McCarthy,  Pat.  “Social  Data:  The  New  Currency.”  Word  of  Mouth  Association.  16     January  2012.  Online.  http://womma.org/researchdigest/?tag=online-­‐retail.     “Participative  Web:  User-­‐Created  Content.”  Organisation  for  Economic  Co-­‐operation   and  Development.  12  April  2007.     http://www.oecd.org/dataoecd/57/14/38393115.pdf.     “Social  Commerce  Stats.”  Power  Reviews.  18  April  2012.  Online.  2000-­‐2012.     http://www.powerreviews.com/resources/social-­‐commerce-­‐stats.     Tornquist,  Stefan,  and  Jake  Hird.  “How  We  Shop  in  2010:  Habits  and  Motivations  of   Consumers.”  Econsultancy.  18  April  2012.  Online.    July  2010.     http://econsultancy.com/us/reports/habits-­‐and-­‐motivations-­‐of-­‐consumers.           12