SlideShare una empresa de Scribd logo
1 de 11
Descargar para leer sin conexión
ECOLOGICAL CONCEPTS IN A BOARD GAME
How to discuss serious causes using ludic interfaces
Msc. Vicente Martin Mastrocola
September
2013
#vince #vincevader #teacher #brazil
#gaming_concepts #advergames
#são_paulo #espm #reseacher #games
#boardgames #star_wars #ludology
About the speaker
Objective
We seek to analyze the use of game mechanics, ludic concepts, and
game thinking applied to a brazilian board game with ecological
theme named Climate Game. This game uses a playful and ludic
interface to cast a message for a serious cause, and works with ideas
about global warming in a fun/educational way.
Real World:
- Questioning
- Fear
- Uncertainties
- Responsibilities
- Dreams
- Immersion
- Narration
- Catharsis
- Challenge
Magic circle:
- Experience
- Meanings
Johan Huizinga's magic circle
Johan Huizinga's magic circle
Inside the magic circle, real-world events have special meanings, as
in the example below (ADAMS & ROLLINGS, 2009, page 8):
Games, reality and culture
As Ehrmann says (1968, p.55) in an antropology of play, the latest
cannot be defined by isolating it on the basis of its relationship to an a
priori reality and culture. To define play is, at the same time and in the
same movement, to define reality and culture.
Climate Game
Climate Game
1.Ecological game: challenges its players to save the world from
global warming;
2.Serious game: game with a professional, educational or
pedagogical use (Iuppa, Borst , 2007);
3.Board game: focuses on the real interaction between players;
4.Collaborative: challenges must be solved together. As Juul says
(2005, p.8) games are usually well-structured problems, and this has
led them to be used in several other fields.
5.Simple rules: easy to play.
Conclusion
This kind of game will not transform a player into a specialist in
ecology or in global warming, but it can reinforce important
concepts about the planet’s health. This game can teach basic ideas
and stimulate the players to search for more information about the
theme.
By this brief overview we can conclude that game mechanics can
be a meaningful space for significative experiences.
References
ADAMS, Ernest; ROLLINGS, Andrew. Fundamentals of Game Design. New
Jersey: Pearson Prentice Hall, 2009
EHRMANN, Jacques. Homo Ludens Revisited. Yale French Studies, No 41.
Game, Play, Literature (1968). pp. 31-57. Stable
URL: http://www.jstor.org/discover/10.2307/2929664
HUIZINGA, Johan. Homo Ludens: A Study of the Play-Element in Culture.
Boston: The Beacon Press, 1955.
IUPPA, Nick & BORST, Terry. Story and simulations for serious games: tales from
the trenches. Burlington: Focal Press, 2007.
JUUL, Jesper. Half-Real: Video Games between Real Rules and Fictional
Worlds. USA: MIT Press, 2005.
Climate Game english site. URL: http://www.games4b.com/climategame.php
THANK YOU!
E-mail: vincevader@gmail.com
Facebook: Vince Vader
Twitter: @vincevader
Site: http://gamingconceptz.blogspot.com

Más contenido relacionado

La actualidad más candente

Serious games for collaborative science
Serious games for collaborative scienceSerious games for collaborative science
Serious games for collaborative science
Dana Rotman
 
Memoir Monopoly English version 1
Memoir Monopoly English version 1Memoir Monopoly English version 1
Memoir Monopoly English version 1
NTUST
 
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
GAMENEXT Works
 
Memoir monopoly 2015
Memoir monopoly 2015Memoir monopoly 2015
Memoir monopoly 2015
Szu Yang Cho
 

La actualidad más candente (15)

Serious games for collaborative science
Serious games for collaborative scienceSerious games for collaborative science
Serious games for collaborative science
 
Jumangi 3: Space Exploration || NASA Space Apps Alexandria
Jumangi 3: Space Exploration || NASA Space Apps AlexandriaJumangi 3: Space Exploration || NASA Space Apps Alexandria
Jumangi 3: Space Exploration || NASA Space Apps Alexandria
 
Memoir Monopoly English version 1
Memoir Monopoly English version 1Memoir Monopoly English version 1
Memoir Monopoly English version 1
 
Hacking Christianity - How the Xbox generation will transform the church
Hacking Christianity - How the Xbox generation will transform the churchHacking Christianity - How the Xbox generation will transform the church
Hacking Christianity - How the Xbox generation will transform the church
 
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
 
A Game for knowledge
A Game for knowledgeA Game for knowledge
A Game for knowledge
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
 
Technical University Eindhoven: 1st Vision lecture - September2006
Technical University Eindhoven: 1st Vision lecture - September2006Technical University Eindhoven: 1st Vision lecture - September2006
Technical University Eindhoven: 1st Vision lecture - September2006
 
Board games in ux research
Board games in ux researchBoard games in ux research
Board games in ux research
 
Making treasure art
Making treasure art  Making treasure art
Making treasure art
 
The Emotional Spectrum Developed by Virtual Storytelling
The Emotional Spectrum Developed by Virtual StorytellingThe Emotional Spectrum Developed by Virtual Storytelling
The Emotional Spectrum Developed by Virtual Storytelling
 
Memoir monopoly 2015
Memoir monopoly 2015Memoir monopoly 2015
Memoir monopoly 2015
 
Casual social games for serious Social purposes
Casual social games for serious Social purposes Casual social games for serious Social purposes
Casual social games for serious Social purposes
 
Games for Change: Play, Games, Tools, Change
Games for Change: Play, Games, Tools, ChangeGames for Change: Play, Games, Tools, Change
Games for Change: Play, Games, Tools, Change
 
Digital Narrative: Game Design & Player Experience
Digital Narrative: Game Design & Player ExperienceDigital Narrative: Game Design & Player Experience
Digital Narrative: Game Design & Player Experience
 

Similar a ECOLOGICAL CONCEPTS IN A BOARD GAME: How to discuss serious causes using ludic interfaces

WhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCareWhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCare
Todd Vercoe, M.A.
 
An outdoor pervasive game for children.
An outdoor pervasive game for children.An outdoor pervasive game for children.
An outdoor pervasive game for children.
swaipnew
 
The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857
Lex Pit
 
Research Skills
Research SkillsResearch Skills
Research Skills
ChrisRuper
 
Positives of Video Game Play Research
Positives of Video Game Play ResearchPositives of Video Game Play Research
Positives of Video Game Play Research
Joshua Woods
 

Similar a ECOLOGICAL CONCEPTS IN A BOARD GAME: How to discuss serious causes using ludic interfaces (20)

An account of the construction of mathematical knowledge in uril, a Capeverde...
An account of the construction of mathematical knowledge in uril, a Capeverde...An account of the construction of mathematical knowledge in uril, a Capeverde...
An account of the construction of mathematical knowledge in uril, a Capeverde...
 
WhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCareWhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCare
 
Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)
 
jogo talk at 3Dcamp 2010
jogo talk at 3Dcamp 2010jogo talk at 3Dcamp 2010
jogo talk at 3Dcamp 2010
 
An outdoor pervasive game for children.
An outdoor pervasive game for children.An outdoor pervasive game for children.
An outdoor pervasive game for children.
 
A definition of play
A definition of playA definition of play
A definition of play
 
The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857
 
Play Matters
Play MattersPlay Matters
Play Matters
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video Games
 
Videogames and the Emotional Diversity
Videogames and the Emotional DiversityVideogames and the Emotional Diversity
Videogames and the Emotional Diversity
 
R parent c&w 2011 - the playful classroom - beyond gamification
R parent   c&w 2011 - the playful classroom - beyond gamificationR parent   c&w 2011 - the playful classroom - beyond gamification
R parent c&w 2011 - the playful classroom - beyond gamification
 
Mac281 Digital Games 2009
Mac281 Digital Games 2009Mac281 Digital Games 2009
Mac281 Digital Games 2009
 
Research Skills
Research SkillsResearch Skills
Research Skills
 
An Introduction to Game Research
An Introduction to Game ResearchAn Introduction to Game Research
An Introduction to Game Research
 
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game Thinking - Free Chapter from Even Ninja Monkeys Like to PlayGame Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craft
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
 
Serious games and learning in SA
Serious games and learning in SASerious games and learning in SA
Serious games and learning in SA
 
Positives of Video Game Play Research
Positives of Video Game Play ResearchPositives of Video Game Play Research
Positives of Video Game Play Research
 
BeanBox Ecotone Game May 2015 Prototype
BeanBox Ecotone Game May 2015 PrototypeBeanBox Ecotone Game May 2015 Prototype
BeanBox Ecotone Game May 2015 Prototype
 

Más de vincevader

Workshop Fischer
Workshop FischerWorkshop Fischer
Workshop Fischer
vincevader
 

Más de vincevader (20)

Advergames: games as marketing tools
Advergames: games as marketing tools �Advergames: games as marketing tools �
Advergames: games as marketing tools
 
Wearable technology: communication and marketing in the Internet of Things
Wearable technology: communication and marketing in the Internet of ThingsWearable technology: communication and marketing in the Internet of Things
Wearable technology: communication and marketing in the Internet of Things
 
Game Interface Design
Game Interface DesignGame Interface Design
Game Interface Design
 
E3 2014 pics
E3 2014 picsE3 2014 pics
E3 2014 pics
 
Mobile Business & Convergence
Mobile Business & ConvergenceMobile Business & Convergence
Mobile Business & Convergence
 
Arquitetura de Informação - Aulas 04 e 05
Arquitetura de Informação - Aulas 04 e 05Arquitetura de Informação - Aulas 04 e 05
Arquitetura de Informação - Aulas 04 e 05
 
Criação Digital - Aulas 02 e 03
Criação Digital - Aulas 02 e 03Criação Digital - Aulas 02 e 03
Criação Digital - Aulas 02 e 03
 
Curso de Criação e Desenvolvimento de Games (ESPM - Porto Alegre)
Curso de Criação e Desenvolvimento de Games (ESPM - Porto Alegre)Curso de Criação e Desenvolvimento de Games (ESPM - Porto Alegre)
Curso de Criação e Desenvolvimento de Games (ESPM - Porto Alegre)
 
Ludic Interfaces
Ludic InterfacesLudic Interfaces
Ludic Interfaces
 
Using a game as an advertising piece for a brazilian politics campaign (DIGRA...
Using a game as an advertising piece for a brazilian politics campaign (DIGRA...Using a game as an advertising piece for a brazilian politics campaign (DIGRA...
Using a game as an advertising piece for a brazilian politics campaign (DIGRA...
 
Formatos de publicidade para web: algumas soluções
Formatos de publicidade para web: algumas soluçõesFormatos de publicidade para web: algumas soluções
Formatos de publicidade para web: algumas soluções
 
Gamification, Gaming Concepts & Game Design
Gamification, Gaming Concepts & Game DesignGamification, Gaming Concepts & Game Design
Gamification, Gaming Concepts & Game Design
 
Workshop na WMcCann
Workshop na WMcCannWorkshop na WMcCann
Workshop na WMcCann
 
Workshop DDB Magyarország
Workshop DDB MagyarországWorkshop DDB Magyarország
Workshop DDB Magyarország
 
Workshop Fischer
Workshop FischerWorkshop Fischer
Workshop Fischer
 
Aulas 03 e 04 - Arquitetura de Informação
Aulas 03 e 04 - Arquitetura de InformaçãoAulas 03 e 04 - Arquitetura de Informação
Aulas 03 e 04 - Arquitetura de Informação
 
Games e Marketing Eleitoral
Games e Marketing EleitoralGames e Marketing Eleitoral
Games e Marketing Eleitoral
 
Advergame Arg Presentation
Advergame Arg PresentationAdvergame Arg Presentation
Advergame Arg Presentation
 
Palestra Game Design
Palestra Game DesignPalestra Game Design
Palestra Game Design
 
Games, Advergames & ARGs
Games, Advergames & ARGsGames, Advergames & ARGs
Games, Advergames & ARGs
 

Último

The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
Chris Hunter
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 

Último (20)

Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesEnergy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 

ECOLOGICAL CONCEPTS IN A BOARD GAME: How to discuss serious causes using ludic interfaces

  • 1. ECOLOGICAL CONCEPTS IN A BOARD GAME How to discuss serious causes using ludic interfaces Msc. Vicente Martin Mastrocola September 2013
  • 2. #vince #vincevader #teacher #brazil #gaming_concepts #advergames #são_paulo #espm #reseacher #games #boardgames #star_wars #ludology About the speaker
  • 3. Objective We seek to analyze the use of game mechanics, ludic concepts, and game thinking applied to a brazilian board game with ecological theme named Climate Game. This game uses a playful and ludic interface to cast a message for a serious cause, and works with ideas about global warming in a fun/educational way.
  • 4. Real World: - Questioning - Fear - Uncertainties - Responsibilities - Dreams - Immersion - Narration - Catharsis - Challenge Magic circle: - Experience - Meanings Johan Huizinga's magic circle
  • 5. Johan Huizinga's magic circle Inside the magic circle, real-world events have special meanings, as in the example below (ADAMS & ROLLINGS, 2009, page 8):
  • 6. Games, reality and culture As Ehrmann says (1968, p.55) in an antropology of play, the latest cannot be defined by isolating it on the basis of its relationship to an a priori reality and culture. To define play is, at the same time and in the same movement, to define reality and culture.
  • 8. Climate Game 1.Ecological game: challenges its players to save the world from global warming; 2.Serious game: game with a professional, educational or pedagogical use (Iuppa, Borst , 2007); 3.Board game: focuses on the real interaction between players; 4.Collaborative: challenges must be solved together. As Juul says (2005, p.8) games are usually well-structured problems, and this has led them to be used in several other fields. 5.Simple rules: easy to play.
  • 9. Conclusion This kind of game will not transform a player into a specialist in ecology or in global warming, but it can reinforce important concepts about the planet’s health. This game can teach basic ideas and stimulate the players to search for more information about the theme. By this brief overview we can conclude that game mechanics can be a meaningful space for significative experiences.
  • 10. References ADAMS, Ernest; ROLLINGS, Andrew. Fundamentals of Game Design. New Jersey: Pearson Prentice Hall, 2009 EHRMANN, Jacques. Homo Ludens Revisited. Yale French Studies, No 41. Game, Play, Literature (1968). pp. 31-57. Stable URL: http://www.jstor.org/discover/10.2307/2929664 HUIZINGA, Johan. Homo Ludens: A Study of the Play-Element in Culture. Boston: The Beacon Press, 1955. IUPPA, Nick & BORST, Terry. Story and simulations for serious games: tales from the trenches. Burlington: Focal Press, 2007. JUUL, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. USA: MIT Press, 2005. Climate Game english site. URL: http://www.games4b.com/climategame.php
  • 11. THANK YOU! E-mail: vincevader@gmail.com Facebook: Vince Vader Twitter: @vincevader Site: http://gamingconceptz.blogspot.com